Author Topic: [PSX/PC] Save Editor - Black Chocobo (v1.15)  (Read 999543 times)

DLPB_

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1225 on: 2016-04-20 00:19:51 »
hi im new in this so somethin is missing or i didnt get it right im trying to use the editor but in the char tab there are 2 chars missing.. vicent and cait sith isntead i have another cloud and sephirot

how i put those 2 ?

This is FF7 - the land where every corner was cut - and every inconsistency embraced. If you think that "anomaly" is bad, you ain't seen nothin' yet. The game somehow manages to run.  That's the real miracle.

Scuuubasteve522

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1226 on: 2016-04-24 05:25:29 »
Hi guys new to this, so I have an issue that I can't seem to find an answer to, I took my psvita ff7 save file, transferred it to my ps3, then tried to load it to my computer but it seems no matter what I do black CHOCOBO won't upload it (I get a BC has stopped working message). It is a psv file...and even if I try to load one of the sample psv files in the folder it still doesn't work...any suggestions?

sithlord48

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1227 on: 2016-04-24 11:56:04 »
the currently released version has a problem reading psv files. This is already fixed for next release. Use a previous version to convert it to another format / edit Or wait till next release / build from source.

Scuuubasteve522

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1228 on: 2016-04-24 19:34:00 »
Oh thank you I knew something was up....any idea how long until release?  I mean I guess I can tinker around with the editor to make a similar game but it's very tempting to just go ahead and give yourself extra things...lol

sithlord48

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1229 on: 2016-04-25 01:10:52 »
i have no idea how long untill a new release. it was about 1 year between 1.9.83 and 1.9.90.. not saying it will be that long again but it i wont have much time to work on bc/ff7tk untill after june . so at least a few months

Kaldarasha

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1230 on: 2016-04-29 05:41:36 »
if its like FF7 steam its achievements.dat and its a very simple file. ff7's is s few bytes and each bit is an achievement flag , simply writing 0XFFFFFF to the file will give you them all

Does this mean if I edit this I can unlock an achievement?

sithlord48

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1231 on: 2016-04-29 18:29:58 »
There is an achiemement editor in black chocobo.. idk if they will show as unlocked online since i don't have the steam copy for pc to check that with.


nfitc1

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1232 on: 2016-04-29 23:19:46 »
There is an achiemement editor in black chocobo.. idk if they will show as unlocked online since i don't have the steam copy for pc to check that with.
If I understand Steam achievements correctly, they're reactive and have to be triggered by the game's events. If the game's achievement event doesn't trigger then you might not get it on Steam. I can't attest to any of that, however. I just know from editing other games' save game files.

Kaldarasha

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1233 on: 2016-05-04 22:50:39 »
The point is that I can launch the original game through Steam with the overlay working. But of  course I won't get achievements, because the game doesn't update the achievements.dat. So it would be nice to have a tiny tool which can observe the vars of the game and is able to unlock the achievement in achievements.dat (I assume the original Launcher needs to run as well ???). This way we could use 7H (and more important Aali's driver) without breaking the ability to get achievements.

Halcyondaze

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1234 on: 2016-06-09 01:46:14 »
So Ive been using Black Chocobo on my iOS Final Fantasy saves and it works great!  I was relieved to find out that you dont have to Jailbreak the iPhone for it to work, just create a local backup in iTunes and then use a file system editor on that to import/export the ff7 save files (See reddit here for details).

My question is this:  is there a way to keep the Save and PHS menus available permanently?  I see that I can toggle whether they are visible or not, but I cant get it to stay on permanently.  Is there a hex value I can tweak or any such thing that would let me save anywhere (and ideally swap party members anywhere as well)?  This would be of particular value to me on an iphone as my battery life is terrible, particularly while running this game.

sithlord48

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1235 on: 2016-06-09 01:59:46 »

My question is this:  is there a way to keep the Save and PHS menus available permanently?  I see that I can toggle whether they are visible or not, but I cant get it to stay on permanently.
there is nothing you can do from within the save to enable this. you will have to either modifiy the exe or patch memory at run time.

Halcyondaze

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1236 on: 2016-06-09 02:50:45 »
Blast, I was afraid of that.  I found hex codes to accomplish it (originally for gameshark I believe) and was hoping there was some way to latch the value in place using the Hex Editor interface.  Well, C'est la vie.  Thanks for the quick reply

Raziel80

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1237 on: 2016-06-17 01:39:44 »
I have two questions. 1) I noticed that in the Hex Editor tab it is not remembers cursor position, when you switch to another tab and then switch back. Can you fix this? 2) In version 1.9.90. When we choose which spells to enable in Enemy skill materia. It is barely visible that the spell is turned on or off.

sithlord48

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1238 on: 2016-06-19 12:32:13 »
I have two questions. 1) I noticed that in the Hex Editor tab it is not remembers cursor position, when you switch to another tab and then switch back. Can you fix this? 2) In version 1.9.90. When we choose which spells to enable in Enemy skill materia. It is barely visible that the spell is turned on or off.

1.  Just Fixed that for next release. Cursor will remain in place utill the file changes.
2.  The Indicators will be 48 px now.  In the next release.
« Last Edit: 2016-06-19 13:02:30 by sithlord48 »

Raziel80

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1239 on: 2016-06-20 19:44:35 »
Quote
The Indicators will be 48 px now.
Thank you for answers. Maybe turned on or off spells, is barely noticeable because of the colors. FF7 uses for turned on spell: yellow color, and for turned off spell: dark color:

Black Chocobo uses for turned on spell: bright yellow color, and for turned off spell: pale yellow color:
Spoiler: show

Maybe it is just enough to change the colors? of course, if there is a very marked difference in colors.
« Last Edit: 2016-06-20 19:51:06 by Raziel80 »

sithlord48

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1240 on: 2016-06-20 22:58:39 »
All FF7 icons are from Team Avalanche so the colors are the same as in game its just really hard to see on the small icons . If you look a command materias stars in the materia editor you will see they are outlined with a light yellow and filled with a darker yellow, then when activated the star is shaded with the lighter color

ssjkakaroto

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1241 on: 2016-07-24 21:36:27 »
Hi sithlord48, just wanted to say thanks for the continuous work on Black Chocobo.

It's been a while since I last played FF7 or used BC, so I'm glad to see there's been progress on the PSV/VMP front. I really hope to be able to edit my PSP saves effortlessly.

Riku_Masamune

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1242 on: 2016-08-02 00:46:30 »
Shame that it (currently) doesn't work for the PS4 edition. I was kinda hoping (used Black Chocobo for years) but examined the files size (even though it's the PC Steam Port) but the files are 10 MB compared to the 64 KB. But fingers crossed for an update!

sithlord48

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1243 on: 2016-08-02 17:13:05 »
Shame that it (currently) doesn't work for the PS4 edition. I was kinda hoping (used Black Chocobo for years) but examined the files size (even though it's the PC Steam Port) but the files are 10 MB compared to the 64 KB. But fingers crossed for an update!

yeah idk why sony insists on encrypting that stuff but much like the ps3/ psvita stuff its gonna be upto the ps4 dev community to figure out that format  im just not equipied to do it myself

DynamixDJ

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1244 on: 2016-08-02 18:32:18 »
Good.
I've been toying with the idea of doing a "perfect playthrough", not because I really care about getting as many FFs in my savefile as is legitimately possible, but because i intend on writing an extensive section in my walktrough on the PGC (Perfect Game Challenge), and it's important for me to experience what my readers will experience. I was hoping the PS4 save would currently be non-edit-able, as so that I can have a "perfect" save file which is unquestionably legitimate. Afaik, no other platform can claim as such... maybe ios/android? Not that I would even consider buying them, let alone running a perfect playthrough on them (could you imagine lol).

sithlord48

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1245 on: 2016-08-03 17:52:40 »
i ahve not tried but based on how the encryption works for other parts of the ps4 i would be a little surprised if you can even use the save between accounts on the same ps4

DLPB_

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1246 on: 2016-08-03 18:19:40 »
Yes, they do seem to want to make everything more difficult and annoying.

johnleg

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1247 on: 2016-09-02 17:14:41 »
Hey just a minor thing,

Realised I hadn't jammed on the piano in the Cloud flashback and spent ages trying to find the right byte in the save file to edit before realising it was in the savemap... (z_36 for reference)

0x02 refers specifically to if you jam on the piano, if you choose the "play a bit" option or whatever it doesn't change. Then after I picked up the elemental materia it changed to 0x06 rather than 0x04. This was before getting Could back so not sure if it makes a difference - I imagine the idea is to add these options to the location tab eventually anyway, just as they weren't there had to do some digging.

Great tool though (y)

sithlord48

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1248 on: 2016-09-02 20:08:51 »
hi and thank you for that byte Can you check this data is correct on the save map if so i will add it as its now varified.
http://blackchocobo.sourceforge.net/wiki/index.php?title=Savemap#Save_Memory_Bank_D.2FE (0xEA5 is your offset)

edit::
i tried those values . they seam like they could be correct. i can't find a save of mine that played piano  and some before the flash back show that i have final heaven picked up .. i think these bits could be used for tracking at least two different things in the game. (this does happen) .
« Last Edit: 2016-09-02 22:01:09 by sithlord48 »

johnleg

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Re: [FF7PC/PSX] Save Editor - Black Chocobo (v1.9.90)
« Reply #1249 on: 2016-09-05 14:35:41 »
Yeah I had a look and the bytes there seem correct too. Interestingly now I'm further on it's become 07 so you could be right that it's also tracking something else, though I have no idea what!   :-[

edit
Scratch that, if you think of the binary values each bit could well represent the progress of the piano. Since Final Heaven can be retrieved regardless you can always get the value 0001. Assuming you play the piano that gets you 0010, although not sure about 0x04 for the materia since I ended up with 0x06 initally, so 0110 makes sense and then 0111 once I collected Final Heaven, 0x07.

Which means the savemap is right I guess! Just varying combinations of each bit.
« Last Edit: 2016-09-05 14:46:07 by johnleg »