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Messages - Melancholy

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1
DLPB, you can ignore my following post.

'Good Chocobo', 'Great Chocobo', and 'Wonderful Chocobo' are not titles and are incorrect any way you slice it (if it were 'Choco the Great' it would be a different story), the others are debatable (in which your opinion is wrong  :P)

the reason i brought this up in the first place is because when you talk to chole and get the notes it actually gets a bit ridiculous IMO, "Breed the Good Chocobo with Great Chocobo with the Carob Nut and you get Mountain Chocobo and River Chocobo, breed those two and you get a Mountain and River Chocobo in the Backyard with the Shovel and the Huge Materia"
I could not disagree with this more. Maybe title isn't the correct word. Think of them as classifications or ratings. It's not just a good chocobo, it is a chocobo that is rated as 'Good'. Therefore, this chocobo is classed as 'Good Chocobo'. Or this chocobo is rated to be able to cross rivers, therefore it is given the 'River Chocobo' classification.

In that sense, the sentence that you posted reads perfectly fine. "Breed the Good Chocobo with the Great Chocobo..." means that you need to breed a chocobo with a Good rating with a chocobo scored as Great. It's not some squishy feeling of 'well I think this looks like a pretty good chocobo' that would confuse a new player, it's a rank the chocobo must be at.

I could see an argument to not capitalize the word chocobo (I wouldn't agree with it, but I would understand it). But I cannot see the logic in not capitalizing the rating of the chocobo.

2
I found the true culprit. It wasn't the vsync that was killing battles and menus, it was AMD's HDMI scaling. I've been using it to get rid of overscan when playing on my CRT, but HDMI scaling causes havoc on this game when vsync is enabled. So I guess no vsync for me, but at least it's not an issue with your mod, and at least the game is still playable with my setup.

3
Just to verify, are there still issues with 60 fps mod and vsync run together? I know this was an issue in the past, and battles slowed to a crawl when I tried it tonight. Just trying to see if it's my setup or if it's a known issue still.

4
Finally got my PC hooked up to my 32” CRT so I can play this the way I played it back in the 90’s. Amazing job, DLPB.

So far, there is one small thing I noticed when you talk to the woman outside after Barret chases everyone out of the bar (the one to the north who asks you if you heard about the bombing). In the second dialog tree, if you choose ‘I’m not interested’, the conversation just ends, and if you choose ‘No, what?’, she says the ‘Oh I see’ line. I know in the original she talks more when you say no what, so I think the dialog tree is broken. Anyone else have that issue?

5
That's precisely it.  There can be no compromise on clarity at this point in the game.  The "has" HAS to stay.  It has to be made clear that he has joined now.
I guess that's your answer then. Remove the 'that' in the sentence, leave everything else alone and consider that section done for good.

6
I think dropping the "that" and "has" sounds the most natural.

“I still can’t believe one
  of theirs joined a group
  like Avalanche!”

Just me though.
I would leave 'has' because without it, it sounds like something that happened in the distant past. I do agree it sounds a little unnatural, but I feel it sounds a bit clearer for the exposition.

7
I came up with a dozen suggestions, only to eventually come to the realization that none of them would work in the context you put forward. I guess the only suggestion is maybe drop the word 'that' to make it sound a little more natural. And definitely don't use option 2 or 3, 4 is probably the best.

8
Honestly at this late in the game, I'd be against anyone making change suggestions simply because any accepted changes would just make the newest release take longer to come out. Plus (almost) nobody has had access to the thousands of changes DLPB has already made in R06, so why make a bunch of change suggestions to something we can't see?

9
That was it! Had to sign out of windows for the fix to work - thank you so much!
Just as a future note, if you ever have an issue with games that appear cut off in the bottom right corner, it's also due to scaling. You always have the option to just leave scaling at 100%, or you can set scaling compatibility by right-clicking on the game you're trying to run, hit Properties, then Compatibility, and finally 'Change High DPI Settings'. Messing around with the options in there usually fixes weird display issues when using scaling.

10
Hello all, I'm running Windows 10, 64bit, and a fresh install of the steam version of FF7 and am trying to install The Reunion, but the screen that opens shows Sephiroth, I click next, then my window cuts off the installer and no longer works. I tried tabbing to select an entry but it just sends me back to the intro screen, leaving me forever stuck in a loop from hell. Anyone run into this before?


My guess is that you are using a high DPI screen and have scaling turned on. Try right-clicking on the desktop, choose Display Settings, and then scroll down a bit until you see Scale and Layout. See if you have a scaling percent above 100%. If so, turn it down to 100% until you finish the install.

11
I kinda wish we had an actual release date just so I can request that day off work to play it.

12
Made me think actually - when we see the Midgardsormr killed by Sephiroth, it always makes little sense that there would then still be one out there.  So maybe Choco Bill - Greane - whatever - means there is more than one after all?  That it's plural?

That would then explain why we see one dead and yet they keep respawning.
That was always what I assumed was happening. Actually, when I was a kid I always thought that Sephiroth killed the mother and now all the babies are chasing after me when I crossed the swamp. Which in my mind made perfect sense because everyone was scared of the big Midgardsormr (which is why Choco Bill said singular) but once she was killed in impressive fashion by Sephiroth, her children were now out in force for revenge (which is why they would respawn and were pretty easy to defeat).

13
What gets me is that DLPB has several releases of Reunion under his belt already. You can clearly see that he is committed to this project based on all the work he has already released. For someone to come on here and say DLPB isn't doing any work or is relying solely on others for this project is just pure ignorance. You can literally see the years of releases he already has put out (for FREE, by the way), yet someone questions if he has done any work on this project? It's mind-boggling. I mean, I want R06 just as bad as any other person in this thread, but lets not lose our heads here.

14
No, what I mean is - if you have 3 enemy skill materias on one person, and one of those materias has a skill - the other 2 can then no longer learn them.
:-o I didn't even realize that was a thing. I guess I've never equipped more than one on a person.

15
Enemy skills can now be learned when a materia already has the skill.  It's not really a bug that it originally doesn't - but a design choice. A bit lazy of them not to add the ability in too.  For now, the "Enemy Skill learned" text will always be seen when it is used on member, but I am thinking I can add in a check to stop it.
I'm not exactly sure what benefit that would have. If the Materia already has the skill, why would it need the ability to learn it again?

NFITC1 also noted the area where they are all added, so I've moved the code to battle end, instead of "menu at battle end" - meaning learned skills are always learned.  Not just at victories. This one was a big oversight.
That has always bothered me in the original, so I'm glad that's fixed.

16
Okay, got another one. On disk two after Meteor is summoned, if you go back to Kalm and talk to the man with the dog in the northern house, he says this line:

"Shin-Ra's in uproar because of the Weapons."

It should be 'in an uproar'.

17
Real nit-picky issue this time. At Icicle Inn inside the house where you get the map, the woman in the chair says her husband is located at the X on the map. But the map is marked with a check mark, not an X.

Minor, I know, but I thought it was worth bringing up at least.

18
Slowly working my way through, and I found another weird piece of text. In Wutai, after catching Yuffie and going with her to the basement to get your Materia, Cloud says this line:

"If you give it us now,
we'll drop the whole thing."

It's missing the 'to' in there, as in 'if you give it to us now'.

19
'You really ought to do so' sounds the best.

20
I'm in Cosmo Canyon, and after Bugenhagen sends you to find someone to go into his machine, the guy at the entrance says the following:

"Have you seen Master Bugenhagen's machine? If you haven't, you really ought to do."

I'm guessing that the word 'do' is actually supposed to be 'go'. Either that, or the word 'do' shouldn't be there at all.

21
Oh, and just now, an American English thing: back on the Highwind, Barrett says "this ain't no time to piss about!"

0% of Americans say "piss about." Maybe use "mess around" instead?
While I would say it's extremely rare to hear, I have heard it said before in the US. I don't think it's that big of an issue.

22
This is also wrong. You still need a comma after ID. But it is still grammatically correct to have a full stop after Cloud. It depends how the person says the sentence. I will add an ellipsis there instead.

The "I" is missing though!  So well spotted.
Okay, that's cool. When I read it, I read it as Cloud's ID overdid it, as in his ID overloaded the system or something (hence why I thought it should be a comma). I knew something was wrong with the sentence, I just didn't know what it was.

23
I think I found a tiny error. In Midgar, after you jump off the train and go through the tunnels, there is this line by Jessie:

"It was your ID, Cloud. I think overdid it."

I think there is meant to be a comma after Cloud and not a period.

24
I also want to add that I've been following this topic since before R01 released, and I have already played through it with the old translation. I couldn't be more grateful to you for taking the time to make this translation as perfect as possible.

25
Jeet Kune Do is an entire system of martial arts moves as well as philosophical background--so devised works.  But Bruce Lee didn't devise the two inch punch.  He did however discover how to punch effectively using only two inches.  The scope is what's off.  And in a tiny blurb notifying the player that the character worked out a new move, "devise" is wonky.  I honestly think discovered or even learned more closely captures the author's intent than devised.
But discovered and learned do not work either. Discovered and learned assumes the technique existed before. They didn't find the techniques, they created them. They devised a new method of fighting.

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