Author Topic: 7th Heaven issues  (Read 7320 times)

DeathSavior

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7th Heaven issues
« on: 2017-01-03 15:10:35 »
Everytime I try to start up the game using the launcher I get an error. This is what the APP.log says:

[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: Intel Intel(R) HD Graphics 530 4.4.0 - Build 21.20.16.4534
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 64, vert uniform 4096, frag uniform 4096
[00000000] INFO: postprocessing program link log:
Fragment shader contains a user varying, but is linked without a vertex shader.
Out of resource error.

[00000000] : init_postprocessing failed, postprocessing will be disabled
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized

EQ2Alyza

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Re: 7th Heaven issues
« Reply #1 on: 2017-01-04 00:51:11 »
Do you have a dedicated GPU?

DeathSavior

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Re: 7th Heaven issues
« Reply #2 on: 2017-01-04 03:55:52 »
I have a laptop that has an intergrated video card and a Nvidia GTX 950m 2 gig video card. Not sure which one is set to be dedicated.

EQ2Alyza

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Re: 7th Heaven issues
« Reply #3 on: 2017-01-04 03:59:41 »
You need to go into the Nvidia Control Panel and set the .exe you're using to run with the 950m. You can do a universal setting for this, which should apply to all games, but sometimes a certain game will still need its .exe to be set individually. Why, I don't know, but that's just been the case with me on my laptop.

DeathSavior

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Re: 7th Heaven issues
« Reply #4 on: 2017-01-05 16:09:28 »
I did tht and game crashed a little after starting.

Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 950M/PCIe/SSE2 4.5.0 NVIDIA 376.33
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x960
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: D:\FF7\FINAL FANTASY VII\data\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
[00000032] set music volume trans: 127->0, step=60
[00000097] END OF CREDITS!!!
[00000097] Entering MAIN
[00000097] set music volume: 127
[00000097] Exiting MAIN
[00000097] START OF MENU SYSTEM!!!
[00000187] END OF MENU SYSTEM!!!
[00000187] Entering MAIN
[00000191] Exiting MAIN
[00000191] Field Start
[00000192] INFO: D:\FF7\FINAL FANTASY VII\data\movies\opening.avi; h264/aac 1280x896, 15.000000 FPS, duration: 127.570000, frames: 1914
[00002468] : unhandled exception
« Last Edit: 2017-01-05 18:09:59 by Covarr »

EQ2Alyza

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Re: 7th Heaven issues
« Reply #5 on: 2017-01-05 16:18:43 »

DeathSavior

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Re: 7th Heaven issues
« Reply #6 on: 2017-01-08 14:01:19 »
I did what the 3rd one says even though I am not using the newest version and still getting an error
Code: [Select]
00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 950M/PCIe/SSE2 4.5.0 NVIDIA 376.33
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x960
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: D:\FF7\FINAL FANTASY VII\data\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
[00000049] set music volume trans: 127->0, step=60
[00000114] END OF CREDITS!!!
[00000114] Entering MAIN
[00000114] set music volume: 127
[00000114] Exiting MAIN
[00000114] START OF MENU SYSTEM!!!
[00000815] END OF MENU SYSTEM!!!
[00000815] Entering MAIN
[00000819] Exiting MAIN
[00000819] Field Start
[00000903] Entering MAIN
[00000905] Exiting MAIN
[00000905] START OF MENU SYSTEM!!!
[00000998] END OF MENU SYSTEM!!!
[00000998] Entering MAIN
[00001000] Exiting MAIN
[00001000] Field Start
[00001408] Field Quit
[00001408] Entering MAIN
[00001408] Exiting MAIN
[00001408] Entering FRAME_INITIALIZE SWIRL
[00001408] Exitting FRAME_INITIALIZE SWIRL
[00001411] Swirl sound_effect1
[00001411] stop_sound
[00001411] End of Swirl sound_effect1
[00001490] Entering FRAME_QUIT SWIRL
[00001490] Exitting FRAME_QUIT SWIRL
[00001490] Entering MAIN
[00001492] Exiting MAIN
[00001492] [BATTLE] Entering FRAME_INITIALIZE
[00001492] [BATTLE] Scene# 322
[00001492] [BATTLE] Exitting FRAME_INITIALIZE
[00001736] [BATTLE] Begin main battle loop
[00004380] [BATTLE] End of current battle
[00004380] [BATTLE] Begin end battle stuff
[00004381] [BATTLE] Begin end battle stuff
[00004382] [BATTLE] Begin end battle stuff
[00004383] [BATTLE] Begin end battle stuff
[00004644] stop_sound
[00004645] [BATTLE] Entering FRAME_QUIT
[00004645] [BATTLE] endof battle.
[00004645] [BATTLE] Exitting FRAME_QUIT
[00004645] Entering MAIN
[00004645] Exiting MAIN
[00004645] START OF MENU SYSTEM!!!
[00004856] END OF MENU SYSTEM!!!
[00004856] Entering MAIN
[00004858] Exiting MAIN
[00004858] Field Start
[00004858] cross play music: 0
[00004858] set music volume trans: 127->0, step=4
[00004861] set music volume: 127
[00005407] : unhandled exception
« Last Edit: 2017-01-08 14:04:36 by EQ2Alyza »

EQ2Alyza

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Re: 7th Heaven issues
« Reply #7 on: 2017-01-08 14:05:23 »
You're crashing ingame when a battle starts? Post your Profile Details.

CarlosNery

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Re: 7th Heaven issues
« Reply #8 on: 2017-01-08 15:44:11 »
You're crashing ingame when a battle starts? Post your Profile Details.
Hey i got crash game too it happens after firstt load screen

DeathSavior

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Re: 7th Heaven issues
« Reply #9 on: 2017-01-24 03:16:39 »
Sorry it took so long to get back to you but what do you mean post my profile?

iDerek759

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Re: 7th Heaven issues
« Reply #10 on: 2017-01-24 04:02:13 »
Sorry it took so long to get back to you but what do you mean post my profile?

She means under your Active Mods tab, click Profile Details and post your Profile, so she can have a look at your load order.

DeathSavior

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Re: 7th Heaven issues
« Reply #11 on: 2017-03-01 21:58:13 »
Miscellaneous - Dynamic Cloud Weapons
   ID: 5d6a46f7-b0b0-43b1-88cb-f54de763c5b1
   Version: 2.2
   CloudSword = 0
   Sword = 0
   Dynamic = 0
   HQW = 0
Miscellaneous - Jessie Mod
   ID: 1e2e93b2-5e26-4364-9b00-d316c618813b
   Version: 2.3
Miscellaneous - Team Avalanche Fields
   ID: 72152e09-7b5c-4942-8465-afa154e20b08
   Version: 2.0
   field_ta = 1
Animations
   ID: 653bb2b6-3999-4bb0-bc21-2ae299bb7b87
   Version: 2.1
   f_animation = 1
   w_animation = 1
   60fps = 1
   fba = 0
   fbn = 0
   fed = 0
   fs = 0
Battle Models - Characters
   ID: 1917178d-5ef1-42e2-9c5c-58045588b3f4
   Version: 2.0
   models_aerith = 1
   models_barret = 2
   models_caitsith = 1
   models_cid = 2
   models_cloud = 5
   models_redxiii = 3
   models_sephiroth = 1
   models_tifa = 2
   models_vincent = 2
   models_yuffie = 2
Battle Models - Enemies
   ID: 267ef1d2-599c-4f4d-860c-b838f402c587
   Version: 2.1
   models_diamond = 1
   models_frogs = 2
   models_scorpion = 1
   models_jenova = 1
   models_joker = 1
   models_life_form = 1
   models_motorball = 1
   models_ruby = 1
   models_soldiers = 1
   models_sweeper = 1
Battle Models - Weapons
   ID: fe92e17c-f60d-4cf5-9c79-889f93d1edcb
   Version: 2.0
   weapons_aerith = 3
   weapons_caitsith = 1
   weapons_cloud = 2
   weapons_sephiroth = 1
   weapons_yuffie = 1
Battle Textures
   ID: ad83c8b5-249d-41f9-84a4-cd35200da6af
   Version: 2.0
   battle_bg = 3
Field Models - Main Characters
   ID: efe1b0ec-6ce3-43f7-9659-f1bc9d36f60c
   Version: 2.0
   models_aerith = 6
   models_barret = 8
   models_caitsith = 2
   models_cid = 3
   models_cloud = 8
   models_redxiii = 4
   models_sephiroth = 2
   models_tifa = 7
   models_vincent = 3
   models_yuffie = 3
Field Models - Non-Player Characters
   ID: d329bc05-3dc0-4f35-94aa-632986f47194
   Version: 2.3
   models_base = 2
   models_biggs = 2
   models_jessie = 2
   models_wedge = 2
Field Models - Objects
   ID: 7f1274cf-3bf8-4ae6-a722-d2f374c902fc
   Version: 2.0
   huge_materia = 1
   materia = 2
   potions = 2
   save_point = 2
Field Textures - Part 1
   ID: 5ee78f47-6a2d-4981-8be5-c9afa763b965
   Version: 2.0
   field_bg = 2
Gameplay - Difficulty and Story
   ID: af709876-588e-4865-84e3-0ac0bd662fb2
   Version: 2.34
   gameplay = 0
Gameplay - Tweaks and Cheats
   ID: 3dbdfa3b-d97f-4cfc-9db8-223dbe0152bc
   Version: 2.1
   ar = 0
   cf = 0
   dm = 0
   isl = 0
   i = 0
   li = 0
   lcs = 0
   lt = 0
   nrb = 0
   spa = 0
   sc = 0
   sbo = 0
Media - Movies
   ID: 4f61f4cf-6733-4503-93f4-ed7fdfee21a6
   Version: 2.0
   movie = 2
Media - Music and Sound
   ID: 2bdd4a94-4b06-46ca-af0a-37b9dfef25aa
   Version: 2.0
   music = 9
   sound = 1
Menu - Avatars and Backdrops
   ID: aec06415-0f12-410b-ac43-f4e89e363729
   Version: 2.1
   avatars_aerith = 1
   avatars_barret = 2
   avatars_cait_sith = 1
   avatars_chocobo = 1
   avatars_cid = 1
   avatars_cloud = 1
   avatars_cloud_young = 1
   avatars_red_xiii = 1
   avatars_sephiroth = 1
   avatars_tifa = 1
   avatars_vincent = 1
   avatars_yuffie = 1
   game_over = 1
   prelude = 1
   start_menu = 10
Minigames - Chocobo Race
   ID: ee718ab3-0aa5-43b2-b7bc-82c69fcd19d0
   Version: 2.0
   avatars = 1
   chocobo = 1
   cid = 1
   cloud = 2
   jockey_1 = 1
   jockey_2 = 1
   textures = 1
   tifa = 1
Minigames - Coaster
   ID: 46efb6be-a9ab-4a24-b705-7603aca31519
   Version: 2.0
   coaster = 1
Minigames - Fort Condor
   ID: 45b14862-3d58-41dc-a9d8-bd1f878ccf38
   Version: 2.0
   fort_condor = 1
Minigames - Motorbike Chase
   ID: 0e17da17-403b-4c59-ba05-69985c432368
   Version: 2.0
   models = 1
   textures = 1
Spell Textures
   ID: b97373a2-aa9f-40e3-9a3d-aeaa846391d4
   Version: 2.1
   magic = 1
   coin = 21
   limit = 6
The Reunion - Beacause and Menu Overhaul
   ID: 3ee8d570-ac8b-471e-ad3f-53de21248652
   Version: 2.1
   beacause = 0
   menu = 1
   break = 0
   hand = 0
   nbb = 0
   ncb = 0
World Models - Characters
   ID: a5b9a2f3-c9e3-4cbb-947a-1489ebeeb921
   Version: 2.1
   cid_world = 3
   cloud_world = 10
   tifa_world = 3
World Models - Enemies
   ID: 0d0cc481-4cc3-4e7e-9529-fa7077b38615
   Version: 2.0
   diamond = 1
   emerald = 1
   ruby = 1
   ultima = 1
World Textures
   ID: 35e0906d-7da4-4da2-b10d-87149d291a38
   Version: 2.0
   world_bg = 3
World Models - Vehicles
   ID: 0e056cf4-7b37-49e1-aa9e-c57bc73db954
   Version: 2.0
   buggy = 1
   chocobo = 1
   highwind = 1
   submarine = 1
   tiny_bronco = 1

EQ2Alyza

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Re: 7th Heaven issues
« Reply #12 on: 2017-03-02 04:06:55 »
Many of your mods need to be updated. Also, your load order is partially wrong. Please check the load order list from STEP 5 in the written tutorial.

DeathSavior

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Re: 7th Heaven issues
« Reply #13 on: 2017-03-03 08:04:38 »
Thank it seems to be working like a glove now. But is there a way to make the game screen bigger than that small box? Like resizing it or something? It is at like 640 x 800 or something like that.


[Edit] Nvm I got it.
« Last Edit: 2017-03-03 22:15:43 by DeathSavior »

DeathSavior

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Re: 7th Heaven issues
« Reply #14 on: 2017-03-06 05:30:44 »
New issue it seems when I customize cerain options like field models and NPC models and such it is not using what I choose.

Tsuna

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Re: 7th Heaven issues
« Reply #15 on: 2017-03-06 08:27:31 »
To make it bigger click workshop and opengl. You can make the window bigger or fullscreen it and choose rwsolriin.

DeathSavior

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Re: 7th Heaven issues
« Reply #16 on: 2017-03-06 19:22:34 »
Yeah I figured out the resize. but now having issues with some of the mods after they are configured.

DeathSavior

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Re: 7th Heaven issues
« Reply #17 on: 2017-03-07 16:42:26 »
went to pick up the all mateeria after the 7th heaven bar part. Game crashed. Have a Crash file just not sure how to attach it.

[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 950M/PCIe/SSE2 4.5.0 NVIDIA 376.54
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1280x720, output resolution 1280x720, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: D:\FF7\FINAL FANTASY VII\data\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
[00000011] set music volume trans: 127->0, step=60
[00000076] END OF CREDITS!!!
[00000076] Entering MAIN
[00000076] set music volume: 127
[00000076] Exiting MAIN
[00000076] START OF MENU SYSTEM!!!
[00000272] END OF MENU SYSTEM!!!
[00000272] Entering MAIN
[00000276] Exiting MAIN
[00000276] Field Start
[00000321] : unhandled exception

Tsuna

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Re: 7th Heaven issues
« Reply #18 on: 2017-03-14 12:11:58 »
Hmm okay. Well the END OF MENU crash i've only ever see come up when either using the newest 7th heaven 1.55 or if the wrong exe is being used