Author Topic: A Senior Graphics Programmer on Final Fantasy XV Brings You…  (Read 629 times)

L. Spiro

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…GoldenEye 007 music!  In CD quality.
I have started this channel with the blessing of one of the original composers of GoldenEye 007: https://www.youtube.com/channel/UCG1p2qHnVfOIuRKOpePIgAA
These songs, which I have recorded carefully, sound very different from the other recordings you will hear.  And yet they sound exactly the same.

All of the underlying instruments to every track in the game is the same, but here they have not been compressed for use on Nintendo 64.  These are crystal-clear recordings of the original songs from GoldenEye 007, and how it should have sounded if the Nintendo 64 had been more capable.


I am sure a lot of you are just as much fans of GoldenEye 007 and Perfect Dark as you are of Final Fantasy.  Please enjoy this first-time-ever release of the entire soundtrack with this level of crystal-clear quality.


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DLPB

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Nice.  Funny you should pop up after I mentioned you last night in IRC.  I said that I recall CheatEngine spawned from your program.  Is that right?

L. Spiro

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I don’t think CheatEngine existed when I started MHS, but I don’t know that CheatEngine was inspired by my program.
At least in modern times it is very easy to say that many of its features were directly inspired by MHS, but DarkByte and I used to work together on considering the futures of where each of our programs would go.  I directly ripped some of his features for compatibility (mainly the auto-assembler), and later he did the same (anything real-time, such as the hex editor, plus being able to show infinite addresses in the search results instead of “Too Many Addresses to Display”, etc.), and we discussed a lot of ways to make our programs interchangeable via private messaging.
We are on pretty friendly terms.

I am coming out with a new version, but I temporarily had to stop production as I prepare to move across the world once again.


L. Spiro
« Last Edit: 2017-02-08 16:29:30 by L. Spiro »

Covarr

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So, you ripped the samples from the game, and then resequenced the songs from those, bypassing the N64's audio hardware? I've seen this done a few times with N64 music. It's always a joy compared to how it originally sounded on the actual hardware.

L. Spiro

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No.
If I had ripped the samples from the game I would have ended up with the same result as the game.

As explained on the channel page to which I linked (in addition to my first post), my samples are not in the game, as they are uncompressed, prior to being put into the game.
This has never been done before.  These are currently the highest-quality results online anywhere.  Grant Kirkhope released remixes of a few of the songs he composed, but they are remixes, not the actual songs.

Even if similar projects exist, my versions are of the highest quality, because this is the first time the original uncompressed samples have been put to the task.

Additionally, I did not resequence them, I used the original MIDI files ripped from the games.  Every single detail is the same except for the quality of the samples, which are not available to the public.  Further, I played these through a Yamaha MONTAGE 8, Yamaha’s flagship digital workstation, which produces a full professional signal-to-output result, from a super-professional reverb etc.

These samples were not put into a soundfont (as every other ripped sample set has been) and then run through some freeware MIDI sequencer with a naive reverb/chorus output.


By the way, BrawlBRSTMs3 X has literally used my own songs (remixes):
https://www.youtube.com/watch?v=4-Cn46znP3A
https://www.youtube.com/watch?v=OzLfjIbKkEI
https://www.youtube.com/watch?v=3b8hMpDtWFk
https://www.youtube.com/watch?v=VjC7Rr51yZY
https://www.youtube.com/watch?v=sMQJPIQo9t0

Although I did not give explicit permission for this, I know the owner of that channel.
It’s likely he will be replacing his songs with mine.


L. Spiro
« Last Edit: 2017-02-08 17:59:30 by L. Spiro »

Covarr

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Gotcha. The only reason I asked is because, in the Mario Kart example I linked, it literally was the samples right from the cartridge, and yet it still vastly sounded better than the original because the N64 was doing some goofy stuff when it actually rendered the music. Most of the Super Smash Bros soundtrack has "enhanced remakes" done this way as well, and though the difference isn't nearly as striking (lower quality samples right in the cartridge), it still sound better than it does actually playing the game.

It's rare, and quite nice, to see actual original samples used for something like this, as well as a proper audio environment.

L. Spiro

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If I don’t go all-out then why bother?

Perfect Dark is coming up next.


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DLPB

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This is just what the doctor ordered.

Any chance even more games will be covered?  What about the official CD releases of Mario 64 and so on?  They don't use the original samples?

L. Spiro

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At this point I don’t have enough access to those sounds.
But I have contacts.  We will see.


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Roden

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It's funny, Goldeneye is the only N64 game I have in my soundtrack archive (along with it's bullet sound effects). I guess I'll be updating it :P

Who can forget blocking your portion of the screen when doing MP with your friends so they can't see where you are in Facility? :D

Panzeroceania

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I see you linked to some Donkey Kong Country 2 remixes, do you have versions with the regular arrangement, but still with the source samples like you've done with Goldeneye?

L. Spiro

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I do not, but I am interested in doing something with it.


L. Spiro

L. Spiro

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Interesting news: A composer of Perfect Dark has informed me that after he composed a song, one of the instruments used in the song was replaced with a different sample.
I have been planning to add Perfect Dark music to the site, and I am planning to add an “original” version with those samples originally used in the song.


L. Spiro