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Scripting and Reverse Engineering / Re: Editing the actual magic/skill animations in FF7
« on: 2010-08-31 15:58:02 »
i went fishing around in magic.lgp and found bimu1.tex (beam) which i suppose is one of the files it uses. there is also a bimu2.tex, so i figure it probably swaps between them. not sure what the other files are for. the funny thing is it was probably much easier to do all this the first time around when they made the game than to go back, reverse-engineer it all, and try to tweak it.
thanks for the help
thanks for the help