So yeah that why I tought it was strange, they added just an +1, i saved and checked before and after using it, they just added +1 but it indeed if they should have have added +5 they came in right quantity but did not add the +5 just an +1 boost :c
The executable hasn't been patched for some reason, might be a security thing. If you download the 7H folder from the front page, there'll be some executables inside that can be used to get around this. If you're on Steam, it'll be the ff7_en.exe you want; if it's a 7H-converted game (or original 1998 PC) then ff7.exe.
Otherwise, try running the installer again set as admin, full-write permissions, etc.
Will I still struggle at times with Normal and/or need to strategize to get through bosses? And it's a hard choice either way because I recently played FFIX Unleashed and it wasn't that balanced but I still had fun. Also if it's mainly the bosses that are very hard, I love that really. It's when the random encounters start to take five or more minutes consistently that I get a bit burned out.
You won't need to min-max for the majority of the mod, some bosses will require a bit of planning but they're usually optional and can be beaten later on if they're too much trouble (Materia Keeper is optional now for instance and drops Powersoul but can be tricky to beat on first visit, Lost Number is no longer required to access Vincent in the basement and can be attempted later, and the Wutai Pagoda can be re-attempted later as well).
Disc 3 has some optional encounters which can be more difficult, but the patch I uploaded has revised enemy HP, defences, attacks, and AI for Disc 2/3 which should make it a bit more accessible (particularly the North Crater).
Randoms should be fairly fast to take down so long as you're making use of elements and the like; but if they're getting annoying then they can be disabled at Save Points if you just want to do some exploring in peace. EXP and AP given increases exponentially as you go to each new area so don't worry about missing out, the later areas will catch your team up super fast.
honestly the fact that even random encounter needs brain instead of attack spamming is what makes me love the mod.
The oly thing i repeat would be nice to get new cloud passive because limit spamm is undoable at best but that is just my opinion!
I've changed Cloud's innate slightly for the patch; he gets a flat bonus when a Limit is used which slowly decreases until it resets and can be procced again.
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Made some new patches for the mod, updated the links on the front page. Let me know if you encounter any problems and make sure the .exe is patched by checking materia equip effects (they should be different from vanilla).
Patch Notes (June 23rd 2018)
https://pastebin.com/qJbKWcdnEdit:
I left two debug routines in there by accident, going to have to remove them when I get back; avoid using the Save Point just before Air Buster and talking to the crewman on the Highwind until I've replaced the installer tonight.
Edit2: Fixed the files and reuploaded, links are up again.