*cracks knuckles* Prepare for a wall of text:
OK, here's the deal. I'd love to be able to add enemies (not just IDs and/or names which will likely show up in the next PrC along with some other new features), but I haven't looked into it much. The concept of doing this isn't any more complicated than adding an attack to a scene, there's just more data to toss around. This isn't hard to do, but there are still some unknown sections
on the wiki for the data that comprises an enemy (the address of the first unknown is wrong anyway). It'd also be a hassle to load PrC just to modify those bytes and then save, then re-open in Hojo. It can simply be done, don't get me wrong.
Aside from that, PrC (which is its official abbreviation to distinguish it from things like "Personal Computer" and/or "Player Character") modifies everything that Hojo doesn't. I almost completely rendered Teioh obsolete with WM 1.0 when I allowed kernel2.bin text editing. I have respect for Squall78 for making Hojo in the first place. Heidegger was only ever going to be an attack editor based on WM until I was pushed into editing the AI. PrC has gotten MUCH bigger than I planned for it to be. Not to say that's a bad thing. I just feel guilty for taking away Teioh and don't want to do it to Hojo. Almost all the people that come here that want to make mods say the same thing: "WallMarket, Proud Clod, and Hojo". It's like this is the basic modding package that everyone can use and learn to work with. I get satisfaction out of people saying that they use my tools and I imagine that Squall78 feels that way about seeing Hojo being used. He still comes around, but he hasn't posted anything since I made an account. I even offered to make Hojo into what PrC is now
. Unfortunately, he never got back to me which made me make Heidegger. Dang it, I even considered making kimera and LGPtools obsolete as well and can't bring myself to continue that project. Loveless, on the other hand, will always be needed. I've never found it wanting in terms of functions or features. Either way, I'm only really focusing on battle manipulation.
*sigh* Enemy addition, however, an exclusion of Hojo, but for good reason. To add an enemy, you'd need to make AI for it and a model as well. The enemy ID isn't just enemy ID, it's also model ID. Yes, it would be easy to give PrC the ability to add enemies to scenes and modify stats, but there's so much involved in the user adding one (it's easy on my end; It's just more data to juggle to me). The overall appearance would also have to change (also not hard), it's getting cluttered as it is.
Basically, what I'm saying is if we fill in those unknowns I'll consider it. However, it's all more work for the user than you might think.
PS - Yes, I'm good with programming, that's why I started making WM, PrC, and the PC MDef fix; I saw a need and I created. This is one of the things I am least modest about.
PPS - I still consider myself new here. Here I am, account less than 11 months old, and I've already created two powerful and quite-widely-used modding tools. I've learned a LOT about FF7 in these past 11 months and have surpassed some of the people that have been here for years. I still have to give reverence to vets like Akari, gjoerulv, et al. for the contributions to the wiki they've made and the things they've discovered without near as much help as I was given. Even Kudistos Megistos who registered his account less than two weeks before me I'd still consider a superior (though I tend to think of him as a sort of older brother on this forum despite his obsession with Lucky â˜† Star...everything about it weirds me out
). That being said, I don't want to insult Squall78 for all he's done for this community by steadily making his tools obsolete. He's been around a lot longer than I have and I respect the work he's done. Kind of a "honor among programmers" thing. At least, that's what I think.
Short version: I'll add the ability to change the enemy/model ID in the next PrC version which will be released soon (read: eventually).