Author Topic: [FF7PC] Post bug reports here  (Read 13186 times)

Matski

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Re: [FF7PC] The Big Bad Bug Database - post bug reports here
« Reply #150 on: 2017-11-24 18:08:34 »
Not sure if this issue is a bug or just an inconsistency. It occurs in all versions of the game.

When Sephiroth teleports around during the Reunion, it normally has a flash visual + sound effect attached to it: Youtube Video Example

But when Sephiroth disappears in the particular incident shown here, there is never any accompanying special effect/sound effect: Youtube Video Example

It just looks like he glitches out of the game. Do you think it's worth fixing, if it can be fixed?

DLPB

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Re: [FF7PC] The Big Bad Bug Database - post bug reports here
« Reply #151 on: 2017-11-25 09:54:36 »
yeah I'm definitely inclined to believe that's a script oversight.
 I'll fix it . Thanks.  Although one is where he is arriving , one leaving.  It may be better to fade out the Sephiroth model that's leaving, unless that flash effect happens elsewhere as he is leaving?
« Last Edit: 2017-11-25 11:17:44 by DLPB »

Matski

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Re: [FF7PC] The Big Bad Bug Database - post bug reports here
« Reply #152 on: 2017-11-25 15:14:21 »
This clip shows Sephiroth disappearing later in the scene, while using the visual and sound effects.
« Last Edit: 2017-11-28 08:06:39 by Matski »

DLPB

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Re: [FF7PC] The Big Bad Bug Database - post bug reports here
« Reply #153 on: 2017-12-01 01:25:22 »
Yeah it's definitely a script error I'll fix it. Thanks a lot.

DLPB

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Re: [FF7PC] The Big Bad Bug Database - post bug reports here
« Reply #154 on: 2017-12-09 16:41:55 »
This can continue to serve as the main bug post, but the main document is going to soon be The Reunion Database.  I am in the process of merging everything and updating it all there.  I fix as much as I can anyway for The Reunion.

Cicciolo

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Re: [FF7PC] The Big Bad Bug Database - post bug reports here
« Reply #155 on: 2017-12-11 12:44:14 »
Can't wait to see the reworked/merged database :-D (and The Reunion R06 itself, too!)

DLPB

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Re: [FF7PC] Post bug reports here
« Reply #156 on: 2017-12-12 14:08:32 »
Getting there.
« Last Edit: 2017-12-12 14:17:58 by DLPB »

DLPB

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Re: [FF7PC] Post bug reports here
« Reply #157 on: 2017-12-14 02:39:29 »
There is some work to do, and there will be duplicates, but the merge is more or less complete. I'll run back through this thread soon to see if I missed any reports. Bed time.

DLPB

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Re: [FF7PC] Post bug reports here
« Reply #158 on: 2017-12-14 20:40:42 »
Ansem, your Hyper Jump bug has been added to the database, finally.  I will look into fixing it ASAP.  Other additions to database will now be made.

DLPB

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Re: [FF7PC] Post bug reports here
« Reply #159 on: 2018-01-05 04:31:28 »
I am sure there was a bug regarding text in battle.  Either a recovery or death text that wouldn't display right.

Anyone any ideas?

Kaldarasha

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Re: [FF7PC] Post bug reports here
« Reply #160 on: 2018-03-30 02:46:03 »
It seems that the script in Bone Village has a logic error. When you successfully finish the condor minigame of the main story, but don't pick up the Phoenix materia, you can also get the materia on disc three in Bone Village, while you can still pick up the materia in Fort Condor. I guess the game should check if the minigame is won or not, instead of checking if the materia is in the inventory.
See here:
http://steamcommunity.com/sharedfiles/filedetails/?id=442678385

DLPB

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Re: [FF7PC] Post bug reports here
« Reply #161 on: 2018-03-30 13:10:56 »
this is already fixed. it should be on the reunion database with any other script errors. if it isnt ill add to document.

DLPB

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Re: [FF7PC] Post bug reports here
« Reply #162 on: 2018-03-30 14:37:00 »
https://docs.google.com/spreadsheets/d/1DUjmyW94zcYoX7gIW5yAT4giTPeNmCR4TCaHAiXOLlU

It was already there.  Entry 44, Field Script Errors. Please make sure that it isn't here before posting ;) :P

Kaldarasha

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Re: [FF7PC] Post bug reports here
« Reply #163 on: 2018-03-30 16:01:16 »
I'll do it next time.

DLPB

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Re: [FF7PC] Post bug reports here
« Reply #164 on: 2018-04-15 15:12:12 »
Quote
alright so this is 100% repeatable. It only occurs if you are pressing the ok button when getting off the ladder when you enter the field from the bottom. if you climb up to where you can walk and get back on the ladder it will not occur.
a few things i noticed was that the triangle you stand on when getting off is directly above the ladder but cloud automatically takes a step towards the walkway. So if you press ok while doing it he tries to go back down the ladder but cant because hes stil trying to take the step, which he cant do because hes facing the wrong direction now.
As to why it only happens on first dismount when entering scene i dont kno
I also had this bug occur without NT active, still using your exe though. its a vanilla bug id geuss

Uprisen has found a bug in rktbas2.  From what I can see, because you can enter from below, the circle press is still allowed, which will start a script that should not be able to be run.  I am going to run through a few fixes and see if the problem goes away. It should be as simple as checking the starting triangle before OK is allowed to call the script.

UpRisen

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Re: [FF7PC] Post bug reports here
« Reply #165 on: 2018-04-15 18:11:20 »
 field uttmpin2 theres a "hidden" rotating door at the bottom of the screen and you can soft lock it by spamming "ok" when going through it.

shpin_3 is another bugged field.  There is a body next to the ladder and if you position correctly you can interact with both at the same time. This will lets you move with the txt bubble up, you can then start the trigger with sephi, end the first conversation which will restore your movement and you can attempt to leave the field during sephi talking, this can lead to a soft lock.

DLPB

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Re: [FF7PC] Post bug reports here
« Reply #166 on: 2018-04-16 21:58:22 »
Fixed.  Thanks for that!

Adding to The Reunion Database.