Author Topic: Randomizing voice attacks | In battle text | Winning battles  (Read 1073 times)

Tsunamix

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Is it possible for me to add extra sound FX into the game and code a way that it randomly chooses from multiple options?

Like i would like to have the voice attacks in here but maybe have lots of them so the game can choose and not be so repetitive.

The in battle text like "Barret attack while it's tails up ..."
Would it be possible to call this somehow?
Can i find it's ID and make something happen?

Basically the same as the 1st .. I'll add voices to the fanfare multiple times like FF10. Would be cool if i can choose for specific areas of the game to say different things too.

All these will be optional also for those who think this may be a bad idea

I know Cosmo can edit them but can i add more and randomly choose them?
« Last Edit: 2016-10-14 17:14:09 by Tsunamix »

DLPB

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Tsunamix

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Ah that sucks. Nevermind then

Well at least is there a way i can into the battle lgp and code it like i can with makou reactor and the flevel?

DLPB

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battle code can be edited with Proud Clod by NFITC1.  The data is in scene.bin.

Tsunamix

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Nice. Thank you

EDIT: Okay i don't think i'm quite after is in here. Like where would the actual text that is displayed in the battle be located?
« Last Edit: 2016-10-15 01:13:28 by Tsunamix »

ficedula

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Ultrasound lets you replace the existing sound effects with potentially multiple new files, and either just pick one of the replacements at random, or cycle through them (and limit which replacement effects are used based on location).

Adding the new effects is the part that doesn't work yet.

It wouldn't be terribly difficult to add in support for Ultrasound to trigger sounds on events like 'battle ended'. Triggering on a certain piece of battle text would be possible as well, I guess. Might just take me a while to track down where to do it.

Tsunamix

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Well that would be truly amazing. I think I know how all the coding works for randomizing and stuff I just didn't know if it could be able to see inside a battle. I really really hope you can do this

Tsunamix

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Can anyone give me a xml example to put voice attacks in 7H? I tried taking apart the pre-existing one (Which works) Except the folder the xml points too is empty? I don't understand. Greatly appreciated.

Ficedula: If you see this. I know it's hard work but if you can get Ultrasound to do random voices in battle and voice the text in guard scorpion battle soon-ish i will love you forever lol. My 1st episode will ready withing the next day or so and it would be a GREAT addition to it

ficedula

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Sorry, won't have time to do it in the next day or two. Possibly next weekend.

Tsunamix

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No problem man. I might hold it off just for that. Thanks

Tsunamix

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Guys how on earth are these voice attacks coded in the xml? I took apart the music iro with working voice attacks in and the xml points to a folder that doesnt exist???? Yet it still works somehow?

I tried opening cmd as admin and checking the dir's but it really is not there?
What do i do? How do i code it?

ficedula

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Guys how on earth are these voice attacks coded in the xml? I took apart the music iro with working voice attacks in and the xml points to a folder that doesnt exist???? Yet it still works somehow?

I tried opening cmd as admin and checking the dir's but it really is not there?
What do i do? How do i code it?

Which IRO is that? I will have a look.

Tsunamix

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All problems solved except for the pictures. I do know how to do this though