Qhimm.com Forums
Final Fantasy 7 => FF7 Tools => Topic started by: halkun on 2009-08-21 10:29:42
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Ok, here's how this works....
I created a publicly accessible spreadsheet that anyone can edit. The idea is to ID every last of the 3009 files that make up FF7. What I have done is I dumped all three disks, combined them, and put them in such a way that you can label what file is what and also the contents. You can also add links to the wiki for the proper format. More than one person can also edit the file at the same time.
Why am I doing this?
Well, I tired of all the loose files describing what goes to who for example, aacd.hrc is what? Enemy024.lzs is what? Once we can ID the graphic assets, we can then flag off any that need improvement. How's that for a plan. It also gives any enterprising hackers out there who can't program very well a project to do! (I know, stroke of genius!)
I just started with a bare file list for now, the PC data isn't in it yet, but some enterprising soul can add that.
If you want to view the document you can click...
here (https://docs.google.com/spreadsheet/ccc?key=0Ave2E8R3nZQDdFV5Y3c0Tm9mejBORjZ4UmJ3Qmdpd0E&usp=sharing)
To gain access, PM Lazy Bastard he took over the project
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So if i understand correctly this is a database of what file does what?
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No one has a PC version of the game they can compare LGP files with?
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i have both the pc and psx versions, i will have to take a look at some point, but school comes first (and finals for this section are coming up... yes i have school all year long now, since it is online), so it may not be that soon :\.
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Maybe you should lock this topic Halkun, your good at that, nobody seems interested in this 'idea'
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Maybe you should lock this topic Halkun, your good at that, nobody seems interested in this 'idea'
It's so compelling right?
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I imagine this to be useful for other modders. :-)
I agree im gonna fill the enemy models in for the PSX version.
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If somebody wishes to modify the document for the pc version i can fill in some stuff
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You can mod it yourself, you can also edit while other are editing (That's pretty cool! I didn't know that!)
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You can mod it yourself, you can also edit while other are editing (That's pretty cool! I didn't know that!)
Yeah and i can see exactly what your editing, pretty sweet!
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You can mod it yourself, you can also edit while other are editing (That's pretty cool! I didn't know that!)
I know i can mod it myself. But i have another project i am working on right now. Thats why i was suggesting someone with a bit more free time could do it and then i would add in the information i have gathered
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Sorry if the questions are stupid but what do we need to put in for the PC version? the folders/files inside the cds? the folder/files of the installed game? also just lgps or the files inside them?
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All of it i think. Clarify with halkun though
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ABout the PC data, I'm thinking something like listing the lgp it's in, then a colon, and the files that make up the equivalent data.
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I added the pc model codes for the enemy models listed thus far
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I've just attempted to create the PC list, it's at the end of the spread sheet, I've put all the files you find in the installed game folder (someone please check the originals of the main folder since i'm not sure if I missed a few) and didn't put yet the extracted lgp files because i don't know what will be better: I've put some examples of what can be done, the first one is the files just after the lgp listing and the other is a separate list at the end of the sheet. Also I added a dash to mark them as extracted files, maybe changing the colour or something would be better or maybe leaving them as they are, you say what's better :P
edit: whops just realized that there are more sheets in the spreadsheet ^^' should i put the pc files in a separate one instead of being under the psx one?
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probably
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Rawr my eyes, all I see now is lgps everywhere! anyways I've updated the spreadsheet with almost all the lesser lgps files, i have put them in a sheet apart because there are too many and would be a mess for anyone trying to just see the original files. I need some rest now...
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MXster, halkun is only doing his job on these forums. you can either have the threads locked, or get slapped with a lawsuit.
said lawsuit could close all of qhimm alone. so would you rather cut off a finger or lose the entire hand?
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MXster, halkun is only doing his job on these forums. you can either have the threads locked, or get slapped with a lawsuit.
said lawsuit could close all of qhimm alone. so would you rather cut off a finger or lose the entire hand?
Ok, I'm going to try and help you out one more time...
If everyone else is ignoring a "mean" / "trolling" post, please follow suite and do the same. You will accomplish nothing by responding to it.
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well i really didn't see it as trolling. :|
more like ranting to me if there's any real distinction between the two
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I don't know, I ignored him :P
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MXster, halkun is only doing his job on these forums. you can either have the threads locked, or get slapped with a lawsuit.
said lawsuit could close all of qhimm alone. so would you rather cut off a finger or lose the entire hand?
I know what your saying, I just feel that qhimm was 'More Fun' when there were topics about ripping models, I mean we're not supposed to put screen shots of ripped models up anymore, we can't even ask for help with editing psp versions of the game :|
If everyone else is ignoring a "mean" / "trolling" post, please follow suite and do the same. You will accomplish nothing by responding to it.
and don't pretend that its just me that feels this way, when the rule changed alot of people complained...
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I enjoyed reading all those old ripping tutorials, so I know what you mean, but those are the rules, we all have to acept them :wink:
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MXster, halkun is only doing his job on these forums. you can either have the threads locked, or get slapped with a lawsuit.
said lawsuit could close all of qhimm alone. so would you rather cut off a finger or lose the entire hand?
I know what your saying, I just feel that qhimm was 'More Fun' when there were topics about ripping models, I mean we're not supposed to put screen shots of ripped models up anymore, we can't even ask for help with editing psp versions of the game :|
If everyone else is ignoring a "mean" / "trolling" post, please follow suite and do the same. You will accomplish nothing by responding to it.
and don't pretend that its just me that feels this way, when the rule changed alot of people complained...
If you had the choice of no ripping talk or tutorials, or no qhimm what would you choose?
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sooo back to the topic, do you mind if i create a separate sheet for battle.lgp only? since it's quite important and it has a huge amount of files that would make difficult viewing comfortably the other lgps. something similar happens with magic and char although magic is not that big... Also do you like separate sheets for lgps or all-in-one sheet for pc? i created different ones just for make it easier to scroll on the files.
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Sure
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Alright let the transfer begin, i made backups of the sheet just in case it cant handle the amount of data, my pc almost dies while processing 11k words XD lets hope google docs is powerful
EDIT: Whew had to restart the browser a couple of times but its all in! All is left now is char.lgp and i think pc is complete (without descriptions but complete in a way ^^) You will see some names have a dot before them and other slots will be blank, sorry couldnt help with that, the other files i transferred i cleaned them by hand but this one is too much ^^' maybe when i have more time.
EDIT2: Char.lgp done, i guess theres nothing left than filling the information :-D same as battle, there are names with dots and sloths blank
EDIT3:Whoops seems like I've messed up some names because of my spanish version, files like schocobo sflevel and such the original english is without the S right? sorry now the file is not in alphabetical order... I will try to fix that, thanks for the one who pointed that out in the sheet.
EDIT4:fixed that problem, now everything is alphabetically ordered, while checking the file I saw some files had at the end _SP I think that its the same problem, can anyone confirm how these files are written in the english version?
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Edit:Whoops seems like I've messed up some names because of my spanish version, files like schocobo sflevel and such the original english is without the S right? sorry now the file is not in alphabetical order... I will try to fix that, thanks for the one who pointed that out in the sheet.
no problem :), i have also started a rough fill in of battle.lgp. i plan to get a good chunk of it filled in roughly hopefully by the end of the weekend. also noticed some extra . here and there along w/ blank lines (fixing them as a parse through battle.lgp)
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Edit:Whoops seems like I've messed up some names because of my spanish version, files like schocobo sflevel and such the original english is without the S right? sorry now the file is not in alphabetical order... I will try to fix that, thanks for the one who pointed that out in the sheet.
no problem :), i have also started a rough fill in of battle.lgp. i plan to get a good chunk of it filled in roughly hopefully by the end of the weekend. also noticed some extra . here and there along w/ blank lines (fixing them as a parse through battle.lgp)
Nice, as I've said before the order and the spanish edition names are fixed, the only thing is the dots and blanks, please if you come across any try to get rid of them :lol:
Also i need someone to confirm what are the names of the lpgs in the english version that in the sheet I wrote with NAME_SP I guess the sp is for spanish so i have to change that.
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will do.
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i have been attempting to fill in pc file info, if anyone has info or good links to info related to them. please post . i am currently working with biturn in battle.lgp's files.
@Eslava i once again have a default install,to work from.
also i will be hosting pics of each model,tex,etc.(to be linked to sheets) if any one has these pics, or would like to help gather them (png prefered). Please pm me as this will take a while to make the files.
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Nice man, I'm starting exams now so i wont be of much help but when i finish ill throw you a bunch of pics ;)
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i have been working hard filling the enemys data on psx and pc battle.lgp. I hope I have done a good job.
If you need anything PM me guys.
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You did a great job vegeta, now lets make the pc version catch up! :-D sithlord leave something for us! you're way too fast XD
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got all the dups and empty lines out of battle.lgp and set up all my links for the pics ,almost all texture files(files ending in ac-al up to p***) are on the server, links need to be checked and working ones need to be turned blue, but i gives me something to do @ work :)
any one know of a quicker way to get model to a png? currently i use biturn and take snapshots of the model, with a program that allows for a section of the screen to be saved as a picture, it works good but not fast, textures are way faster cause i can just convert them to .png w/ biturn.
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Just added info for all the textures i know what they do so far in magic.lgp
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Magic.lgp is updated with the folder layout, thanks to sl1982 for pointing that out.
If someone knows what some strange files do please fill them for example chocobo.wat, also why does magic.lgp have files outside the folders? and why the folders path point to battle.lgp folder?
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magic.lgp does have files as well as the battle folder (with more stuff in it...)
i have made a text file of the file in it can be viewed @ http://dopplereffect.shacknet.nu/magic.lgp.txt
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any chance of making this a stickied topic?
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I didn't want to seem presumptuous :)
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Nothing wrong with acknowleding your own good ideas :D
check out the Team Avalanche 2d/3d Reconstruction Project everyone!
lee
*just added another 10-15 texture to the world.lgp*
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Dumb question, but has this project been useful to anyone?
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Not for me as of yet due to the fact that it was not complete. So I needed to find what I needed myself. It should be a help for future modders though.
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I've found it interesting. I can see why some things don't show up too (and not because I'm just a bad programmer).
EDIT:
I just used it to find an enemy I've never seen before! O_O
I don't think I ever encountered the Killbin enemy from the Whirlwind maze. According to Terrence, it only shows up in one screen and has a 10/64 chance of showing up.
I've noticed that a lot of the ones that are giving errors are single poly models. I think the animations are different in these cases because they're giving me errors too. I'm not using kimera to identify them. I'm using something I'm working on that I'm code-naming "Tiny Bronco" for now.
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Not for me as of yet due to the fact that it was not complete. So I needed to find what I needed myself. It should be a help for future modders though.
i agree. for those of us filling in the document, most of this is uncharted(or undocumented) water. I completely agree that it will be a huge help to the future of FF7 modding.
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Did you take it down? The link doesn't work for me now.
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been away a little while (new job/very busy). i am back although only slowly working on the remaining pictures for battle.lgp now.. (check the sheet), might be a few more weeks before i clear enuff of the what i have to get done to get back to serious work on this project. that being said,
if someone would like to do some of the pics(look at all the red links), please pm me so they we don't dup work (pics should be saved as .png named according to file there of), i will still host the pictures just pm me when done and i will get them from you. this help would be a HUGE help towards finishing battle.lgp, just about all that remains in that part of the sheet.
@NFITC1, the sheet is still up and link on first page works just fine.
@Halkun, i second sticky.
@all contrubutiors, thank you all for your work on the sheet, no one person could do this alone, it would take forever.
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Someone mess up the psx table :x, i'm trying to fix it up...
Fix it.
Now waiting access permission.
halkun please login google spreadsheets, and moderate the users that are working in this project.
i think you can designate mods in spreadsheets to help you out.
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Yeah or at least make it that only people logged in can edit because the one who messed up wasnt logged, and thus i cant check who it was in the changes log.
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Looks like someone peed all over the spreadsheet.
I'll be uploading a backup when I get home (I wasn't stupid). It might be missing some newer data.
Looks like my experiment to keep it open for everyone failed. I figured this would happen sooner or later. The next revision will be moderated.
If anyone else downloaded a backup PM me with when it was downloaded. You may have one newer than mine (Mine is a few weeks old).
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According to the changes log, no changes were made last week, but last two weeks have some changes by sithlord, jeromear and some unregistered guys. I think i can revert the sheet to the last change made before someone messed it but the sheet doesnt load.
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I can't revert. Whoever peed on the sheet locked me out. I'll have to start with a new document
==EDIT==
I'm converting a newer backup now. It may have some formatting issues you guys will need to fix
==EDIT EDIT==
It's uploaded and pretty much intact PM me with your email address if you want access.
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I ask the people that know me or had saw me working on this project to please express it, because i have been left behind due the number of my posts, and i think that the effort and hours that i dedicate it to this project are more valuable than a bunch of statistics numbers in my profile.
Cordially, Vegeta_Ss4
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I ask the people that know me or had saw me working on this project to please express it, because i have been left behind due the number of my posts, and i think that the effort and hours that i dedicate it to this project are more valuable than a bunch of statistics numbers in my profile.
Cordially, Vegeta_Ss4
I will vouch for him, he put in many hours of work getting the spreadsheet to where it was. He should have access, halkun PM me if you have any questions
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I ask the people that know me or had saw me working on this project to please express it, because i have been left behind due the number of my posts, and i think that the effort and hours that i dedicate it to this project are more valuable than a bunch of statistics numbers in my profile.
Cordially, Vegeta_Ss4
Yeah vegeta is the one who made most of the additions, dont let his post count fool you.
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I ask the people that know me or had saw me working on this project to please express it, because i have been left behind due the number of my posts, and i think that the effort and hours that i dedicate it to this project are more valuable than a bunch of statistics numbers in my profile.
Cordially, Vegeta_Ss4
yea vegeta is good, if it was not for him i would only have half of battle.lgp done :), i would also like access.
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Ok, Veggie, Eslava, broken and pyro are added. You need to check your emails for invites.
Sith, you need to PM me your email address
Guys, Don't wreck it this time OK? :P
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I will vouch for him, he put in many hours of work getting the spreadsheet to where it was. He should have access, halkun PM me if you have any questions
Yeah vegeta is the one who made most of the additions, dont let his post count fool you.
yea vegeta is good, if it was not for him i would only have half of battle.lgp done :), i would also like access.
Thank for back me up guys :-). Everything is back to normal now and the misunderstanding has been solve.:wink:
Now let's get to work :-P
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Glad to know this is still going.
Keep up the good work guys!
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i have just finished updating the links for most of the pictures, still need to get photos of most of the items in the game. but progress is being made. if anyone would like to help w/ the pictures. pm me and i will provide the nessessary info on what is needed. also if you want access to the sheet you will have to ask halkun so any new people who would like to help will have to talk to him about access.
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Reconstruction project, update 3.9.10
, progress is slow but sure. picture links for the rest of the .lgp files models and backgrounds are being created ,.since there are a lot of files on the sheets.just about any user who is r will have to scroll around a lot of data in order to find the files related to it,so i created a bunch of "named ranges" that a user can look thru to find their data faster. but it will only work for people who have Write privilege. naturally for read-only viewers some sort of index needs to be created to speed up that process. I'm open to suggestion on what to do about that index.
as some of you may be aware, there are several localized versions of ff7 , and there are naturally a few different files between languages. now we have English and Spanish versions of this data but are missing the rest any one another language version is asked to donate some of there files for a complete sheet.
some examples of these files are (first few are easy ones)
ff7 pc manual.rtf,ff7 readme.txt,sfman for awe32,64 readme.txt,textures from menu.lgp
some textures in just about all the minigames and quite a few other lgp's (ones w/ letters , etc...).,maybe some models.
members who have a German,Japanese, or other language who are would like to donate.
ill be back w/ another update when progress warrents on.
r
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as some of you may be aware, there are several localized versions of ff7 , and there are naturally a few different files between languages. now we have English and Spanish versions of this data but are missing the rest any one another language version is asked to donate some of there files for a complete sheet.
some examples of these files are (first few are easy ones)
ff7 pc manual.rtf,ff7 readme.txt,sfman for awe32,64 readme.txt,textures from menu.lgp
some textures in just about all the minigames and quite a few other lgp's (ones w/ letters , etc...).,maybe some models.
members who have a German,Japanese, or other language who are would like to donate.
ill be back w/ another update when progress warrents on.
r
The files that actually change are the textures that have any text drawn on them, As soon as I have all of the later sorted I'll add here a list with their filenames so anyone who wants to contribute just have to search for those. if you want you can also send me the localized .lgp files and ill do the work for you.
EDIT: Here's the list of the files that are different due to localization:
Main folder:
FF7 PC Manual
FF7 ReadMe
SFMAN for AWE32,64 ReadMe
Inside LGPs (LGPs have different names aswell, Im posting the spanish version ones as an example but depending on the language they will change, the files inside them dont change their names though):
SCONDOR
shelp
shelp_1
smes00
smes00a
smes00b
smes00c
smes00d
smes01
smes01a
smes01b
smes08
sunit00
sunit00a
sunit00b
sunit00c
sunit00d
sunit01
sunit01a
sunit01b
sunit01c
DISC_SP
s_over_a
s_over_b
s_over_c
s_over_la
s_over_lb
sdisk1_a
sdisk1_b
sdisk1_x
sdisk2_a
sdisk2_b
sdisk2_x
sdisk3_a
sdisk3_b
sdisk3_x
HIGH-SP
guaa
huaa
iuaa
juaa
MENU_SP
btl_win_a_h
btl_win_a_l
btl_win_b_h
btl_win_b_l
btl_win_c_h
btl_win_c_l
btl_win_d_h
btl_win_d_l
btl_win_h
btl_win_l
colo
coloa
colob
coloc
usfont_a_h
usfont_a_l
usfont_b_h
usfont_b_l
usfont_h
usfont_l
SCHOCOBO
ag
ah
aq
ar
ba
bb
bk
bl
bo
bq
bw
bz
ca
rg
rk
ro
rs
ru
rv
sd
se
SCONDOR
shelp
shelp_1
smes00
smes00a
smes00b
smes00c
smes00d
smes01
smes01a
smes01b
smes08
sunit00
sunit00a
sunit00b
sunit00c
sunit00d
sunit01
sunit01a
sunit01b
sunit01c
SFLEVEL
SNOWBOARD-SP
cfont
sa
sb
sc
seita_k
sg
sstamp0
sstamp1
stime1
stime2
SSUB
shud
shuda
shudb
shudc
shudd
stext
stexta
stextb
stextc
stextd
WORLD_SP
I don't know why flevel and world lgps have their names changed but i haven't found any file inside them different from the originals. The only thing i found connected between them is that both of em have eye textures but that doesnt make any sense at all
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Pictures of all battle models
http://www.mediafire.com/?gjnmgnwl0mi (http://www.mediafire.com/?gjnmgnwl0mi)
You'll need 7zip to open it. Also included is Mirex's battle index for ease of finding which name corresponds with which model.
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Pictures of all battle models
http://www.mediafire.com/?gjnmgnwl0mi (http://www.mediafire.com/?gjnmgnwl0mi)
You'll need 7zip to open it. Also included is Mirex's battle index for ease of finding which name corresponds with which model.
7z is not a problem (its the best compression, 98% of the time). thanks for the donation.
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as some of you may be aware, there are several localized versions of ff7 , and there are naturally a few different files between languages. now we have English and Spanish versions of this data but are missing the rest any one another language version is asked to donate some of there files for a complete sheet.
some examples of these files are (first few are easy ones)
ff7 pc manual.rtf,ff7 readme.txt,sfman for awe32,64 readme.txt,textures from menu.lgp
some textures in just about all the minigames and quite a few other lgp's (ones w/ letters , etc...).,maybe some models.
members who have a German,Japanese, or other language who are would like to donate.
ill be back w/ another update when progress warrents on.
I want to add the files of the german localization.
-cd
-cr_gm.lgp
-disc_gm.lgp
gdisk*.tex
g_over_*.tex
-field
-gflevel.lgp
-menu
-menu_gm.lgp
-minigame
-gchocobo.lgp
-gcondor.lgp
dhelp*.tim
dmes*.txd
dunit*.txd
-gsub.lgp
ghud*.txd
gtext*.txd
-high-ge.lgp
-snowboard-ge.lgp
ga.tex
gb.tex
gc.tex
geita_k.tex
gg.tex
gstamp*.tex
gtime*.tex
-wm
-world_gm.lgp
Hope that I didn't miss something...
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as some of you may be aware, there are several localized versions of ff7 , and there are naturally a few different files between languages. now we have English and Spanish versions of this data but are missing the rest any one another language version is asked to donate some of there files for a complete sheet.
some examples of these files are (first few are easy ones)
ff7 pc manual.rtf,ff7 readme.txt,sfman for awe32,64 readme.txt,textures from menu.lgp
some textures in just about all the minigames and quite a few other lgp's (ones w/ letters , etc...).,maybe some models.
members who have a German,Japanese, or other language who are would like to donate.
ill be back w/ another update when progress warrents on.
I want to add the files of the german localization.
-cd
-cr_gm.lgp
-disc_gm.lgp
gdisk*.tex
g_over_*.tex
-field
-gflevel.lgp
-menu
-menu_gm.lgp
-minigame
-gchocobo.lgp
-gcondor.lgp
dhelp*.tim
dmes*.txd
dunit*.txd
-gsub.lgp
ghud*.txd
gtext*.txd
-high-ge.lgp
-snowboard-ge.lgp
ga.tex
gb.tex
gc.tex
geita_k.tex
gg.tex
gstamp*.tex
gtime*.tex
-wm
-world_gm.lgp
Hope that I didn't miss something...
Thanks!! That's really useful information, it's weird that some of the files end in "gm" and some end in "ge"...
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please send me a copy of your files to me via a pm . thanks for the donation
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Yes, it's really weird... but it is a consequently procedure throughout the whole game, the translation on the PSX is one of the worst I've ever seen... :roll:
"Materia" was called "Substance" and Rufus was called different every time he showed up, like Rufaus, Rufhaus, Rúfes and so on...
They used four different types: g, ge, gm and d (d stands for "Deutsch")
@sithlord48: I've sent you the link by PM.
--EDIT--
I forgot: I'm glad to be of use :)
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awesome will try to get that up asap! thanks again for your donation
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my pleasure :)
If I can do anything else related with the german localization, I will try to help.
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my pleasure :)
If I can do anything else related with the german localization, I will try to help.
Hrm, well if you say that the German translation is off, perhaps you can start a project to see if you can do better and use "Loveless" and "WallMarket" to fix mistranslations in the dialogue (gflevel.lgp) and names (kernel2.bin). Loveless is pretty user friendly, it's even got a "Search and Replace" tool which makes correcting mistranslations a lot easier.
I've been working to make FFVII Remix be fully compatible with all languages, so now's a good time to take up an endeavor like this if you'd like.
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Hrm, well if you say that the German translation is off, perhaps you can start a project to see if you can do better and use "Loveless" and "WallMarket" to fix mistranslations in the dialogue (gflevel.lgp) and names (kernel2.bin). Loveless is pretty user friendly, it's even got a "Search and Replace" tool which makes correcting mistranslations a lot easier.
I've been working to make FFVII Remix be fully compatible with all languages, so now's a good time to take up an endeavor like this if you'd like.
Sure I'd like. The only problem is that I don't speak japanese. If I take your translation from Remix instead, would you have a problem with that?
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Hrm, well if you say that the German translation is off, perhaps you can start a project to see if you can do better and use "Loveless" and "WallMarket" to fix mistranslations in the dialogue (gflevel.lgp) and names (kernel2.bin). Loveless is pretty user friendly, it's even got a "Search and Replace" tool which makes correcting mistranslations a lot easier.
I've been working to make FFVII Remix be fully compatible with all languages, so now's a good time to take up an endeavor like this if you'd like.
Sure I'd like. The only problem is that I don't speak japanese. If I take your translation from Remix instead, would you have a problem with that?
Not at all.
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Not at all.
Cool :) I just started with retranslating the kernel.bin, just waited for your permission.
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Slight update:
Added an appendix at the end of the battle.lgp sheet showing wich enemies models are reused by recoloring them through the game. I took the first model as the 'original' and added a 'clone' tag to the rest referencing to the original for easy searching. Hopefully this ends up useful for the modelers :)
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Does anyone know what model loads for the enemy attack 'Napalm Bomb'?
It looks similar to matra.p, but different, and i remember offhand there was about 7 (slightly) different missile models in magic.lgp.
if no one knows offhand, i could look into it and post it on the reconstruction.
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most all the enemys for the psx version have been ided go look at the sheet and you should find the model , the pc models names are all in but not all pictures are up. mainly becuase there is a lot of them, Eslava and I are making progress but its slow going.
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Can I ask something?? ??? Is someone working on the world_us.lgp to have these list?? I'm trying to change the models of the world map and it would be much easier if I know which model is which. If there is none its okay just wanna ask. :)
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Can I ask something?? ??? Is someone working on the world_us.lgp to have these list?? I'm trying to change the models of the world map and it would be much easier if I know which model is which. If there is none its okay just wanna ask. :)
At the moment we are working heavily on battle.lgp so until we are done with it no one is working on world afaik. battle.lgp is a huge one so dont expect us to finish it sometime soon XD. World is a tough one since there are loads of textures, some of them are documented but im aware that there are some holes to be filled. The majority of the models are identified so maybe that is useful to you, we will try to complete it someday.
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At least someone is still interested in completing it right?? :) Thanks for the info.. I'll just try to find the files that I need with biturn. ;D
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Can I ask something?? ??? Is someone working on the world_us.lgp to have these list?? I'm trying to change the models of the world map and it would be much easier if I know which model is which. If there is none its okay just wanna ask. :)
I've done a little work on it. Feel free to finish
AAA - ?Underwater Dome Bubble?
ABA - Buggy
AIB - Junon Cannon
AJA - Grey Chocobo
ATA - Cid
BBE - Cloud
BKD - Fort Condor Condor
BLE - Ancient's Key
BNA - Diamond Weapon
BUD - Emerald Weapon
CEC - Sunken Gelnika
CFC - Gold Saucer
CGD - Highwind
CID - Highwind, Turbo
CMB - Midgar Cannon
CNB - Ancient Forest Entrance
COC - Rocket Town Rocket
CPC - Rocket Town Supports
CQC - Ruby Weapon
DDD - Grey Submarine
DGA - Red Submarine
DIC - ?Stonehenge?
DJC - ?Red and White striped pole?
DKC - Ancient's Key
DLB - Tifa
DVA - Tiny Bronco
DYB - Ultima Weapon
EJE - Underwater Facility
EKE - ShinRa Cargo Boat
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Wow people are nice here! :) Ok2 I'll take a look at it!! Tnx ;D
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I've done a little work on it. Feel free to finish
AAA - ?Underwater Dome Bubble?
ABA - Buggy
AIB - Junon Cannon
AJA - Grey Chocobo
ATA - Cid
BBE - Cloud
BKD - Fort Condor Condor
BLE - Ancient's Key
BNA - Diamond Weapon
BUD - Emerald Weapon
CEC - Sunken Gelnika
CFC - Gold Saucer
CGD - Highwind
CID - Highwind, Turbo
CMB - Midgar Cannon
CNB - Ancient Forest Entrance
COC - Rocket Town Rocket
CPC - Rocket Town Supports
CQC - Ruby Weapon
DDD - Grey Submarine
DGA - Red Submarine
DIC - ?Stonehenge?
DJC - ?Red and White striped pole?
DKC - Ancient's Key
DLB - Tifa
DVA - Tiny Bronco
DYB - Ultima Weapon
EJE - Underwater Facility
EKE - ShinRa Cargo Boat
AAA is the barrier at north crater, DJC is the pole you use to localize yourself during the glacier event and the stonehenge... well i think its some model from the underwater but im not sure about it. Every model is documented in the sheet, textures are another story :D
If you happen to find out some of the non documented ones please do tell us ^^
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Does anyone know where the weapon files are stored at in both PS1 and PC version?? ^^"
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Does anyone know where the weapon files are stored at in both PS1 and PC version?? ^^"
for the pc version the weapons (if you are referring to the weapons of each char not the monsters) are stored at battle.lgp, just next to each character files, near the end. If you open the sheet and search buster sword or any weapon it will take you where the weapons are. Sorry I can't give you details about the psx version, I haven't worked on it ^^'
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Does anyone know where the weapon files are stored at in both PS1 and PC version?? ^^"
for the pc version the weapons (if you are referring to the weapons of each char not the monsters) are stored at battle.lgp, just next to each character files, near the end. If you open the sheet and search buster sword or any weapon it will take you where the weapons are. Sorry I can't give you details about the psx version, I haven't worked on it ^^'
Thanks for telling me the weapon location for the PC version and yea I'm talking about the characters weapons not the monster weapons XD and also i found out where the weapons are in the PSX version they are in the battle folder and inside the .lzs file of the character,example: CLOUD.lzs file has both clouds model and its weapons
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Eslava I have a question. Its an embarassing one but I can't seem to find the field model of the blue soldier in Junon?? This is also where Cloud wear's the shinra uniform with the helmet. I assume they're the same cause they look the same. What the .hrc for that file??
EDIT:Oops no need for the help man I found the .hrc I needed.
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I have Noticed that people have been locked out of the sheet who are not loged in so i created this public version (read only) of the sheet so others can use it
https://docs.google.com/spreadsheet/ccc?key=0AhqH9L8_QubjdEstb1JrRjV6NFFzOHBtSG8wVG93MWc
mods might wanna copy that to the first post
also i will update it as progress is made.
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Done.
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very impressive...
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I tried to PM halkun to gain access, but it said that he had blocked personal messages. What the heck? Anyway, could you add me please. I'll work on the awe.lpg/midi.lpg/xg.lpg/ygm.lpg and flevel.lpg or a few others.
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Sorry, my account was set to admins only for messages
PM me your gmail account name and I'll add you to the edit list.
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[email protected] I don't know if this will work, but this is this account I log in to Google, so...
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you are added. Follow the instructions in the email
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Instructions?
EDIT : Found by myself
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If you need any help while contributing to the project dont hesitate to ask me. I usually work on it alongside sithlord48, he hosts all the pics you see in the sheet in case you want to take some screenshots.
We didnt make much progress in a while since sihhlord has been working in the awesome blackchocobo but ill get back to update it soon when i find the time.
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I found by myself. I'll create another sheet that I will edit to most of my time, the ones I listed above (flevel.lpg for now because the four others aren't very worth for now :P )
EDIT : For my first time on that, I corrected some typos, added some information and began adding French version of some pics. I'll continue tomorrow, as I have to go sleep now.
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you must send me the pictures so i can put them on the server, with the rest of pictures on the sheet. your links should be
http://mirror.ff7data.com.ar/ff7/es/ (look at the links for other localized files).
you can email me the files at my gmail account , or just pm me a link i will add them asap.
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I have already put them from another server. Feel free to take the pictures and change the locations.
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in the future you should send me the pictures, first.
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OK, noted :D
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very useful documentation, even if incomplete :D
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Does anyone know what NULL1MIN.DAT does? It's the last file on the disc, sector-number-speaking, and I wondered what its function was. The file itself is blank; it appears to be a placeholder, but for what?
I note that its length is listed as 6,000,000, even though it's empty. Is the '60' significant, is the file supposed to stand for a blank minute?
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It's there only as a padding file. PlayStation games are supposed to have 3 minutes of blank data, or at least that's what Sony asked developers to do when building data disks. IIRC, early models of the console just couldn't read the last 3 minutes of any disk, hence why this countermeasure.
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Much appreciated.
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How has the updating of the file list been going?
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This thread has been inactive for over a year. Don't bump old threads unless you have new content to add. I've mentioned this before. Warning issued.
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Necromancy!
Since I've been unable to get in contact with halkun, and I've been mapping out the contents and purposes of various files, I've decided to mirror his spreadsheet, and update it. I still have a bit more to update, and the process will continue after that once I've finished a few daunting aspects of the mod I'm working on, but for now, here's the new mirror:
https://docs.google.com/spreadsheet/ccc?key=0Ave2E8R3nZQDdFV5Y3c0Tm9mejBORjZ4UmJ3Qmdpd0E&usp=sharing (https://docs.google.com/spreadsheet/ccc?key=0Ave2E8R3nZQDdFV5Y3c0Tm9mejBORjZ4UmJ3Qmdpd0E&usp=sharing)
As was the case with the original, let me know if you've got something to contribute, and if you're fairly active in reverse-engineering FF7's files and data, I'll allow you to edit the spreadsheet directly.
Enjoy!
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I didn't see the message - sorry
You can carry on the mantle if you want. I darn-near forgot about this.
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Heh, OK. Thanks, halkun (also, thanks for starting this in the first place :) ).
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thanks LB and halkun :) will you make a new thread LB?
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no, this topic is fine. I won't lock it
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halkun: On that note, would you mind editing the original post to point to the new file?
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done
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Awesome; thanks.
I'll update this thread as I add more documentation; hopefully others will chime in as well.
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Re-Necromancy!
I've not touched this file for a very long time and I'm ready to pass the torch.
Anyone want to volunteer to take possession of this file?
If not, I'll likely archive it on GameHacking.org for anyone to grab, but in that form it won't be a live editable document and single source of truth...
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Re-Necromancy!
I've not touched this file for a very long time and I'm ready to pass the torch.
Anyone want to volunteer to take possession of this file?
If not, I'll likely archive it on GameHacking.org for anyone to grab, but in that form it won't be a live editable document and single source of truth...
Here, im volunteer. I have to reupload all pics to the hosting too.
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OK. Let me know when you've got the file and uploaded it to a Google Drive so others can access it. I'll archive my copy, in case it's ever needed later.
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I've also got a copy already in case.
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New sheet link: https://docs.google.com/spreadsheets/d/1sPn_1xROv5JH7civp6hvZImTzr9IpJb8fKXCUHSJ88Y/edit?usp=sharing
I cloned the sheet permissions, so if anyone needs edit permission only need to tell me.
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Awesome. I've saved a copy of mine, and removed it from my Drive. If at some point in the distant future the file becomes unavailable everywhere else, reach out to me and I'll dig it up in its 2015-10-17 state.
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@vegeta i have the german localized textures i can send them to you let me know.
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UPDATE: With the help of Sithlord, we have reuploaded all textures and images of the sheet.
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oh that's great!