Author Topic: New Materia  (Read 41048 times)

nfitc1

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Re: New Materia
« Reply #50 on: 2009-09-03 00:10:42 »
And it's vastly easier to add it to a shop. Except the shops can only have 11 items. :( That's a really lame restriction! I want to be able to buy all the items in one shop!!!

Masa-Buster

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Re: New Materia
« Reply #51 on: 2009-09-03 00:47:16 »
I would call that shop "Scarlet's shop of happiness!"

EDIT : As Kudistos mentioned earlier on about one making Vit Plus etc. Doesn't that already exist? Or do you mean my a specific amount?

Edit 2: (USELESS INFORMATION FOLLOWING!) Fixed Typos! XD

« Last Edit: 2009-09-03 01:05:41 by Masa-Buster »

Masa-Buster

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Re: New Materia
« Reply #52 on: 2009-09-03 01:14:32 »
Sorry for the Double post but I HAVE FOUND SOMETHING OUT! I don't know if you guys already know this or not, just letting you know if you don't.

In WallMarket when you select a materia, at the bottom you'll see a Materia Modifier ONE I repeat ONE I was going through all the stat boosting materia, and they each have a different Number! For example:
HP: Would have an 8 in modifier One
MP: Same thing as HP but with a 9
LCK: Same as the others but with a 5.

Meaning different Effects would have different numbers. You could make LCK plus add an EXP bonus, encounter up, make less encounters etc.

Then all the other Modifiers are for the percentages of how much that stat goes up. Like #2 would have +10% HP, etc. But in Materia Type it must have number 20 for percentages, I have yet to figure out how to do SPECIFIC Numbers.


I'm going to play around with the numbers right now, see what does what. I'll make a list once I know what does what.

Edit: Each materia has a differnt number unless it has the same effect, which it shouldn't. Like all, is number 84, meaning it does whatever ALL does.

Edit 2: THE LIST!!!

Magic Plus: 2
HP Plus:8
MP Plus:9
LCK Plus:5
Gil Plus:0
EXP Plus:10
Ememy Away/Lure:1/2
Pre-Emptive:3
Long Range:80
Mega All:81
Counter Attack: 83
HP <-> MP: 98
Cover:11
Underwater:12
Chocobo Lure:2



« Last Edit: 2009-09-03 01:26:07 by Masa-Buster »

Kudistos Megistos

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Re: New Materia
« Reply #53 on: 2009-09-03 01:18:58 »
That first number is the stat you're increasing and the rest, as you inferred, are the percentage increase. I don't think there's a way to make materia raise stats by a specific number (other than by using the equip effects, which probably aren't good enough). Doing so would likely involve changing the game's code.

And there isn't Vitality Plus materia in the game AFAIK. Stats-wise, there's only HP, MP, Magic, Speed and Luck.

Masa-Buster

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Re: New Materia
« Reply #54 on: 2009-09-03 01:28:01 »
And there isn't Vitality Plus materia in the game AFAIK. Stats-wise, there's only HP, MP, Magic, Speed and Luck.

Maybe theres a number to the Vit stat alone? We'll have to find it.

Edit: I just found out, when you check the materia in the list it doesn't say if you changed from Magic to Speed like I did. Still says Magic. Duh. I also found out, there are numbers for stats that don't belong to any stat boosting materia, 1 is for STR (Well like that was hard to find out.)
« Last Edit: 2009-09-03 01:41:03 by Masa-Buster »

nfitc1

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Re: New Materia
« Reply #55 on: 2009-09-03 03:02:47 »
Your list is wrong. Rather, your interpretation of it is. Pay attention to the materia type. 20h is what you want to concentrate on. If this holds true, then the Modifier 1 should be the following:

0 - Strength
1 - Vitality
2 - Magic  (known)
3 - Spirit
4 - Speed  (known)
5 - Luck  (known)
6 - ??
7 - ??
8 - HP  (known)
9 - MP  (known)
10 - ??
11 - Cover (known)
...
83 - Counter Attack (known)

Feel free to figure out what 6, 7, and 10 do, but I'm 98% 100% confident that a value of 1 would increase Vitality with a materia type of 20h. I just tried it out and it increase Vitality.
« Last Edit: 2009-09-03 03:06:46 by NFITC1 »

Izban

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Re: New Materia
« Reply #56 on: 2009-09-03 07:34:49 »
i was wondering if anyone had figured out how to boost ap gained based on the Exp plus materia

titeguy3

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Re: New Materia
« Reply #57 on: 2009-09-03 07:53:57 »
AP Plus materia eh? That sounds neat.

I'm picturing it now...
Code: [Select]
AP Plus
Cost: 100000 Gil
Cost for Master: 1 Gil

Level 1: AP + 50%
Level 2: AP + 100%
Level 3: AP + 200%
Level 4: AP + 0%

Costa07

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Re: New Materia
« Reply #58 on: 2009-09-03 08:13:38 »
Ok so for instance say you want to change a spell to a new spell how do you do it what kinda equation do you do to figure out how to change one old spell to a new spell

titeguy3

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Re: New Materia
« Reply #59 on: 2009-09-03 19:48:41 »
Ok so for instance say you want to change a spell to a new spell how do you do it what kinda equation do you do to figure out how to change one old spell to a new spell
get wallmarket and play around with it...it's pretty user-friendly, and everything's pretty easy to figure out. The only area you might have a hard time with is Animation Indeces. To give a spell an animation index of an enemy spell, add x4E to whatever it is in ProudClod (scene.bin). Playing around with WM can be educational and fun, try it out! If you run into an issue use the forum search feature, since I'm pretty sure people have asked every feasible question here (myself included).