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Miscellaneous Forums => Archive => Topic started by: Kylos on 2011-01-12 02:48:41
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Guide to installing FF7 PC with mods
OK i decided to make this guide so players of this legendary game, can come here and install it properly with mods,
including FF7 Remix and have it work properly for them, following these steps properly should allow your game to work properly.
If your game still does not work after using this guide, either something is wrong with your computer, graphics card, or your FF7 files are damaged.
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Uninstalling FF7
OK I'm guessing you have installed FF7 and it does not work, so lets go back to the beginning.
1) Enter your Start menu, find the FF7 options, and choose to uninstall FF7.
2) Want to keep your saved game? Go into your hard drive and find Program Files > Squaresoft, Inc > Save folder, and Move the save file in there to a safe place.
3) Go into your hard drive, in Program Files, delete the Squaresoft, Inc folder.
4) Restart your computer
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Installing FF7
From here you need these two things.
1) Your installation disc, or .ISO image file of the installation disc
2) FF7 Remix 2.5.1 - Download from here >>> http://forums.qhimm.com/index.php?topic=8915.0 (http://forums.qhimm.com/index.php?topic=8915.0)
Some people decide to make .ISO image files of their discs, not just to preserve the files in case the disc is lost or damaged,
but so the actual discs do not need to be put into the computer to run it.
This is not a guide on how to make Image files, but i can tell you that you should download MagicISO and MagicDisc if you wish to play in this way.
You would need to make the image files yourself from the discs you have, then when you wish to play them, MagicDisc can 'Mount' the FF7 disc you wish to use.
From here you need to either insert your installation disc into the CD drive, or use MagicDisc to mount the .ISO image file you have made of the disc.
If your installation did not start automatically, Go into My Computer on your start menu, and navigate to your CD drive, and click to look at the files.
Find the file, setup.exe and double click it, it will come up with the view of Midgar, and some options for you.
Choose to install DirectX and Movie Player, this should not take long, then click on Install.
It should bring up the FF7 setup window, click Next> twice, til you get to the options on Maximum and standard install, click on Maximum Install.
Click Next> three times until you get to the window showing the progress of your installation, let this finish without any interruption.
It will come up with some information about graphics drivers, click OK, it will now ask you to restart the computer, click on Finish.
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Testing your FF7 installation
OK now we installed it, lets try it out! If your FF7 fails to start up here then your computer either does not have good enough specifications, or your FF7 is damaged.
Lets sort the options out for the game, follow these steps:
1) Go into your start menu, click on Final Fantasy VII > FF7 Configuration.
2) This may take a little time to load, when it does it will bring up a small window with some information on it, from here click on the graphics tab.
3) Get used to this screen, we need to come back here later, change the display resolution to Full screen.
4) Insert disc 1 of FF7 into your machine, or change MagicDisc so it mounts your image file of FF7 Disc 1.
5) Start Final Fantasy VII, only ever start it from your start menu, not by desktop shortcuts.
If all your getting is black screen, you may want to look into upgrading your graphics drivers.
If its working perfectly fine, you can move your save file back into the Save folder.
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Installing FF7 Remix
Find your FF7 remix installer, and double click it.
A disclaimer will show, click Accept, on the next screen make sure the destination folder is pointing to:
Program Files(Program Files(x86) on Windows 7) > squaresoft, Inc > Final Fantasy VII. Click Install.
After its finished installing, it will come up with FF7 opengl config, and a command window, Press any key while on the command window.
It will ask to add registry values, click Yes on both of the windows which ask for it, its important to add these values for FF7 remix to work.
Now lets go back to the FF7 openglconfig, it should look something like this.
# ff7_opengl config file
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
music_plugin = plugins/ff7music.fgp
# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag
# post-processing shader, used to apply fullscreen effects
# options are smartbloom.post and bloom2.post
# note that shaders/smartbloom.post must be configured to proper resolution, open with notepad
post_source = shaders/smartbloom.post
enable_postprocessing = no
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 800
preserve_aspect = no
fullscreen = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# enable alpha blending for textures without an existing blending effect
fancy_transparency = off
# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off
We need to change some of these options, first of all you need to find out your screen resolution,
which is usually found if you Right click your desktop and look in Properties, or Screen Resolution depending on which Operating system.
My fathers laptop i am currently using is running at 1600x900, so i will change Window_size_x to 1600, and window_size_y to 900.
It is important to get this right, or either 1) Your FF7 will not fit properly to the screen when you play or 2) Your FF7 will not start.
Next change Preserve Aspect to yes, and it seems like all the other options are acceptable, save these options and lets move on.
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Testing FF7 with FF7 Remix
Go back into your start menu, and find the FF7 Configuration, go back into your Graphics tab and change it back to Full screen, exit the program and let the registry values be added.
OK try to run Final Fantasy VII, i actually had a little problem here, as the firewall which is on this computer decided to stop ff7 remix, and didn't allow me to start FF7.
Make sure that any firewall allows these to happen, then restart the game again, and it should work.
At this point FF7 Remix should have installed a number of new additions to the game, all of those are mentioned on the FF7 Remix download thread.
Next we are going to look to upgrade these mods, and i can will also give guides on other mods which i personally like to use.
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Installing the latest custom Aali graphics driver for FF7.
This is required in order to get a number of cool additions, and more stability to the game, it also can add a new battle interface and many other options.
Download it from this link, the latest version at this time is 0.7.10b >>> http://forums.qhimm.com/index.php?topic=8306.25 (http://forums.qhimm.com/index.php?topic=8306.25)
After downloading it, find the folder you downloaded it too, and move the .zip file into your Final Fantasy VII folder, extract the contents of the .zip file into this folder.
Allow the files that are being extracted to replace the other files, after that is done, find the FF7Config.exe program in that folder, and double click it.
Click on the graphics tab, and go to the drop down menu underneath Renderer, and pick the bottom option, Custom Driver.
I just tried this and it said it failed due to the fact it could not open a .log file, if this happens just close the config program, start it up again and try again, worked for me after that.
It will give you a message to state if your custom driver is working, after its ready, click Full screen again on display resolution and click OK.
The start menu is nice now, and has the option to open your FF7opengl config settings, find that and open it, they should be looking like this:
Edit: Updating this to the new 0.7.10b config file, this is how mine looked after updating the config, but this was after doing all the steps below and after i changed my settings, not how it will look originally when your installing this.
For me to get this i would need to completely reinstall my FF7 PC again just to get the config file at this stage of installation, but i am not willing to do that at this moment, so if anyone else is installing this, they could simply copy and paste your config file into this thread and ill add it to the guide, it would be nice ;-)
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 1024
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = off
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
As you can see we have a lot more options here, lets see what we need to change in order to test out this new driver.
1) Add your screen resolution again (1600x900 for this computer)
2) Change battleswirl framelimiter to on
3) Change new battle interface to on (Its really nice, enables you to see a lot more of the battlefield)
4) Change Fancy Transparency to off
5) Change use stable timer to yes
6) Add avalanche to the mod path
7) Change anything else to match mine (Except your screen resolution of course, and break damage limit is your own preference)
Save the file, now lets test the game out and see what it looks like.
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Installing new GUI and avalanche graphics
At this point it seems like the mod for Avalanche is not set up right in the opengl like mine is, so we will work on that now.
Go to this link >>> http://forums.qhimm.com/index.php?topic=9151.0 (http://forums.qhimm.com/index.php?topic=9151.0)
Download the GUI v2.0.5, then depending on your screen resolution, pick High res or Low Res (Beta 9) and download it, do not get both, only the one you believe will work better for you.
Seen as this laptop is 1600x900, i chose High res, after these have downloaded, start off with Avalance GUI v2.0.5 and install that.
Run the avalanche high or low res program depending on which you got, when it gives you the screen with checkboxes i usually enable these:
-Romeo14's Alternate materia and colored items
-Alternate Map
Click Next> and then Install.
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Sorting the patches out
Go into your FF7 folder, find Patches, inside there is Already patched and Do not want folders.
This is what i suggest to do with these:
1) Move the Transparentdialogboxes.txt and srb file to Do not want folder
2) Move the 9999Limitbreaking.txt and srb file to Do not want folder (unless you wish to play the hardcore version of FF7)
3) Move the HighwayAndSnowboardMinigamesFix.txt and srb file to Already patched folder
You can pick and choose which patches you want, just move them between these two folders.
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Setting your options
Go into your FF7 opengl settings, from your start menu, and it should now look something like this
Edit: Due to the update to Aalis Driver, this config file may not look exactly like yours is, its an example of how mine looks after completely installing everything, and changing the settings for best performance and my personal preferences.
If anyone would be kind enough to copy and paste your config file for this part of the installation, it would save me a job of repeating this install process again :?:
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 1024
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = off
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
Notice how it has the avalanche modpath now? Still we need to make one change here.
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
Delete the value, none, and change it to avalanche, save the options and exit.
Start the game again now, and it should work, if its not then you have not followed instructions properly, your computer has an error stopping you from playing, or your FF7 files are damaged.
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Optional mods
Personally i like to add a few mods after this stage, its nice to try and make the game feel different to the original, so i usually carry on to download and install these.
Gjoerulvs updated hardcore mod - FF7 Remix does not have the latest version, if you wish to play the hardcore version, i recommend to upgrade the mod.
Advent Children avatars - I like these, makes a good change compared to the original avatars, and its easy to install
Blue Advent children Limit breaks - Changes the original colour of the limit break to look like limit breaks from the FF7 Advent Children film.
These are easily installed, download them from these locations and just follow the instructions.
Hardcore mod >>> http://forums.qhimm.com/index.php?topic=6818.0 (http://forums.qhimm.com/index.php?topic=6818.0)
AC Avatars >>> http://forums.qhimm.com/index.php?topic=5485.msg71035#msg71035 (http://forums.qhimm.com/index.php?topic=5485.msg71035#msg71035)
AC Limit break >>> http://forums.qhimm.com/index.php?topic=9542.0 (http://forums.qhimm.com/index.php?topic=9542.0)
Personally i have played through both the normal game, and the hardcore game with these settings and managed to get to disc 3.
If you wish to play the hardcore version, i strongly recommending having the 9999Limitbreaking on.
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Turning off the error messages
This version of FF7 still has a number of known issues, and Aalis driver tells you when they occur on the screen, this helps for modders, but for some players it may be annoying, so use this command to get rid of it if you wish.
-Go into your openGLconfig text file, and add the command 'disable_popup = yes' into the bottom of the file, and save it.
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And that's the end of the guide! Hope it helps someone, Peace :?:
Big thanks to all the modders who put the time and effort to make these extras for FF7 PC.
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useful information
very nice!!!!!
hope you will add more information about Optional mods
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Please link to the custom driver release thread instead of the direct download.
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Ah ok i went to change it, but it seems someones already done that lol :P
No point adding information about optional mods, they are easy to install and come with their own instructions
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Very nice. Can you possibly add a section for how to configure FF7 Remix if installing to a different location than the default?
Thanks!
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Very nice. Can you possibly add a section for how to configure FF7 Remix if installing to a different location than the default?
Thanks!
Why exactly would you do that? If you want FF7 to work properly then follow the instructions.
You should not be trying to move the FF7 files to a different location, there is a reason why it puts them there, and i suppose it would not be hard to direct ff7remix to a different location, just tell it to go to the appropriate folder when your installing it.
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Very nice. Can you possibly add a section for how to configure FF7 Remix if installing to a different location than the default?
Thanks!
Why exactly would you do that? If you want FF7 to work properly then follow the instructions.
You should not be trying to move the FF7 files to a different location, there is a reason why it puts them there, and i suppose it would not be hard to direct ff7remix to a different location, just tell it to go to the appropriate folder when your installing it.
Why wouldn't you want to? There are many reasons why you'd want to change folders or drives ...
No, by default it won't work due to the vbscript files and their hard coded paths. I've changed a few of them, but it still does not yet work. Was simply hoping someone else had done it at this point as I have to assume they have. Oh well, I'll bump my post in the main thread.
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Very nice. Can you possibly add a section for how to configure FF7 Remix if installing to a different location than the default?
Thanks!
Why exactly would you do that? If you want FF7 to work properly then follow the instructions.
You should not be trying to move the FF7 files to a different location, there is a reason why it puts them there, and i suppose it would not be hard to direct ff7remix to a different location, just tell it to go to the appropriate folder when your installing it.
Why wouldn't you want to? There are many reasons why you'd want to change folders or drives ...
No, by default it won't work due to the vbscript files and their hard coded paths. I've changed a few of them, but it still does not yet work. Was simply hoping someone else had done it at this point as I have to assume they have. Oh well, I'll bump my post in the main thread.
Changing the location of it just dont seem practical to me, all i really want to do is play FF7 lol, and these installers work best if you do not mess with the locations of the files, what could you possibly gain from changing the location of the files?
To me it just seems like a waste of time which could be spent playing ff7 :)
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Kylos, not all of us have a PC that's only for gaming :). My primary HDD which is a very fast SSD is rather small, and I'm only trying to keep the OS and certain applications on this drive (like SQL Server). My secondary drive is for my games ... and that is where I want Final Fantasy installed. This Remix has hard-coded paths that simply need to be changed, and I think it's worthwhile to have a section in your walk-through covering this topic as I guarantee you others could benefit from this.
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i install but the high avalanche patch dosent di anitihng in my openGL
and when i run the game apears a message like
GL invalid operation
wath means ?
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Ok the fact is that i am not a modder, i am not aware of how to reconfigure the game and FF7 remix so you can do what your looking for.
This guide is simply meant to be an easy to understand, step by step walkthrough on how to install FF7 with some modifications to it.
If i was to change this guide to include complicated matters like redirecting ff7 remix to another folder, then this walkthrough will ultimately lose its purpose, and become full of unneeded information which the majority of users will not want.
This guide was made while i was installing my dads FF7 onto his laptop, on Windows 7 64 bit, if you really wish to have a guide on configuring remix so it can be installed in the way that you say, then either 1) Figure out how to do it, and make a separate post so those who actually need it, have a guide to go from, or 2) Ask the creator of FF7 remix on how you can change it to do what you want it too, i am not an expert modder, im just a regular member like you are and i cannot really help you with that.
i install but the high avalanche patch dosent di anitihng in my openGL
and when i run the game apears a message like
GL invalid operation
wath means ?
More information please, seems your english is bad, so ill try to make this simple for you.
1) Is your computer graphics card good enough to run FF7?
2) Did you upgrade your graphics card drivers?
3) Did you follow every step of my walkthrough, including testing?
4) Does FF7 work without avalanche patch?
5) What operating system, processor and memory do you have?
I do not know what GL invalid operation means, either your graphics card is not good enough, you installed it wrong by not following my instructions, or your FF7 files are damaged
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well the first time i lunch the game was de original game but didn't work apears black screen and send me to desktop, but with the remix works and when i install the avalanche patch not change the config the only i want is no trasparent dialogue boxes y have off that options and the files in de do not want folder but still being trasparent >.<
my system is windows 7 starter 36x bit
i have3.00gb ram butn 2gb utilizable)
porcesor AMD anthlon II dual -core
and the especification of my graphic card
principal adaptor
manufacturer of graphic card Powered by ATI
graphic chipset AMD M880G with ATI Mobility Radeon HD 4250
Graphics Bus Capability PCI
Maximum Bus Setting PCI
BIOS version 010.094.001.045
piece number BIOS BK-ATI VER010.094.001.045.035812
memory size 1023 MB
memory tipe HyperMemory
central clock in MHz 500 MHz
memoryof clock in MHz 533 MHz
and i don't know if is important but i use a 1366x768 resolution
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I believe Avalanche is meant to be run as a standalone mod. It is a graphic update, so it would cancel out some features of the Remix I believe.
Try installing Avalanche to a FF7 without the Remix.
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i had install the new GUI and avalanche graphics
the latest custom Aali graphics driver for FF7.
then every battle it show "Error ; could open file Tifa.T09" OR "earith.T09"
How can i do?
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this is my openGL when i compare with that in the guide is so diferent :
# ff7_opengl config file
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
#music_plugin = plugins/ff7music.fgp
# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag
# YUV fast path shader
yuv_source = shaders/yuv.frag
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1366
window_size_y = 768
preserve_aspect = yes
fullscreen = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off
# enable alpha blending for textures without an existing blending effect
fancy_transparency = off
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off
and in archuve APP i see a lot of errors :S
i dont knwo why but i think this can help to my proble with the dialogue boxes maybe
if you can help me i reallly thank you
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I believe Avalanche is meant to be run as a standalone mod. It is a graphic update, so it would cancel out some features of the Remix I believe.
Try installing Avalanche to a FF7 without the Remix.
It can be used as a standalone mod, but it can also be used to optimize the game for the right resolution.
This installer does not effect Remix in anyway, i have played through the normal game and the hardcore version of the game, and i installed it the same way i did in my walkthrough, so its perfectly fine to do that.
i had install the new GUI and avalanche graphics
the latest custom Aali graphics driver for FF7.
then every battle it show "Error ; could open file Tifa.T09" OR "earith.T09"
How can i do?
That is normal, remix has some problems with certain files, including some areas graphics, certain monsters graphics, leviathans water ball and others, there is a command you can add to the openGL config to stop these messages from appearing, ill see if i can find it, its on a post somewhere on this forum.
this is my openGL when i compare with that in the guide is so diferent :
# ff7_opengl config file
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# plugins
# a movie plugin is required, the music plugin is optional, but required to make FF7Music work
movie_plugin = plugins/ffmpeg_movies.fgp
#music_plugin = plugins/ff7music.fgp
# vertex and fragment shaders
vert_source = shaders/main.vert
frag_source = shaders/main.frag
# YUV fast path shader
yuv_source = shaders/yuv.frag
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# set the window size (and fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1366
window_size_y = 768
preserve_aspect = yes
fullscreen = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off
# enable alpha blending for textures without an existing blending effect
fancy_transparency = off
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# read files directly instead of using LGP archives
# this option requires you to have all your LGP archives unpacked in direct/, with one folder for each archive
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd instead
# this option should be used for testing only, performance will take a hit
direct_mode = off
and in archuve APP i see a lot of errors :S
i dont knwo why but i think this can help to my proble with the dialogue boxes maybe
if you can help me i reallly thank you
Ok it looks like you have not followed instructions, i bet you did not install Aalis driver properly, the zip file is meant to be moved into the FF7 folder.
Change these options:
Battleswirl_framelimiter = on
use_stable_timer = yes
new_battle interface = on
There is only one differennce on this opengl Maxi, and that is the avalanche modpath, i suggest to go back to the beginning and try again, as clearly you made a mistake.
When your adding the new Aali driver, make sure you Extract the .zip folder INSIDE the ff7 folder, so it adds the new folder called 'Mods' inside of it, and the rest.
It will not work if you do not extract the .zip folder inside the FF7 folder.
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Ok the fact is that i am not a modder, i am not aware of how to reconfigure the game and FF7 remix so you can do what your looking for.
This guide is simply meant to be an easy to understand, step by step walkthrough on how to install FF7 with some modifications to it.
If i was to change this guide to include complicated matters like redirecting ff7 remix to another folder, then this walkthrough will ultimately lose its purpose, and become full of unneeded information which the majority of users will not want.
This guide was made while i was installing my dads FF7 onto his laptop, on Windows 7 64 bit, if you really wish to have a guide on configuring remix so it can be installed in the way that you say, then either 1) Figure out how to do it, and make a separate post so those who actually need it, have a guide to go from, or 2) Ask the creator of FF7 remix on how you can change it to do what you want it too, i am not an expert modder, im just a regular member like you are and i cannot really help you with that.
i install but the high avalanche patch dosent di anitihng in my openGL
and when i run the game apears a message like
GL invalid operation
wath means ?
More information please, seems your english is bad, so ill try to make this simple for you.
1) Is your computer graphics card good enough to run FF7?
2) Did you upgrade your graphics card drivers?
3) Did you follow every step of my walkthrough, including testing?
4) Does FF7 work without avalanche patch?
5) What operating system, processor and memory do you have?
I do not know what GL invalid operation means, either your graphics card is not good enough, you installed it wrong by not following my instructions, or your FF7 files are damaged
well the first time i lunch the game was de original game but didn't work apears black screen and send me to desktop, but with the remix works and when i install the avalanche patch not change the config the only i want is no trasparent dialogue boxes y have off that options and the files in de do not want folder but still being trasparent >.<
my system is windows 7 starter 36x bit
i have3.00gb ram butn 2gb utilizable)
porcesor AMD anthlon II dual -core
and the especification of my graphic card
principal adaptor
manufacturer of graphic card Powered by ATI
graphic chipset AMD M880G with ATI Mobility Radeon HD 4250
Graphics Bus Capability PCI
Maximum Bus Setting PCI
BIOS version 010.094.001.045
piece number BIOS BK-ATI VER010.094.001.045.035812
memory size 1023 MB
memory tipe HyperMemory
central clock in MHz 500 MHz
memoryof clock in MHz 533 MHz
and i don't know if is important but i use a 1366x768 resolution
i try to install again and now lunch a errormof textures :S
the only i want is can see the dialogues in the inner monologues
-
I added an extra part to the walkthrough, a small part at the end of it, simply telling you how to turn off the error messages you will get when playing with Aalis latest custom driver.
Im sorry maxi, but if you have turned off the transparent boxes, in the config and in the patches folder, and it still does not work, then i really am not sure why it continues to do it, not come across that kind of problem before.
-
the boxes still trasparent but de dialogue appears :D
sorry i think does not works
XD
-
If anyone believes that there is anything wrong, or believe i should add new content to this guide, please let me know and ill consider it.
Bare in mind this is a simple to use guide, to install FF7 with mods, and should not end up becoming a guide with overly complicated guides that the majority of users will not need to use. :)
-
You sir, are a gentleman. Thanks for taking the time to write this.
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Thanks Ord :D i hoped it could help someone, and if it does then i can be happy knowing i did not waste my time :)
-
Actually, I had one issue with the improved music to work. I needed to go into the ff7_opengl.cfg file and remove the # sign before the music plugin line in order for the mp3s to work. Also, which executable is the right one to start this modded version? Do I go with ff7.exe, the ff7 remix bat file or perhaps the h_ff7.exe to enable all the mods?
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Simply go into the start menu > All programs > Final Fantasy VII > Final Fantasy VII or Final Fantasy VII Hardcore depending on what kind of game you want to play.
ff7.exe is the normal game, h_ff7.exe is the hardcore, and you dont need to worry about the ff7 remix bat file, leave it alone :P
Another note, if you start a game on normal or hardcore, its best to keep with that, switching between normal and hardcore on the same save could cause some major problems lol.
-
May need to update this guide slightly, seen as Aali has been awesome and updated his custom driver lately. :)
Edit: Updated the guide with Aalis new custom driver options, 0.7.10b, if anyone has any problems with this part of the guide please let me know
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I can't express enough gratitude for this post.
Being quite inexperienced with mods, I've been searching for a guide like this for awhile now.
Some of the Modders here ( ...grateful to all of them) don't seem to be inclined to post instructions or include a read-me file, and some of the ones that do are abstract about it.
Using the search funtion seems mostly to yield mistakes others made when he/she had the nerve to ask questions like "What now?" in some cases ending with ...quit being a nuisance and Use the search function... :o
I've been pouring over the general section almost one topic at a time looking for clues.
glad it's over with.
If I had my usual, I'd tip my glass to you. maybe later. :wink:
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Yes i noticed no easy to use guides on the site, there are a ton of smart people here who know how to install these, but of course some people have trouble with it, even myself when i started playing with mods.
Nice to be helpful, enjoy your game :)
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hey i have a little/big problem. When i install the game, it works fine up until i install remix. Once Remix installs it wont run im just greeted with a black screen and when i add 7.10 later i get sound but no picture. Is there something wrong in my settings or what?
-
try completely uninstalling and try again.
If it keeps doing something wrong, it might be your graphics card, or your ff7 files are faulty.
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i dont see how my game can be faulty it works fine until i install remix. is it possible my remix is faulty? im going to try again and this time not install remix and see what happens with just 7.10b
-
After I installed the whole things, loaded my save and entered a battle.
A message was show:
"Error: could not open file:earith.T09"
It seems that I didn't install all the file properly.
Will this make any crashes at the later of the game??
Can I do anything to solve this?
Thanks very much!
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After I installed the whole things, loaded my save and entered a battle.
A message was show:
"Error: could not open file:earith.T09"
It seems that I didn't install all the file properly.
Will this make any crashes at the later of the game??
Can I do anything to solve this?
Thanks very much!
Ace if you read my walkthrough guide properly, you would have noticed i mentioned these messages, Read this please.
Turning off the error messages
This version of FF7 still has a number of known issues, and Aalis driver tells you when they occur on the screen, this helps for modders, but for some players it may be annoying, so use this command to get rid of it if you wish.
-Go into your openGLconfig text file, and add the command 'disable_popup = yes' into the bottom of the file, and save it.
i dont see how my game can be faulty it works fine until i install remix. is it possible my remix is faulty? im going to try again and this time not install remix and see what happens with just 7.10b
That is a strange problem, maybe you should download remix again, and test your FF7 out before installing remix, also make sure that when you install ff7 remix that it goes to the correct folder, it is not wise to try and change where FF7 is installed, as Remix will not work properly if you have done that.
-
After I installed the whole things, loaded my save and entered a battle.
A message was show:
"Error: could not open file:earith.T09"
It seems that I didn't install all the file properly.
Will this make any crashes at the later of the game??
Can I do anything to solve this?
Thanks very much!
Ace if you read my walkthrough guide properly, you would have noticed i mentioned these messages, Read this please.
Turning off the error messages
This version of FF7 still has a number of known issues, and Aalis driver tells you when they occur on the screen, this helps for modders, but for some players it may be annoying, so use this command to get rid of it if you wish.
-Go into your openGLconfig text file, and add the command 'disable_popup = yes' into the bottom of the file, and save it.
Ya, I missed this part, Thanks!
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You know, you could fix that problem instead of hiding it. There's a fix floating around somewhere on the forums, I believe it was kranmer who made it.
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Wow, amazing, thanks for this dude! My FF7 is looking awesome! ^.^
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Aali thanks for that, ill see if i can find it somewhere, but to be honest my FF7 works alright anyways, its only a few graphical errors, nothing major.
Zombie you can thank me for the guide, but the real work on all the mods should go to those who made them :) That is where the real hard work came in, glad you like it.
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I know this was posted quite a while ago. And while it's not the ideal solution, if you can temporarily spare the space...
Simply follow the guide to install, then physically cut/copy the final install to the new drive, finishing by updating the start menu shortcuts to the new folder. Seems to work ok.
Kylos, not all of us have a PC that's only for gaming :). My primary HDD which is a very fast SSD is rather small, and I'm only trying to keep the OS and certain applications on this drive (like SQL Server). My secondary drive is for my games ... and that is where I want Final Fantasy installed. This Remix has hard-coded paths that simply need to be changed, and I think it's worthwhile to have a section in your walk-through covering this topic as I guarantee you others could benefit from this.
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You know, you could fix that problem instead of hiding it. There's a fix floating around somewhere on the forums, I believe it was kranmer who made it.
Also:
Found this fix here: http://forums.qhimm.com/index.php?topic=9689.msg134758#msg134758
However, it was this patch that botched up the install :) I'm pretty sure I know exactly why, but I'm not sure where I can modify where it looks for the files. most likely a registry edit...
ERROR: failed to stat file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\/shaders/nolight/main.vert
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\music\music.idx
ERROR: could not open file C:\Program Files (x86)\Square Soft, Inc.\Final Fantasy VII\Data\sound\audio.fmt
Just need to redirect it to the right letter drive, since i moved the path.
However, that first Error, looks like it's trying to use the wrong type of path altogether. Any ideas?
EDIT: Annnnd fixed. Just as easy as expected, editing the registry files brings about the resolution needed. even the weird filepath. But! whatever works, works. :)
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I started a new game following this guide as I said before. It's really great! and thank you so much!
But one very minor error needed help. When I reach the scenario which about Could's memories at the first time reaching Kalm, A "improved" movie "nivlsfs.avi" suppose to be played and it crashes.
I've installed the codec pack "K-Lite_Codec_Pack_690_Full.exe" and I can play it well using media player. I can continue the game by replacing the old one.
The App.log shows at last:
INFO: INFO: D:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\nivlsfs.avi; mpeg4/mp3 960x720, 15.000000 FPS, duration: 42.933333, frames: 644ERROR: unhandled exception
Maybe again, that are mistakes done by me during the installation, please help...thx a lots
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AR~~~any help
-
AR~~~any help
Nah, but you do get a warning for double posting/bumping a thread with a post lacking any info. :)
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Hello, I'm new here and I have a problem. I followed the instructions exacctly in the tutorial.
First I had a problem that made the game crash, with an error message telling me internal resolution too high. In the APP log whilst all resolutions were 1024x768 as I had configured them to be, the intenal resolution was 1280x1024. Well I changed resolution from the config to 640x480 and problem solved.
But now, when the game starts, the models are all green like this:
(http://img845.imageshack.us/img845/9168/greenmodels.png)
If anyone has an idea on how to fix it, or can direct me to the mod that creates the problem, I would really appreciate it.
Also, dunno if it helps, but there is this error in the APP:
"MATRIX INITIALIZE
INITIALIZE DD/D3D END
ERROR: could not open file C:\Program Files\Square Soft, Inc.\Final Fantasy VII\ff7input.cfg
initializing sound...
creating dsound primary buffer"
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I have been working on getting Remix going for days now, and have just successfully done it. I want to give some pointers to users who are also experiencing issues, seeing as how these threads have all died basically. I'm running Windows 7 64bit, these are some problems and solutions I had.
I wasn't able to save my changes to ff7_opengl.cfg, so I what I did was:
1: Right-click Square Soft, Inc in the Program Files (x86) directory, select Properties.
2: in the General tab, un-check Read-only, then select the Security tab.
3: In the Security tab, select Edit, a new window should pop-up and allow you to change permissions.
4: In the Permissions window, select your account, which should be (yourname-PC/Users), and check Full Control and Modify.
5: You should be able to modify and save your ff7_opengl.cfg now!
My Team Avalanche High/Lo Res wasn't detecting my Aali Driver, and it was installed!
This drove me nuts, I can't believe how long it took me to figure this out.
YOU HAVE TO right-click FF7Configuration.exe and RUN AS ADMINISTRATOR, THEN you can select Custom Driver. You can't change the settings in FF7Configuration without running as Admin, it just wont register. After you do this, Team Avalanche High/Lo Res will instal juuust fine.
Good luck to those in the near future attempting these mods, it was definetly a struggle with me, but it just takes some effort. Even if you quit, come back to it and see if you can find a way to do it.
Thank you to everyone involved with the creation of these mods, you're amazing people who deserve more credit for what you do. I hope you guys will use your skills to make it big and become successful, or possibly accomplish world domination somewhere down the line. Have fun ;)
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Thank you for this guide! I haven't been here in ages and was wondering if the Remix Installer had all the recent stuff.
A little note, if you turn fancy transparency off, some of the text becomes choppy looking. I turned it back on and it was back to normal. I'm not sure if this happened to you or not.
Thanks again.
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Hi there!
First post on the forums, I've been trying to install FF7 + these mods for a while now but to no avail. I've followed your directions to a T and am not sure what I am doing wrong. I am using Windows 7 if that makes a difference. I, too, run at 1600x900 resolution, so my settings are exactly the same as the OP's.
Here is my APP log error report:
"INFO: Auto-detected version: FF7 1.02 US English
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r19334, Copyright (c) 2000-2009 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: NVIDIA Corporation GeForce 8400M GS/PCI/SSE2 2.1.2
INFO: OpenGL 2.0 support detected
INFO: Found swap_control extension
INFO: Original resolution 640x480, window size 1280x800, output resolution 1280x800, internal resolution 1280x800
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\eidoslogo.avi; rawvideo/null 364x353, 15.000000 FPS, duration: 0.066667, frames: 1
INFO: C:\Program Files\Square Soft, Inc\Final Fantasy VII\movies\sqlogo.avi; mpeg4/mp3 640x480, 15.000000 FPS, duration: 247.788000, frames: 3717
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save04.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save08.ff7
ERROR: COULD NOT OPEN FILE C:\Program Files\Square Soft, Inc.\Final Fantasy VII\save/save09.ff7
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
Field Quit
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 287
[BATTLE] Exitting FRAME_INITIALIZE
[BATTLE] Begin main battle loop
[BATTLE] End of current battle
[BATTLE] Begin end battle stuff
stop_sound
[BATTLE] Entering FRAME_QUIT
[BATTLE] endof battle.
[BATTLE] Exitting FRAME_QUIT
Entering MAIN
set music volume: 127
Exiting MAIN
WM_CLOSE
set music volume trans: 127->0, step=60
Field Quit
UNINITIALIZE DD
END UNINITIALIZE DD
"
If anyone has any advice, it would be greatly appreciated. :) I have tried just about everything. If I don't install this compilation mod, everything works fine, but the graphics are super choppy. I noticed in the error log that it is trying to access saves from Program Files, which is not where mine are installed (my game is saved in the Program Files 86/Square Soft/FF7 folder).
EDIT:
Oh, to be more specific -
I open my game and it goes to a black screen, then crashes to desktop either saying "Ff7 has crashed" or the following message:
"Oops! Something very bad happened
Wrote crash.dmp to FF7 install dir.
Please provide a copy of it along with APP.LOG when reporting this error.
Write emergency save to save/crash.ff7?"
I do not hear any sound or see the Eidos logo at all.
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Argh... Did you follow all the instructions? Not that I encourage people to use FF7 Remix, but anyways, I'll try to help... What do you mean "choppy graphics"? Screenshot?
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Argh... Did you follow all the instructions? Not that I encourage people to use FF7 Remix, but anyways, I'll try to help... What do you mean "choppy graphics"? Screenshot?
Like I said, yes, exactly. I made no exception to the rules, particularly since my setup is the same as the OP's. I also tried it several times to make sure I was doing everything correctly. If you're not recommending the remix, though, do you have an alternative suggestion? I'd really just like to get high-res graphics, but there are so many mods out there that I'm not sure which one is current. I was just using Aali's graphics before, but could not change the configurations (even with the suggestions of the poster above, who also has Windows 7).
As far as the graphics, I can't take a screenshot right now, since I can't even get the game to start. It just has a very low resolution and the edges of every 3D model is "choppy" (I have no other word, sorry!), as though there's no anti-aliasing at all. If you're willing to wait a bit, I can uninstall the game, reinstall again, and try to get a screenshot then.
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Please do it. Don't install remix but all the mods independantly.
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Here we are... Let me know if you want a different one. If you look at the 3D model of Cloud and the dead fellows, though, you can see how rough they are around the edges.
Changing the resolution of my opengl file, again, never seems to have an affect when I load the game. For some reason the edges of the characters are actually looking clearer in these screenshots; I suspect it's because they are at a smaller size. I apologize for that, but I can't seem to figure out how to get them to save as the actual size of my screen.
I currently have only OpenGL and the 102 patch installed on this save.
(http://img684.imageshack.us/img684/3615/ff7z.png) (http://imageshack.us/photo/my-images/684/ff7z.png/)
Uploaded with ImageShack.us (http://imageshack.us)
(http://img580.imageshack.us/img580/7528/ff72.png) (http://imageshack.us/photo/my-images/580/ff72.png/)
Uploaded with ImageShack.us (http://imageshack.us)
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Is it a big issue? =/
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Considering that, as I said, it looks extremely bad on my screen resolution vs. the screenshots I posted (due to their size - I am not able to resize them), yes, it is. I had assumed this was the forum to go to in order to ask for help, but it appears I'm just getting a passive-aggressive response instead.
If someone else would like to help me without clogging the thread, my PM box is open.
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Try forcing antialiasing in your control panel.
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Try forcing antialiasing in your control panel.
Thanks so much for the suggestion. :) I turned it on and it fixed the jagged edges, but now I have a strange issue with neon-green grid lines appearing on the screen in-game. Any ideas what this could be? I tried to use the solution with RivaTuner but could not find an option for a 3D Driver when I clicked on the triangle for customizing.
Here is a screenshot of what I see in-game, then what I see in RivaTuner, respectively.
(http://img194.imageshack.us/img194/9568/unled1ol.png) (http://imageshack.us/photo/my-images/194/unled1ol.png/)
Uploaded with ImageShack.us (http://imageshack.us)
(http://img838.imageshack.us/img838/3960/62871046.png) (http://imageshack.us/photo/my-images/838/62871046.png/)
Uploaded with ImageShack.us (http://imageshack.us)
There is no custom triangle button in the second menu, as I see in the screenshot located in this thread. http://forums.qhimm.com/index.php?topic=2670.0
Please let me know if you'd like me to create a separate thread, I don't want to step on the OP's toes.
EDIT: As an aside, yes, I have both a custom driver and TNT turned on, and the 1.02 patch installed. I am not running FF7 in compatibility or administrative modes, as the game won't start when I do that.
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I know what that is, I have seen something like that before on my field upscale project, I think it is happening because the anti alias filter is being applied to each layer seperately and its making the edges non uniform. Maybe not, but that was the problem when I saw what your seeing. It was induced by a manual filter that I used in photoshop however. Unfortunately I don't know a way to fix it without loosing your smooth edges.
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You don't have the custom driver working.
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Huh, okay. I'll try doing a reinstall of the mod and see if that helps. If it doesn't, then I'll keep experimenting with drivers and such until I find a solution; if I fix it, I'll be sure to post an outline + screenshots of what I did here.
Any suggestions in the meantime would still be very welcome, though; I appreciate the help.
EDIT 1: Looking into RivaTuner right now. It looks like people with the newer ATI Radeon 5000 series (I have 5870 Mobility) are going to have to wait until June for a compatible release of Rivaturner for their drivers. You currently cannot even set up a forcedriver setting in the power user menu to get it to work.
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I have the Mobility 5870 and have no problems getting ff7 to work properly. And i dont use rivatuner.
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I have the Mobility 5870 and have no problems getting ff7 to work properly. And i dont use rivatuner.
Color me jelly, dude; I've been messing with this thing for a few days now trying to get it to look halfway decent.
Is it possible I could PM you with a few questions?
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Sure.
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Well, just when all hope was lost...
I actually JUST found out how to fix it after posting that. For any of you having the same problems, follow the instructions on this video.
http://www.youtube.com/watch?v=YRhI9eaS22o
I installed the codec pack he suggested, turned on my custom driver, then installed the K-Pack again without uninstalling the previous codecs. It now works in full HD and looks beautiful!
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Oh, you're using a pirated copy! No wonder it wasn't working. Aali's driver is designed only to work with legit copies.
That aside, you should buy the game because we don't support pirated copies, and because non-official versions of the game often have all sorts of changes that can cause issues with the game and with your PC.
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I am installing FF7 for the first time in about 5 years and I have never installed any patches or mods. Am I right to think that I install the 1.02 patch before installing any of the other mods listed here?
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I am installing FF7 for the first time in about 5 years and I have never installed any patches or mods. Am I right to think that I install the 1.02 patch before installing any of the other mods listed here?
Yes. Install the 1.02 patch before anything else, and then install Aali's driver (http://forums.qhimm.com/index.php?topic=8306.25). Then you probably want to install Avalanches GUI and High res mods (http://forums.qhimm.com/index.php?topic=9151.0). Then you can install whatever mods you like afterwards.
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These installation instruction are a great start toward Final Fantasy VII perfection. I'm compiling a tutorial detailing the installation of the best optional mods for Final Fantasy VII. I started a new thread under the heading 'Bootleg Edit for the FFVII Remix 2.5.1.' If you know of any must have mods not already covered, please post a reply.
I'm puzzled as to exactly what reinstalling Avalanche (Beta 9) accomplishes. The author suggests "the mod for Avalanche is not set up right in the opengl." What does that mean? Is it just to change the map, materia and icon styles?
Thanks,
-PitBrat
:evil:
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hi Good day to all and thanks for this guide...i tried to follow it and i think it works except for the lucky tifa patch...and theres something weird too i had a previous save file whick kept showing up even though it was deleted and my save folder was empty when i use the FF7 Remix shorcut w/ openglconfig. but when i access the other normal FF7 game exe.. it doesnt show..and one more thing how do i install the AC mode patch within this?
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hi Good day to all and thanks for this guide...i tried to follow it and i think it works except for the lucky tifa patch...and theres something weird too i had a previous save file whick kept showing up even though it was deleted and my save folder was empty when i use the FF7 Remix shorcut w/ openglconfig. but when i access the other normal FF7 game exe.. it doesnt show..and one more thing how do i install the AC mode patch within this?
I don't have the game installed right now, as I recently formatted my hard drive, but if I remember correctly there should be a folder in your Final Fantasy VII directory called Patches. Inside the Patches folder there should be two other folders named Do Not Want and Already Patched. Go into the Do Not Want folder and move the two Lucky Tifa Patch files into the Already Patched folder.
Most AC models are ripped from different games, which is illegal and we do not support. But if you would like to know how to add other custom models in your game, then follow this guide (http://forums.qhimm.com/index.php?topic=9924.0).
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I don't have the game installed right now, as I recently formatted my hard drive, but if I remember correctly there should be a folder in your Final Fantasy VII directory called Patches. Inside the Patches folder there should be two other folders named Do Not Want and Already Patched. Go into the Do Not Want folder and move the two Lucky Tifa Patch files into the Already Patched folder.
Most AC models are ripped from different games, which is illegal and we do not support. But if you would like to know how to add other custom models in your game, then follow this guide (http://forums.qhimm.com/index.php?topic=9924.0).
thanks for the reply sir!! i really appreciate it...i did try moving the the 2 tifa files to the Already patched folder but it still wont work..
2nd is which shorcut do i use? the one that says.."%ProgramFiles%\Square Soft, Inc\Final Fantasy VII\Run FFVII-Remix.bat" or "C:\Program Files\Square Soft, Inc\Final Fantasy VII\ff7.exe"and on the really weird part is when ever i click "%ProgramFiles%\Square Soft, Inc\Final Fantasy VII\Run FFVII-Remix.bat" and start a game, a save file appears which i deleted long ago..i have done multiple re-installs trying to get the mods and patches right and deleted every folders including saves
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Not sure about the Lucky Tifa thing, but I've always ran the ff7.exe.
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Cloud_9, If you're using Windows 7, make sure to run FF7.EXE with administrator privileges.
Otherwise, your save games and cache files are stored in:
C:\Users\[USERNAME]\AppData\Local\VirtualStore\Program Files (x86)\Square Soft, Inc\Final Fantasy VII
That's for a 64bit system. For 32bit systems, just do away with the (x86).
When you run FF7.EXE as administrator, the game will store your save and cache files in the installation folder where you're looking now.
Also, you'll need to copy your old saves from the VirtualStore to the installation folder or they won't show up when you run FF7.EXE as administrator.
-PitBrat
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@ Dark Fang and Pit Brat , thankssssssssssssss so much for all the help i finally figured things out.. but i still cant get lucky to work.. but thanks so much
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Guide to installing FF7 PC with mods
Installing the latest custom Aali graphics driver for FF7.
Edit: Updating this to the new 0.7.10b config file, this is how mine looked after updating the config, but this was after doing all the steps below and after i changed my settings, not how it will look originally when your installing this.
For me to get this i would need to completely reinstall my FF7 PC again just to get the config file at this stage of installation, but i am not willing to do that at this moment, so if anyone else is installing this, they could simply copy and paste your config file into this thread and ill add it to the guide, it would be nice ;-)
Kylos, are you still looking for this config info? I'm at this point in a fresh install (no errors so far) and figured I'd ask before continuing to modify my config file.
FWIW: Windows 7, Aali's OpenGL 0.7.11b
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So, for what it's worth, after installing Aali's opengl 0.7.11b, but before adjusting any configurations, the config file should look something like this:
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 0
window_size_y = 0
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = none
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = off
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = off
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = no
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
And then after installing the latest Avalanche GUI, I have:
# ff7_opengl-0.7.10b config file
## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.
# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 800
preserve_aspect = yes
fullscreen = yes
# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = avalanche
# check your driver settings if this option doesn't seem to work
enable_vsync = yes
# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on
# same thing, but for the battle swirl
battleswirl_framelimiter = on
# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off
# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
#music_plugin = plugins/ff7music.fgp
## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.
# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off
# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = yes
# include armor in magic defense calculation
mdef_fix = yes
# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on
# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no
## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.
# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes
# enable alpha blending for textures without an existing blending effect
fancy_transparency = on
# display frames per second counter in upper right corner
show_fps = no
# display some real-time debug information
show_stats = no
# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = yes
# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no
# replace FF7's default framelimiter timer source
use_new_timer = yes
# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes
# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp
## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.
# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off
# show every failed attempt at loading a .png texture
show_missing_textures = no
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I just wanted to pop in and say a few things.
First of all thank you for the guide, and thank you to the people that spent their time to actually update this game when Square decides to ignore our cries for an HD remake.
I have a relatively new video card(1gb nvidia) but was having some issues when I first tried playing this game after following these instructions.
- I was unable to see the movies. I had to install some true[blah] codec before I was able to watch the FMV videos.
- I was getting white screens after the intro FMV movie, that seemed it was a white screen overlaying on top of the menus and any regular textures that wasn't an FMV movie(hard to explain, im sorry). It seems that Aali's Custom Graphics Driver was causing this. This specific guide gave a link so of course I tried the latest version of it. This is what was messing things up. After finding another guide they mentioned using 0.7.9b, so I got this version and now it works.
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Four20 this is a slightly old guide it hasn't been updated for a while so those problems could be because of the outdated links and info
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Would like to thank everyone for the kind words to my guide.
I am about to install FF7 once again, but for a friend of mine. I recently finished off my hardcore mod save for this game, and killing Sephiroth was a real challenge! If any of the links are outdated, I apologize for that, just try and look for the most recent download, and you should be fine :)
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^ Thanks for the help.
I do have a quick question after installing the avalanche mods, I've basically followed all your instructions but want to make sure all the battle and world texture mods will work. After installing my mods folder looks like this:
(http://img443.imageshack.us/img443/2615/34371161sb.png) (http://imageshack.us/photo/my-images/443/34371161sb.png/)
It looks like the world and battle folders for the textures were added outside the avalanche folder, which is my modpath. Do I need to move the world and battle folders inside the avalanche folder for those to work properly? Or can they also work like they are now. I was under the impression that all the folders needed to be in the modpath folder, but I didn't know for sure. Meaning, it needs to be like mods/avalanche/world and mods/avalanche/battle ?
Again thanks for the work you put in on this thread, and thanks in advance for any response!