Author Topic: Project Bombing Mission Gallery  (Read 68506 times)

Mondo

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Re: Project Bombing Mission Gallery
« Reply #25 on: 2011-04-26 22:10:16 »
I also will post a Holy Shit

Cloudef

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Re: Project Bombing Mission Gallery
« Reply #26 on: 2011-04-26 23:37:25 »
You're a damn good 3d artist.

SpooX

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Re: Project Bombing Mission Gallery
« Reply #27 on: 2011-04-30 09:16:15 »
It's a shame that you cannot embed or link movies.... hint hint ::)

but I still had this somewhere on my harddisk.....
First look
 
Done by extracting the camera and importing it in Max.

Enjoy.
 8)

willis936

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Re: Project Bombing Mission Gallery
« Reply #28 on: 2011-05-01 01:31:56 »
I'll need a change of pants.

Can this be done with the model of Midgar and the intro?  It might take a little bit of animation work for Aeris walking, cars driving by, dust/smoke particles, the fans spinning, and clever timing on the train movement, but it would be STUNNING to see.
« Last Edit: 2011-05-01 01:33:54 by willis936 »

BloodShot

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Re: Project Bombing Mission Gallery
« Reply #29 on: 2011-05-01 07:19:55 »
Whoa.  :-o
Imagine that video textured  8)

SpooX

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Re: Project Bombing Mission Gallery
« Reply #30 on: 2011-05-01 11:30:01 »
I'll need a change of pants.

Can this be done with the model of Midgar and the intro?  It might take a little bit of animation work for Aeris walking, cars driving by, dust/smoke particles, the fans spinning, and clever timing on the train movement, but it would be STUNNING to see.

it's the thought.... but it'll take still some time to model the whole Midgar, with all the attributes.
I can't promise it will be included in the TA release yet, the main focus will be the field backgrounds for the bombing mission,
the next part will be the rest of Midgar, after that the intro movie can be done.
But in time scale.......can't say. Patience...
 8-)

100 post.... wheee

Sapphire

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Re: Project Bombing Mission Gallery
« Reply #31 on: 2011-05-01 21:16:31 »
it's the thought.... but it'll take still some time to model the whole Midgar, with all the attributes.
I can't promise it will be included in the TA release yet, the main focus will be the field backgrounds for the bombing mission,
the next part will be the rest of Midgar, after that the intro movie can be done.
But in time scale.......can't say. Patience...
 8-)

100 post.... wheee

Time on work and my misses takes me away from my spare where I can work on Midgar :( But I'm sure I can have a basic outlook updated within the week, i'll see how I go.

SpooX

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Re: Project Bombing Mission Gallery
« Reply #32 on: 2011-06-06 22:27:52 »
Small update, still a WIP, added sector 8 to the scene (partly)


to give a sense of scale....
MDSTIN
MD1_1
MD1_2
NRTHMAK
MD8_2
MD8_3
are all in there...

enjoy
 8-)

BlitzNCS

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Re: Project Bombing Mission Gallery
« Reply #33 on: 2011-06-06 22:47:11 »
Words can't express how awesome you are SpooX  :-D

Looks amazing.

sl1982

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Re: Project Bombing Mission Gallery
« Reply #34 on: 2011-06-06 22:56:04 »
Incredible. But what about the other reactors, and stuff up on the plate? Going to make it up I assume.

SpooX

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Re: Project Bombing Mission Gallery
« Reply #35 on: 2011-06-07 21:49:15 »
Incredible. But what about the other reactors, and stuff up on the plate? Going to make it up I assume.
Well... to be honest, I took the intro movie for most of the reference of the parts without field files,
the funny thing is when you take a look of the beginning (zooming out from Aerith and fly down under the clock) there are some thing to notice....
the cars driving from left to right crash straight into the sector wall.... :-o
zooming-out past the clock: the theater and everything has disappeared.... :?

for most plates it really depends on the reference you use to see what's on top of it, but my main ref will be FF7 PSX version. (but even there are many, many inconsistencies, so there will be some artistic freedom here and there I suppose). I hope you don't mind and if you do mind.....
 8-)

Satan2k

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Re: Project Bombing Mission Gallery
« Reply #36 on: 2011-06-09 12:04:26 »
Spoox you're my hero =)  Thank you for your hard work, that looks incredible !

When finished ("When it's done"), will it be possible to download the 3D model of your midgar city? :)

Again, it looks wonderful!

EDIT :

If you need help for smaller parts, throw a sketch / image, i'll be glad to help you designing / UV Mapping / Texturing it
« Last Edit: 2011-06-09 12:07:35 by Satan2k »

SpooX

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Re: Project Bombing Mission Gallery
« Reply #37 on: 2011-06-10 23:35:56 »
Since one object is still missing.....among several others

my feeble attempt at the train, still very wip.
 8-)
what I've been looking into is wiring the little thing so it will work like the following....

sl1982

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Re: Project Bombing Mission Gallery
« Reply #38 on: 2011-06-11 00:18:35 »
If it doesnt work i am sure nobody will notice.

Timu Sumisu

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Re: Project Bombing Mission Gallery
« Reply #39 on: 2011-06-11 00:35:19 »
I will.

sl1982

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Re: Project Bombing Mission Gallery
« Reply #40 on: 2011-06-11 00:35:38 »
You dont count.

sithlord48

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Re: Project Bombing Mission Gallery
« Reply #41 on: 2011-06-11 01:37:08 »
i know ill notice. do i not count either sl ?

sl1982

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Re: Project Bombing Mission Gallery
« Reply #42 on: 2011-06-11 01:44:20 »
Nope, I am going to defend my position and say that anyone that will notice does not count.

syntax error

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Re: Project Bombing Mission Gallery
« Reply #43 on: 2011-06-11 17:57:12 »
the locomotive looks much like FF VI.

Guilkwe

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Re: Project Bombing Mission Gallery
« Reply #44 on: 2011-07-01 04:32:10 »
Hello, fãns FFVII i'm from brasil, sorry english :-\

how is this project how many% is it?

clydeTyson

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Re: Project Bombing Mission Gallery
« Reply #45 on: 2011-07-05 07:46:52 »
awesome work dude! please keep it up
I will be waiting for completing your work.

Nightmarish

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Re: Project Bombing Mission Gallery
« Reply #46 on: 2011-07-06 11:44:55 »
*offtopic because of the bump done before me*

There should be some kind of karma thingy (i've seen those in other forums) so you could give kudos to one post or something.
This way we wouldn't have to see so many threads being bumped with no new content.

SpooX

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Re: Project Bombing Mission Gallery
« Reply #47 on: 2011-09-19 22:02:15 »
the locomotive looks much like FF VI.

and that's why I decided on a rebuild....

I hope this is better....??
 8-)

sithlord48

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Re: Project Bombing Mission Gallery
« Reply #48 on: 2011-09-19 22:44:35 »
[quote =SpooX]
amazing train
[/quote]

well yes,  that is MUCH better.. looks very good

Tenko Kuugen

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Re: Project Bombing Mission Gallery
« Reply #49 on: 2011-09-20 21:32:24 »
I trust this will be installable in parts ( if i'm willing to take apart the patch. for example, I'd like to keep my non-chibi field models for the main characters. no offense. )