Author Topic: [FF7PC] ChaOS -Character Overhaul Seven  (Read 241822 times)

Kaldarasha

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Re: [FF7PC] ChaOS -Character Overhaul Seven
« Reply #625 on: 2017-12-19 11:33:45 »
The new pieces seem to become pretty well for the battle model. Red looks really cool even though not all parts are fully replaced.

Kaldarasha

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Re: [FF7PC] ChaOS -Character Overhaul Seven
« Reply #626 on: 2017-12-20 12:45:17 »
The model is now fully replaced. What's now left to do is to recolor the transition zones of the pieces and make the shadow areas less dark. It's the most time consuming step but this way I give the model a look as if it would be one piece like the original models. Sadly I'm not at home else I would have tested it already in game.  :cry:

Nunsrgr8

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Re: [FF7PC] ChaOS -Character Overhaul Seven
« Reply #627 on: 2017-12-24 03:36:27 »
Everything is looking great Kal! Somehow your models are getting better and better. I'm excited to see how Red XIII looks in game.

Are you compiling all your latest work and releasing it with R06? Or are you releasing your work separately? If you had a Mega folder with all your stuff, I think it would make people really happy. Happy holidays!

Salk

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Re: [FF7PC] ChaOS -Character Overhaul Seven
« Reply #628 on: 2017-12-28 04:01:31 »
Stunning!

Excellent work on Red XIII!

Kaldarasha

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Re: [FF7PC] ChaOS -Character Overhaul Seven
« Reply #629 on: 2017-12-28 06:20:34 »
I'm nearly done with the battle model only the back legs need to be reworked/recolored. If l find enough time I should have it be ready to day. After that I make some weapon for him. Though, I need to see what the original names of them are.

youknowiknow778

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Re: [FF7PC] ChaOS -Character Overhaul Seven
« Reply #630 on: 2017-12-30 22:53:05 »
For some reason my other field and battle model IRO for 7th heaven stopped working. I switched to this and not only does it require less active mods but they have been updated too! Thank you so much for all your hard work! I just had a few question...

So far I have ChaOS Cloud up top followed directly by ChaOS Animation, then I have the base all the way at the bottom. Is this the correct load order?

Do I need to turn off Sephiroths Sword in the Battle Model-Weapons?

At the end of Disc 2 I notice Tifa's forearm was missing and Vincent has a big ol block hand. After reading the thread i see it isn't complete yet but just in case you werent aware of that.

thanks again for your hard work!

Kaldarasha

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Re: [FF7PC] ChaOS -Character Overhaul Seven
« Reply #631 on: 2017-12-31 19:24:54 »
The animation needs to be on top regardless of what mods you are using. I have currently released ChaOS-SR on steam which use my latest but not polished work. Because it use lgp tools with Dan's lgp edit, it also works with the 98' version.

Happy new year to everyone!

subvite

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Re: [FF7PC] ChaOS -Character Overhaul Seven
« Reply #632 on: 2018-06-11 08:48:13 »
I download the mod from steam web, the archive name is Chaos SR 02 and I have a question.

The Cloud model in the world include the sword? It's not clear to me. I prefer it without sword because the sword hides the model too much...

subvite

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Re: [FF7PC] ChaOS -Character Overhaul Seven
« Reply #633 on: 2018-06-13 22:24:04 »
I download the mod from steam web, the archive name is Chaos SR 02 and I have a question.

The Cloud model in the world include the sword? It's not clear to me. I prefer it without sword because the sword hides the model too much...

Thanks for solved my question in Steam forums.