Author Topic: [FF7] Battle editor - Proud Clod (1.5.0/FINAL)  (Read 150362 times)

azertyuiop2

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Re: [FF7] Battle editor - Proud Clod (1.5.0/FINAL)
« Reply #600 on: 2017-01-23 20:11:27 »
Hello everyone !

I am a newbie with ProudClod but I would like to change some battle texts. I can find the right ennemy, then its "main" AI and there I see in the displayed lines the one that I want to change, for example the warning from Cloud to Barret in the 1st boss battle.

I can click on the line and edit it but how can I save my change ?
When I click somewhere else the string disappears, if I click Escape the change is cancelled, and if I click Enter the string disappears and the line above is changed in a way that I don't understand...  :o

Could you please help me ? Does a "how to use" manual exist ?

NFITC1

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Re: [FF7] Battle editor - Proud Clod (1.5.0/FINAL)
« Reply #601 on: 2017-01-23 22:07:27 »
I am embarrassed to say I never got strings to cooperate with the rest of the AI editing in a consistent way. Try just clicking on the box with the text in it and start typing. You can't enter line breaks (pressing Enter) so you'll just have to create a new 93 code for additional lines. This is the biggest limitation of PrC and WM and I'm sure there's a better way to do it, but I haven't figured it out.

azertyuiop2

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Re: [FF7] Battle editor - Proud Clod (1.5.0/FINAL)
« Reply #602 on: 2017-01-24 19:01:11 »
Thank you NFITC1, and please excuse me: my problem was because I was using an old version of ProudClod. With the last one I have no bugs anymore when I change texts in AIs...
Now I can complete my parody ;D

Raziel80

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Re: [FF7] Battle editor - Proud Clod (1.5.0/FINAL)
« Reply #603 on: 2017-10-16 21:35:39 »
There is one mistake in Proud Clod. In the scene 109 in Soldier:3rd Tab, Proud Clod shows in Elements and Effects:
Manipulation - Double Damage
Fire - Double Damage
But application supposed to show:
Confusion - Double Damage
Fire - Double Damage.
In the scene 150 in Palmer Tab, application shows in Elements and Effects:
Gravity - Nullify
Reflect - Double Damage
But it supposed to show:
Gravity - Nullify
Sleep - Double Damage.
Maybe something wrong with status effects in Element's comboboxes.

NFITC1

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Re: [FF7] Battle editor - Proud Clod (1.5.0/FINAL)
« Reply #604 on: 2017-10-17 13:27:01 »
Yes. I believe all the statuses are incorrectly indexed in the damage modifiers.

Sega Chief

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Re: [FF7] Battle editor - Proud Clod (1.5.0/FINAL)
« Reply #605 on: 2017-10-17 14:09:55 »
Do you happen to have a list of the correct indexes? Just so I can add it to my notes.

NFITC1

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Re: [FF7] Battle editor - Proud Clod (1.5.0/FINAL)
« Reply #606 on: 2017-10-17 16:11:20 »
Not on hand. I think they're off by one or two in either direction. Sorry I can't be more specific than that without digging more into it than I have time for right now.

Raziel80

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Re: [FF7] Battle editor - Proud Clod (1.5.0/FINAL)
« Reply #607 on: Yesterday at 07:48:04 »
In the wiki.qhimm: http://wiki.qhimm.com/view/FF7/Battle/Battle_scenes#Enemy_data_format
it says: Element types (8 records):
00h - Fire, 01h - Ice, 02h - Bolt, 03h - Earth, 04h - Bio, 05h - Gravity, 06h - Water,
07h - Wind, 08h - Holy, 09h - Health, 0Ah - Cut, 0Bh - Hit, 0Ch - Punch,
0Dh - Shoot,
0Eh - Scream
0Fh - HIDDEN
10h-1Fh - No Effect
20h-3Fh - Statuses (Damage done by actions that inflict these statuses will be modified)
FFh - No element.
It seems that in the application you wrote statuses: 0x10 - Death, 0x11 - Near-Death, 0x12 - Sleep, 0x13 - Poison, 0x14 - Sadness, 0x15 - Fury,
0x16 - Confusion, 0x17 - Silence, . . . , 0x1F - Regen, 0x20 - Barrier, . . .
But statuses had to be written like this: 0x20 - Death, 0x21 - Near-Death, 0x22 - Sleep, 0x23 - Poison, 0x24 - Sadness, 0x25 - Fury,
0x26 - Confusion, 0x27 - Silence, . . . , 0x2F - Regen, 0x30 - Barrier, . . .
So, they are off to the forward by 16 positions. When we see Manip status in application, then by the 16 positions in the backward direction is located Confusion status. Because instead of Manip status, right status will be Confusion, as wiki.qhimm says. Or in other words, when supposed to be Confusion status, we see in application Manip status, which is located in the forward direction by 16 positions.
« Last Edit: Yesterday at 09:35:12 by Raziel80 »

NFITC1

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Re: [FF7] Battle editor - Proud Clod (1.5.0/FINAL)
« Reply #608 on: Yesterday at 13:57:52 »
In the wiki.qhimm: http://wiki.qhimm.com/view/FF7/Battle/Battle_scenes#Enemy_data_format
...
It seems that in the application you wrote statuses: 0x10 - Death, 0x11 - Near-Death, 0x12 - Sleep, 0x13 - Poison, 0x14 - Sadness, 0x15 - Fury,
0x16 - Confusion, 0x17 - Silence, . . . , 0x1F - Regen, 0x20 - Barrier, . . .
But statuses had to be written like this: 0x20 - Death, 0x21 - Near-Death, 0x22 - Sleep, 0x23 - Poison, 0x24 - Sadness, 0x25 - Fury,
0x26 - Confusion, 0x27 - Silence, . . . , 0x2F - Regen, 0x30 - Barrier, . . .
So, they are off to the forward by 16 positions. When we see Manip status in application, then by the 16 positions in the backward direction is located Confusion status. Because instead of Manip status, right status will be Confusion, as wiki.qhimm says. Or in other words, when supposed to be Confusion status, we see in application Manip status, which is located in the forward direction by 16 positions.

:P Yeah, you're probably right. The wiki is more often correct since it's easier to keep up-to-date.