Author Topic: [FF8PC-Steam] Tonberry Master List - FF8 Mods Progress  (Read 3880 times)

Mcindus

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Tonberry Mods Master List

This is a post devoted to the current progress of completely modding FF8's graphics with Tonberry Mods!
This is what's currently out there, what we're currently working on, and what needs to get done.

We hope this inspires other modders to get involved in FF8!

For those that need it: Here's Tonberry: Enhanced

Special Thanks:
Omzy, Shunsq, JeMaCheHi, Mavirick, sl1982, FatedCourage, Mortael, Devina, Yagami Light, Zeeber, Crestian, Maki, DLPB, and Rufoos




================
Current Completed Mods
================


SeeD Reborn by MCINDUS
Title Screen, Game Menus, Character/GF Avatars, Text, Icons, Magazines, Controller Buttons
To be done:
Intro Sequence*, Minor Tutorial Screens, Italian version
SeeDReborn is currently undergoing a 'revamp' with new text and some new icons as well.

HorizonPack by MCINDUS and FatedCourage
World Terrain, World Maps, Towns/Cities, Roads, Sky, World Effects, World Objects,
Lunatic Pandora, Vehicles, Ragnarok Replacement (Crestian)

To be done:
Fixes to the seamless textures once the new UV patch is out.
Cities/Towns would look great if someone did some custom re-creations...

Project Eden by Omzy
Field Backgrounds
To be done:
Fixes to certain textures that produce "black bars" and some tranparencies.  Also needs some hash fixes.
Anyone who wants to try their hand at making custom backgrounds should contact myself or FatedCourage

BattleField Pack 1/3 Upscaled by MCINDUS, 2/3 Waifu2x'd by FatedCourage
Battlefield Backgrounds (Complete)
Full Replacements include - Balamb Plains, Green Forest (MCINDUS) Training Center (Zeeber), Comm Tower 2F (Shunsq)
To be done:
The Waifu upscales are great for many areas, but for outdoors areas, the 'lines' it creates are bad.  We need some help making these better.
Some animations don't currently work.
Also, we need help with the full replacements!  If you are an artist, please contribute!

Tripod by MCINDUS
Triple Triad Card Game - Cards, Game Text, Icons, Game Board, Backgrounds, Sprite Animations
To be done:
Fix for 'You Lose' transparency, Implement better borders, Finish foreign versions

Rebirth Flame by FatedCourage, Magochocobo, Devina, Mortael, Yagami Light, Crestian
Player Characters - Mago or Devina replacements with Weapons, SeeD Uniforms, Low/High Poly, Alternate Versions, etc.
To be done:
Minor character fixes

Project Hellfire by MCINDUS
GF Summons (Complete) - Replacements and Upscales
Replacements Include - Ifrit, Shiva, Quezacotl, Brothers, Siren, Leviathan, Carbuncle, Cactuar
To be done:
Some Waifu2x upscaled lines look better than the current mods, so the plan is to combine some parts of future Waifu upscales with the current ones.

Apocalypse by FatedCourage
All Bosses given a meticulous Waifu2x treatment
To be done:
Full Boss -replacement- textures would be nice!!!  If every artist out there did one each, we would have a pack in no time!

Lunar Cry by MCINDUS
All Enemies Upscaled (Complete)
To be done:
Hashing fixes and custom enemy textures!  Anyone want to try their hand?


______________________________
Current Mods in Progress:

Magic Upscale (Waifu2x) by MCINDUS and FatedCourage
Attack, Heal/Buff, Status Effect Magics; Magic effects
To be done:
Upscaling and hashing/hash fixes underway.

NPC Upscale by MCINDUS, FatedCourage, and ?
NPC Upscales
To be done:
NPCs mostly upscaled.  This is proving to be a hashing beast.  Also missing a few NPCs currently.  Any help would be lovely!

GF Animations by MCINDUS
TBD - This is a HUGE project - and may have issues with animations.
Only two or three test animation sets have been worked on.


__________________
Mods We Need!!

Limit Breaks
TBD - Need someone to find textures, create hashes and upscale
Nothing currently completed.

Battle Effects
TBD - This is a HUGE project (All enemy and Player damage effects)
Nothing currently completed.


====================
All Current Hashmaps
====================


If you see anything up there that you'd like to help out with, please comment below!
Also - feel free to make your own versions of the current mods!  The mods that exist can share hashmaps, so you just need to replace the textures!!
« Last Edit: 2017-01-05 16:32:37 by Mcindus »

EQ2Alyza

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Re: [FF8PC-Steam] Tonberry Master List - FF8 Mods Progress
« Reply #1 on: 2016-12-24 13:11:07 »
This is excellent work. Stickied :)

LeonhartGR

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Re: [FF8PC-Steam] Tonberry Master List - FF8 Mods Progress
« Reply #2 on: 2016-12-24 14:37:22 »
Nice McIndus! I'm looking forward for a future installer, or better a complete SE future remake . I believe nothing is impossible for SE anymore, since they are remaking and have already remade so many titles. But as far as the modding community is concerned, I'm definitely looking forward for an installer someday... :)

olearyf2525

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Re: [FF8PC-Steam] Tonberry Master List - FF8 Mods Progress
« Reply #3 on: 2016-12-24 22:22:06 »
Looking forward to more ff8 projects!

Mcindus

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Re: [FF8PC-Steam] Tonberry Master List - FF8 Mods Progress
« Reply #4 on: 2016-12-25 07:32:27 »
After the magic mod is complete, I'll be working on a basic installer

Vaake

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Re: [FF8PC-Steam] Tonberry Master List - FF8 Mods Progress
« Reply #5 on: 2017-01-12 04:38:06 »
Made an account just for this thread to express my thanks for putting all the graphical mods in one place, so thank you!  8)

Hopefully I'll be able to lend my hand at modding one of these days, starting with a full hi-quality reimagined soundtrack.

oraclex

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Re: [FF8PC-Steam] Tonberry Master List - FF8 Mods Progress
« Reply #6 on: 2017-01-14 15:02:39 »
After the magic mod is complete, I'll be working on a basic installer
Would love to see an installer, like 7th heaven.
Be waiting for that until Ill give FFVIII another go.

Mcindus

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Re: [FF8PC-Steam] Tonberry Master List - FF8 Mods Progress
« Reply #7 on: 2017-01-14 21:25:47 »
Would love to see an installer, like 7th heaven.
Be waiting for that until Ill give FFVIII another go.

I can't do something as involved as 7th heaven :(  I don't know who to ask for help in that regard, honestly.

I would love to be able to give people the option to enable only the mods they want, the languages they want, and the 'versions' of the mods (like which controller icons to use, font options, etc.)
But that seems to be a long way off.

First, I'm only going to be able to create an installer that drops files and folders into (hopefully) the correct locations for the users.  You will still have to update each mod individually whenever a new one comes out... but at least you'll be able to install everything in one go with my first attempt.  Sadly, it might be a few months out, as I have been hired as an Environmental/Texture Artist and 3d World Builder for an upcoming MMORPG.

Fendera

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Re: [FF8PC-Steam] Tonberry Master List - FF8 Mods Progress
« Reply #8 on: 2017-02-22 23:31:48 »
you guys are great!

Mortael

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Re: [FF8PC-Steam] Tonberry Master List - FF8 Mods Progress
« Reply #9 on: 2017-03-08 00:21:57 »
I would just love to say a big thank you for crediting me in this project and I would very much love to continue to be a part of it. Let's keep up the good work!

ht91pebb

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Re: [FF8PC-Steam] Tonberry Master List - FF8 Mods Progress
« Reply #10 on: 2017-04-14 04:42:09 »
hi, what the progress on the npc hashing so far? I start up on finding them so far up to Timber, lmk if I can help with some city, just some zone have same npc but differ hash code, repeatly zone in and out

FatedCourage

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Re: [FF8PC-Steam] Tonberry Master List - FF8 Mods Progress
« Reply #11 on: 2017-04-18 06:38:19 »
I would just love to say a big thank you for crediting me in this project and I would very much love to continue to be a part of it. Let's keep up the good work!

Would love to have more helping hands on these projects. It can get tiring between just Mcindus and I. So if you ever want to jump in and help out, be our guest. :D

hi, what the progress on the npc hashing so far? I start up on finding them so far up to Timber, lmk if I can help with some city, just some zone have same npc but differ hash code, repeatly zone in and out

I believe Mcindus and I have only gotten hashes in Balamb Garden. Mcindus might've gotten more from other areas, but I can't remember. :P Getting every hash has proven to be a big challenge. So we'd appreciate the help. :) We might go with an objmap and hashmap combination, but that remains to be seen.

Mcindus

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Re: [FF8PC-Steam] Tonberry Master List - FF8 Mods Progress
« Reply #12 on: 2017-04-19 01:44:21 »
Would love to have more helping hands on these projects. It can get tiring between just Mcindus and I. So if you ever want to jump in and help out, be our guest. :D

I believe Mcindus and I have only gotten hashes in Balamb Garden. Mcindus might've gotten more from other areas, but I can't remember. :P Getting every hash has proven to be a big challenge. So we'd appreciate the help. :) We might go with an objmap and hashmap combination, but that remains to be seen.

Honestly, I believe once we have all objmaps for the enemies, gfs, characters, and npcs that we won't have any more collisions and won't need the hashmaps.