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A thought about the Nibelheim Sephiroth
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Topic: A thought about the Nibelheim Sephiroth (Read 2166 times)
nfitc1
Posts: 3011
I just don't know what went wrong.
A thought about the Nibelheim Sephiroth
«
on:
2012-01-02 13:55:10 »
Has anyone ever tried removing the materia from Sephiroth in the KERNEL.BIN? His AI script forces him to use certain attacks in given situations, but if he doesn't have the materia to do it, will he still do it?
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Vgr
Global moderator
Posts: 2163
If it quacks like a duck, it must be a duck
Re: A thought about the Nibelheim Sephiroth
«
Reply #1 on:
2012-01-02 13:59:30 »
I remember, a long time ago, that I used a gameshark code to allow the removal of Sephy's Materia in the flashback. Didn't change a thing. I'm not 100% sure, more like 98% sure.
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Bosola
Fire hazard!
Posts: 1752
Re: A thought about the Nibelheim Sephiroth
«
Reply #2 on:
2012-01-02 16:06:54 »
Removing the materia will not stop him acting - attacks specified in an AI script will occur even if the character hasn't the materia. I've confirmed this when I've made characters use spells as part of their counter scripts.
If my memory serves me correctly, the only thing materia really does is switch on and off attack / command options in the character menus.
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