Keith BoeskyPresident, Eidos (1997-1999)"…The funny thing is, I got a call [a couple years ago] from Square, because they wanted to rerelease the PC version, and they asked me if I knew where the gold master was. [Laughs] I left the company in 1999. What am I gonna do with that? 'Oh yeah, you know, it’s right here in my desk drawer. That big box that I carried out? Yeah, I was carrying the gold master and all the source. Let me just give it to you.' Yeah, they lost it."
The bit with Eidos is interesting; they say they had to re-write 80% of the game's code to make it work. Maybe explains the sound thing.Also::3
Yeah, that's not uncommon.. look at the disaster that was Silent Hill 2/3 HD port..I think most here would know most of the stuff in that article, not much new I think - unless they showed more of the prototypes in the videos, I didn't check those.. (now that would be interesting)
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