Author Topic: [FF8] Enemy editor - IFRIT (0.11)  (Read 42857 times)

resinate

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Re: [FF8] Enemy editor - IFRIT (0.11)
« Reply #150 on: 2016-11-08 17:39:29 »
letting u know version 0.11B - IN DIRECTORY MODE - doesnt save at all just gives errors when changing stats. and its over saving other files im not even editing

single file open - save works fine
« Last Edit: 2016-11-08 18:16:41 by resinate »

zoeyvalentine

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Re: [FF8] Enemy editor - IFRIT (0.11)
« Reply #151 on: 2016-11-19 11:32:15 »
Hello, can somebody make a video-tutorial how use this program? (Even with notepad writing will be enough, is not necessary voice-video)

This program works for FF8 PSX ver? FF8-PC-Standard Ver ? or FF8-Steam version ?.
 
 A basic example of changing stats of "Ifrit" lets say would be enough for newbies like can learn how use that! Thanks.
« Last Edit: 2016-11-19 11:48:33 by zoeyvalentine »

Zara9

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Re: [FF8] Enemy editor - IFRIT (0.11)
« Reply #152 on: 2016-12-31 23:54:20 »
hey

how can i use this enemy editor for ff8 on ps1

gjoerulv

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Re: [FF8] Enemy editor - IFRIT (0.11)
« Reply #153 on: 2017-01-03 02:31:42 »
letting u know version 0.11B - IN DIRECTORY MODE - doesnt save at all just gives errors when changing stats. and its over saving other files im not even editing

single file open - save works fine

Others have reported the same, but I've never been able to reproduce that bug. I would need as much info as possible to figure out what's going on in these cases. As of now I don't even have the game installed; need to reinstall and take a look.

Ifrit should work for all versions. On Ps1, I believe you can simply open the dat files directly. It's been a while since I seriously worked on this so I would need to refresh myself as well. :P

Zara9

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Re: [FF8] Enemy editor - IFRIT (0.11)
« Reply #154 on: 2017-01-03 08:47:30 »
hey gjoerulv

i am using psxfin the emulator to play my ps1 games, so how can i use the ps1 enemy editor to open up the dat files

and where are the ps1 dat file stored

gjoerulv

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Re: [FF8] Enemy editor - IFRIT (0.11)
« Reply #155 on: 2017-01-05 15:55:35 »
I don't know actually. I would image they're inside the discs somewhere though lol. You'd need to extract the image, edit files, and recreate it. It will probably be a rather tedious process without good tools. It's been too long since I've done any editing this way; you may want to google it. Also read the wiki:
http://wiki.qhimm.com/view/FF8/PlaystationMedia
http://wiki.qhimm.com/view/FF8#File_Formats

metalicarusbr

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Re: [FF8] Enemy editor - IFRIT (0.11)
« Reply #156 on: 2017-02-04 12:27:17 »
Hey gjoerulv

Great tool, I'm glad to be able to edit some monsters and make the game more challenging.

One note, the number besides Magic on [Draw tab] alters the "draw resistance" of that specific magic, the higher the number the harder to draw. But I actualy dont know where it fits in the formula, so a little more testing is required.

Cheers

gjoerulv

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Re: [FF8] Enemy editor - IFRIT (0.11)
« Reply #157 on: 2017-02-06 09:41:19 »
Nice info there!  ;D

Divatox

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Re: [FF8] Enemy editor - IFRIT (0.11)
« Reply #158 on: 2017-10-10 07:17:47 »
Hi there, im trying to edit just to see how it works. I just put on glacial eye the magic apocalypse to cast and saved
but when i try to put into the battle.if (intothe steam/steamapp/common/FFVIII/data/EN)

this shows up


any help?

gjoerulv

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Re: [FF8] Enemy editor - IFRIT (0.11)
« Reply #159 on: 2017-10-10 09:37:59 »
I sent you a PM, but I think the problem is that you extract from a battle.fs that does not have battle.fi and battle.fl in the same folder. Same thing when you pack/create a new battle.fs: Both battle.fi and battle.fl must be in that folder you create battle.fs in UNLESS you extracted all the files.

EDIT:
I updated first post in this thread to hopefully clarify things. Please read if you're confused; I try to explain as best I can, but I suck at explaining lol :P
« Last Edit: 2017-10-10 09:54:39 by gjoerulv »

Divatox

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Re: [FF8] Enemy editor - IFRIT (0.11)
« Reply #160 on: 2017-10-10 21:36:16 »
Thank you so much Gjoerulv XD help me aloooot.
I don´t know if will help some one, but here is the list that you can use:

__________________________
Kernel = Magic
Ability = Magic Number
Anim = always "11"
__________________________
1-fire
2-fira
3-firaga
4-blizzard
5-blizzara
6-blizzaga
7-thunder
8-thundara
9-thundaga
10-water
11-aero
12-bio
13-demi
14-holy
15-flare
16-meteor
17-quake
18-tornado
19-ultima
20-apocalypse
21-cure
22-cura
23-curaga
24-life
25-full-life
26-regen
27-esuna
28-dispel
29-protect
30-shell
31-reflect
32-aura
33-double
34-triple
35-haste
36-slow
37-stop
38-blind
39-confuse
40-sleep
41-silence
42-break
43-death
44-drain
45-pain
46-berserk
47-float
48-zombie
49-meltdown
50-scan
51-full-cure
52-wall
53-rapture
54-percent
55-catastrophe
-------------------------
Kernel = CUSTOM
Anim = still "11"

124- LV5 Death
242- thunder summon (its a anim that´s look like Thunder Storm, but works like magic)
257/309- gravija
262/295- Mighty Guard
263- Doom
276- White Wind
338/365- Maelstrom
358- Hell´s Judgment
__________________________
I´m still testing some magics, like a enemie use Mighty Guard, White Wind, Haste, Double, Triple, Cure etc. In them self not in your party XD. And some magics that cause damage in the whole party, dealing damage only to 1 of them, ex: Ultima.

But i hope this help ^_^