Author Topic: [FF7] Troubles with Kernel.bin  (Read 315 times)


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[FF7] Troubles with Kernel.bin
« on: 2017-11-25 08:19:37 »

I was recently trying to make a few changes in the database, and in my memory, this was supposed to be easy. What I managed to do so far:
-Extract the files from the psx .bin into a folder
-Open Kernel.bin with WallMarket and make my changes

And this is where I'm completely stuck. I managed to recompile the ISO thanks to AnyToIso, putting the whole repertory back to an .iso file, but everytime I run the game, I have an error.
I tried to do it from CDMage before, same issue.

I may have missed a step. I remember using the PC version and managing to do this easily (no iso to deal with). Is it impossible to edit the psx game?