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Messages - cicadian

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1
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-07-06 22:38:20 »
Hey sorry for my absence I've been super busy with company and I have been employed for a couple months. I'm finally getting back in the spirit to wrap up my 1.3 stream though, a little late perhaps but the show must go on. Heads up: I'm down to one monitor now so my chat feedback will be lacking.
All that is left: Clearing final bosses, Nemesis (I hacked in a hero medal), Dark Cave.

2
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-04-29 21:54:22 »
yikes, what OS are you running

3
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-04-21 14:58:45 »
When the update goes up I'll be finishing my stream over the next week or two so I really look forward to it!

4
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-04-08 13:00:50 »
any update on the fix for master materia bahamut damage not being absorbed with elemental-shout linked on armor? (i might be wrong but i swear ive absorbed shout attacks in the past with this)
and flagging pearl damage as holy/remvoing all link capability from it

5
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-03-22 20:46:41 »
sega whats the down low on morphing variablis? between the constant status effects, high damage, elemental change and the fact you cant junction elemental attack to the weapons that do higher morph damage it seems very unlikely it would take under a few hours just to get it done right

6
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-03-22 15:54:35 »
im experiencing some odd issues when ive been playing
1. planet-all link doesnt link hydro but does link pearl, so you can cast a holy spell on all targets (likely not intended?)
2. holy absorb from materia link does not absorb pearl damage (i nearly killed myself testing this)
3. shout absorb on everyone via the 3 bahamut materia does not absorb the master materia bahamut summon in kalm town
4. kotr sometimes doesnt say "Ultimate End" when casting
feedback: can you do something to the godberry fight to make it so it does not take 30 minutes to do in the way you intended (constantly cycling debarrier, dispel, esuna, cating offensive magic on yourself, osmose and attacking once per turn with one character, if you're lucky), maybe bring the godberry count down to 3, or 4. Also for new players maybe add a start of the round message for them, when i go right sticks and stones may not break my bones, when i go left i am rubber you are glue, i dont know, something, mime is incredibly powerful but are you sure gating it with a sanity check is the wisest idea? (yes I know about dual working on them!)

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-03-21 05:06:10 »
Ah so after wiping on Binah all night i got a little smug and said screw it.
http://www.twitch.tv/cicadian/c/6364941
you better sit down sega chief

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-03-18 19:41:09 »
just in case you wanted to see how i got to where i am now i currently have some of Disc2 uploaded (disorganized, will finish tonight probably) and all of disc1 in a playlist for reference and balance checks

https://www.youtube.com/watch?v=ZmCTFt5DBIw&list=PLrBL5qh1IgRDh9aeErRvnCk0MLU0FGmW2

9
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-03-18 12:31:46 »
@Bowser9 hey i ran into that when i was streaming, grab a south wutai island chocobo, they're 30, SC knows chocobuckle is currently hard to get early on despite it being a low level wind attack now, it was an oversight and might get changed later.

10
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-03-17 07:06:00 »
on a whim i got convinced to check out the dark cave thing off camera, if you select no when you get the choice to go in or not the sequence bugs out slightly but will still go through, i didn't get further than the first like 2 minutes though so i look forward to doing it soon

11
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-03-16 16:46:48 »
for the guns just annote them "LR" instead of Long Range, im sure most players would know what that means

heads up special battle crash #2 this time with the robot golem guy after mongo
http://www.twitch.tv/cicadian/c/6333795

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-03-15 16:03:55 »
http://www.twitch.tv/cicadian/c/6326513

bug report: beat super saver boss, decided to talk to the shop anyways, game soft locked

13
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-03-11 15:00:18 »
Counter Attack is only available in Rank A in my experience, once you win your 3 matches you're out of luck if you didn't get it. You can only then get the one from winning 15 S races. Tried for an hour to get a Precious Watch btw, consider removing the less powerful prizes (phoenix down, throwing items) from Rank S if you want to speed up time spent racing?

14
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-03-11 04:07:56 »
as a fellow fan i want to reply to this post real quick to say that the accessories with status immunities are sometimes make or break for fights if you're a filthy casual like me, for instance today i did the gelnika reno/rude fight and the other day JENOVA-WAR and i absolutely had to use a peace ring and addedeffect-mystify combo to beat it. A lot of the misc status/elemental accessories also add stats now to make them competitive with throwing a champion belt on everyone

also some input for the materia gripes, the modifiers exist as a way to make magic casters even more powerful and round out or even give utility to tanky characters at a HP sacrifice, a lot of encounters now open with some pretty powerful attacks further emphasizing the need for preventative measures over damage output. i regularly run with a physical attacker and a multipurpose caster and offensive caster, sometimes even utilizing HP-MP, dont forget that in late game you can attain quite a few +1 STR materia to balance or even swing the other way. if any changes to materia should be made there should be -HP +Dex or -MP +SPI etc but this starts to get ridiculously messy when you make utility casters and their stats are all over the place, not to mention armor has stats on it now too!

ps when you get to the end of temple of the ancients i think you'll understand why the balance changes are the way they are, also make sure you keep destruct materia on someone at all times ;)

15
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-03-08 00:49:06 »
Hey whats the current location of Stilva/Magic Breath? Did a lot of needless wandering in Gaea's Cliff tonight expecting I'd miss it if I pressed on too soon.

16
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-02-23 20:33:10 »
Hey I'm having trouble finding Lv4 Suicide, is it still on Mu/Trickplay? I can't find any Mu and Trickplay isn't using it.
Also Black and White Megaphones appear to not be using their listed effects, I can try using them again. I know for sure at least that the Barrier one was not working.

17
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.3)
« on: 2015-02-17 23:29:04 »
Alright since most of the glaring issues seem to be out of the way, I wanted to do what I said and say I'll be streaming often until I've torn this thing down to the ground. You can view my streams and past recordings at twitch.tv/cicadian , I hope everyone takes the time to actually play this though its a lot of fun.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2015-02-17 08:07:37 »
Sega I streamed all night and got to the segment where you buy the batteries, think your new quest is causing a problem I can't proceed past the wall and hanging wire. I sent you some messages on steam of my highlights of these bugs, check my twitch if you didn't get anything.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2015-02-14 03:14:13 »
wooooooooo

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2015-02-11 19:50:56 »
Hello again everyone I'll reply again when the update releases and everything is working properly, I have everything set up on my end as well as I can at the moment.
My stream can be viewed here at the appropriate time
http://www.twitch.tv/cicadian

I just finished my test stream where I was making sure everything works, my mic was too low and I had a friend watching. Recently got over the flu as well!

Currently using a makeshift modification of the NT1.2 banner mostly for fun

21
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2015-02-11 17:46:22 »
I just set up my streaming and youtube stuff last night, should provide a good example for you when the time comes.

22
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2015-02-10 20:01:39 »
do your best we can wait!

im planning on doing some kind of video lets play for 1.3 so im getting really excited

23
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2015-02-01 19:42:36 »
Hey I know you're probably busy but could you run another balance pass on the enemies faced ~before~ the boss fight in return to Junon (Tifa gas chamber etc) for parties that have an underleveled Barret and Cait Sith? Maybe add a vendor if you're intent on leaving the AI and damage levels as is.

Take your time on the update, cheers!

24
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2015-01-20 04:05:09 »
Sega do you have a public twitter or a steam I can contact you on for regular bug checks? I've found some real oddities I haven't always posted and am planning a second play through once I figure out how to beat the ?????? boss and the 2 weapons

current questions: Is junon league currently just limited to the 2 brackets? Why is Tifa so overpowered with her HP steal weapon? At least Cloud's hp steal sword has weak attack and few materia. Lastly did I miss any items by forgetting to do the Turtles Paradise sidequest? You said sources were currently removed.

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Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.2)
« on: 2015-01-14 14:46:28 »
Was trying out Yuffie's sidequest, died, reloaded, left with this...
My save was outside of Wutai, can I fix this with a save editor?

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