'K, I opened the files you mentioned in Tile Molester using these settings:
View -> Codec -> 4 bpp linear, reverse order
View -> Mode -> 2-Dimensional
Image -> Canvas sizeā¦ -> Columns: 32 Rows: 32
These are the same settings used to view textures in the PSX version of Tomb Raider II. I dunno if it can apply here, but I am assuming so.
I scrolled through and found nothing that coherently resembles that title screen.
But then again, those files are likely to be compressed, so it would make sense that I would see a garbled mess.
However, I found the Buster Sword graphic at the "NEW GAME / Continue?" screen in the "MENU" folder using PSicture. Am I getting closer?
UPDATE:
I used Time Molester again to open "Field.bin", "Title.bin", and "SCUS_941.63" using the default canvas size, and the settings:
View -> Codec -> 8bpp linear
View -> Mode -> 2-Dimensional
These settings can be used to view textures in the PSX version of Tomb Raider I. But I still see an incoherent mess.
Then I opened the files again with the settings mentioned above, but changed the codec to 16bpp ABGR. These settings can be used to find CLUT data for textures in the PSX version of Tomb Raider II. Anyway, I still see a mess, but in "SCUS_941.63", there seems to be something that kinda sorta remotely resembles CLUT data when you scroll down.