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Miscellaneous Forums => Gameplay => Topic started by: GF-san on 2011-11-07 16:57:31

Title: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: GF-san on 2011-11-07 16:57:31
Dear forum readers/users,
Dear Final Fantasy VII fans,

I want to let you all know I'm working on my own Sephiroth patch for FF7 PC. Mine differate from the current existing ones because in this patch Cloud's in-game field model + animations are replaced by the original Sephiroth field model + animations (without ANY of the other models going berserk/broken).

To give an example that enlightens the above statement, current Sephiroth patches pretty much just copy/paste Sephiroths textures/skin on top of clouds field model. Resulting a Cloud that looks like Sephiroth but doesn't stand like him, doesn't run like him and etc. etc. This old dated method also consist of manually adding ''bones'' on field skeleton files to give Cloud an extra attachment point to paste Sephiroths hair.

I have NONE of this, I literally replace Cloud in EVERY scene, background, field with Sephiroth, replacing every animation that cloud would have performed in all the respective scenes/backgrounds/fields with animations Sephiroth has. To give Sephiroth more animations I imported a few from Reno and Tseng. With this I want to build the final/most completed Sephiroth Patch out there. Because everything else has already been done by others. Changing battle model, world map model is all old news. Changing spells, getting a shirtless Sephiroth model or One Winged Angel has already been done. Even giving Sephiroth different weapons (more models swords/spears) have already been done.

The only thing remained was a real Sephiroth on the field with his animations, his walking/running. The real Sephiroth fans out there know what I mean right? When the patch is done I'll make a executable program that will install it. You will be able to use this with any additional mods out there such as NPC reconstruct etc. (since this patch doesn't mess around in your char.lgp).

A special thanks go out for Ice_Cold , Teknomidnight, Anifiga and Scorpicus. Because those people kept projects on a Sephiroth patch alive throughout the years.

I hope I will have people supporting this, kindly asking to keep this thread clean and friendly. I will keep you all informed of the completion in this post by updating/editing it.

I'm a big fan of the original ''lego'' models so my soon to be shown footage will be in the according format. I'm giving my word I will complete this a.s.a.p. It's a very devious and time consuming job because I need to literrely change all models + animations in every separate scene/background/field. But in the end it's worth it. (Don't worry though, I have Aspergers Syndrome -Autism, people like me can do the same thing over and over and over again and again so I won't quit this project half way.)

Also good thing to note is that this technique works with all models in game, so you could even play as the turks or as zack with the ''real'' field model + animations. But before getting people hyped up, let's finish this first shall we :)

When this is done I'm slapping in a compilation to make it the fully fledged (hopefly FINAL/LAST one) Sephiroth Patch. Things like damage/status nullifiers are at your own concern though. I still prefer to play a Sephiroth patch where I can still die in-game. Things like giving Sephiroth a limit (just use Vincents ones + swapping battlemodels) will also be something I'm going to experiment in after this. I'm not going to use other forum members works in this patch at this point because I don't want to have any ''I never gave you permission'' debates. So for now just the original artwork within FF7 PC once I release this patch. --untill further notice because I would never want to steal anyones hard work.

This is the new portrait im going to use for Sephiroth in the menu;
(http://img84.imageshack.us/img84/5477/cloud00.png)

Anyways let's finish this first then we see what we can cook up.

I'll edit this post from time to time to add videos so you can see the animations in various scenes in the game.

P.S.

I got a grand idea for the replacement of cloud in the wheelchair! Trust me on this one =)

Footage 1: (slow speed video due to fraps, has nothing to do with the patch)
Link:
http://www.youtube.com/watch?v=MO6BMDrizqw

Example of the walking / standing still / running animation. I specifically picked sector 5 slums to show you other models that normaly ''uses'' clouds basic animations do not get ''@#$@# up'' with my method of replacing. As you can see in the video all the animations go smooth for each and every character.

Footage 2: (slow speed video due to fraps, has nothing to do with the patch)
Link:
http://www.youtube.com/watch?v=e1NpGoO3k6s

Example of the animation that makes sephiroth bending over to grab the materia and then standing up. Also his nodding no animation, being ''startled'' animation and him kneeling over to set the bomb animation is shown.

Footage 3: (slow speed video due to fraps, has nothing to do with the patch)
Link:
http://www.youtube.com/watch?v=cbs0H75s8H4

Example of various field animations whilst talking, running etc etc.


Progress indicator
Sector 0 trainstation - 1/1 models replaced 4/4 animations added - 100% complete
Sector 0 before entering your name - 1/1 models replaced 6/6 animations added - 100% complete
Sector 0 after gate cinematic and barrett introduction - 1/1 models replaced 3/3 animations added - 100% complete
Sector 0 after the bombing mission when cloud asks barrett about his payment - 1/1 models replaced 5/5 animations added - 100% complete
Sector 0 after the bombing mission where Aeris sells flowers - 1/1 models replaced 5/5 animations added - 100% complete
Sector 0 on your way to the train station - 1/1 models replaced 3/3 animations added - 100% complete
Sector 0 tunnel after the bombing mission - 1/1 models replaced 5/5 animations added - 100% complete
Sector 0 trainplatform when shinra soldiers attack you - 1/1 models replaced 7/7 animations added - 100% complete

Sector 0 makou reactor frontside bridge - 1/1 models replaced 5/5 animations added - 100% complete
Sector 0 makou reactor first room - 1/1 models replaced 5/5 animations added - 100% complete
Sector 0 makou reactor elevator room - 1/1 models replaced 8/8 animations added - 100% complete
Sector 0 makou reactor second room - 1/1 models replaced 6/6 animations added - 100% complete
Sector 0 makou reactor third room - 1/1 models replaced 7/7 animations added - 100% complete
Sector 0 makou reactor fourth room - 1/1 models replaced 5/5 animations added - 100% complete
Sector 0 makou reactor fifth room - 1/1 models replaced 13/13 animations added - 100% complete

Sector 5 makou reactor frontside bridge - 1/1 models replaced 3/3 animations added - 100% complete
Sector 5 makou reactor frontside bridge with cinematic - 1/1 models replaced 11/15 animations added - 73% complete
Sector 5 makou reactor first room - 1/1 models replaced 5/5 animations added - 100% complete
Sector 5 makou reactor second room - 1/1 models replaced 6/6 animations added - 100% complete
Sector 5 makou reactor third room - 1/1 models replaced 6/6 animations added - 100% complete
Sector 5 makou reactor fourth room - 1/1 models replaced 5/5 animations added - 100% complete
Sector 5 makou reactor fifth room - 1/1 models replaced 13/13 animations added - 100% complete

Shinra Train cargo cabin - 1/1 models replaced 20/20 animations added - 100% complete
Shinra Train cabin one - 1/1 models replaced 18/18 animations added - 100% complete
Shinra Train cabin two - 1/1 models replaced 8/8 animations added - 100% complete
Shinra Train cabin three - 1/1 models replaced 10/10 animations added - 100% complete
Shinra Train cabin four - 1/1 models replaced 9/9 animations added - 100% complete
Shinra Train railroad map - 1/1 models replaced 5/5 animations added - 100% complete
Shinra Train tunnel part one - 1/1 models replaced 5/5 animations added - 100% complete
Shinra Train tunnel part two - 1/1 models replaced 8/8 animations added - 100% complete
Shinra Train tunnel part three - 1/1 models replaced 4/4 animations added - 100% complete

Train Graveyard part one - 1/1 models replaced 7/7 animations added - 100% complete
Train Graveyard part two - 1/1 models replaced 5/5 animations added - 100% complete
Train Station part one - 1/1 models replaced 8/8 animations added - 100% complete
Train Station part two - 1/1 models replaced 3/3 animations added - 100% complete

Sector 7 weapon shop first floor - 1/1 models replaced 8/8 animations added - 100% complete
Sector 7 weapon shop second floor - 1/1 models replaced 8/8 animations added - 100% complete
Sector 7 weapon shop third floor - 1/1 models replaced 8/8 animations added - 100% complete
Sector 7 slums field map - 1/1 models replaced 18/18 animations added - 100% complete
Sector 7 materia shop - 1/1 models replaced 4/4 animations added - 100% complete
Sector 7 Johnney's parents house - 1/1 models replaced 3/3 animations added - 100% complete
Sector 7 Seventh Heaven bar main floor - 1/1 models replaced 37/37 animations added - 100% complete
Sector 7 Seventh Heaven bar basement floor - 1/1 models replaced 21/21 animations added - 100% complete
Sector 7 slums road field map - 1/1 models replaced 11/11 animations added - 100% complete
Sector 7 pillar cinematic view - 1/1 models replaced 4/4 animations added - 100% complete
Sector 7 pillar part one - 1/1 models replaced 3/3 animations added - 100% complete
Sector 7 pillar part two - 1/1 models replaced 3/3 animations added - 100% complete
Sector 7 pillar part three - 2/2 models replaced 20/20 animations added - 100% complete



Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: Milo Leonhart on 2011-11-07 17:55:44
Hi, sounds great, will you add the battle model too ?
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: GF-san on 2011-11-07 18:07:38
Yes absolutely. When the field work is done I will make it a full ''package''. More about that will be released once the field work is done. But I can say already that the end product will be AT LEAST the following;

*real Sephiroth field model
*real Sephiroth's field model animations
*Sephiroth in battle
*Sephiroth in minigames
*Sephiroth on world map
*Sephiroth on ''sub movies like the train monitor, bombing mission gate close up etc. etc.''
*Sephiroth in battle with limit that changes him into either safer Sephiroth or shirtless one -still undecided-
*Super Nova will be fixed so it can be used freely without the purple swirling background in battle

That's the things I can ''make'' happen on my own without help. It's what I'm also aiming for.

Anyways let me first concentrate on that which has not been done before!
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: dkma841 on 2011-11-07 21:03:22
Beaming with excitement :D
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: Covarr on 2011-11-07 21:30:07
What's this? Someone's working on a proper, complete Sephiroth patch, rather than a quick hack that just works but not much else?

I'm not really a huge fan of gamechangers like this personally, but I'm glad somebody's actually bothering to do this right for a change. Best of luck :D
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: GF-san on 2011-11-08 17:51:29
Thank you Covarr & e1sunz for your motivating posts :)
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: Nightmarish on 2011-11-08 19:33:48
Nice.
Might be useful for someone.

Although i'd be more interested in being able to play with Sephiroth in the party.
As in, Sephiroth joining the party by doing a side quest or something (like Vincent) and add 3 or 4 weapons for him, without touching the story. Hell, i'd be happy just to be able to PHS him to the party later on ^^
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: GF-san on 2011-11-08 19:56:53
Nice.
Might be useful for someone.

Although i'd be more interested in being able to play with Sephiroth in the party.
As in, Sephiroth joining the party by doing a side quest or something (like Vincent) and add 3 or 4 weapons for him, without touching the story. Hell, i'd be happy just to be able to PHS him to the party later on ^^

That's actually really simple and even less time consuming, -if- I replace for example Cait Sith with him. However completely adding him out of nowhere is also still very doable with my technique, just means that with that method I also need to edit text in game and build spawn points, additional field messages in every scene. Fastest way of course is to replace a lesser significant character. Anyways just giving my 2 cents on that, I'm continueing with the above project first! Thanks for your share of mind though!
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: Nightmarish on 2011-11-10 20:12:19
Replace him would be easier indeed but add him as an additional char would be "cooler".
But i guess it would involve a lot of work as he shares data with some other characters.
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: anifiga on 2011-11-20 20:36:03
Great work:), I tried this as well but it hell a lot of a work, so I decided to finish my work with limits first, it by itself eats my time:), btw you can use my model and limits for seph when I finish with them as well, or any part of my work, if you like:)
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: GF-san on 2011-11-21 15:02:16
Great work:), I tried this as well but it hell a lot of a work, so I decided to finish my work with limits first, it by itself eats my time:), btw you can use my model and limits for seph when I finish with them as well, or any part of my work, if you like:)

Much appreciated Anifiga, first one to offer help :D thank you.

At the moment I replaced cloud + every field animation up to Junon. I'm to lazy to write out my progress (cuz it's an incredible amount - people really underestimate this.. but ahwell im doing this for the fans and not the lolboys out there).. but I'm keen on finishing this/ I will finish this. After that I really want limits for Sephi (such as transforms) etc. I would be honored if you would want to work together so we can make a finalized Sephi patch.

P.S.

Your Sephiroth battle model = must use :) excellent work on it.

Much appreciated once more.

-GF
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: Vgr on 2011-11-21 15:05:57
I'd also be glad to help you, as I've worked quite a lot on the battle models. Feel free to add me on msn (my address is under my name) or send me a PM.
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: GF-san on 2011-11-21 15:09:24
Much appreciation towards you too Vgr. I'll take you up on that offer. I'm adding you to msn. This place has the potential to finaly finish a true sephiroth patch, so we should.
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: Milo Leonhart on 2011-11-21 15:50:43
just a question... if Sephiroth take the place of Cloud, who is the bad guy ? Cloud ?
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: GF-san on 2011-11-21 15:55:16
just a question... if Sephiroth take the place of Cloud, who is the bad guy ? Cloud ?

Questions = always welcome

Answer = For the current existing Sephiroth patches that was always the case. However in mine it isn't. I made a poll in the general section of the forums asking the fans what they want. Most votes to the following idea:

Sephiroth splits into 2 parts after the nibelheim event, one stays sane (you, the player) one goes berserk (sephiroth + makeover skin).

This means text will be altered in this patch as well. I'm already rebuilding several strings on field animations etc, when that's all done, text is next. We are going to cover every aspect in this Sephiroth patch.

*Field models
*Field animations
*Story plot
*Battle model
*Battle limits
*Battle animations (such as when sephiroth gets hit in combat)

And much more. I'm very very excited when I talk about it all but just wait it out, calls for help will come from time to time aswell. At the moment I'm very very happy with Anifiga and Vgr offers to help.

~GF

P.S.

I know some people will hate the concept, can't make everyone happy but the above is whats gonna be done for now.
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: Dark_Ansem on 2011-11-21 19:43:20
this comes when borde announces his restart on Kimera... just perfect!
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: royalmurder on 2011-11-23 03:03:04
question about your limits idea:
    are you planning on making him controllable once he's transformed, with a slightly different moveset for a small amount of time (thinking along the lines of trance here, from ff9) or purely the same as Vincent, where he randomly uses one of two attacks for the whole rest of battle?

Good luck with this! It should be fun to play :D
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: anifiga on 2011-11-23 20:48:22
question about your limits idea:
    are you planning on making him controllable once he's transformed, with a slightly different moveset for a small amount of time (thinking along the lines of trance here, from ff9) or purely the same as Vincent, where he randomly uses one of two attacks for the whole rest of battle?

Good luck with this! It should be fun to play :D
At the moment limits uncontrollable. I tried to make them controllable but there are some glitches so I decided to make them work like Vincent's(btw it's more balanced in my opinion). Limits and moves and their effects can be changed. GF-san  can modify them as he likes of course for his patch after ill finish my work with them.
P.s. btw it seems I've found a way to fix cloud's limits for seph:)(but it's a secret, so shh) :)
P.p.s. for those who likes to see cloud as arch enemy I too have smth special in mind:)
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: exundrvice on 2011-12-08 19:49:29
Just curious how the progress is coming.
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: Zyrrahx on 2011-12-19 09:49:24
Sounds like a great mod, I've downloaded tons of these things the closest one i found to be near perfect was Scorpius's one, but the limits were screwed up and It would crash all the time.
I also have a couple of questions(just for a refresher on what you plan to do).

Is the dialogue in the game going to be changed, because some of the stuff Cloud says doesn't fit Sephiroth's character(not that it matters).

Also I've read the other post and your limit's are going to be based around transformation and so on, but is there going to be any normal limit's, like Octoslash or Black Materia etc.

also I can't wait for this mod, I don't really play FF7 any more because it's just gotten to boring, a full Sephiroth mod is a great idea and your way of planning it is also a very different but interesting way to look at it(chasing Cloud around never really worked). anyway good luck.  :)
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: GF-san on 2011-12-25 15:58:02
I'm still alive, and working on this =)

Holidays and some IRL stuff have been slowing progress down but definately not stopping it.

I want to use this oppertunity to wish everyone a great christmas!

Rest assured, there's still progress on the patch!
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: DeadManInBlack on 2011-12-27 20:37:12
This has made my day I have been wanting a finished Sephiroth patch since playing on Scorpicus ver whilst really good it was just a shame it didnt get completed.
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: Kuroda Masahiro on 2011-12-27 21:58:25
I tried to do this before, and I managed to get all of the scenes up to the end of Midgar sorted, but that was just too time consuming. -.-

I ran a quick analysis of how long it would take based on current trends and the loaded model and animations alone would have taken around 20 to 30 hours of solely that, so I decided to not finish it.

But, it is refreshing to see that someone is willing to actually finish it properly.
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: Sephiroth 1311 on 2011-12-30 16:35:55
Thanks for your hard work, I've been dreaming to play a 100% complete Sephiroth patch for years. I just hope I'll be able to use the original avatars, dialogues boxes etc. ;)
Happy new year, by the way!
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: DeadManInBlack on 2012-01-29 18:03:30
Any updates?
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: royalmurder on 2012-01-30 15:50:31
updates will be updated when GF-San posts them.
Just gotta wait until then ^- ^
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: Cupcake on 2012-02-01 10:17:16
I was also wondering if it would be possible for you to also release a version with the original portait in the menu.  If you're going through the trouble of using the real field model and animations and whatnot, why not use the real portrait as well?
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: Lionsmane on 2012-02-01 16:16:03
Well replacing portraits is really simple. Given how complicated I've heard AI scripting to be, I'd say replacing the portrait in the right folder could be left up to the user.

Haha it is just my guess that his time spent on this project would be better allotted to the bigger beasts  :wink:
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: Ashopath on 2012-02-05 05:43:51
Sephiroth is the greatest character and he deserves dedictaed fans! ;) I recently started the game with the scorpicus patch but couldn't bear to listen to Sephiroth whining like Cloud. So i decided to change things.  :evil: Yesterday i started editing the script and have gotten as far as getting Aeris home. I wouldn't say it's perfect coz it's the first time i've ever edited anything like this, so i'm just replacing the original script instead of adding whole new convos and scenes. It's hard to portray Sephiroth properly when he has to interact with so many people without being able to kill them but i am doin my best. hehe. if you'd like the field lgp file so that you can consider my ideas for your patch i would be delighted to send it to you. Oh and please can we get an update for the patch, i want it so bad!  ;)
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: Genesis Rhapsodos on 2012-03-22 18:26:47
"I still prefer to play a Sephiroth patch where I can still die in-game."

I agree that with any Sephiroth mod if he can't die it takes the fun out of it, what I'd like to do is start off using Sephiroth. Although what I'm interested in mods for the psx or psp version, as the PC version doesn't really interest me. Also it would be cool if there was some way to avoid Aerith dying, such as letting Yuffie die instead. Are there any decent Sephiroth mods for the psx or psn version? I know using cheats you can put him in your party, but then he's invincible and glitchy. If you're able to skin any of the in-game models or import new ones, then if Genesis was made the main villain that would make sense from a plot perspective somewhat that he could make a come back.

Although what would be really cool is if someone could make a Crisis Core mod where you can play through the game using Cloud or Sephiroth.
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: Dark_Ansem on 2012-03-24 15:12:43
is this still being worked on?
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: PitBrat on 2012-04-23 01:29:08
This thread discusses using Play as Sephiroth with modern mods. (http://forums.qhimm.com/index.php?topic=12812.msg178234#msg178234)
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: Sabermoff on 2012-05-09 03:51:21
This is an awesome mod and all, but that would be so amazing if you or someone else could make Sephiroth as just another playable battle character, without fully replacing Cloud as the main character(I don't know if someone has already done that, because I'm new here. But my bad if someone has.) Also, it would be much better if you or someone else could make a Sephiroth patch using the hi-res sephiroth model as shown in the remix and the AC mods, in the field and in battle as well. Whoever could accomplish one or both of those goals would be my eternal hero.
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: Sabermoff on 2012-05-09 04:08:23
This mod is really well done, but I think it would be so amazing if you or someone else made a sephiroth patch that just gives sephiroth as a playable battle character, so that cloud isn't replaced in the story, and because I would love to have both cloud and sephiroth fight in my battles. I wouldnt even mind replacing a character with sephy, such as cait sith. Also, that would be awesome if someone could make a sephiroth patch using the hi-res model of sephiroth as seen in the remix patch and the AC mods. If one or both of those things were accomplished, that person would be my eternal hero.
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: Sabermoff on 2012-05-09 04:10:14
oh, my bad, I thought my first reply wasn't posted lol. you can refer to both.

Please don't double (or triple) post. Use the 'edit' function instead. Thanks - Bosola

Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: blackdeathmessenger on 2012-05-20 05:54:14
GF-San, how much progress has been made since your last update?
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: genesis063 on 2012-10-04 22:27:13
Let the man work guys jeez.  Anway in other note Zyrrahx not to get your hopes up but I was going to see if I could get some of his Dissidia moves and also have two versions of Octaslash.  The Dessidia one and the Crisis Core where he glows green.  I haven't modded in a long while so it may take me a long time but I to want to see Dessidia moves used as limits which they mostly look like anyway.  Has anyone done any animation editing with the game recently and was it pretty hard or moderatly tough?
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: Tenko Kuugen on 2012-10-04 22:59:23
animation modding is just extremely tedious ( according to blood )
this mod is pretty much abandoned I'd say
the author was last in the forum
Last Active:
    2011-12-25 16:58:02

so that's practically 3/4 of a year gone without him checking back

Sephiroth shares his animations ( because of the bone structure ) with Aerith and Tseng ( and probably some more but I can't be assed to check )
I poked around for a bit and it actually seems really easy to make this mod. you swap cloud's model ( AAAA.hrc ) with a swordless Sephiroth ( BKHD.hrc ) in every field and then update the animations. you dont really need to "add" any because the game has animations for everything. you just need to replace cloud's existing animations.
of course thats gonna run you in some serious trouble because cloud has animations that aren't covered by aerith, tseng or pretty much anyone that uses their bone structure. I think the author can across this and thus abandoned the project.
there are 361 animations that work with sephiroth globally. tedious.
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: genesis063 on 2012-10-05 17:03:19
Then I ask this question.  So would their be an animation or a set you could do for things like Octaslash or Scintilla?
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: Tenko Kuugen on 2012-10-05 17:07:02
Then I ask this question.  So would their be an animation or a set you could do for things like Octaslash or Scintilla?

that are battle animations
that's completely different from field animations
also: no
Sephiroths battle model has very limited actual moving animations. VERY limited.
what you wanna do there means you have to create animations from scratch
good luck doing that
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: genesis063 on 2012-10-05 19:14:02
So basically its going to be a huge pain in the but then?
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: Tenko Kuugen on 2012-10-05 19:20:24
you must be british. Because our dear british members are the kings of understatement

I wouldn't count on anyone ever doing this. If you want it, you need to do it yourself.
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: genesis063 on 2012-10-05 20:07:40
I'm more Irish then anything.  Well that being said know a good program?
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: Tenko Kuugen on 2012-10-05 20:10:22
yeah. I like openoffice and libreoffice, artmoney and cheatengine are helpful too, but as we're in a modding forum, bootleg is quite a good progra- oh you probably meant to make animations
no idea. dont care, either.
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: dkma841 on 2012-10-05 22:06:23
I'm more Irish then anything.  Well that being said know a good program?
Kimera is a good program that you can mess with animations with :) Don't listen to Kuugen :)
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: Tenko Kuugen on 2012-10-05 22:58:40
did I say there isn't a program? I said I don't know
also, he needs to make new animations from scratch, not just mess with existing ones
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: genesis063 on 2012-10-06 01:45:07
Thanks e1sunz and kuugen no worries its all cool thanks for the answers.  I'll see what I can come up with and if I pull it off i'll be sure to share with everyone.

Edit: I downloaded a free trial of motionstudio 3D so hopefully that'll work for what I need.  Unfortunately it's only thirty days and I won't get the most out of it this month so i'll have to wait till next month because that is when I have the most time.  So hope you guys can wait.

Edit: So I just saw a post on his youtube video replying to someone a week ago that he still plans to finish this and is almost done with everything till disc 3.  He just stopped posting because he got tired of getting flamed.
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: GF-san on 2013-07-07 18:56:29
I am still alive and I am still working on this. I have had some heavy medical set backs, in which I have recovered from. I'm still going to complete this for the fans. I don't break promises.

I'm continuing on from Junon, everything up to from there has been implemented.

Kinds regards,

GF-san/Dennis
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: genesis063 on 2013-07-07 19:08:39
Awesome did you check out my Sephiroth limit mod?
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: GF-san on 2013-07-07 19:27:16
I will have a looksy.
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: Dark_Ansem on 2013-07-07 22:05:02
awesome, I'd say
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: genesis063 on 2013-07-16 20:20:52
By the way if you want to use my Sephiroth limit mod and tweak it you have my permission to do so.  Carefull with the bladebeam or as of the patch prelude to oblivion if you try to take out the second animation it won't act correctly and you are stuck in battle with no menu and you have to turn of the game.
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: gledson999 on 2013-07-25 01:00:52
Sephiroth are playable in PSX Version too?, Are the Dream of many people play as Sephiroth in PSX :mrgreen:
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: genesis063 on 2013-07-25 20:02:09
If i'm thinking correctly PSX is a whole another ballgame.  Once he was done with this I think he would have to start from stratch again unless there is something for this and the two are more alike to each other then I think.  Don't quote me on any of this but be prepared for disappointment.
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: Jeet on 2013-07-27 03:22:49
Yes  he is playable on psx/psp, even in field you can use him , but the problem is it take a lot of time, cloud skeleton field is not "compatible" with sephiroth's , so it can cause bugs, but it can be fixed by modifying ALL the field data of the game ( very long) , but still possible. Im making a mod for psx/psp where he will be playable instead of vincent ( their skeletons are compatible so no need to modify other datas) in field and in battle with his final appareance, ( with no shirt hi-res), but now i  understand that hacking the data for PSX  is really  harder than PC.
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: genesis063 on 2013-07-29 19:37:02
Oh I thought he meant this mod.  If not then yes he is but not very well.  I think his field model is not made yet I don't think.  He will have no limits either possible making finishing the game impossible.  However if you are talking about this mod then he would as I said would have to quite possible start over.
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: kenshinp12 on 2013-09-16 09:32:39
This patch is awesome!
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: kenshinp12 on 2013-09-16 09:34:39
Could you please give me the download link of this sephiroth patch? I just wanna play this game with sephiroth. Even if it is incomplete, its fine. I just wanna play is so badly. Please could you give me the download link? ;D

EDIT:
I need a quick reply! Does this also change cutscenes?
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: genesis063 on 2013-10-06 03:46:42
Probably not just the ingame fields since they have modules to edit.
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: kenshinp12 on 2013-10-06 22:27:39
Im trying to download the Sephiroth Cutscene pack. But links are not working at all! Can someone upload for the pack in mediafire? and his patch is not moving anymore. "Sector 5 makou reactor frontside bridge with cinematic - 1/1 models replaced 11/15 animations added - 73% complete" Its just like that.
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: DeadManInBlack on 2013-11-02 14:09:19
Cant wait for this GF-Sans any chance we could have the option of the original Sephiroth icon too ?
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: genesis063 on 2013-11-14 07:04:50
In regards to the cutscene pack it is not compatible with the current build of FF7.  I tried using it before but it always says unknown version bike.
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: iloveyou771 on 2015-07-12 10:02:44
hi guys so long no see anyone are posting new messages here. i wanna know how's the progress for this full complete sephiroth mod is it done or nearly done already?its been so long from 2011 until now 2015 and the mod is still uncomplete yet? Just wonder to know when will this mod get complete since many people are a huge fan of sephiroth and that includes me too ;).

hmm and for the battle model and field model are you using the model in ff7 crisis core one or the model in advent chilldren one or even kingdom hearts model ;D(hard to choose since all are nice)but i prefer kh model would be great.

hope this topic is still somehow alive, wish the best luck for you GF-San ;)
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: mr_nygren on 2015-07-12 19:54:19
I am still alive and I am still working on this. I have had some heavy medical set backs, in which I have recovered from. I'm still going to complete this for the fans. I don't break promises.

I'm continuing on from Junon, everything up to from there has been implemented.

Kinds regards,

GF-san/Dennis

What method do you use to give field-models their animations?

I would want Scarlet's field animation for Scarlet, but how do you do it?
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: genesis063 on 2015-07-27 20:57:06
FYI this can be considered necro posting as this is considered dead.  Usually they like you to make a new topic.  I have one out that changes the story as well and that one is pretty complete.  I am not currently making changes as I am playing a game with my friends but i'll be back on it as soon as the event thing is done.  The mod uses the 7th Heaven build.
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: iloveyou771 on 2015-10-04 01:18:54
hey genesis063,is ur sephiroth mod the most complete one, umm i mean u get to play as sephiroth throughout the game without any freeze and crash and now he's appearance shows up during every minigame and event? one more thing i am curious is here about this video https://www.youtube.com/watch?v=hpYOGxycl5Y. is this using a cheat device to get sephiroth into the party or using a mod and how do you get sephiroth into the party throughout the game since he will leave the party at some point in the game if this uses a mod that replace cloud. if this is a code how do you do it, i really want to play as sephiroth during every event and battle without the game freeze or he leaves my party, i tried using cheat device to hack that character into my party permanent but i get freeze every event. Also is the sephiroth mod compatible with the advent chiledren mod or any HD 3d character graphic mod(field+battle model).

also do you hack other final fantasy like FFiv, for the psp and nds version one, i wanted to play as golbez as my main character without using any cheat device that makes the game freeze, i love to see this mod if its available.
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: mr_nygren on 2016-03-28 17:14:36
Anyone know if this mod is out yet?

I read somewhere that a Sephiroth mod exists for the Tifas seventh heaven, is that it?

I would want the files for the bootleg mod instead. I want him in my mod and if somebody else have already finished him i see no reason to start all over again on the same character?
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: EQ2Alyza on 2016-03-29 05:08:44
This is the one you're looking for: http://forums.qhimm.com/index.php?topic=15156.0
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: mr_nygren on 2016-03-29 08:52:03
Thanks for the link =), btw, do you know if this is the original chibi Sephiroth-model or the PRB-version? I wouldn't want to use the chibi models lol ;P.
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: EQ2Alyza on 2016-03-29 09:26:45
It has multiple options, none of which are chibi versions.
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: mr_nygren on 2016-03-29 11:10:52
Ah, cool!  8) Btw, i sent you a PM. And i beg you pardon for my lack of manners a year and a half ago. I can be short tempered sometimes, but i think now that i understand modding better - and the amount of work put into mods like the ones in 7th Heaven, not to mention all the coding in an irc like that.

It was wrong of me to insult the mod because i lacked the skills to get it to work properly.
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: mr_nygren on 2016-03-29 14:29:05
Do you know if there is a program to like unlock the core game-files from an IRO-file?
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: EQ2Alyza on 2016-03-29 17:55:57
Do you mean unpack the IRO file or unpack the LGP files found inside the IRO file?
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: mr_nygren on 2016-03-29 19:01:32
Unpack the IRO-file. I know how to unpack lgp-files =).
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: EQ2Alyza on 2016-03-30 01:59:49
Open 7H, then Workshop -> Pack/Unpack .iro archives. It's pretty simple to use, but let me know if you still have issues.
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: GF-san on 2017-01-20 15:13:02
Just wanted to let everyone know I am back from a long hiatus and am working on this again, this time for the FF7 Steam version. I will keep everyone informed. For those interested, where the fuck have I been for years? Shit happened (and the initial trigger were some extremely rude fucks from this forum).

Guess that goes for everyone. Anyways much work to do.

I'm still staying true to my first intention when working on this, so nothing to fancy from me. Original models will stay in place just that cloud will be successfully swapped with Sephiroth and will have animation, long hair and the likes. Limit breaks for Sephiroth will be looked into later, goal here is to get Super Nova to be working, even though that is hard because a) it's attached to the background of the second last encounter and b) camera angle is designed that the user/player party is getting hit and not the opposite side. But just because I have disappeared for a couple of years does not mean I have sat still and not learn new coding and animation.

Thanks and until the next update!
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: Dark_Ansem on 2017-01-20 15:49:47
Just wanted to let everyone know I am back from a long hiatus and am working on this again, this time for the FF7 Steam version. I will keep everyone informed. For those interested, where the fern have I been for years? strawberries happened (and the initial trigger were some extremely rude ferns from this forum).

Guess that goes for everyone. Anyways much work to do.

I'm still staying true to my first intention when working on this, so nothing to fancy from me. Original models will stay in place just that cloud will be successfully swapped with Sephiroth and will have animation, long hair and the likes. Limit breaks for Sephiroth will be looked into later, goal here is to get Super Nova to be working, even though that is hard because a) it's attached to the background of the second last encounter and b) camera angle is designed that the user/player party is getting hit and not the opposite side. But just because I have disappeared for a couple of years does not mean I have sat still and not learn new coding and animation.

Thanks and until the next update!
Thank you so much!
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: Kimsiudog on 2017-01-26 09:23:12
well u should have come back earlier already. i have waited for ur awesome mod for ages already, so i wonder when can it be done, pal?

u shouldnt go and bother those extremely rude ferns and abandoned your project. since they cant appreciate your work much just ignored them no need to waste time on those people. if u didnt leave for so long, then the project should have finished a long time ago already not until now not yet done, you know.

i will support your mod always, and can i give some idea for your mod too? for sephiroth story of course and hope your mod can be used with some awesome mod like New Thread mod, hd graphic mod and lots more.
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: ammudava on 2017-08-15 10:03:06
helo here, is this sephiroth mod still in progress? i thought that GF SAN returned and continue on his project for the mod? how's the progress for the mod? love to see an actual and full complete sephiroth mod :)
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: Xelx on 2018-03-28 03:00:53
Did this topic die i hope not was so looking forward to it  :(
Title: Re: Final Sephiroth patch / Complete Sephiroth patch FF7 PC *work in progress*
Post by: Covarr on 2018-03-28 05:32:33
GF-san hasn't even logged in for over a year. I'm gonna go ahead and close this topic. If he cares to come back, he can shoot me a PM and I'll reopen it.