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Messages - bobbythejobby

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1
FF7Voice / Re: Project Echo-S Voice Mod
« on: 2018-03-09 15:52:54 »
Ah I see I just saw on the Nexus Mods Site that it said episode 3 now out and I assumed it was episode 3 of the actual mod lol

2
FF7Voice / Re: Project Echo-S Voice Mod
« on: 2018-03-07 16:22:24 »
Hey. Where do I actually download episode 3? Cant find any links anywhere just youtubes videos

3
Thanks that explains a bit. Having issues trying to launch FF9 via Memoria engine though. Just results in a black screen

4
So yeah like the title says I was just wondering what the differences were between running this game in x84 or x64 mode via the checkbox in the launcher.  e.g. does it make the graphics better, does it speed up the game. Or what does it actually do???

5
Hey I managed to fix this issue after hours of digging around on these forums. What I did was download msvcp120.dll and msvcr120.dll and copied both files to the Final Fantasy VIII installation directory (the one with ff8_en.exe and ff8launcher.exe) and now my FF8 Launcher opens fine with Tonberry enhanced v2.04 installed. Just thought I would post here so anyone else experiencing this issue can fix it. 

6
Hey I finally got round to trying this. I still get the exact same error "The application was unable to start correctly (0xc000007b). ClickOK to close the application." with the directx update installed. Guess I will just have to stick with v2.1

7
Hi are there any screenshots for this mod?  Wanted to compare them to the field textures I already have before downloading. Thanks.

8
Thanks I will try at some point (recently bought FF9 Steam and am around halfway through disc3 I think). Though I have Windows 7 not 10. Will it still do?

9
I have every version of VN redistributable installed from 2010 to 2017 (x86 and x64) I have upated directx and have followed the guideto the letter but nomatter what I do every of tonberry enhanced past 2.01 crashes my ff8 launcher and it wont load .

10
Ill check it out. Thanks

11
Got it working but I am struggling to see the improvemt, it just seems to have added a sort of water colour effect to all the field textures. Is this normal?

12
I found out that its the file d3d9callback.dll that causes the problems. My FF8 constantly crashes and its always  d3d9callback.dll that is indicated as the problem in the windows error report. So I tried replacing only the d3d9callback.dll with teh one in Tonbery enhanced 2.04 and the launcher crash is back. Windows 7 hates that file lol

13
Where do you download the hashmap? The 1.34 GB Rar file only contains textures and nothing else???

14
I was using the latest tonberry enhanced. I am using Windows 7 Ultimate sp1 64 bit. I tried installng the visual basic packages (both x86 and x64), tried updating all versions of direct x (9,10&11) updated to latest version of .net framework. But none of that helped. I did fix it though by reverting back to tonberry enhanced 2.01 ( I just kept going back a version to I found one that worked and the first one which worked was v2.01) Really weird but oh well alls well that ends well. Got the menu mod,char, enemy and boss upscales working and looking good, Will download the big 1gb field textures one when my internet allowance gets reset again on the 1st of september

15
My FF8 launcher work fine. But when i try to run it with Tornberry enhanced i get teh following error.  "The application was unable to start correctly (0xc000007b). ClickOK to close the application. If I remove Tonberry the launcher work fine again. Can anyone help me out? Really want to play ff8 again with better textures

16
7thHeaven / Re: Are 7th Heaven mods still being update?
« on: 2017-08-23 21:51:07 »
Ah Ok cool I will keep an eye out for the updates

17
7thHeaven / Are 7th Heaven mods still being update?
« on: 2017-08-23 18:04:52 »
Just wondering if people are still working on/updating the mods in the 7th heaven catalogue or are they abandoned\in their final version?

18
Graphical Mods / Re: Problems upscaling FF7 field Textures
« on: 2017-07-18 20:11:01 »
Scratch that the PNG looksfine with no displacement at all in Paint shop but as soon as I import it to Palmer Editor the lines between the layers are slightly misaligned and have speckled pixels around them. I give up man, I have modded many games successfully but I never had problems like this before. I guess I will just leave it to the pros lol

19
Graphical Mods / Re: Problems upscaling FF7 field Textures
« on: 2017-07-18 19:54:55 »
Got it working now. The problem is with Waifu2x caffe. I just upscaled the same PNG in Corel Paint shop pro and now it has imported fine with no pixelated speckles

20
Graphical Mods / Re: Problems upscaling FF7 field Textures
« on: 2017-07-18 19:46:14 »
Got rid of the green outline using this method but it has now been replaced with an outline of little speckled pixels. Back to the drawing board I guess

21
Graphical Mods / Re: Problems upscaling FF7 field Textures
« on: 2017-07-18 19:14:26 »
Ok thanks I will give it a bash

22
Graphical Mods / Re: Problems upscaling FF7 field Textures
« on: 2017-07-18 18:47:04 »
For the ancnt1 field there is no full image only six "jigsaw pieces" that all fit together to make the "composite image". Should I paste all the pieces together to make a whole image to use?

23
Graphical Mods / Re: Problems upscaling FF7 field Textures
« on: 2017-07-17 22:45:38 »
Okay so I made some progress. I now know what was wrong, every extracted layer has to be edited individually and placed together in a separate folder before palmer will import the PNG's. So now I can successfully import my upscaled/edited pngs with palmer and the modpath textures are exported in 1024x1024 as should be.

The problem I now have is that even choosing magnify only in Waifu2x to upscale the field textures makes a very slight green outline round the separate layers when you zoom in with palmer editor. Is this normal?? Or do I have to tweak some settings in waifu2x???? Anyone? Surely someone must know?

24
Graphical Mods / Problems upscaling FF7 field Textures
« on: 2017-07-17 20:28:03 »
I have been sifting through the forums on here and trying to upscale and improve the FF7 field textures to suit my tastes. I have ran into two problems:

1. I open ancnt1.lgp in palmer editor, I extract the PNG files and get the 6 or so layers for that background, I open the files in Corel Paint shop Pro X and paste and align all the layers into one image (everything fine so far). Now here's where I hit my first problem After I edit/resize the texture when I try to save the PNG with all 6 or so layers Paint shop will not save the PNG as a layered image it forces the PNG to be saved as a merged image.

2. I assume that the merged image is ok to use. So I open ancnt1.lgp again in palmer editor and choose import PNG, my new merged PNG is imported and everything seems fine. Now I hit the second problem with i choose create modpath textures in palmer editor, even though my imported png is 2048x2048 palmer editor save the modpath texture as 256x256. Is this normal? and am I just supposed to resize the new modpath texture to 2048x2048 again??

Any help would be appreciated, been tearing what little hair I have left out over this lol

25
Hey where Can I download this field texture editor?  The Link on page one is broken :( To clarify when I download version 8.0b, I extract and run it it just opens a black window with the heading Palmer FF7 Field background editor, but it has no menus or anything

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