Miscellaneous Forums > Scripting and Reverse Engineering

New towns textures and some edits for the world map

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jusete:
Hi guys, I managed to edit the maps of the world map using map2obj program. I can add low quality models as well but the world map has a limit of vertex I can create and I have to delete some of them to add the new ones. The question is: is there any chance to hex edit the file and change the code that's limiting the number of vertex on the world map?

Here some pics of the project:







And here some extra stuff:

Hp--->Mp materia with buggy xD




New path to take quadramagic with tiny bronco and knight of the round island clone:
https://www.youtube.com/watch?v=qM9wMYTEoPg

Kaldarasha:
I guess this belongs to 'Scripting and Reverse Engineering'. But damn, this really looks great! Would be awesome if someone would know a way to unlock the polygon limit. Quasi a Limitbreak. ;D

BTW. have you looked at the wiki? http://wiki.qhimm.com/view/FF7/WorldMap_Module

Lazy Bastard:
Very cool; sorry I don't have anything useful to offer other than accolades ;)

jusete:
a little update:

Nibelheim with shinra Manor





cmh175:
Very cool. If it's possible to remove, or at least raise the limit, the world map could be updated to look even more realistic. I couldn't imagine being able to import geometry for the grass (not like the high grass, just enough so it doesn't look like a 2d texture). We could also update Midgar, as I think it's just a 2d texture and doesn't have any actual geometry on the world map. I remember looking into this but cant remember the details. 

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