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The YAMADA.BIN, colour coded for your convenience!

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Bosola:
Here's the contents of the YAMADA.BIN file, with annotations

66 02 00 00 00 00 00 00 67 02 00 00 D2 33 00 00  
0266h = LBA of YAMADA.BIN in hex 0267h = LBA of WINDOW.BIN 33d2h = Size of WINDOW.BIN

6E 02 00 00 68 57 00 00 1B 45 00 00 76 04 00 00  
026Eh = LBA of KERNEL.BIN  5768h = length of KERNEL.BIN 451Bh = LBA of BROM.X 0476h = Length of BROM.X

1C 45 00 00 56 32 00 00 23 45 00 00 12 FD 01 00
451Ch = LBA of TITLE.BIN 3256h = length of TITLE.BIN 4523h = LBA of BATTLE.X 01fd12h = Size of BATTLE.X

63 45 00 00 40 16 00 00 66 45 00 00 00 20 04 00
4563 = LBA of BATINI.X 1640h = Length of BATINI.X 4566h = LBA of SCENE.BIN 042000h = Length of SCENE.BIN

EA 45 00 00 1E 0E 00 00 EC 45 00 00 40 16 00 00
45EAh = LBA of BATRES.X 0e1eh = Length of BATRES.X LBA of CO.BIN CO.BIN length

Using this information, it should be possible to get over the the space limitations on the KERNEL and SCENE .BINs by inserting the file somewhere else on the ISO and altering the YAMADA info accordingly.

halkun:
waitwaitwaitwaitwaitwaitwaitwait....WAT?

You found the LBA lookup table for the PSX?

OMGOMGOMG :)

Gemini:
One of the many, anyway.

Bosola:
I should really get around to looking at that source code of yours, Gemini. Am I right in assuming FF7 likes the simple LBA+size format? I might try searching for other vals and locating the LBA etc. data for a few other significant files.

halkun:
what would be really cool is that we can update the FF7 file project with this information

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