Author Topic: [FF7PC-98/Steam] New Threat Mod (v2.0.99994)  (Read 4836526 times)

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #525 on: 2014-11-24 15:30:54 »
Oh, so that's what it was. No worries, it turned up the problem of Seph not having enough MaxHP in any case; I'll adjust the Materia he has.

DLPB_

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #526 on: 2014-11-24 16:24:39 »
Hmm Ochu has a control sep option also and it should work?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #527 on: 2014-11-24 22:32:25 »
Not sure, it's odd that the flags making Sephiroth invincible would be gone too. Maybe it's just a clash between the trainer and the mod?

selius

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #528 on: 2014-11-25 09:00:02 »
holy ferning crap dont go on the beach near junon

these mobs have got to be bugged..? i hacked my defenses to 255 and they still do 400 damage

all that hassle for a carbon bangle -_-
« Last Edit: 2014-11-25 09:27:48 by selius »

steelass117

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #529 on: 2014-11-25 13:34:53 »
hmm that does sound odd  :o iv'e been having trouble with the first jenova fight XD it's a damn pain

 you can steal a carbon bangle from an enemy in the shinra tower ..i think.
« Last Edit: 2014-11-25 13:40:38 by steelass117 »

selius

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #530 on: 2014-11-25 13:52:17 »
i mean i went through all the hassle of doing 1 damage at a time for like 30 turns because i didnt have anybody that could do less than that lol

just to find out all you get for morphing one is a carbon bangle

steelass117

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #531 on: 2014-11-25 14:37:17 »
hmm i'm not sure then, that is loads of damage from a random encounter  :-o i only really have trouble with the bosses

when you hacked the game did you put up your magic defense as well ?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #532 on: 2014-11-25 15:08:34 »
The new enemy near Junon, Bludown, was bugged; it's stats seem to have reset to 255 (which is what a blank enemy has for default) after editing. I've fixed it up for the next patch and changed it's morph to a Four Slots. I'll be putting up the patch later today.

steelass117

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #533 on: 2014-11-25 15:23:13 »
quick work :)

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #534 on: 2014-11-25 17:00:27 »
That's the files updated. The scene hotfix repairs the Bludown enemy but I'd recommend giving the field hotfix patch a whirl too; I restructured some of the variables used later in the game.

steelass117

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #535 on: 2014-11-25 19:13:49 »
one question: what does the hero drink actually do now?

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #536 on: 2014-11-26 05:37:16 »
Nothing at the moment; I might add a Wall + Haste effect to it for now (the only effect they have at present is to trigger AI in certain enemies). The original Hero Drinks are going into the mod at some point, but not until the NG+ is put in.

selius

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #537 on: 2014-11-26 06:25:22 »
hahahaha at the fortune telling machine in gold saucer

also im at the prison and i seem to remember usually having 2 enemy skill materias at this point. did i miss it or did you change its location

oh wow. i shoulda spent more time looking for rare encounters. what a nice morph i wish i knew existed 3 or 4 hours ago lol (crystal bangle)

finally got a stat source. i was wondering if you had removed all of them since i hadnt found any yet. or maybe the luck source you get in nibel is one you forgot to remove?

is the safe boss supposed to just end the battle with no results screen or did i mess something up
« Last Edit: 2014-11-26 14:41:24 by selius »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #538 on: 2014-11-26 15:30:36 »
Someone finally found the fortune teller joke.

I removed all but one of the Enemy Skill Materia as a way of balancing them out.

Not all the Morphs are that good (for regular enemies it just tends to be either their item drop or steal) but some are worthwhile.

Yeah, I was supposed to remove all the sources from the game. I want to use them for team progression when the player hits max level in the New Game + campaign, dishing them out from enemies and the like.

And yeah, the Mansion Safe boss has a thing where he respawns if killed before he can transform. The only way to end the battle is to make him transform first then kill him. Both forms have different weapons to steal if I remember right.

selius

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #539 on: 2014-11-26 16:20:27 »
.. ah damn. i never tried stealing when it was in its last form. was too busy trying to not die.

i noticed the fort condor prizes changed and now im kicking myself for missing 2 of em. i bet you get some nice strawberries from it

when does the zolom stop flushing you away? im level 33 and still cant fight it
« Last Edit: 2014-11-26 16:22:57 by selius »

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #540 on: 2014-11-27 00:56:45 »
It was set to Lv.70; I'm going to give the thing an overhaul and a brand new item to drop when I get the next big update finished. He doesn't have Beta anymore, that was moved to Jemnezmy (Temple, one-time encounter) and Stilva (Gaea's Cliff). Pollensalta has it too in the Crater, in case it's missed.

Robgatti

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #541 on: 2014-11-28 01:26:45 »
Sega, where can I find the second Enemy Materia, I've already started a new run because I thought I had forgot it somewhere aha.


Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #542 on: 2014-11-28 03:54:16 »
I'm afraid there is no second E. Skill Materia, I removed all but the first one as a balance thing. I was going to make the 2nd and 3rd available later as part of extra stuff I'm putting into v1.3 of the mod.

selius

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #543 on: 2014-11-28 10:37:40 »
are your changes gonna require a game restart at some point?

im 20 hours in and starting to lose interest so i'd like to know

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #544 on: 2014-11-28 14:16:41 »
No, it's mostly stuff that would be accessed from Disc 3.

selius

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #545 on: 2014-11-29 15:07:13 »
where is the protect ring in the snowfield area i cant find it :S

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #546 on: 2014-11-29 16:26:37 »
I've not heard of there being a Protect Ring in the snowfield area. All the items I know of are:

-) Added Cut (NT Mod, changed to Sneak Attack): From the mountain area, use the top-right path
-) All Materia: Inside cave in the pseudo-world map snow area (the one where landmarks can be used)
-) Safety Bit: Inside central cave of Map, after passing the jumping block puzzle
-) Potion (NT Mod, changed to Ether): Screen before ice floe jumping puzzle
-) Elixir: Far left area of Map, inside a small cave
-) Mind Source (NT Mod, changed to T/S Bomb): Forest area


selius

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #547 on: 2014-11-29 16:54:51 »
sorry i meant gaea's cliff.

changelog lists it in gaea's cliff but i havent found it

Sega Chief

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #548 on: 2014-11-29 17:14:07 »
I just checked the flevel and it looks like I swapped it out for a Stardust at some point but forgot to update the changelog. I better do a sweep of it to make sure everything's up to date. Sorry about that, bud.

selius

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Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« Reply #549 on: 2014-12-03 14:52:21 »
so i beat my first extra battle today.

talk about a pain in the ass boss. it's the upgraded sweeper of the one that attacks you when leaving midgar. backrows and  sadness and barriers oh my