Author Topic: STICKY: 2D Overhaul & WMRP *OFFICIAL PROBLEM THREAD*  (Read 305411 times)

Jaitsu

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #150 on: 2010-06-02 12:06:07 »
not really a problem but quick question, would 1280 by 1024 be considered high res or low res (i finally got my desktop)

Kranmer

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #151 on: 2010-06-02 13:46:08 »
not really a problem but quick question, would 1280 by 1024 be considered high res or low res (i finally got my desktop)

on the
http://forums.qhimm.com/index.php?topic=9151.0
thread it says 1280x800 is low res so i would have thought low res would be the way to go.

sl1982

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #152 on: 2010-06-02 15:25:37 »
Try the low res first. If the fonts look a bit distorted try the high res.

Jaitsu

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #153 on: 2010-06-04 04:19:49 »
Try the low res first. If the fonts look a bit distorted try the high res.

aright, will do (when i get back to my new desktop) :D

nikfrozty

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #154 on: 2010-06-04 12:04:09 »
Try the low res first. If the fonts look a bit distorted try the high res.

aright, will do (when i get back to my new desktop) :D
My friend that isn't registered here but still uses the TA patch used the low res version and he has the same resolution as you. Low res should work fine. :)

Jaitsu

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #155 on: 2010-06-04 13:08:33 »
Try the low res first. If the fonts look a bit distorted try the high res.

aright, will do (when i get back to my new desktop) :D
My friend that isn't registered here but still uses the TA patch used the low res version and he has the same resolution as you. Low res should work fine. :)

aright, thanks dude

DLPB_

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #156 on: 2010-06-06 01:21:14 »
I am not sure if this has been mentioned by me or anyone else, but in shops, the Avatars are supposed to fade out and with the new avatars the fade out is just a white box....

sl1982

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #157 on: 2010-06-08 03:40:51 »
Seif can you post me a screen. I dont really play the game so I am not sure what you mean.

DLPB_

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #158 on: 2010-06-09 05:47:48 »
Nah it is ok, on further reflection it is just because I am using Aerith when I shouldn't be.  I think the game got a bit coc.ked up.  There isn't an issue here afterall.  However do you know what is causing this >



It isn't the position of the inner box because I have arranged its position and it can't be fixed that way. The "next level" bar fills the whole box, this one doesn't....It is showing the background by around 1 pixel.

Perhaps the width is wrong...


« Last Edit: 2010-06-09 15:31:30 by seif »

Tidus_654

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Problem with WMRP
« Reply #159 on: 2010-06-09 12:28:34 »
I've installed the low-res version of WMRP but it seems I have to use the high-res one. Now when I'm going to unistall it, it says that the unistall is completed but when I run the game, it still is there...

nikfrozty

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Re: Problem with WMRP
« Reply #160 on: 2010-06-09 12:32:26 »
Many people will help you but you posted in the wrong place. Please post this to programming feedback.
*my post is wrong*
« Last Edit: 2010-06-09 13:01:33 by nikfrozty »

Tidus_654

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Re: Problem with WMRP
« Reply #161 on: 2010-06-09 12:52:19 »
I moved the topic but seems some moderator deleted it :S

obesebear

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Re: Problem with WMRP
« Reply #162 on: 2010-06-09 12:53:39 »
Anything concerning Team Avalanche goes in the TA forum, same with QGears and FF7Voice

nikfrozty

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Re: Problem with WMRP
« Reply #163 on: 2010-06-09 12:59:24 »
There's many new rules I didn't know about it. Anyways if its not removed I'm pretty sure all can be restored by reinstalling the game. Also I think there's a sticky for the WMRP in here.
« Last Edit: 2010-06-09 13:02:11 by nikfrozty »

sl1982

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Re: Problem with WMRP
« Reply #164 on: 2010-06-09 15:24:30 »
Just install the hi res patch over the low res one. Should work.

Anonymouse

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #165 on: 2010-06-10 18:51:23 »
Um, hi!

I've tried installing your Beta 9 release, and all that comes up is this:



There's absolutely nothing on APP.txt. I think it's because I've installed the PRP patch before, but I've already removed it and reinstalled the game before installing your release. Could you guys help me? It'd be really awesome if you did. :D

jeffdamann

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #166 on: 2010-06-10 18:56:54 »
Love your username, and thats the coolest glitch I have ever seen. My suggestion to you would be to backup all your important ff data(I.E. Saves) and then do a fresh install of the game and any patches you want.
Then just copy your saves over and your good, but you prolly knew that.

However if you havent tried it yet, you would be surprised at your results. Give it a go and see if you have the same problem.

obesebear

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #167 on: 2010-06-10 18:57:45 »
To use the WMRP you need to also use the Custom Graphics Driver.

MADDOGG

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #168 on: 2010-06-10 20:43:52 »
i use the costum graphics driver and i still get the same rtesults even with the low instaler and the high installer, my app log is also empty, i have issues with everything that was included in the TA patch

sl1982

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #169 on: 2010-06-10 22:27:08 »
Then you do not have the custom driver set up properly.


Anonymouse

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #170 on: 2010-06-11 03:10:35 »
Hee, thank you!

I've already done a fresh install, then used your patch, and still have the same problem. What do I do next? ):

d33eniz

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #171 on: 2010-06-15 04:17:42 »
So- there I tried yesterday Beta9- and it just doesn't work :]

Maybe I'm doing something wrong- I do have Aali's Custom Driver- and I'm using version 1.02 (german btw.)- should I activate indirect mode at the Custom Driver or not? And should that "texture" folder be in "Final Fantasy VII"? God damn, I'm not such an idiot- normally xD"

My avatars are white too ;D

- Deniz

EDIT: And my game keeps closing whenever I activate the indirect mode. Using v0.7.5 of the Custom Driver. 0.7.7 doesn't work for me.
EDIT: I mean the option in the Custom Driver- wasn't it the indirect mode? Running game from "source"? Something like that, I forgot the name...
« Last Edit: 2010-06-16 01:03:28 by d33eniz »

sl1982

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #172 on: 2010-06-15 13:51:50 »
What do you mean about indirect mode?

Kranmer

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #173 on: 2010-06-16 08:59:05 »
I have just installed the latest version (0.9) low res version of this and i am having 2 minor problems,
1 - when going into battle the "Target" on enemy's have a line underneath
2 - The THROW screen numbers look completely messed up (this only appears to happen on the throw screen, item screen displays them fine)

here is what i mean


Also i have tried this with a clean install as well as a modded install and i have the same problem, and this is my current CFG for Aali's Driver
Code: [Select]
# ff7_opengl config file

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes

# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
#music_plugin = plugins/ff7music.fgp

# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag

# YUV fast path shader
yuv_source = shaders/yuv.frag

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no

# display frames per second counter in upper right corner
show_fps = yes

# display some real-time debug information
show_stats = no

# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 1024
preserve_aspect = no
fullscreen = no

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# check your driver settings if this option doesn't seem to work
enable_vsync = yes

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
# this option should be used for testing only, performance will take a hit
direct_mode = off

# show every failed attempt at loading a .png texture
# this option is for modders only, it's useful to find out which texture to replace and which palettes it needs
show_missing_textures = no

my app.log doesn't show anything out of the ordinary,
And my computer stats are
XP SP3
AMD 5000+ AM2 Dual Core Processor
2GB RAM
384MB Geforce 9600 GSO with 197.13 drivers

And i am using Final Fantasy VII 1.02 with Aali's Driver 0.7.7.
« Last Edit: 2010-06-16 09:04:31 by kranmer »

sl1982

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Re: STICKY: 2D Overhaul & WMRP *OFFICAL PROBLEM THREAD*
« Reply #174 on: 2010-06-16 16:34:34 »
Here is a fix for the target line problem

http://img714.imageshack.us/img714/3979/btlcl07.png

Copy this into your textures/menuart folder

Ill take a look into the throw menu as well.