Author Topic: [FF8] Enemy editor - IFRIT (0.11)  (Read 36735 times)

resinate

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Re: [FF8] Enemy editor - IFRIT (0.11)
« Reply #150 on: 2016-11-08 17:39:29 »
letting u know version 0.11B - IN DIRECTORY MODE - doesnt save at all just gives errors when changing stats. and its over saving other files im not even editing

single file open - save works fine
« Last Edit: 2016-11-08 18:16:41 by resinate »

zoeyvalentine

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Re: [FF8] Enemy editor - IFRIT (0.11)
« Reply #151 on: 2016-11-19 11:32:15 »
Hello, can somebody make a video-tutorial how use this program? (Even with notepad writing will be enough, is not necessary voice-video)

This program works for FF8 PSX ver? FF8-PC-Standard Ver ? or FF8-Steam version ?.
 
 A basic example of changing stats of "Ifrit" lets say would be enough for newbies like can learn how use that! Thanks.
« Last Edit: 2016-11-19 11:48:33 by zoeyvalentine »

Zara9

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Re: [FF8] Enemy editor - IFRIT (0.11)
« Reply #152 on: 2016-12-31 23:54:20 »
hey

how can i use this enemy editor for ff8 on ps1

gjoerulv

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Re: [FF8] Enemy editor - IFRIT (0.11)
« Reply #153 on: 2017-01-03 02:31:42 »
letting u know version 0.11B - IN DIRECTORY MODE - doesnt save at all just gives errors when changing stats. and its over saving other files im not even editing

single file open - save works fine

Others have reported the same, but I've never been able to reproduce that bug. I would need as much info as possible to figure out what's going on in these cases. As of now I don't even have the game installed; need to reinstall and take a look.

Ifrit should work for all versions. On Ps1, I believe you can simply open the dat files directly. It's been a while since I seriously worked on this so I would need to refresh myself as well. :P

Zara9

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Re: [FF8] Enemy editor - IFRIT (0.11)
« Reply #154 on: 2017-01-03 08:47:30 »
hey gjoerulv

i am using psxfin the emulator to play my ps1 games, so how can i use the ps1 enemy editor to open up the dat files

and where are the ps1 dat file stored

gjoerulv

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Re: [FF8] Enemy editor - IFRIT (0.11)
« Reply #155 on: 2017-01-05 15:55:35 »
I don't know actually. I would image they're inside the discs somewhere though lol. You'd need to extract the image, edit files, and recreate it. It will probably be a rather tedious process without good tools. It's been too long since I've done any editing this way; you may want to google it. Also read the wiki:
http://wiki.qhimm.com/view/FF8/PlaystationMedia
http://wiki.qhimm.com/view/FF8#File_Formats

metalicarusbr

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Re: [FF8] Enemy editor - IFRIT (0.11)
« Reply #156 on: 2017-02-04 12:27:17 »
Hey gjoerulv

Great tool, I'm glad to be able to edit some monsters and make the game more challenging.

One note, the number besides Magic on [Draw tab] alters the "draw resistance" of that specific magic, the higher the number the harder to draw. But I actualy dont know where it fits in the formula, so a little more testing is required.

Cheers

gjoerulv

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Re: [FF8] Enemy editor - IFRIT (0.11)
« Reply #157 on: 2017-02-06 09:41:19 »
Nice info there!  ;D