Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4839561 times)

allstar64

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5400 on: 2017-06-01 03:03:21 »
Cool, I figured it was something like that. Not gonna lie, I was afraid I had glitched into a prototype fight with 10,000,000 hp or something and would be wasting my time trying to kill him. Guess I'll keep the blank item as a trophy unless you think it could mess with my game.

The fight was cool but in all fairness I had no business winning it. I was using the Flash-Elemental exploit (hey morphing Zombie dragons is a pain) so I effectively had an infinite number of Megalixers and whenever he used his "mass status" move a confused Yuffie would snap everyone out of it with a full body heal.

MoCheese

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5401 on: 2017-06-01 16:57:17 »
Yes, twas redmon I was watching off and on and listening to and such. Good stuff. Watching again just now, and boy oh boy, what a visual glitch this time. Going down the crater rocks to Jenova, everytime the screen switches back to running around, the FMV from the start of the game where the reactor is zoomed in on plays! Once it's finished it goes back to normal the Crater looking background, though the colours seemed off?

Either way, they say they believe they are up to date, so there ya go.

EDIT: When they went to the second set of rocks is played the reactor blowing up! This is crazy to look at!

EDIT 2: They made it to Sephiroth, and Cloud jumping on the Train played! Jeepers!

EDIT 3: They were prompted with a chance to save but it didn't work? This whole thing needs to be looked at if it hasn't already been fixed for 1.5.
« Last Edit: 2017-06-01 17:23:47 by MoCheese »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5402 on: 2017-06-01 18:07:12 »
The FMVs are wrong because Dark Cave swaps the game back to Disc 1 for some FMVs, but doesn't correctly swap it back to Disc 3 when its done which causes the wrong FMVs to be played in the Crater. I'll check the save option down there.

Valefore

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5403 on: 2017-06-02 14:07:22 »
Hello ! :) I may ask you that i got a litle problem with instaling the 1.4 version of New Threat mod When i try to download the file he is going on .zip does it mean to be .zip ? or i got something changing it ? Sorry to bother with that but i really love this game and way more with this mod so i would like to be able to launch this game correctly with this mod I also try to look but i found nothing sorry to bother and thanks to take the time to answer me have a nice day

Valefore.

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5404 on: 2017-06-02 17:07:22 »
.zip is a way of compressing folders/files so that they're a bit easier to transfer. You'll need to extract the contents. 7z is a good tool for it; once you have 7z installed just right-click on the compressed .zip folder and choose 'Extract' that should get the contents out.

Valefore

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5405 on: 2017-06-02 17:59:06 »
Ok i got Winrar thinked that will be ok too but guess no x)
Thank you for your quick answer :)

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5406 on: 2017-06-02 23:38:53 »
Winrar should be fine too; it's just that it bugs you whenever you use it about the free trial.

Valefore

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5407 on: 2017-06-03 22:44:21 »
Hi again me , i come to ask you something i just got mister Smile and like you said we have to got 100 SP to be able to rank up a body but i got 3 people at 100 Sp and i'm not avaible to rank up thoses guys do i need to go even further in the game ? or i'm just doing it wrong ? sorry to be so nooby about that ^^ have a nice day/night

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5408 on: 2017-06-03 23:13:48 »
I upped it to 200 as random enemies now give varying amounts of SP; I don't think the documentation was updated to reflect that info though so sorry for that.

Valefore

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5409 on: 2017-06-04 02:03:05 »
Ok Well thanks for your answer :)

strife98

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5410 on: 2017-06-05 05:44:20 »
Uh...ok interesting thing here. Not sure if it's New Threat related or not, but in this video if I stand in a specific position and hit OK Cait Sith kind of does...that. This is during the date section by the way.

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5411 on: 2017-06-05 10:53:53 »
hey sega chief

when i first started my playthrough on your mod today, i battled a invisable enemy today on my way to enter the starting reactor on your mod

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5412 on: 2017-06-05 15:37:36 »
Uh...ok interesting thing here. Not sure if it's New Threat related or not, but in this video if I stand in a specific position and hit OK Cait Sith kind of does...that. This is during the date section by the way.

lol, I bet that's because of something I did to the pipe scripts for party leader. I'll leave that in for a chuckle, I think.
hey sega chief

when i first started my playthrough on your mod today, i battled a invisable enemy today on my way to enter the starting reactor on your mod

Maybe it's a kernel synch issue. I'll re-do the scene patch just in case.

strife98

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5413 on: 2017-06-05 16:52:24 »
Just found This bug? It's either that or you can call all your friends to gather round and watch a lady "take a long vacation."

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5414 on: 2017-06-05 22:12:45 »
That's an oversight with the save points; I copy-pasted the scripts for them across all of them which resulted in a few non-PHS points gaining PHS by accident. I'll sort that out, well-spotted.

TonersM

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5415 on: 2017-06-07 12:35:39 »
Hey dude just started playing your mod yesterday. I love it! Thank you so much my only regret is not playing this sooner. You did a great job of breathing new life into my favourite game. Thank you!

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5416 on: 2017-06-07 21:19:16 »
Hey Sega chief

after i got past the marshes with a chocboo, and everyone looked up at the dead snake my ff7 game crashed at saying this error message for me

an unknown exception has occurred when i used your hot patches and scean patches on your main page of this thread

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5417 on: 2017-06-08 04:37:24 »
I wasn't able to replicate the error, whatever it was.

-) Remember to avoid tabbing out of the FF7 window as this can cause crashes from time to time.

-) If any other mods have been applied then these may affect the game as well; is 7H or any other mods installed?

-) As far as save editors go, only trigger this scene when Cloud, Barret, Tifa, Aeris, Red XIII, or Yuffie are in the party; if any characters not normally available by this point are present then a crash will occur. Try changing your party as well, just in case.

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5418 on: 2017-06-08 22:43:40 »
hey sega chief

on my way to get the red submarine on your mod, i had to fight the 2 guards twice that was blocking the enterance to the red submarine

so what could be wrong there

and sega chief the midgar skip flevel you gave me glitched out on me, it shows a invisable cloud and thats it and no 2 party members standing right next to him
« Last Edit: 2017-06-09 00:12:09 by Zara9 »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5419 on: 2017-06-09 00:18:31 »
The red sub scene tends to be off. As for the midgar skip, invisible cloud is normal; its an oversight in the original game script you're using remember.

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5420 on: 2017-06-09 00:37:30 »
Sega chief

it did not start the boss fight with Hojo with that flevel midgar skip you sent me last week

sega check this youtube video link out on how the midgar skip is spose to work

https://www.youtube.com/watch?v=8-k7deEAmmQ
« Last Edit: 2017-06-09 00:44:45 by Zara9 »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5421 on: 2017-06-09 00:45:27 »
Maybe theres something else that needs changed. I'll look at it tomorrow.

Zara9

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5422 on: 2017-06-09 09:36:09 »
so what could be wrong with the midgar skip glitch on your mod then



Keep up the great work on this mod

No, triple posting is not allowed and you know that. I've merged two of your posts and deleted the third. ~Covarr
« Last Edit: 2017-06-09 13:44:13 by Covarr »

ZaruenKosai

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5423 on: 2017-06-10 19:02:47 »
SegaChief, I am using 7th Heaven Version of New Threat, but is that the most recent update? it seems to me that there are further updates released after the 7th heaven version.. is there a way to use the latest New Threat with 7th heaven or how does that work.. (on 7th heaven i think its still  a 1.4 from last year ... , it doesnt state anywhere that its using your updates from the last few months.)
« Last Edit: 2017-06-10 22:18:26 by ZaruenKosai »

jamtoad

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Re: [FF7PC-98/Steam] New Threat Mod (v1.4)
« Reply #5424 on: 2017-06-10 21:46:48 »
Hi SegaChief, love the mod so far! It really has breathed new life into FF7 for me without changing what makes the game good.

However, I have just gotten to Disc 3, and none of the endgame mod content seems to have activated? I have been to Nibelheim to play the piano and visit the basement, to the weapons shop guy, and to the Battle Square, and they all act like they did normally. I also can't seem to change lead party members. I can visit the North Cave and fight 'Ruby'. Any idea why this is and/or a fix?

I did sequence break a little in that I fought Vincent's boss and gotten his limit break after Cloud first rejoins the party, if that's useful. (Also sorry if this is a super common problem and I missed something dumb, I have skimmed the thread, read the readme, etc!)
« Last Edit: 2017-06-10 21:49:15 by jamtoad »