Author Topic: [PSX/PC] Battle Structure Editor - Cactilio (v0.1)  (Read 26012 times)

qotsaninsoadkorn

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Re: [PSX/PC] Battle Structure Editor - Cactilio (v0.1)
« Reply #25 on: 2018-08-24 21:31:47 »
been using this so much...
i've just realized that replacing DUMMY com000.dat with BAHAMUT's
could help me create NEO BAHAMUT... Diff Stats / Spells / items / Card etc...



This is great... since i could choose DUMMY in CACTILIO...
but i'd love for an update to it which includes a small cleanup to the Enemy List...
maybe numbered (matching their com???.dat number)
that way... we can still replace the other DUMMY's
c0m144.dat -> c0m199.dat
so ... Dummy 144 would be the c0m144.dat...

qotsaninsoadkorn

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Re: [PSX/PC] Battle Structure Editor - Cactilio (v0.1)
« Reply #26 on: 2019-04-06 15:22:52 »
checked and the creator of this tool hasn't been online in years it seems...
"Last Active: 2016-03-21 15:37:11"

:P would love to continue hoping for updates... specifically a small update adding the requested dummy swap feature...

Kitsune

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Re: [PSX/PC] Battle Structure Editor - Cactilio (v0.1)
« Reply #27 on: 2023-01-28 12:05:50 »
Hi!

I search an info about Strike back and preemptive attack in Final Fantasy VIII (if possible PSX version but don't know if it change about the version)

I have found this formula in a document on the web:

Code: [Select]
-------------------------------
10.2  Back Attack, Struck First
-------------------------------

To determine whether you get an advantage/disadvantage over the enemy:

  rnd = [0..255] + EncounterMod
  if (rnd < 20) "Back attack!"
    else if (rnd < 236) no change
      else "Struck first!"

  Note: EncounterMod can be either 0 or 20, depending on the enemies.

  Probability of..
    "Back attack!"    20/256 or  0/256    7.8% or  0%
    no change             216/256            84.3%
    "Struck first!"   20/256 or 40/256    7.8% or 15.6%

  Note: Equipping the "Alert" party ability reduces "rnd" by 20, essentially
        increasing the odds of "Back attack!" and decreasing odds of
        "Struck first!"

Back attack:
All allies will start with 100% of the ATB bar filled.
Enemies start with 0% of the ATB bar filled.

Struck first:
All allies will start with 0% of the ATB bar filled.
Enemies start with 100% of the ATB bar filled.

No change:
All enemies' and allies' starting ATB bar calculated normally, see section 3.1
for more details.

Source: https://gamefaqs.gamespot.com/ps/197343-final-fantasy-viii/faqs/58936

I search for the EncounterMod variable, it must be either 0 or 20 but I don't find anything on the web about it and monsters or battle scene.
If you have an answer? Thanks.