Thanks NFITC1. I don't seem to get any notifications when someone replies on here for some reason. I will take a look at this. Are you saying that Magic_A.TIM references magic1.p? If so is it likely that there is a stone.p file or something similar that the Stone.Tim links to?
Magic_A.TIM is possibly the texture to magic1.p. It's possible that one of the three
stone_1.p files is the poly associated with this texture. It's possible that two of them are the same poly.
I see the pieces of Hades himself, but I couldn't find the dias or pillars either. I know the TIM files are textures, the RSD files are resource files, but they don't refer to files that are in the lgp. The conversion to LGP on the PC version ended up being this weird hard-coded mess that makes it difficult to figure out which file goes with which object. I got this list by looking at the Hades summon method in the exe and it doesn't reference the hadesdat.* files at all (or I didn't see that it did). I'm still trying to figure out how summon animations work because they sort of do and sort of don't follow the same conventions as other actors.