Author Topic: [FF8PC-Steam] Lunar Cry - FF8 Enemy Upscale (v1.2)  (Read 48178 times)

Mcindus

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Re: [FF8PC-Steam] Lunar Cry - FF8 Enemy Upscale (v1.2)
« Reply #25 on: 2016-02-21 20:50:32 »
The links work again! Sorry about losing my domain, guys.  Thanks for the messages!

morph4037

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Re: [FF8PC-Steam] Lunar Cry - FF8 Enemy Upscale (v1.2)
« Reply #26 on: 2016-12-31 15:47:07 »
Hey there...
Noticed that when you are fighting a bomb and some other enemy (like the big snake I don't remember the name when you are approaching the blue light to get bahamut), the textures from the bomb appear on the other enemies.
I'll try to take a screenshot next time.
Wee bit late to the party but I've noticed the same glitch in the Deep Sea Research Center. When the Anacoundaur and Bomb spawn in the same pack the Bomb is merged for lack of another word with the Anacoundaur texture. However the snake only keeps a few of the Bomb textures but loses all of his. Sorry about the status effects in the Bomb close up pic, forgot to remove the junctions before I took the screen shot.  :oops:





Aside from that, I'm really digging all the great graphics mods for FF8, keep up the great work!  :D

E: I'm taking another look at the Bomb in game and I think maybe its not the snake its being merged with but the Buel (tri-winged thinger) textures or both. It''s weird all the same lol. 

« Last Edit: 2016-12-31 15:51:02 by morph4037 »

FatedCourage

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Re: [FF8PC-Steam] Lunar Cry - FF8 Enemy Upscale (v1.2)
« Reply #27 on: 2016-12-31 16:53:38 »
Wee bit late to the party but I've noticed the same glitch in the Deep Sea Research Center. When the Anacoundaur and Bomb spawn in the same pack the Bomb is merged for lack of another word with the Anacoundaur texture. However the snake only keeps a few of the Bomb textures but loses all of his. Sorry about the status effects in the Bomb close up pic, forgot to remove the junctions before I took the screen shot.  :oops:





Aside from that, I'm really digging all the great graphics mods for FF8, keep up the great work!  :D

E: I'm taking another look at the Bomb in game and I think maybe its not the snake its being merged with but the Buel (tri-winged thinger) textures or both. It''s weird all the same lol. 



Due to how Tonberry is sometimes, it can cause certain textures to overlap. As you can see, each enemy has either lost a texture or gained one from the other enemy. I've fix a majority of the battles, this one included. Of course, I'm not sure how many enemy combinations there are in this game, so I'm sure there are still a few out there I missed. I've sent the fixes to Mcindus, so it'll probably be fixed in the next update. :)

gecko

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Re: [FF8PC-Steam] Lunar Cry - FF8 Enemy Upscale (v1.2)
« Reply #28 on: 2017-01-05 09:46:27 »
I may have found a similar "wrong enemy texture" bug. This time, it's during Laguna dream sequence in disc 3 (when you have a Ruby Dragon boss fight).

One of the regular encounters there consists of 1 Mesmerize and 2 Bite Bugs.



This is what it looks like. I'm not sure which enemy texture the Mesmerize is using (it may be Bite Bug?).

Mcindus

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Re: [FF8PC-Steam] Lunar Cry - FF8 Enemy Upscale (v1.2)
« Reply #29 on: 2017-01-05 15:32:32 »
This will be fixed in the next update!

This next update will merely include 'fixes' for the issues where textures are appearing on the wrong enemies.