Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3007722 times)

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4725 on: 2019-06-28 01:42:53 »
Yay.  The first first reactor dialogue is all done and all boxes positioned.  It's finalizin' tiiime!

https://www.youtube.com/watch?v=x3w7CTpNH-E

LordUrQuan

  • Alpha testing your worst nightmares
  • *
  • Posts: 602
  • LOAD "FF2J",8,1
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4726 on: 2019-06-28 02:11:08 »
Yay.  The first first reactor dialogue is all done and all boxes positioned.  It's finalizin' tiiime!

https://www.youtube.com/watch?v=tZZv5Z2Iz_s
FTFY   8)

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4727 on: 2019-06-28 02:25:10 »
 ;D

I never realized it was all copied 1:1 like that.
« Last Edit: 2019-06-28 02:27:56 by DLPB »

LordUrQuan

  • Alpha testing your worst nightmares
  • *
  • Posts: 602
  • LOAD "FF2J",8,1
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4728 on: 2019-06-28 02:49:32 »
;D

I never realized it was all copied 1:1 like that.
Most of what's on these days is a rip of something that came earlier... sometimes even going all the way back to the 60s (Astro Boy and Speed Racer being the two most folks have heard of), but especially the 70s and early 80s.

Darkorth

  • *
  • Posts: 5
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4729 on: 2019-06-28 19:10:24 »
Is that the new Pacific Rim trailer?

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4730 on: 2019-06-29 00:43:40 »
Most of what's on these days is a rip of something that came earlier... sometimes even going all the way back to the 60s (Astro Boy and Speed Racer being the two most folks have heard of), but especially the 70s and early 80s.

Oh, I'm aware of rip offs, especially with music.  But that opening part has been literally copied 1:1 from earlier source.  Surely they must have owned rights or paid someone off?

pointofdeparture

  • *
  • Posts: 6
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4731 on: 2019-07-02 02:34:39 »
You will need to import it using Makou reactor. Open your flevel, go to bugin1c, then go to file > import the current field (make sure type is PC FIELD)  - and look for the file (bugin1c below) on your hard drive.  When it asks if you what to update, select script/texts and deselect all others.


File is HERE

I will be doing my own tests on this soon too to make sure the fade is smooth. At any rate, the hang should be gone.


Edit.

It's still going to need work.  But the hang will be gone with that.


Edit 2.  I have updated the link.  It's fixed properly now.

Any chance you can re-up this fix for the Cosmo Canyon FMV hang until R06 is released? I just hit that point in the game, having the same issue, and was going to report a bug but noted it was marked solved in the spreadsheet - however the given link is down...

AssailantLF

  • *
  • Posts: 22
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4732 on: 2019-07-02 12:28:22 »
Any chance you can re-up this fix for the Cosmo Canyon FMV hang until R06 is released? I just hit that point in the game, having the same issue, and was going to report a bug but noted it was marked solved in the spreadsheet - however the given link is down...

I also had this issue a few days ago, very consistently. But I was also using high-res cutscenes, and switching back to the original cutscenes totally fixed the hang for me. ¯\_(ツ)_/¯

Rookie_One

  • *
  • Posts: 13
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4733 on: 2019-07-02 18:48:48 »
ooooo i'm looking forward to that release!

pointofdeparture

  • *
  • Posts: 6
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4734 on: 2019-07-02 23:07:47 »
I also had this issue a few days ago, very consistently. But I was also using high-res cutscenes, and switching back to the original cutscenes totally fixed the hang for me. ¯\_(ツ)_/¯

I am using original cutscenes so that is sadly irrelevant for me.

*edit* As I had no luck with FMV skipping or any other fixes, I found a workaround for the Cosmo Canyon FMV black screen, though it is kind of a pain in the ass.

1. Backup save files.

2. Complete fresh vanilla FFVII install with Tom's Installer.

3. Put backed up save files in new game directory.

4. Run ffvii.exe as admin, load save and get through Bugenhagen cutscenes. Save again.

4. Either reinstall mods and continue or move new save files back to modded directory.
« Last Edit: 2019-07-03 01:44:41 by pointofdeparture »

damerell

  • *
  • Posts: 27
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4735 on: 2019-07-03 03:22:26 »
Any chance you can re-up this fix for the Cosmo Canyon FMV hang until R06 is released? I just hit that point in the game, having the same issue, and was going to report a bug but noted it was marked solved in the spreadsheet - however the given link is down...
Aha! I reported that in July '17; nice to know it was got to the bottom of eventually.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4736 on: 2019-07-03 08:39:03 »
I'll post the fixed field tonight.  The text may be a mismatch but it will get you past that area.

FMV skipping won't help you.  The bug is caused by poor script which checks for frame count to progress the scenes / set sound effects in a very stupid way.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4737 on: 2019-07-03 20:54:07 »
https://drive.google.com/file/d/1FwpkHvzsFOyqTeAWp32k_6aMs9s52Ujb/view?usp=sharing

This text may be draft with notes.  There may be bugs. The boxes may not be sized properly.

And I'm providing as-is.  So... I won't help get it loaded for you.  Hopefully it will work until R06 comes out.

AssailantLF

  • *
  • Posts: 22
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4738 on: 2019-07-04 00:39:56 »
That fixed my Cosmo Canyon hang (which was only caused when using high-res cutscene files) with seemingly no bugs. I used the previously given instructions, in case anyone was unclear about what to do with the file:

Quote
import it using Makou reactor. Open your flevel, go to bugin1c, then go to file > import the current field (make sure type is PC FIELD)  - and look for the file (bugin1c) on your hard drive.  When it asks if you what to update, select script/texts and deselect all others.
« Last Edit: 2019-07-04 00:41:31 by AssailantLF »

pointofdeparture

  • *
  • Posts: 6
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4739 on: 2019-07-10 19:32:21 »
Worked for me. Thanks!

ShobogunLover

  • *
  • Posts: 4
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4740 on: 2019-07-16 22:14:48 »
I have a question about growth on weapons/armor. Normally in the game you would have the growth appear when selecting a piece of equipment. It shows up when you're buying the equipment, but not when you're hovering over it in the equip selection screen. Is this a glitch? Or normal?

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4741 on: 2019-07-17 07:30:48 »
You can't hover over anything in FF7.  There is no mouse.

Nothing has changed in R05c in regards to growth display - Please check original unmodded game before posting bug reports.

LordUrQuan

  • Alpha testing your worst nightmares
  • *
  • Posts: 602
  • LOAD "FF2J",8,1
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4742 on: 2019-07-17 13:07:17 »
There is no mouse.
Zuul said that about Dana, too, but we know how that turned out...

Cert Serth

  • *
  • Posts: 24
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4743 on: 2019-07-25 04:45:42 »
Will Remako be usable with R06? Lord knows I don't want to use 7th Heaven.

Chrysalis

  • ESUI Developer
  • Global moderator
  • *
  • Posts: 414
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4744 on: 2019-07-25 08:44:38 »
I certainly don't.  I do have a problem with 7h - in that I find it to be very very counter intuitive - and too much of a one size fits all approach, which can't ever work well enough across the board to be a good solution (hence the hourly threads that crop up by people either perplexed at how to install mods - or the conflicts of which Qhimm's is running out of space to store).  My secondary problem is how my mod is also being judged on the shortcomings of 7h. When it fails or has a conflict, people sometimes blame me or The Reunion for it. The Reunion - and especially R06+ are meant to be standalone mods - the latter even has its own modding solution.

I'm hoping more people create mods that work properly with the framework added to R06, but, if not, 7h is always there. 

I commend the effort with 7h and I'd never have a problem with anyone who contributes.

Hi DLPB

First off congrats on your work with reunion, its a huge project and undertaking, and I am aware your work help's feed other's work as well as you share your knowledge.

My only concern is the R06 modding framework, I feel it may split the community with some modders supporting reunion and others 7th heaven, as right now 7th heaven I feel is an excellent tool, one can just add mods to it, remove it, all without manual fiddling, its click and play almost.  The only real issue is the main catalog has been allowed to get out of date.

Also you use precompiled exe's which is probably the main reason 7th heaven has been problematic with reunion, hext loading would likely make it work so much better.   It allows much more modularity in selective use of features and co existence with other mods.  But I accept this isnt a 7th heaven thread.  So will stop there, but maybe to hope one day you reconsider your stance on allowing the two to be used together with your support.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4745 on: 2019-07-25 10:53:43 »
We'll have to see how it goes.  I envision a real issue for the first few weeks....  If it becomes untenable, I'll have to reconsider.  But my hope is that for most people, the new framework will allow for a much easier modding experience.

DLPB_

  • Banned
  • *
  • Posts: 11006
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4746 on: 2019-07-25 10:54:32 »
The first step will be to see if Sega Chief is up for testing his mod with R06.

Sega Chief

  • *
  • Posts: 4086
  • These guys is sick
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4747 on: 2019-07-25 12:31:59 »
Yeah, I'm up for that.

LordUrQuan

  • Alpha testing your worst nightmares
  • *
  • Posts: 602
  • LOAD "FF2J",8,1
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4748 on: 2019-07-25 19:25:34 »
My only concern is the R06 modding framework, I feel it may split the community with some modders supporting reunion and others 7th heaven, as right now 7th heaven I feel is an excellent tool, one can just add mods to it, remove it, all without manual fiddling, its click and play almost.  The only real issue is the main catalog has been allowed to get out of date.

Also you use precompiled exe's which is probably the main reason 7th heaven has been problematic with reunion, hext loading would likely make it work so much better.   It allows much more modularity in selective use of features and co existence with other mods.  But I accept this isnt a 7th heaven thread.  So will stop there, but maybe to hope one day you reconsider your stance on allowing the two to be used together with your support.
I don't really think there'll be a split... sure, maybe some grumbling and grousing, but in software the better solution typically wins (n.b. I am specifically disclaiming the systemd abomination here).  I'm looking forward to seeing what DLPB has in mind as a mod management system since turBoss seems to have lost interest in 7H.  7H has its warts, but as long as mod authors split their work into sensible pieces (one of the very few things I think Remako did right), it's still a pretty user-friendly solution to what would otherwise be a very user-unfriendly task.

Arthandas

  • *
  • Posts: 16
    • View Profile
Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
« Reply #4749 on: 2019-07-25 20:41:40 »
I see ff7.exe got a lot of edits, could you maybe remove that stupid Square Enix account login check from the Steam version? I was using 7h to basically downgrade the game to the 98 version but I'd rather use Reunion and nothing else.