Author Topic: [FF7PC-98/Steam] - True Necrosis Mod  (Read 3748 times)

Sega Chief

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[FF7PC-98/Steam] - True Necrosis Mod
« on: 2016-06-15 02:44:02 »
FF7 True Necrosis Installer - v0.2
http://www.mediafire.com/download/och9elfz1t37e10/FF7_True_Necrosis_%28Prototype%29_v0.2.exe.zip

So tonight I had this notion to put into motion an idea I had for a quick mod. There's a not so well known challenge for FF7 called Necrosis MO, devised by a Gamefaqs user called Necrosis and other FF7 challenge runners, which has the player survive on mandatory Inns/restoration (no optional healing) with just Magic attacks and certain Materia at their disposal.

The True Necrosis mod (TN), takes a different spin on this. First, the player is free to use any attacks they want (Limits, etc.) and will start the game with 9999HP and 999MP for every character. However, I've tried to remove any possible sources of healing from the game so that the player needs to make this HP/MP pool last for the entire game. Any damage you take is permanent, and any MP you spend on spells is gone.

That's the general idea, anyway.

There are a couple of Materia restrictions and changes to make this work:
-) HP/MP Absorb have been removed.

-) Elemental Materia has been restricted to Nullify damage (rather than Absorb).

-) Armour & Accessories have also had their Absorb flags downgraded to Nullify.

-) Cat's Bell is unobtainable.

-) Every character nullifies the Restorative element in their AI as well; most curative spells are able to retain their original flags because of this (so that enemies can use them).

-) The Magic menu was disabled in the party menu to prevent healing with Cure, Life, etc. outside of battle; equipped spells can be checked through the Materia menu instead.

-) Curative items cannot be used in field screens (in-battle, they should heal 0).

-) Sources were disabled and cannot be used.

If you find a way to circumvent any of these, or some other type of healing that I've missed, then let me know so I can get it patched up. I made this mod within a couple of hours, so there's likely going to be at least something I missed in there. In terms of how challenging this is, I've not got much idea. It's uncharted territory (until someone plays through it). Maybe avoid anything that uses Demi; Safer might also be a problem due to Supernova and Heartless Angel dealing &-based and fixed damage respectively.

Installation is identical to using FF7 NT's installer; direct the patcher to the game's data folder (should be compatible with 1998 and Steam). The files being changed are the flevel and kernel/kernel2. For 7H/different language installations, I'll put something together if there's interest for those (assuming there's no catastrophic day 1 bugs to sort out but when has that ever happened :3).

But if you do give it a whirl, feedback would be appreciated along with some updates on your progress (how much HP/MP you have at certain points of the game for instance, annoying/dangerous fights, bugs, etc). And remember to make a back-up of your data folder (or just the field and lang-en/kernel folder) before patching. Happy zombie-ing.

\\Testing: No Dialogue Text Feature (?)//
Also, this mod is another test for a function in Makou that removes all non-question text from the game. Not sure if this is stable or not, but I figured now would be a good time to find out. Should make the game much faster with no text to skip through, but some scripts rely on window closing (I think) so if you encounter any soft-locks during in-game cutcenes then let me know. I've got a normal flevel for this mod waiting as a back-up in case this experiment doesn't work out.

FF7 True Necrosis Installer (No-Text Prototype) - v0.2
http://www.mediafire.com/download/99k8n8hdqabpkkr/FF7_True_Necrosis_%28Prototype_-_No_Text%29_v0.2.exe.zip
« Last Edit: 2016-06-27 20:39:59 by Sega Chief »

Sega Chief

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Re: FF7 True Necrosis Mod
« Reply #1 on: 2016-06-15 03:05:02 »
\\Current Bugs & Oversights//
-) Pending

\\Fixed Bugs//
v0.1
-) Magic Menu re-enabled during Sector 7 scenes
-) Game soft-locks when Air Buster is due to appear (likely related to no-text modification) - Attempted dirty fix by moving fight trigger + field jump/var thingies.

v0.2
-) Additional field scripts raising party HP were removed (should be all of them)
-) Vincent's Limits disabled (tried testing alternatives but it was a no-go)
-) Shield removed
« Last Edit: 2016-06-16 16:24:57 by Sega Chief »

Grumpy_Edge

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Re: [FF7PC-98/Steam] - True Necrosis Mod
« Reply #2 on: 2016-06-15 19:30:05 »
Thanks for the mod Chief, hope to have some fun with this.

Side note: Just managed to heal Cloud in the HoneyBee inn in the Wallmarket by completing the scene to get the Lingerie Key Item.

Sega Chief

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Re: [FF7PC-98/Steam] - True Necrosis Mod
« Reply #3 on: 2016-06-15 20:06:59 »
There must be other heal functions besides the ones I searched for, prob specific character ones maybe. Thanks for letting me know.

Grumpy_Edge

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Re: [FF7PC-98/Steam] - True Necrosis Mod
« Reply #4 on: 2016-06-15 20:30:56 »
No worries, will report if/when I find anything.

I've never been so affraid of the poison status D:

NxK

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Re: [FF7PC-98/Steam] - True Necrosis Mod
« Reply #5 on: 2016-06-15 20:51:24 »
Here is a list of those (albeit in French):
http://ff7.fr/auberges.php

Sega Chief

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Re: [FF7PC-98/Steam] - True Necrosis Mod
« Reply #6 on: 2016-06-15 23:02:25 »
Here is a list of those (albeit in French):
http://ff7.fr/auberges.php

This'll be handy; I was trying to search for them with opcodes in Mako.

Edit: v0.2 of the mod has been uploaded tackling the issues reported so far. I couldn't find a good alternative for Vincent's Limits though so what I've done is dummied them out and set the damage needed to fill the gauge way up. It can still be filled with Aeris' Fury Brand but should be harmless when used (just reports back 'not enough MP').
« Last Edit: 2016-06-16 16:27:16 by Sega Chief »

ManuBBXX

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Re: [FF7PC-98/Steam] - True Necrosis Mod
« Reply #7 on: 2016-06-22 12:08:49 »
What a nice Mod idea Sega chief !! :)

Sega Chief

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Re: [FF7PC-98/Steam] - True Necrosis Mod
« Reply #8 on: 2016-06-24 18:25:15 »
What a nice Mod idea Sega chief !! :)

Cheers bud :3

NFITC1

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Re: [FF7PC-98/Steam] - True Necrosis Mod
« Reply #9 on: 2016-06-26 01:20:06 »
Wow! This might make me want to try to play the game again! Nice! :)

Sega Chief

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Re: [FF7PC-98/Steam] - True Necrosis Mod
« Reply #10 on: 2016-06-26 06:02:25 »
Wow! This might make me want to try to play the game again! Nice! :)

It was very recently completed by XeroKynos, so it is possible to get through the game + beat both optional Weapon monsters; hope you enjoy it if you give it a whirl. There's a few things that need sorting out, though so an update will be going up today.


Len

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Re: [FF7PC-98/Steam] - True Necrosis Mod
« Reply #11 on: 2016-07-19 12:02:30 »
I read in a FAQ a long time ago that if a dead person takes damage from the spike traps in Cosmo Canyon and/or the damaging traps in the Ancient Forest, the game brings them back to life. Possibly a side-effect of mechanics meant to prevent killing the person.

Not verified it myself (You'd have to "die" to those on purpose honestly) but I could see someone using it to get extra uses out of dead party members.

Sega Chief

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Re: [FF7PC-98/Steam] - True Necrosis Mod
« Reply #12 on: 2016-07-19 19:38:43 »
I read in a FAQ a long time ago that if a dead person takes damage from the spike traps in Cosmo Canyon and/or the damaging traps in the Ancient Forest, the game brings them back to life. Possibly a side-effect of mechanics meant to prevent killing the person.

Not verified it myself (You'd have to "die" to those on purpose honestly) but I could see someone using it to get extra uses out of dead party members.

I sorted that out; same with the plants in Ancient Forest and a few other places. This reminds me though, I was supposed to update this mod to fix the kinks in it that Kynos found ^^'

satsuki

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Re: [FF7PC-98/Steam] - True Necrosis Mod
« Reply #13 on: 2016-12-15 20:29:43 »
Seem realy to be a great challenge.
Does the patch impact game translation at all (i play in retranslated french version) ?
Thanks a lot (witch you fix the issues to test this great challenge)

satsuki

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Re: [FF7PC-98/Steam] - True Necrosis Mod
« Reply #14 on: 2016-12-22 08:52:22 »
Any news of the fixed version nor translation impact ?
Thanks :)