Author Topic: [FF8PC-Steam]SeeDReborn v4.1 Multi-Language [NEW! More Options!] (5/22/19)  (Read 558277 times)

Mcindus

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Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #150 on: 2014-09-21 19:42:45 »
To Mcindus: Tonberry can't distinguish 2 palettes with the same grayscale.That's why i only have 1 texture for several palettes. Are you sure there may be multiple palettes for the same icons? I have to play the game a longer time to spot all those variations. Anyway if needed you can use different "master" files if they have unique hash codes.


You won't notice a lot of the changes because you've already replaced a master file, and since you're referencing that, the game won't bother pulling up the other palettes since it has something universal to pull from.  For example, when you load the game, the loading bar should be red, not blue.  Then, in-menu, the gradient is blue, not red.  If all your loading bar gradients are blue, then you are referencing a duplicate that you shouldn't be.  I think there shouldn't be so many duplicates.  We need to ask Omzy how he did the English version, because it's "future-proof" -- meaning that it functions as a replacement of the .TIM file and will replace textures that no one knows it needs yet unless there is no upscale available, I believe.  There should be a replacement for each of the 16 files to match the hashes from what's been extracted and if it's an issue with greyscale files being too similar, the upscales can have minor difference in hue (that aren't noticeable) but should be able to be read as different palettes.

Let me PM you the different palette upscales I have so you can test them In-Game. (if that's ok with you)


XxXManuXxX

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Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #151 on: 2014-09-22 13:44:41 »
For me it' okay when you want semd me the file

RichterB

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Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #152 on: 2014-09-22 20:20:35 »
Hi all,
I've generated the hash codes for the italian version. As you can see sometimes there is one hash code for several palettes ; that's because the grayscale is the same for several palettes. For Tonberry we use only ONE texture with all the color variations. For example there will be 1 texture for both the blue icons, the red icons, the purple icons and the yellow icons. That's why for the french version i only have 1 texture.

To XxXManuXxX and other italian users: You can already use Seed Reborn if you add the lines below in the hash1map as explained on my previous post. The only difference is that you create a folder named "iconit" instead of "iconfr". Inside this folder paste your textures named "iconit_.."

ITALIAN ICON:
Code: [Select]
iconit_13 15435301983241371135 surrounding yellow green
iconit_13 15905287678778407423 background negative grey
iconit_13 15507359577279299071 menu texts grey
iconit_13 15328826926474983935 target negative red
iconit_13 15471330780260335103 PS buttons red green blue pink
iconit_13 15507359577279299071 Miss red
iconit_13 15507359577279299071 soft yellow
iconit_13 15507359577279299071 dark grey
iconit_13 15507359577279299071 loading bar,blue icons strong blue
iconit_13 15507359577279299071 soft blue
iconit_13 15507359577279299071 soft purple
iconit_13 15977354068909357567 turquoise
iconit_13 15977354068909357567 dark silver
iconit_13 15977354068909357567 yellow
iconit_13 15977354068909357567 strong red
iconit_13 15977354068909357567 numbers silver


Here is the texture you have to copy in "iconit". Name it "iconit_13".


And for everyone who has an issue with some fonts just add these lines to hash1map:
Code: [Select]
sysfld01_13 18410706480546887167 big fonts white
sysfnt_13 17221747309193035775 little text

Anyway, there is something wrong. I opened files with Deling and for me icon files have correct italian "vibrazioni" and not "vibracioni" that seems spanish.

Mcindus

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Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #153 on: 2014-09-23 17:43:04 »
Anyway, there is something wrong. I opened files with Deling and for me icon files have correct italian "vibrazioni" and not "vibracioni" that seems spanish.

This is from one of my Italian Palettes - you can use this to replace anything you see missing/wrong in Shunsq's.


RichterB

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Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #154 on: 2014-09-23 17:51:43 »
This is from one of my Italian Palettes - you can use this to replace anything you see missing/wrong in Shunsq's.



Thanks, mate. Seems to be something else wrong, but it's in the game, not your fault or Shunsq.
ESTADO is spanish for italian word STATO. Maybe they didn't utilize it in the game, so left it unaltered.

PS: why are there Playstation icons if the game doesn't use it?
I'm getting mad to try how can change B1, B2...names.
« Last Edit: 2014-09-23 17:53:22 by RichterB »

Mcindus

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Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #155 on: 2014-09-23 17:59:45 »
I just updated the file, so you might want to re-save it.  I fixed the sizing/shadow of the word "TEMPO".
Estado and De aren't used, so they're just universally on all of the releases since the spanish version is the only one that uses those pixels.

Currently I don't know of any way to change the B1, B2 names.  If someone finds the hex code where the game is looking for them, we can then probably have the game look at these files for the buttons instead.  When that happens, I'll also make an XBOX360 button map for SeeD Reborn as a replacement - but I'm no programmer and don't know how to do it myself.

RichterB

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Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #156 on: 2014-09-23 18:04:41 »
Funny thing, there are also L2 and R2 icons in the icon file, but the game doesn't recognize that buttons :D

Old Harry MTX

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Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #157 on: 2014-09-24 12:34:08 »
Hi Guys! I'm Italian too and i'm into the same issue. I've tried to add the italian icons fallawing shunsq's guide (created new folder called iconit within ic, pasted there the file and renamed as iconit_13, then added the lines in the hash1map.csv using the notebook) however the game can't that.

Tell me if i can help you in some way

Mcindus

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Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #158 on: 2014-09-24 18:26:25 »
Hi Guys! I'm Italian too and i'm into the same issue. I've tried to add the italian icons fallawing shunsq's guide (created new folder called iconit within ic, pasted there the file and renamed as iconit_13, then added the lines in the hash1map.csv using the notebook) however the game can't that.

Tell me if i can help you in some way

Do the files still have .png in them?  Make sure you didn't remove the suffix.  Not that it's everything, it's just something to try.
Other people are having similar issues, but I'm not sure what to do to fix it.  These questions are really for Shunsq

The official translations will be available (hopefully!) next month, so if these arent' working for you, you can always wait for the official release.

Shunsq

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Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #159 on: 2014-09-24 18:36:01 »
Hello everyone,
I'm sorry for the italian users, the codes i supplied were wrong. It will be fixed  by tonight. The problem came from my version of GIMP as it destroyed the transparency values from a 32 bit bmp. So when i applied the algorithm it delivered a wrong code. I had to downgrade GIMP from 2.8.14 to 2.8.2 before it worked.


It will take me a long time to check all the hash code( german, italian, spanish) that i generated this week. So please be patient.
Thank you all.

Old Harry MTX

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Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #160 on: 2014-09-24 19:17:56 »
Don't worry shunsq, you are doing a great job anyway!^^

X Mcindus: yes, i'm sure that the extension .png is still there!^^

Mcindus

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Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #161 on: 2014-09-24 19:39:36 »
Hello everyone,
I'm sorry for the italian users, the codes i supplied were wrong. It will be fixed  by tonight. The problem came from my version of GIMP as it destroyed the transparency values from a 32 bit bmp. So when i applied the algorithm it delivered a wrong code. I had to downgrade GIMP from 2.8.14 to 2.8.2 before it worked.

It will take me a long time to check all the hash code( german, italian, spanish) that i generated this week. So please be patient.
Thank you all.

You're awesome, Shunsq! Thanks for taking on the roll since Omzy's been so busy! 
I have testers for each Language version in mind who are the people that helped me dump the textures for the mapdata we've been using.  Let me know if you need help testing the hashcodes.


Old Harry MTX

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Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #162 on: 2014-09-25 11:47:44 »
Hi guys! playing during the seed's exam i've performed a game crash when i've tried to absorb Siren from the boss on the transmission tower, caused by the SeeD Reborn Mod. Do you know if this is a known issue?

kratos1883

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Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #163 on: 2014-09-25 15:53:48 »
hi I'm new to pleasure I'm going crazy I did not understand anything about how you could kindly post them all in Italian materiate pleasure.  :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(

Mcindus

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Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #164 on: 2014-09-25 18:28:38 »
Hi guys! playing during the seed's exam i've performed a game crash when i've tried to absorb Siren from the boss on the transmission tower, caused by the SeeD Reborn Mod. Do you know if this is a known issue?

Make sure you disable the Steam overlay in "settings / in-game" to prevent these crashes.  If you've already done this, it could be an issue with the upscaled palette.  Do you have SeeD Reborn v3.2?  This was an issue in SeeD Reborn v3.alpha - but I had thought we fixed it.  It could have just been a random crash.  Make sure you also have the latest Tonberry, because Tonberry used to have memory issues.

hi I'm new to pleasure I'm going crazy I did not understand anything about how you could kindly post them all in Italian materiate pleasure.  :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(

Google Translate?  I think it missed a few words, but let me try to help. 
Shunsq posted a temporary translation for SeeD Reborn in Italian and posted code that didn't end up working.  He will fix it soon, so be patient. 
At that time, we may have a 'Beta' version for the languages (including Italian).

Tonberry should be updated in the next 1-2 months (or so, depending on life) to include all translations [Spanish, French, German, and Italian] in an official release.  Omzy is also working on fixes for the graphical glitches people are experiencing in Project Eden and Tripod, but that may take longer.

kratos1883

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Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #165 on: 2014-09-26 01:24:02 »
ok look with patience and I can play it as it should be.
you use google translator because I can not write in English sorry

XxXManuXxX

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Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #166 on: 2014-09-26 06:32:22 »
hello guys how are you? sorry if I'm no longer following the mod closely , but I was busy . is there any news? I am always available for testing of the mod in italian version :)

Kujax

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Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #167 on: 2014-09-27 08:16:34 »
Hi guys, i'm an italian player who discovered this forum through Mcindus' videos (yes Mc, i'm the one who was too lazy to create an account and was stalking you on youtube comments  :P).
If you'll need some help for testing the italian version, here i am.

Enkanel

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Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #168 on: 2014-09-28 02:46:50 »
Hello Shunsq, just for information I've followed all the steps you give us for the french version but it seems I can't have it working properly ^^' (the menu looks like the pictures have been shuffled randomly :p ).
I've tried to use various csv editors just in case, without more success.

I guess I'll just wait patiently until SeeD Reborn's next version or an update from you :) (or if I found I've done something wrong, if so I'll keep you updated ^^' )

Shunsq

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Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #169 on: 2014-09-28 07:43:43 »
Hello everyone,
I'm working on an new program in C to generate the hashcodes for several files at a time. I just have some problem to handle 20 digits per hashcode. If there are coders there a little help would be nice.

For the italian users, it seems that the codes i first provided were OK.It was a false alert. Anyway i need more feedback from you. Is there any of you who succeeded using them?

For the french users( 5way and eukanel), do you both failed using the hashcodes i provided? It is strange because it works great for me.
Eukanel , can you make a screen capture so that i see what is being "shuffled"?

Regarding the editing of hash1map.csv, if you see a bunch of zeroes at the end of each hashcode it means that you  opened the file wrong. Again, open it with excel or any alternative(libre office works really well). Separate manually each column and format them as text. When you save keep the format as csv.

Enkanel

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Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #170 on: 2014-09-28 08:06:52 »
Yep, I have no zeroes after the hashcodes ^^' I double checked a lot of time with exel/libre office/ron's editor, etc :p
Here are "screenshots" with my camera: http://imgur.com/a/EcMPS , as I don't know how to take them in FF8 ^^'
Thanks a lot! :)

Shunsq

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Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #171 on: 2014-09-28 09:24:21 »
Hello Enkanel,
Can you check what is the size of the replacement texture? Tonberry only works with 1024*1024 textures. I think that you downloaded the texture at the wrong size. First right click on the image and then choose "afficher l'image" ( "show the image" in english i think). Only then click on "save image as".

The problem doesn't come from the hash codes as it replaces the texture with something. It's the "something" that is not correct.
« Last Edit: 2014-09-28 09:26:42 by Shunsq »

Enkanel

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Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #172 on: 2014-09-28 10:05:13 »
Hem hem, the source of your image is 894*894 ^^'
I've taken it from the right click thing and if I quote your post to get the link, it's the same one :P and it's 894*894 ^^'

ps: I can see the same issue with the italian version ^^

edit: I tried to resize the 894*894 to 1024*1024, it's ugly as hell but it works, so we just need the original 1024*1024 picture :)
« Last Edit: 2014-09-28 10:14:37 by Enkanel »

Shunsq

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Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #173 on: 2014-09-28 11:08:07 »
Enkanel: You were right, the textures i uploaded weren't 1024*1024pix. My bad  ::)! I fixed the problem. Go back to page 6 to have the correct size texture!
Italian users: I got the hashcodes back in page 6. And i uploaded a 1024*1024pix texture.

Enkanel

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Re: [FF8PC-Steam] SeeD Reborn - FF8 Menu Overhaul (v3.2)
« Reply #174 on: 2014-09-28 11:16:31 »
Even the best ones do mistakes some times :P Thanks for the correction, it looks really good now :)

edit: is it just me, or it seems more "edgy" (or aliased? is it an english word? ^^') on the french version? The italian one seem to be smoother :P (yeah, I'm a pain I know, sorry ^^')
« Last Edit: 2014-09-28 11:28:48 by Enkanel »