Author Topic: Catalog v2.3x Report / Mod Requests  (Read 57919 times)

EQ2Alyza

  • 7th Heaven Crew
  • Global moderator
  • No life
  • *
  • Posts: 2633
  • Karma: 181
  • Dilly-Dally Shilly-Shally
    • View Profile
    • EQ2Alyza - YouTube Channel
Catalog v2.3x Report / Mod Requests
« on: 2015-01-12 15:17:09 »
Please post here any mod requests you would like added to future Catalog releases.

All past Update Reports are recorded at the bottom of this post.

Catalog v2.3x Report

➣ Media - Music and Sound
        * Updated to version 2.1
                > Condensed the Anxious Heart - Fan Made / Professional options into one choice each.
                > Added Symphonic Remaster.
                > Added ProtoX's sound effects.
                > Added audio previews for each music option.

➣ Miscellaneous - Dynamic Cloud Weapons
        * Updated to version 2.2
                > Fixed a bug that prevented weapons from changing.

➣ Gameplay - Difficulty and Story
        * Updated to version 2.35
                > New Threat is now using 7H IRO version - January 6th, 2017.

➣ Field Textures - Part 2
        * Updated to version 2.1
                > satsuki Field Textures are now using the latest version - December 16th, 2016.

Mod Requests

➣ Buster Sword (millenia + mike): http://forums.qhimm.com/index.php?topic=17583.msg249995;boardseen#new

➣ Create an alternate download option. Not sure what I'll do yet, but feel free to give any suggestions in the mean time.

➣ Sephiroth Story Mod - recompile the files properly. I rushed the release. It needs major work to be functional.

➣ More Battle Models options from Bootleg Configurator

➣ Reunion R03e - World Map, Controller Icons

➣ Reunion R04x Features - See what can be possibly added.

➣ Add Google Docs Mod Listing Into Links

➣ Add Xbox 360 Controller Fix - Cancelled, not compatible with 1998 versions

➣ Add Smoother 60FPS Battles - v0.93 - Cancelled, not possible

Update Reports
Code: [Select]
January 6, 2017
       - Gameplay - Difficulty and Story
               * Updated to version 2.35
                       > New Threat is now using 7H IRO version - January 6th, 2017.
January 6, 2017
       - Media - Music and Sound
               * Updated to version 2.1
                       > Condensed the Anxious Heart - Fan Made / Professional options into one choice each.
                       > Added Symphonic Remaster.
                       > Added ProtoX's sound effects.
                       > Added audio previews for each music option.
December 29, 2016
       - Miscellaneous - Dynamic Cloud Weapons
               * Updated to version 2.2
                       > Fixed a bug that prevented weapons from changing.
December 26, 2016
       - Gameplay - Difficulty and Story
               * Updated to version 2.32
                       > New Threat is now using 7H IRO version - December 20th, 2016 Mk. 2 + NT 1.4 Hotfix Flevel - December 26th, 2016.
       - Field Textures - Part 2
                * Updated to version 2.1
                       > satsuki Field Textures are now using the latest version - December 16th, 2016.
December 11, 2016
       - Miscellaneous - Jessie Mod
                * Updated to version 2.3
                       > The model and avatar should now properly load and unload during the correct scenes.
December 10, 2016
        - Gameplay - Difficulty and Story
* Updated to version 2.31
       > New Threat is now using 7H IRO Version - November 3rd, 2016 + NT 1.4 Scene.bin Hotfix - November 24th, 2016.
November 16, 2016
- Gameplay - Difficulty and Story
* Updated to version 2.3
       > New Threat is now using 7H IRO Version - November 3rd, 2016 + NT 1.4 Scene.bin Hotfix - November 7th, 2016.
July 17, 2016
- Gameplay - Difficulty and Story
* Updated to version 2.2
> New Threat is now using version v1.4 from the July 15, 2016 patch release.
- World Models - Characters
* Updated to version 2.1
> Added list options for Cid, Cloud, and Tifa. The options are the same as Field Models - Main Characters.
January 11, 2016
- Written Tutorial
* Updated STEP 5 LOAD ORDER for Field Models - Objects
> This load order change allows the field object models to apply correctly.
- Animations
* Updated to version 2.1
> Updated the Faster Battle Animations, Faster Battle Numbers, and Faster Enemy Deaths to those in Renion R03e.
> Added Faster Summons option from Reunion R03e.
> Added 60 FPS Battles from Reunion R03e.
- Field Models - Non-Player Characters
* Updated to version 2.3
> Added some files missing that fixed a crash on the 2nd Floor Shop Tutorial.
> Added some missing files that allowed Shinra Soldiers to apply correctly in the field.
- Gameplay - Tweaks and Cheats
* Updated to version 2.10
> Updated all the options to those of Reunion R03e.
> Added the Lock Inventory option from Reunion R03e.
January 10, 2016
- Written Tutorial
* Updated STEP 5 LOAD ORDER for Battle Models - Weapons
> This load order change fixes invisible models and white textures for all weapon options.
- The Reunion - Beacause and Menu Overhaul
* Updated to version 2.1
> Fixed the crashes in battle when Break 9999 Limit was enabled.
- Field Models - Non-Player Characters
* Updated to version 2.2
> Deleted all field object files, which indirectly fixed Field Models - Objects options not applying.
- Spell Textures
* Updated to version 2.1
> Removed jo_b03_00.png from satsuki textures in Magic, Items, E.Skills option, which was overwriting any selection for the Limit Break option.
January 9, 2016
- Game Converter
* Updated FF7_GameConverter_7H.exe to include the ff7_mo.exe to be used with Menu Overhaul.
* Updated ff7_nt.exe to work with Menu Overhaul.
- Written Tutorial
* Updated STEP 1 and STEP 3 to reflect changes in the new Game Converter (ff7_mo.exe and ff7_nt.exe)
- Field Models - Non-Player Characters
* Updated to version 2.1
> Fixed an issue with the Jinkazama2k7 options for Team Avalanche not loading the proper model files.
> Fixed the crashes with the PRP base model option.
- Gameplay - Difficulty and Story
* Updated to version 2.1
> Fixed the New Threat crashes dealing with the missing char.lgp files.
> Updated ff7_nt.exe to work with Menu Overhaul properly.
- Menu - Avatars and Backdrops
* Updated to version 2.1
> Fixed the Vincent avatar options not applying ingame.
January 5, 2016 - Catalog v2.0
- Written Tutorial
* Updated Game Converter to latest 7H version
* Updated 7th Heaven download link to version 1.50
* Updated broken links/images
* Added IMPORTANT .EXE files information for STEP 3
* Added Compatibility feature explanation in STEP 5
* Updated NEW LOAD ORDER in STEP 5
* Added Tip for using the Compact List feature in STEP 5
- FF7_GameConverter_7H.exe
* Fixed (hopefully) some coding errors that prevent users from installing to locations that had spaces in them
* Added a move command for the OGG music files to the proper folder (root\music\vgmstream)
> This will allow users to hear music even when the Media - Music and Sound category is not activated
* Added satsuki's Aali Driver edit
> Disables the yellow "GLITCH: missed palette..." message that pops up with field texture mods
- 7th Heaven Tool (v1.50)
* Compatibility feature to be used with various mods
> We can now set ID checks between different mods to automatically enable/disable them for compatibility purposes
> Pop-up messages will appear when you click the OK button from the Configure Mod window
> The messages also appear in the Configure Mod window after they have been activated
> Deactive the mod they read to get rid of the compatibility restriction
* Plugins can now be loaded from within the IRO itself
- Battle Models - Characters
* Added Vincent - Jinkazama2k7
* Added Red XIII - WolfMan - Red Werewolf
* Added Red XIII - WolfMan - WereXIII
- Battle Models - Enemies
* Added Life Form - cmh175
- Battle Models - Weapons
* Fixed missing weapons -> Cloud - Millenia + Mike
* Fixed white textures -> Aerith - Mike + slayersnext
- Battle Textures
* Added satsuki (waifu) Textures
- Field Models - Main Characters
* Brand new category
* Added nearly all Battle Model options as Field Model options
* Added Red XIII - WolfMan - Red Werewolf and all its gameplay combo options
* Added Red XIII - WolfMan - WereXIII and all its gameplay combo options
- Field Models - Non-Player Characters
* Brand new category
* Added NPC model options for Kaldarasha, PRP, and Rebuilded
* Added Biggs, Wedge, and Jessie (Team Avalanche) options
- Field Models Objects
* Brand new category (sort of)
- Field Textures - Part 1
* Brand new category (sort of)
* Separated out the three major Field Texture packs to reduce space and download time
* Part 1 contains Omzy and yarLson textures
- Field Textures - Part 2
* Brand new category
* Added satsuki (waifu) Textures
* Part 2 contains satsuki textures
- Gameplay - Difficulty and Story
* Massive Overhaul
* Removed Aerith Revival options (broken and outdated, mod author requested this)
* Removed many of the unplayed combos (wasted space)
* Updated New Threat to version 1.35
> All hotfixes included up to September 28, 2015
* Added a "+ The Reunion" combo option for most gameplay mods. This allows you to play The Reunion - Beacause ReTranslation alongside them
- Media - Movies
* Removed DLPB option (suggested, and I agreed to save space)
* Added cmh175 - Remastered FMVs
- Menu - Avatars and Backdrops
* Brand new category (not really, just the old one renamed)
* Avatars can now be selected individually for each character
* Added Milo Leonhart - AC Transparent Avatars
- Miscellaneous - Dynamic Cloud Weapons
* Brand new category
* Adds Kaldarasha's Dynamic Weapons Project for Cloud
- Miscellaenous - Jessie Mod
* Brand new category
* Adds Grimmy's Jessie Mod (playable party member during opening bombing mission)
- Miscellaneous - Sephiroth Story Mod
* Brand new category
* Adds genesis063's Sephiroth Story Mod (still some bugs to squash, all on me fixing the compiling)
- Miscellaneous - Team Avalanche Fields
* Brand new category
* Adds Team Avalanches's HD Field Scenes (all in Midgar Slums at the beginning of the game)
- Minigames - Chocobo Race
* Added Grimmy Textures
- Minigames - Coaster
* Brand new category
* Added Grimmy Textures
- Minigames - Motorbike Chase
* Brand new category
* Added Bloodshot Models (characters, enemies, and vehicles)
* Added Grimmy Textures
- Spell Textures
* Added satsuki (waifu) Textures
* Added sl1982 (Team Avalanche) Textures
- The Reunion - Beacause and Menu Overhaul
* Brand new category
* Added Beacause - FF7 ReTranslation Project version R03e
> Currently only one option, as follows:
a) American English - checked
b) Incorrect Character Names - checked
c) District = Sector - checked
d) Series Canon - checked
e) Barrier - Animated Glyph - bubbled
f) All 3 Other Options - checked
> Includes the Common Spell Names (Fire, Fira, Firaga, etc.)
* Moved Menu Overhaul into this category
* Updated Menu Overhaul to R03e
> Removed flevel and kernels that were unnecessary
> Fixed window alignments and textures
* Added option to remove hand indicator over the head when in the field (still keeps red arrows to entries/exits)
- World Models - Characters
* Brand new category (not really, just separated out from the old one)
- World Models - Enemies
* Brand new category (not really, just separated out from the old one)
- World Models - Vehicles
* Brand new category (not really, just separated out from the old one)
- World Textures
* Added satsuki (waifu) Textures
December 14, 2014
- Updated Gameplay - Difficulty and Story, Version 1.2
* Fixed the flevel issue with encounters (hopefully)
* Fixed Battle Models - Characters being overridden by New Threat
December 13, 2014
    - Added New Threat v1.2 into Gameplay - Difficulty and Story, Version 1.1
October 6, 2014
    - Added Miscellaneous - CHaOS (Character Overhaul Seven)
    - Added Miscellaneous - Red Werewolf
« Last Edit: 2017-05-04 03:17:36 by EQ2Alyza »

sen

  • No life
  • *
  • Posts: 1240
  • Karma: 26
    • View Profile
Re: 7th Heaven Mod Requests
« Reply #1 on: 2015-01-12 17:33:15 »
Do you have a list of all the mods you put in 7th Heaven Catalog?

Sega Chief

  • No life
  • *
  • Posts: 2413
  • Karma: 148
  • These guys is sick
    • View Profile
Re: 7th Heaven Mod Requests
« Reply #2 on: 2015-01-12 18:58:44 »
Sorry about all the recent updates, Alyza. I thought that the catalog pulled the NT's IRO file from the NT Thread; I didn't know you were having to keep it updated as a separate thing.

Kaldarasha

  • No life
  • *
  • Posts: 2107
  • Karma: 125
  • Prince of Model Editing
    • View Profile
Re: 7th Heaven Mod Requests
« Reply #3 on: 2015-01-14 15:06:01 »
If Iros doesn't find the time soon to fix the problem with high-us.lgp then I thik I should disable the models for the minigame and make them optional.
The other solution would be to let the games converter patch the lgp with some models. I haven't tested yet if a small change would make it editable for 7H. Maybe a small replacement with the original field models would work.

Mayo Master

  • Freak
  • *
  • Posts: 651
  • Karma: 130
    • View Profile
Re: 7th Heaven Mod Requests
« Reply #4 on: 2015-01-14 16:32:41 »
Would you think adding the Team Avalanche Sector 5 high res. fields would be a good idea? I should have that done around end of January-beginning of February.

EQ2Alyza

  • 7th Heaven Crew
  • Global moderator
  • No life
  • *
  • Posts: 2633
  • Karma: 181
  • Dilly-Dally Shilly-Shally
    • View Profile
    • EQ2Alyza - YouTube Channel
Re: 7th Heaven Mod Requests
« Reply #5 on: 2015-01-14 22:34:38 »
Do you have a list of all the mods you put in 7th Heaven Catalog?

No, but I suppose I can make one if people care for it. What I could do is make the link in the catalog go to a google doc that lists what is in each category. How does that sound?

Sorry about all the recent updates, Alyza. I thought that the catalog pulled the NT's IRO file from the NT Thread; I didn't know you were having to keep it updated as a separate thing.

It's not a problem to update, once I can get the patch feature to work. Don't worry about it :)

If Iros doesn't find the time soon to fix the problem with high-us.lgp then I thik I should disable the models for the minigame and make them optional.
The other solution would be to let the games converter patch the lgp with some models. I haven't tested yet if a small change would make it editable for 7H. Maybe a small replacement with the original field models would work.

I could have the GC do that if needed.

Would you think adding the Team Avalanche Sector 5 high res. fields would be a good idea? I should have that done around end of January-beginning of February.

Sure. Do you want it combined with Omzy or yarLson fields, or have it a stand alone alongside vanilla textures?

Mayo Master

  • Freak
  • *
  • Posts: 651
  • Karma: 130
    • View Profile
Re: 7th Heaven Mod Requests
« Reply #6 on: 2015-01-15 05:08:22 »
Sure. Do you want it combined with Omzy or yarLson fields, or have it a stand alone alongside vanilla textures?
Thanks. Would it be possible to leave the combination choice open?

sen

  • No life
  • *
  • Posts: 1240
  • Karma: 26
    • View Profile
Re: 7th Heaven Mod Requests
« Reply #7 on: 2015-01-15 19:20:58 »
No, but I suppose I can make one if people care for it. What I could do is make the link in the catalog go to a google doc that lists what is in each category. How does that sound?
I'm sure it will help alot of people, that sounds great :)
« Last Edit: 2015-01-17 13:18:16 by sunz »

KohryuZX

  • Fast newbie
  • *
  • Posts: 16
  • Karma: 0
    • View Profile
Re: 7th Heaven Mod Requests
« Reply #8 on: 2015-01-17 06:11:30 »
Anyway to add the Bloodshot Tifa model to the list?
If it isin't there already I mean.

KohryuZX

  • Fast newbie
  • *
  • Posts: 16
  • Karma: 0
    • View Profile
Re: 7th Heaven Mod Requests
« Reply #9 on: 2015-01-17 14:05:47 »
And I mean to have her on the field I already know the battle model is there.

EQ2Alyza

  • 7th Heaven Crew
  • Global moderator
  • No life
  • *
  • Posts: 2633
  • Karma: 181
  • Dilly-Dally Shilly-Shally
    • View Profile
    • EQ2Alyza - YouTube Channel
Re: 7th Heaven Mod Requests
« Reply #10 on: 2015-01-21 06:34:56 »
I can add her to the Field/World Models category.

KohryuZX

  • Fast newbie
  • *
  • Posts: 16
  • Karma: 0
    • View Profile
Re: 7th Heaven Mod Requests
« Reply #11 on: 2015-01-22 13:18:01 »
If you could it would make my day :D
I dont mind Kaldarasha models, heck I really like how his version of Cloud can change swords but I would really like if the field models i use reflected the battle models too.

EQ2Alyza

  • 7th Heaven Crew
  • Global moderator
  • No life
  • *
  • Posts: 2633
  • Karma: 181
  • Dilly-Dally Shilly-Shally
    • View Profile
    • EQ2Alyza - YouTube Channel
Re: 7th Heaven Mod Requests
« Reply #12 on: 2015-01-22 15:15:48 »
What do you mean? If you're using Kaldarasha field models, then there are also Kaldarasha battle models to choose. There are other authors who only have battle model options, so I need their names if that's what you mean by wanting the field models.

KohryuZX

  • Fast newbie
  • *
  • Posts: 16
  • Karma: 0
    • View Profile
Re: 7th Heaven Mod Requests
« Reply #13 on: 2015-01-22 18:50:29 »
Ah I mean I don't use Kaldarasha battle models because i prefer the models like Avalanche and APZ Cloud and BloodShot Tifa better.
The prettier and more advanced looking ones in other words.

EQ2Alyza

  • 7th Heaven Crew
  • Global moderator
  • No life
  • *
  • Posts: 2633
  • Karma: 181
  • Dilly-Dally Shilly-Shally
    • View Profile
    • EQ2Alyza - YouTube Channel
Re: 7th Heaven Mod Requests - To Do List
« Reply #14 on: 2015-01-25 07:07:55 »
I added requests into a "To Do List" in the OP. Hopefully I can keep up with it as I go along.

Fischkopf

  • Crazy poster
  • *
  • Posts: 214
  • Karma: 1
    • View Profile
Re: 7th Heaven Mod Requests - To Do List
« Reply #15 on: 2015-01-25 21:53:45 »
"AC Style Yuffie" (by Grimmy) should be included as well i think, I always liked that one in Bootleg. And the option to use all battle models as field models (and vice versa) and select them individually would be nice of course.

Kaldarasha

  • No life
  • *
  • Posts: 2107
  • Karma: 125
  • Prince of Model Editing
    • View Profile
Re: 7th Heaven Mod Requests - To Do List
« Reply #16 on: 2015-01-29 05:44:20 »
Quote
Fix White Weapons

Add CHaOS Features Into Models Categories

I'll see what I can do for it after I finished the models for Dan.
The GC should also install DLPB's Tools 2.0 instead of the multi.dll. If it is set to wait for the process FF7.exe it works pretty well together with 7H.

@Fischkopf
My German mod will need some time so don't expect to see it soon on the 7H list.

Kaldarasha

  • No life
  • *
  • Posts: 2107
  • Karma: 125
  • Prince of Model Editing
    • View Profile
Re: 7th Heaven Mod Requests - To Do List
« Reply #17 on: 2015-02-18 12:59:08 »
I polish Mike's and ZL325's Aerith model because she looks like a granny when the lighting is on (like it is in the field scenes):


I'll decompress the HQ models and see what is needed to fix current bugs like white weapons soon. Dynamic weapons for the different Clouds should also be possible.

levantine

  • Crazy poster
  • *
  • Posts: 122
  • Karma: 0
    • View Profile
Re: 7th Heaven Mod Requests - To Do List
« Reply #18 on: 2015-02-18 17:45:57 »
Plz update the 1.3 new threat :)

saftle

  • Cool newbie
  • *
  • Posts: 89
  • Karma: 4
    • View Profile
Re: 7th Heaven Mod Requests - To Do List
« Reply #19 on: 2015-02-18 19:21:20 »
Hey EQ2Alyza. So glad you are doing this. I've switched completely as well, and am waiting for R02 in 7th heaven before I try it ;)

I have one request:

I think it would be awesome to include cm175's videos (http://forums.qhimm.com/index.php?topic=14852.0). I personally like the quality in his videos in comparison to the others that are currently included in 7th heaven.

Thanks again for all of your work. Can't wait for the future updates.
« Last Edit: 2015-02-18 19:26:28 by saftle »

Rufus

  • Crazy poster
  • *
  • Posts: 124
  • Karma: 4
    • View Profile
Re: 7th Heaven Mod Requests - To Do List
« Reply #20 on: 2015-04-29 00:26:21 »
I would very much like APZ cloud as well, the only options I have for field models aren't that great.

The Retranslation is a must as well.

I would like to request that air buster model replacer get added as well, the forum thread with the model can be found here

http://forums.qhimm.com/index.php?topic=15326.0

60fps Battle would be great as well.

http://forums.qhimm.com/index.php?topic=10474.0

Removal of the hand indicator may be a nice little tweak as well

http://forums.qhimm.com/index.php?topic=13521.0

Modern spell names would be great as well, cura etc.



also for the battle replacements I don't know if anyone used anything from this older thread, but I don't see the creators name credited in the battle replacement mod.

http://forums.qhimm.com/index.php?topic=10251.0
« Last Edit: 2015-04-30 03:52:56 by Rufus »

weltall

  • Fast newbie
  • *
  • Posts: 20
  • Karma: 0
    • View Profile
Re: 7th Heaven Mod Requests - To Do List
« Reply #21 on: 2015-05-15 04:21:51 »
I only wanted to request something that has been requested already which is the Retranslation mod. I would really love to see how the real dialogues were XD Thank you for all the hard work EQ2Alyza. Thanks to you I am enjoying a really nice Final Fantasy and the modding was totally easy.

EQ2Alyza

  • 7th Heaven Crew
  • Global moderator
  • No life
  • *
  • Posts: 2633
  • Karma: 181
  • Dilly-Dally Shilly-Shally
    • View Profile
    • EQ2Alyza - YouTube Channel
Re: 7th Heaven Mod Requests - To Do List
« Reply #22 on: 2015-05-15 05:24:12 »
Thanks :)

ReTranslation will definitely be in if I can get the file structure to work with the current version of 7H. We may have a stupid workaround we have to deal with regarding the ff7.exe though.

weltall

  • Fast newbie
  • *
  • Posts: 20
  • Karma: 0
    • View Profile
Re: 7th Heaven Mod Requests - To Do List
« Reply #23 on: 2015-05-30 02:07:24 »
Be it you manage to achieve it or not, what you have already done is awesome. I never expected I could start the game playing it with so little work. The interface is wonderful and customization as easy as ticking boxes. Mere words can't express enough the gratefulness for your effort and of course the effort of everyone that loves this game and did their best to make it look better!

EQ2Alyza

  • 7th Heaven Crew
  • Global moderator
  • No life
  • *
  • Posts: 2633
  • Karma: 181
  • Dilly-Dally Shilly-Shally
    • View Profile
    • EQ2Alyza - YouTube Channel
Re: 7th Heaven Mod Requests - To Do List
« Reply #24 on: 2015-06-12 21:42:28 »
Well, school is out which means its officially summer vacation for us teachers. I will now have more free time to work on updating the 7H Catalog. The To-Do list above has been updated, but feel free to add any more suggestions as I continue along with it.