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Messages - UpRisen

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126
If you own the digital version the fastest way to get back up and running is copy every file you modified and paste to the side. then if steam rightclick the game in the steam client and verify gamefile/integrity of game cache. this will compare your game to a baseline state and replace any modded/missing files. then just paste your modded files and boom good to go.

As for working with PrC save often, dont run in compatibility mode, and test your changes a few times before completing to make sure they are taking effect.

127
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-08-27 14:32:53 »
Just started a new game. Was escaping the reactor, 10 minute clock on the screen.
Spoiler: show
I see Biggs knocked out so I go help him up. He runs up the stairs, stop half way up, tells me to be careful. Then I get into a fight with Zangan? Who hits for like 5k, 1-shotting. I couldn't escape. And if I just defended, he'd say "....".
Is that supposed to happen? If so, how is anyone meant to handle that situation?

This is most likely a conflict with the Jessie mod. Turn that off and start a new game so that jessie wont be in your party anymore.

128
General Discussion / Re: FF7 Gold Saucer mod
« on: 2018-08-25 22:44:02 »
How far into the game are you? He only appears after you get the highwind.

129
for a DS4 use the program DS4windows. It allows you to map your bottons to key inputs. Just map the controller buttons as you want, and make the buttons correspond with the default keyboard scheme of the game.

also make sure there are no other programs running that automatically use the controller, like steam. If you play around enough youll see that the controller acts like a 360 aftermarket controller in your window settings. So for it to read properlly in ds4 windows you have to have ds4windows be the only program addressing the controller.

130
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-08-25 22:34:26 »
Exe is unlocked but still only 1-3 sources on rank up. Any other ideas?

I think you were being misunderstood. In NT with the custom exe sources give you 5 stats per source. So you only get 1-3 sources but 5-15 stats. looking at your stats before and after using them will confirm this.

Hola - where do you get the Max Ray? "Where is the thing" says it's a steal from King Behemoth but he only gives Pilebunkers.

my pc is OOC currently so i cant check the scene, but if i recall correctly is a rare drop/steal. Equip theives gloves to increase your chances. If I recall correctly the enemies with weapons have a common steal/ morph weapon, and a rare steal/drop weapon. I do know that you can get both in 1 encounter though.

131
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-08-20 01:06:37 »
if you are using the exe included in the NT download then sources give 5 per use. If you didnt replace your exe before using any rank up then you are 4 stats short for every source used.

132
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-08-19 19:36:52 »
The newest versions has alot of differences compared to the catalogue version and I would recommend you just start over to prevent any future problems. New Threat must be placed below any mods that change models, and above any mods that affect gameplay mechanics ( which you shouldnt be using so putting NT at the bottom of the load order will work)

133
For anyone interested in seeing a full run you can watch LuckyStax WR from the March patch at https://www.twitch.tv/luckystax/video/288794843

The current patch is going to have a few differences, such as no l5 suicide, addition of morphs on bosses, and general route changes.

134
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-08-17 18:07:05 »
Cait, cid, and vincent all start with multiple ranks to make up for their joining later in the game.

135
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-08-16 23:27:00 »
lol yea, in my opinion its the second best morph in the game. Actually gives you a decent boost for this point of the game.

136
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-08-16 22:32:51 »
Yeah, I actually leveled up some more, went in with all limits charged, made sure I had her weaknesses tied into my weapons and just wailed on her. It worked =)

Oh, but before i get too far: Does she morph into anything?

Spoiler: show
jenova morphs into  diamond bangle, and the 2 nodes morph into a power wrist and an earing

137
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-08-16 22:00:05 »
Yeah, I noticed the cargo ship enemies giving a ton of XP (though I did have the EXP Materia equipped), though they're also nearly boss-level fights in their own right (4-6 hits to take out a single character, all while waylaying the party with sleep, silence and petrify, yikes!). Jenova TPK'd me in like 2 turns, so now I'm spending 3+ hours at this point just grinding in the cargo area. I don't know if that was your intention or not, but I feel like if you're going to stop people from leveling at level 21 before they get on the boat, maybe don't make Jenova capable of killing a nearly level 30 party (took her 4 turns this time =P)? Otherwise they just have to grind to 30+, which is like, the exact opposite point of the mod I thought?

Though i DO thank you for allowing non-active party members to keep pace with Cloud! I was worried I'd have to keep swapping people =)

Levels arent as important in NT as other versions since your primary stat ups come from ranks. Try using a different party or materia/item set up. If you got past bottomswell then you should be strong enough to get past Jenova, she is easier once you understand the moves she can do and the flow of the fight. Theres no point in the actual story where grinding is required. you can start game and play casually and beat sephiroth at the end.

138
7th Heaven / Re: Black Screen When Starting
« on: 2018-08-13 20:18:15 »
what exe is your workshop-settings file path pointing too? In ff7_opengl.cfg is direct mode on or off?

139
If all you want is the png image of the minimap then you can just unpack the world textures IRO and grab the one that is in one of the 3 available options.

140
WR is 11:47:43.34 by Calebhart42 https://www.twitch.tv/videos/429374189



Hello all! Making this post to have an official centralised location for all that is New Threat speedrunning until/if it gets accepted as a selected category on speedruns.com. If there is anyone interested in helping us route out or wants to compete for the WR we would love to have you. As of now only LuckyStax and myself are openly routing/running this mod. Lucky has completed the entire run on the march patch but only running on the current patch will be accepted, and when any patch is added we will have to determine as a group if the old leader boards need to be cleared or if the versions are similar enough that the old times can stay.

Current patch is  found http://forums.qhimm.com/index.php?topic=14938.0


Rules: Current 1.5 IRO and EXE must be obtained and used from the offical link
     No Slots, No Warps
     Use of texture, model, and sound replacer mods are allowed, but you may not remove any texture,model,or sound&
     Use of Movie, Animations, tweaks & cheats, Reunion/menu overhaul, minigame tweaks are NOT allowed
     Both Installer and 7th heaven versions are allowed
     Time starts upon confirming the window "Recommending you play on the WAIT ATB and ends after landing the killing blow on sephiroth

141
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-08-13 11:21:14 »
Other than manually deleting the patched files, uninstalling FF7, and re-installing FF7, is there a way to uninstall the mod?

You will have to delete and reinstall if you failed to make a back up.If you did make a back up of your data folder and ff7 exe then just put the backups back into their location and it will be good to go. Heres what was written in the install directions on the main post

Quote
Installation is relatively straight-forward and covered in the linked video:
1) Download the patcher
2) Extract the patcher
3) Locate the Data folder inside the FF7 folder; make a backup of this folder.
4) Run the patcher as admin and specify the game's 'Data' folder for installation.
5) Run the game and select New Game; a message should appear confirming NT installation


Sorry to bother - but where is the long range materia in this mod? I remember there being a different materia in its place way back at those caves and haven't seen it since.

The long range materia is a reward for doing a side quest that ill post in spoiler
Spoiler: show
 Turning in the earth harp, desert rose and guide book to the old man in Kalm  is different in NT, just get those and turn them in to him.



Where is the Alpha enemy skill? I've done almost all of the optional content including the enemies that Proud Clod says has it, but none of them used it.

If you are using the most up to date version of the mod then Alpha has been replaced by Transfusion. If you are using an older version it can be obtained from the Zolom.

142
You can set the zip file and its contents to be allowed through your AV software. 7th heaven is currently the only supported method to install mods from qhimm. There are some mods that can be used in steam. Kal's ChaoS models and my AVALANCHE ARISEN battle textures both have steam version compatible installs, but they require you to open your LGP files, replace the old with the new, then repack the LGP. You will lose achievements when you use 7th heaven as it will be required that you convert your game. but the ChaoS modesl and my battle textures can be used with the 100% steam version and still allow achievements.

143
7th Heaven / Re: Crash in battle short after it starts
« on: 2018-08-04 09:35:29 »
What mods are you using and what are their configurations? Please post your profile details, it can be obtained by clicking the profile details button at the bottom of the 7th heaven manager. Besides that the only general information I can give you to fix this would be to deactivate mods 1 at a time until you find the problem. Starting with the mods that effect battles.

144
Gameplay / Re: Help installing the nightmare mod
« on: 2018-08-02 20:35:01 »
I think all you will need to do here is run the game converter, back up your ff7.exe and data folder. then place the new data and direct folders from the mod in the ff7 directory and overwrite. Then just launch 7th heaven, activate any texture/music/movie mods you want to use then launch. Havent used bootleg in years so im unsure what all the ficedula and bootleg folder files are supposed to do, but i dont see an flevel anywhere in the download so the changes you get are going to be in battle only.

145
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-08-02 13:47:25 »
there are slots for new magic, items, and materia. but not for new commands afaik. You can see the empty IDs in wallmarket.

146
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2018-08-01 00:04:51 »
Hi , I think i found a bug with the rank up system . I'm currently in the corel prison near dyne , and i finally can rank up cait sith but normally i can only do 1 rank up with him but actually i can rank up 3 times. Is this normal?

Cait sith, vincent, and cid can have multiple ranks stored up before you meet them to make them closer to the rest stat wise when you get them.

147
General Discussion / Re: Fort Condor donation bug
« on: 2018-07-27 20:37:41 »
Read what he says a little more closely. He says YOU must have atleast 4000 on you. The money you donate does not go towards buying troops and you shouldnt not ever give them money, it does literally nothing for you.

148
https://www.nexusmods.com/finalfantasy7/mods/3?tab=files

New ULTRALITE pack available on nexus. All textures are in the same resolution as vanilla. This pack is for everyone who wants to keep the game as close to vanilla as possible but also want to have an increase in aesthetic quality

149
7th heaven loads top to bottom so the highest mod that alters a certain file takes priority. The field packs all use the same files so having them all activated does nothing for you.

150
WIP / Re: [FF7PC] AVALANCHE ARISEN Magic Textures
« on: 2018-07-23 20:26:07 »






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