Hey guys, right umm ive been doing tons of research with this and im beginning to grasp tile mapping, which file does what and the basic assembly. What im struggling with or at least i think is .. the dll file you sent me Paul to replace the original, What exactly do i do with it, do i delete all the text and call references or do i need to keep some? From what i cam tell the graphics are in btl_win_h.tex but im unsure, also im looking in the menu overhaul mod to get an idea of how things work and i dont understand how we separate the textures into different bmp's and call them to a specific command in script. How can i just add a bmp/png whichever, name it something and have it called to different modules (menu, equip, limit ect) just a single pic like buster_00. Im fairly sure with a lot of google'ing ive managed to find the right number thingys in the exe for specific text/avatars but not the cursor or cursor shadow when selecting a specific text. Again with the config menu i dont know where or how the window colour operation is performed and it doesn't lead me to anything. I dont know if any of this makes sense i don't really understand it myself nevermind explain it to anyone else.