Miscellaneous Forums > Troubleshooting

Simmulating a new game or something simmilar

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Tsuna:
Okay so, reasons + side options for this.

In wallmarket i am able to set initial equipment for each character right,
BUT i cannot allow this to happen more than 1 time.
I wan't this to happen more than once because i need a new armor you pick up or weapon to come with materia on it. Only way i can see this happening is if it is in the initial data. This sounds stupid i know but let me worry about why and i'll suprise you guys later on hopefully with something amazing.


Lamens terms:
Can i make a weapon/armor come with materia on it?
How can i simmiluate a new game so it restarts the chars initial equipment setup?

nfitc1:
Just so you know, it's "Layman's terms".

This requires an engine re-write. There is not an easy way to pair materia and equipment. I can almost see how this could be done, but I doubt there's enough unused code to make it happen.

Someone needs to make a FF7E (extended) wrapper so we can add our custom coded mods to the engine as well as the data.

Tsuna:
Ahh, The only other idea i had for this was the code where Yuffie randomly places materia back into your inventory (Because it doesn't need memory to place them) Could i manipulate that code in such a way where i could trigger it to happen and actually choose where they go?

Even if not, any chance you know that code to begin with so i can mess around with it?


Wow .. i got laymens wrong... Thanks for that haha

nfitc1:
Yes, I know the Yuffie code. She steals up to 48 materia from a prioritized set and when the quest is over she just dumps it on all the characters in whatever empty slots they happen to have. It just fills in empty slots and dumps the rest back into the materia inventory. There's no set order to it, either. Whatever gets stolen first will end up in the first empty slot, etc.

Tsuna:
Ahh okay. Can you point me to that code?  I have tries taking every var from that scene 1 by 1 and using it somewhere else but it is not getting me anywhere

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