This one is for the programmers out there.
I've been studying Qgears, along with any info I could find on how FF8 works, and trying to plan out how the underlying code should be structured. I've taken inspiration from the data that Qgears gave us, though a lot of it has to be changed as that project is designed for FF7, not FF8.
However, I thought I'd put this up to get some feedback from any programmers looking to get in on this. It's definitely not much, but it's more just to see if people think this is heading in the right direction. If people have other ideas about how to do it then I'm all ears.
A lot of the files are Unity stuff, so the only ones that need looking at are ones with actual code in them. I've left some "to do's" in there as I just don't have the time to do as much at one time as I would like. I also made the character stats animation curves. I've spent a while researching the best way to go about character stats in RPGs for a long while now (well before this project) and it seems an effective way to do it is to use animation curves, where we can set points on a graph, such as level 1 strength = 2, level 100 strength = 150, and then just evaluating the graph based on current level. Saves a lot of time and allows good control as well (such as a character that grows slowly but then becomes really strong in their last 20-30 levels, sort of a pay off for sticking at it).
If anyone has any questions or like I said earlier, any better ways of doing things, let me know!https://github.com/Kandy-Man/FF8HD/pull/2
Edit: Just made another commit taking care of some of the tasks I left in as comments.