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Messages - Terra

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1
Archive / Re: STICKY: FF7 Music
« on: 2007-12-04 06:04:58 »
Thanks virtual

2
Scripting and Reverse Engineering / FF7 1.02 exe
« on: 2007-12-04 06:02:22 »
I heard you can download the official 1.02 exe from edios's website. I've been searching frantically for it but I can't find it anywhere. Can anyone give me a link or poit me in the right direction?

3
Archive / Re: STICKY: FF7 Music
« on: 2007-12-01 05:20:09 »
I've got a problem. Although people who have had the same problem seem to have resolved it, I'm still stuck here trying to get FF7music to search for files. The file path is correct, I've added quotation marks and tried pressing the return key above and below the path. Anything I'm doing wrong?

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Archive / Re: [Release] Ultima espio's Sonic Patch [BETA]
« on: 2007-11-30 22:43:07 »
you're f*cking joking, right....

5
Archive / Re: Regarding NPC Positioning...
« on: 2007-11-30 22:31:44 »
I've been hoping for this for a long time. Good luck and can't wait for you to share progress.

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Q-Gears / Re: Halkun can't be "The Leader Guy" anymore....
« on: 2007-09-30 15:35:21 »
I vote G

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Q-Gears / Re: Advetising?
« on: 2007-07-09 18:33:12 »
"The fearless leader" has already posted a topic at the GameDev forums.  I would leave all the PR stuff to him.  I'm not sure how big or how small the coverage he wishes to get from this project at this time.  It's good to see the enthusiasm from everyone though.

It can't be a bad thing.

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Q-Gears / Advetising?
« on: 2007-07-09 03:58:14 »
Well, Qgears needs more programmers, right?

Maybe we could lure some interest. There must be so many people out there who haven't heard of this project who I'm sure would be interested, and a percentage of them could be programmers...

And I don't mean advertising, as in, banners on porn sites. I mean advertising as in on Final Fantasy forums and such like.

I'd be happy to take up the task of it.

Thoughts?



9
There are probably hundreds of people that observe this forum experiencing similar feelings..
The Idea of playing Final Fantasy 7 on Linux (or indeed any other platform) is a dream of mine.

I would love to help with q-gears but I don't feel my skills would benefit the team at this point. I know C++ but have no OpenGL or reverse engineering experience.
Still there must be something I (or indeed anyone here) can do to help.

What are the options?
Would donations help?
Or would some of the senior programmers (with no free time) here consider holding the hands of less experienced devs in order to keep things moving (all be it slowly).
On this note would you encourage more people to download the source code and play around with it?
Halkun, as our fearless leader can you give us any words of encouragement?

Enough with the questions..

What ever it is that can be done, I'm sure I speak for most observers of this project when I saw you have our full support.

I'm with that. The only thing stopping me from getting more involved in this project is that fact I have not enough skills. But I'm also with the fork, I think that Akira's decision is for the best because it's broadening the horizon. I think that Qgears could go far, it could go further than any other project like this before because we're not dealing with... Doom... for example, we're dealing with Final Fantasy for PS1. And to me, those were, and still are today, the best games ever made.

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Q-Gears / Re: PS1ISO Utility <-- find those pesky files!
« on: 2007-05-28 19:56:20 »
Sorry, but I really do not get this at all. It's in, or at at least apears to be, jpeg format. This confuses the hell outa me.

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Q-Gears / Re: Q-Gears 0.13 Windows Installer is here!
« on: 2007-05-27 17:56:49 »
When playing through, which are the default keyes? I can move about, but I get stuck when there's text. (can't find a default "okay" key)

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Q-Gears / Re: PS1ISO Utility <-- find those pesky files!
« on: 2007-05-27 17:01:47 »
Well, I downloaded and unrar'd it... Just got a picture. It looks like a really useful program, how disapointing.

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Q-Gears / Re: Battle Environments
« on: 2007-05-27 16:35:02 »
if q-gears could load battle scenes wouldn't it be possible to make it a fully active battle system ala-star ocean styles
Loading a battle background is only a tiny part of the battle system, and a fully active battle system would require a completely different engine on top of that. You could do it, of course, but it would be so much work and so many differences that you might as well write a completely new engine separately.

Well this is what I meant. If the battle scenes were working, then I think it would be interesting to mess around with the battle backgrounds and see where it gets us.

But perhaps the engine(s) that are currently being worked on should be done before the battle engine is considered then. I wish I could contribute something on that side of things.

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Q-Gears / Re: Battle Environments
« on: 2007-05-26 09:13:56 »
oh haha well progress is coming along nicely. I guess it's just a matter of building the whole thing up. This project is really interesting.

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Q-Gears / Battle Environments
« on: 2007-05-25 00:57:10 »
I was just wondering, as a newb of course, if it would be possible for battle environments to be completely remade?

I'm not asking if it's feesable, of course it's not, I'm asking if it's possible.

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Q-Gears / Re: Screen history.
« on: 2007-05-25 00:32:19 »
Awesome. Please keep updated.

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Q-Gears / Re: Q-Gears is alive and well
« on: 2007-05-25 00:13:55 »
I'd also take into consideration that this project survives primarily on spirit and seeing this on the forum is not the best way to keep the spirit up. As for the question itself, the project exploded once, it will do again some time. 'Til then, everyone's contribution is bringing us further.

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