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Messages - EQ2Alyza

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1
A central place to store all mods already exists. There are Final Fantasy sections at Nexus mods, but it's severely underused atm.

2
7thHeaven / Re: All Creation causes game to freeze
« on: 2018-04-20 22:07:02 »
Try testing each animation option.

3
We used to manage the Big List of Mods when Bootleg Configuration was around, but it's a pain in the butt to keep updated.

4
Where is your game installed and where are you running the patcher from? Have you disabled UAC and run the converter as an administrator?

5
Root is missing just means your profile is trying to load something that isn't there. Check your [gamedir]\mods\7th Heaven folder to see what is downloaded correctly. If you see temp folder, that means 7H couldn't complete a download and stored the incomplete download in that folder. You can delete them and restart 7H to attempt the download again.

7
7thHeaven / Re: Using 7th Heaven with spotty internet
« on: 2018-03-22 23:57:21 »
The bar won't start from where it left off. Check the speed of the bar when it starts. If it increases really fast, then it's just doing a file check from what was previously downloaded and start downloading where it left off. At this point, the bar will slow down and attempt to continue where it left off.

I'm trying to make downloads outside of 7H work, but file names can't be changed to have compatibility and load order features to work for them after importing into 7H.

8
7thHeaven / Re: Using 7th Heaven with spotty internet
« on: 2018-03-22 01:02:13 »
When internet reconnects, try right clicking the mod in the download window and selecting cancel. It's supposed to restart and continue where it left off. It's not worked for everyone in the past though.

9
7thHeaven / Re: Problem launching the modded game
« on: 2018-03-19 04:49:58 »
You have Menu Overhaul activated. Are you launching with ff7_mo.exe set as the FF7 Exe?

10
7thHeaven / Re: Problem launching the modded game
« on: 2018-03-18 14:44:48 »
Post your Profile Details, as stated at the end of the Tutorial.

11
The \mods\Textures folder will always "appear" empty, but that's normal. The Aali Driver reads from that folder to apply PNG textures into the game. 7H will temporarily inject the PNG files from the texture mods you've downloaded into the \mods\Textures folder that you've assigned in the Settings. It's a chain of runtime events that occurs only while playing the game, but not while outside the game.

12
Check your Workshop -> Settings and see that the Aali Mod Path is pointing to G:\SteamLibrary\SteamApps\common\FINAL FANTASY VII\mods\Textures

13
7thHeaven / Re: Crashing when I try and boot the game
« on: 2018-03-12 05:30:21 »
Good, next. What version of 7H are you running?

14
7thHeaven / Re: Crashing when I try and boot the game
« on: 2018-03-12 02:40:11 »
Your first app log shows a GTX 1060, and the second using Intel HD. Go to the Nvidia Control Panel and add all the exe to be used by the GPU. There's also a 391.01 driver update you can try. I'm not sure these relate to your crashing, but I want to eliminate the possibility first before moving on to the 7H side.

15
7thHeaven / Re: Crashing when I try and boot the game
« on: 2018-03-11 05:04:05 »
Run the game converter again and choose to overwrite. Then post your Profile Details if it crashes with the full list of mods you want to use.

16
7thHeaven / Re: Trouble with 7th Heaven
« on: 2018-03-09 20:41:26 »
Well, I don't believe the original release installs any of the movies from the CDs, so the movies folder created by the game converter is left empty. You will either need to download the movies category from the Catalog or place the movie files manually into C:\Games\FF7\data\movies

Btw, you say you cleaned the keys, but if that were the case then the game converter would not detect the patch already applied. Not sure why it does, but just wanted to point that out.

17
7thHeaven / Re: crash on launch with 7th heaven
« on: 2018-03-08 12:39:51 »
The save file crash will be fixed in the next release. I just need to find the time to get it finalized with TurBoss.

18
7thHeaven / Re: Trouble with 7th Heaven
« on: 2018-03-08 12:37:01 »
I've noticed a lot of issues when users have C:\Games\Square Soft, Inc.\Final Fantasy VII as their game path. I don't think the spaces, comma and period play very well with the game converter. Try installing into a shorter path such as C:\Games\FF7

19
7thHeaven / Re: Problem with Menu Overhaul
« on: 2018-03-02 05:57:39 »
The problem won't be MO specifically. It'll either be a user error in the setup, or a 7H compatibility issue.

The written tutorial specifically states at the end what to do if something appears broken or not working...

[ o ] Give details about the situation when the problem occurs.
[ × ] Post an APP.log
[ × ] Post your Profile Details

Because that list wasn't fulfilled, I didn't bother to continue. I'm really sorry that I didn't help. Anyone who's been here long enough knows how long I've worked on this project and how much I love it. But, it's gotten to the point now where I can't keep up with the posts, and my time is not free. On top of that, YT changed their policies last month, so I don't even make the few dollars to pay for the storage fee.

Anyways, the point is...I need more than just I description of the problem to spend time problem solving everything. That, or someone/something capable of providing me with a living and/or take care of my kids, so that I may spend my time on this project instead  :P

20
General discussion / Re: Who's excited to mod FFXV?
« on: 2018-02-25 12:02:00 »
If SE can fix the rendering issues found presently within the benchmark, then there may be hope for steady 4k gameplay, or at the very least, 1440p.

https://www.gamersnexus.net/game-bench/3224-ffxv-disingenuous-misleading-benchmark-tool-gameworks-tests

Do we know if FFXV will support SLI?

22
FF7 Graphical Releases / Re: [FF7PC] cmh175 Release Thread
« on: 2018-02-03 23:18:12 »
I have added hext support in the next release, which rids any use of extra exes. I'll need someone to check over and possibly edit any issues with stat changes, but it should be much easier to do than the current way of switching assigned exes in Workshop - > Settings - > FF7 Exe.

23
FF7 Graphical Releases / Re: [FF7PC] cmh175 Release Thread
« on: 2018-02-03 01:09:45 »
v1.54 is referring to the 7H client. That client version has no effect on the Catalog version, which is listed inside 7H from the Catalog tab. It's a tad confusing, but yeah...I don't know of an easier way to list :)

24
FF7 Graphical Releases / Re: [FF7PC] cmh175 Release Thread
« on: 2018-02-03 00:20:37 »
Yes, I sometimes take out options because the file size for downloading in the Catalog gets too big.

If I were to list every mod individually in the Catalog, the scroll bar would go on forever and new users wouldn't know where to begin. Compatibility would be a huge issue also.

If I were to group every mod into their respective categories, the file sizes would be too large for those with limited internet bandwidth. So, I do it this way but sometimes cut a few options to reduce the file size.

I don't really know of any middle ground to doing this. 

25
***
@all
I'm looking at 7H to see how .exe changes are implemented with it; when that's done, and assuming no issues have arisen with the executable changes, I'll release the new installer + 7H IRO to replace the old non-exe ones.

Could you look into converting the exe changes to a hex file using DLPB tools. I have done so with MO and Becuase exes, so the next update to 7H no longer needs separate exe file paths to be assigned in Workshop -> Settings -> FF7 Exe

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