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Messages - Mago-Merlino

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1
General Discussion / FF VII - Enemy item slot chance table
« on: 2010-10-16 03:55:19 »
Any of you knows where to find the "enemies item slot chance table"?
For reference the formula to steal is :

Lvl difference = 40 + (Lvl's User - Lvl's Target)
Lvl factor = (512 x Lvl difference)/100
Chance = (Item Chance x Lvl factor)/256

Then if a random number between 0 and 63 is less than your Chance, you will steal the item.

The formula is applied to the first slot.
If you are not able to steal, is applied  to the second slot, etc...

With a research on internet i have found that Bagrisk has :
First slot item chance = 32 (steal Soft)
Second slot item chance = 32 (steal Soft)
Third slot item chance = 8 (steal Vagyrisk Claw)
So if you steal one Soft you cannot steal Vagyrisk Claw, which is impossible to get after level 78(?) because you will steal a Soft 100% of times.

I guess that if someone knows this, maybe there should be a table somewhere.
All i would like to know is if there are other enemies with multiple items slots and their chance.
Thank for your attenction.

2
Troubleshooting / Re: FF7 Wont work
« on: 2010-10-09 00:05:32 »
Well, thanks for your time ;)
Since i will play with the 0.6 version, when you got time... can you add the MagDef fix to it and post the zip for me and for who doesn't have OpenGL 2?
If yes, i'll look into this topic time to time, thanks!

Last thing, since i unistalled-installed many times in these days, i've found that my saves works, but i have always to re-configure my pad settings. Anyone knows which is the file i have to keep? I thought was the one under the folder Final Fantasy VII/data/menu, but it didn't make the trick.

3
Troubleshooting / Re: FF7 Wont work
« on: 2010-10-08 02:22:44 »
Ye, shaders off didn't change the results.
Around internet i've found 6.11 Catalyst is the best driver i can use for my Radeon 9250 and that OpenGL 2 is not supported or at least not with this version of drivers (seems on some forums they said in the older ones it was... strange btw).
Anyway it's not the point i guess since it's important if i would be able to use the "Custom driver" and not the OpenGL one.
That being said, under the 0.6 older Aali's patch i can run FF VII so i guess it's a problem of the new code and since seems i'm not the only one here with this issue, maybe Aaali wish to find the bug as all developers.
Actually i've found the YAMP MagDef fix and i can play with my old patch-settings, so i'll stick with this for now, but i hope i can improve my FF VII PC experience one day with the Aaali's patch.
Anyway, i'll be here for any test he wants me to do to improve his patch and if someones tells me how to attach files into a post (i can't find the command) i will upload the crash.dmp about my error.

P.S. to Aali :
Playing with "SaiNt's High Res FF7PC Patch v1.00" as i always do, i've found models have a better definition than your 0.6 patch, even if the background and movies graphic is smoother, i like more to play with those "high res" (let's say... less spiked?) models.
So there is any kind of thing i didn't set, or SaiNt's patch is better by this point of view?

P.S.2
I suggest you to introduce a "skip movie" command, which is great when you want to load and play from saves without watching over and over what you already have seen over and over.
Actually i can do it with YAMP fixes.

4
Troubleshooting / Re: FF7 Wont work
« on: 2010-10-07 04:30:01 »
Well i played FF VII thousand times... i just want to do it as how it should be in first instance and then use some cool armors, etc...
So if you find any solution, or if Aali could read this and find a fix, or if he could even add the MagDef fix into an old patch, well i would be glad.

5
Troubleshooting / Re: FF7 Wont work
« on: 2010-10-07 04:03:22 »
Hi all, i was using the search button for a solution to my problem and i've found this thread.
Basically i've installed the Aali's patch to play with the magDef fix, anyway someone on the forum told me it's the last and one in all better graphic patch so this was also what moved me.
I play on windows XP and just so you know i have a Radeon 9250.
However I have the exact same issue as the guy who posted the topic, but i explain all step by step.
I have 4 graphic options, this is what happens case by case.
a) Software render ---> basic FF VII video interface WORKS, but sucks :D
b) Direct3D Driver Acceleration ---> i used to play with this using SaiNt's High Res FF7PC Patch v1.00, it runs but the graphic is MUCH confused now and i can't play at all.
c) OpenGL driver (BROKEN) ---> this works in a 640x480 little window or 320x240 littler one, it is positioned at the top left corner of the screen and i can't move it. As a side note, even if ichose 640x480 full screen it still goes there like i chose a quarter screen option.
I can play with it, but is annoying as hell and sometimes pad movements don't work for few seconds for some reason.
Anyway MOVIES don't work, i can skip the first one by clicking, then if i start the game all is black since the intro can't be skipped, i can only play using saves.
d) Custom driver Here we are, the one i need to work... doesn't. When i start FF VII the screen blink in black like is loading then it turn back to the desktop. Actually it's weird because sometimes it doesn't send back nothing, while other times an error gray window tells me about the creation of crash.dmp and APP.log files.
I don't find the button to add files here and since using notepad crash.dmp is full of strange fonts, i copy past only the APP.log :

INFO: FF7/FF8 OpenGL driver version 0.7.8b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. RADEON 9200 Series DDR x86/SSE2 1.3.1062 WinXP Release
INFO: No OpenGL 2.0 support detected, shaders won't be available
INFO: Found swap_control extension
INFO: NPOT textures not supported
INFO: Max texture size: 2048x2048
INFO: Original resolution 640x480, window size 640x480, output resolution 640x480, internal resolution 640x480
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r21874, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: No shaders, codecs with YUV output will be slow.
LOCK UNLOCK TEST
ERROR: unhandled exception

Note that i could try old 0.6 Aali's version too, but since the MagDef fix is introduced in the last one, i just want to run it because the MagDef fix is my first concern.

Another thing is that the author of the thread posted an image of his plugins directory and I see he has 3 files into it, while i have only 2.
My plugins are : ff7music.fgp and ffmpeg_movies.fgp, i miss the ff7music_wine.
Any problems with that?

Also from the APP.log i see i miss OpenGL 2.0, should i fix it somehow?

So after all of that (i hope i have been exhaustive) any solutions guys? ^_^

P.S.
Sorry for my english, it's 6 A.M., it tooks me 40 minutes to write that and now i want to go bed.

6
Nice, thank you very much.

7
About the 3a)... you mean i'm able to use YAMP to see transparent dialog boxes after installing Aaali's patch without any inconvenience or that there is a feature into Aaali's patch wich allow it?
Sorry, the "yes" wasn't clear enough to me. :oops:
 

8
before anyone continues, could we kindly ask where you got your copy of Final Fantasy VII?
God... a newspaper collection in Italy 3 years ago.
I just found the patches i needed to play as Sephirot, Cloud better model, mp3 music choice etc... in a Torrent file where a friend of mine told me there was an entire full patches pack with a complete guide.
I just thought was easier with it... (at that time wasn't aware about this site, since isn't easy to find, indeed i found a link to this site in a readme.txt about how to apply patches).
Actually there are other 10 patches to apply, i just used the first 3 because i wanted to re-end the game normally, then i found out Magic Defense still wasn't fixed.
Need other answers about my story? That's weird... -.-'
...and i played FF VII 9999(:-D) times on PS since 13 years ago and i'm a great fan of the game.
Now, could you kindly help me out with my last questions?
Thanks again for your time.

9
No, but I've found easier to get the patches pack that was into it, because there is a complete guide on how to install them.
Infact as you can see i'm having trouble, founding things around the forums, since English is not my mother-language.
So, do you have any answer to my questions?
Thanks.

10
First, thanks for you fast answer! You are great! 8)
Seems like everybody is using outdated patches nowadays.
It must be because on Torrent you find FF VII packed with all of them.
Someone should pack another file with the new patch to go around the world. :wink:
Aali's graphics driver includes a mdef fix. It also gives you high resolution (and less buggy than what you'll get from The_SaiNt's patch), as well as the chocobo racing fix.
Nice, may i ask few questions to you? Since it's 5:00 A.M. i'll go to sleep after this post so i can find the answers tomorrow.
1) A link to the download page.
2) Can i use the saves i did with my "old-patched" game if i reinstall all and patch with Aali's graphics driver?
3a) I can still use the transparent dialog boxes somehow? (using YAMP or anything else)
3b) Same question to avoid FMV and about the speed rate for minigames.

Thanks for your time again. :)

11
Troubleshooting / FF VII - Magic Defense patch anywhere?
« on: 2010-10-05 02:12:49 »
Hi all, i'm new! :D
I'm searching through internet since many hours but seeems i can't get what i'm looking for.
Then i found this wonderful forum, i read all the FAQ but didn't find it, i also used the search button but didn't find any relevant topics after reading (maybe i'm blind, sorry if so).
So here i'm asking if there is any kind of patch ever done about the Spirit + Magic Defense(of armor) glitch where basically the game use only the Spirit number to defend against magic attacks instead of the sum.
If this information is useful ,after the full installation I've actually used in this order :
1) ff7 v1.02 official patch
2) SaiNt's High Res FF7PC Patch v1.00  (with integrated Jedwin's chocobo patch)
3) YAMP with - MiniGamesPatch - TransparentDialogBoxesPatch - GyptInstant
Hope to find here the answer to my question, thanks for your time.  :)

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