Qhimm.com Forums

Final Fantasy Forums => Other Mods => Other Mod Releases => Topic started by: DLPB on 2014-01-08 01:14:47

Title: [FF7PC-98/Steam] Multiple mods - The Reunion (R05c)
Post by: DLPB on 2014-01-08 01:14:47
THE REUNION
 ファイナルファンタジーVII


The Reunion is compatible only with the English 1998 version and English Steam version (as of R04) of Final Fantasy VII. All information below, including related posts, are relevant to R04 and above. Releases prior to R05 are now unsupported.

Before reporting a bug, please check that it isn't already noted in The Reunion Database, found HERE (http://goo.gl/MUP4i9).
Do not report bugs for releases prior to R05. Do not ask any questions about releases prior to R05.
Please also see the FAQ below.


R05c is HERE (https://goo.gl/yubhyJ)
The Playstation version of the retranslation project is HERE (http://www.romhacking.net/forum/index.php/topic,19709.0.html)

Donate HERE (https://goo.gl/US5MY3)

The Reunion is a collection of 7 mods for Final Fantasy VII (1998 English 1.02 and English Steam release).  Beacause and the Menu Enhancement are mandatory. They are installed automatically. The other mods are optional. I strongly suggest that you click on the links below and learn about each before using the installer.  The help document (Reunion-help.rtf) also contains valuable information.  The 6 mods are:

1. BEACAUSE (http://forums.qhimm.com/index.php?topic=14914.msg209227#msg209227)
2. MENU ENHANCEMENT (http://forums.qhimm.com/index.php?topic=14914.msg209228#msg209228)
3. WEAPON (http://forums.qhimm.com/index.php?topic=14914.msg209230#msg209230)
4. MODEL OVERHAUL (http://forums.qhimm.com/index.php?topic=14914.msg209231#msg209231)
5. 60FPS BATTLES (http://forums.qhimm.com/index.php?topic=14914.msg209229#msg209229)
6. AUDIO REPLACEMENT (http://forums.qhimm.com/index.php?topic=14914.msg209232#msg209232)
7. SOLDIER QUEST (http://forums.qhimm.com/index.php?topic=14914.msg209233#msg209233)

FAQ

Q.  It isn't even installing?
A.  Make sure you have administrator privileges (right click- "run as admin" in later versions of Windows), and also make sure that your ANTIVIRUS SOFTWARE IS DISABLED.

Q. The changes seem to crash my game.
A.  Make sure that this problem is exclusive to this mod. Then make sure you have the latest graphic drivers and Aali's latest driver.  If the game still crashes, post the app log here with an explanation. If you get the same error when not using this mod, do NOT post a bug report here, as it clearly has NOTHING to do with this project! Do not report a bug to this thread if using 7th Heaven.

Q. What if I'm using Square Enix version? What if I want to change from the Steam version to the 1998 version?
A. You can use this (http://forums.qhimm.com/index.php?topic=14047.0)

Q. There is a problem with X.
A. Please check The Reunion Database to be sure this hasn't already been noted, and also make sure that no other mod is creating the problem before posting.

Q. Will The Reunion work with X?
A. I don't take any interest in other mods, so I don't know.

Q. Can you please add support for X?
A. I no longer take any requests.

If you post a question that is not related to a relevant error or bug in The Reunion, I will not answer it.

Tools

DLPB: Installer, TextMod, HextEdit
           http://forums.qhimm.com/index.php?topic=13574.0
               
Luksy: touphScript
            http://forums.qhimm.com/index.php?topic=11944.0
              Update to lgp/unlgp
              http://forums.qhimm.com/index.php?topic=12831.0

Myst6re: Makou Reactor
                http://forums.qhimm.com/index.php?topic=9658.0

NFITC1: Wallmarket
               http://forums.qhimm.com/index.php?topic=7928.0
                 Proud Clod
                 http://forums.qhimm.com/index.php?topic=8481.0

Aali: Custom Driver, lgp/unlgp
         http://forums.qhimm.com/index.php?topic=8306.0
       

For testing

Sithlord: Black Chocobo
               http://forums.qhimm.com/index.php?topic=9625.0

DLPB: Ochu
           http://forums.qhimm.com/index.php?topic=14194.0
           BoxFF7
           http://forums.qhimm.com/index.php?topic=14436.0
Title: Beacause - The Retranslation Project
Post by: DLPB on 2014-01-08 01:16:04
Beacause
  by DLPB and Luksy

Beacause is a Final Fantasy VII relocalization. It is a complete retranslation and relocalization from the ground up, using the original Japanese script. The aim is to have an end product that is accurate and professional. Official sources have been used to minimize errors in context and spelling. The project's name "Beacause" comes from a misspelling (in the original localization) of the only line spoken by Jenova.


Key Features
Status
Completed.
Non-dialogue documentation can be found HERE (http://goo.gl/8PhSv2).  Please remember to look at this before asking questions about character/item/weapon/materia names and so forth.  Note that entries in blue, orange, and white are not open to discussion.  I will discuss only those entries in green or red.

Information

Issues:
What we have fixed:
What this project isn't:
If there's anything there you do not agree with, please copy/paste and give us your thoughts.

The following are examples of the changes we have made. In the first example, there are slight errors in translation and major errors in localization. In the second example, the translation was completely incorrect. In the third example, the flow and feel of the characters is improved.

1. Video examples 1 (https://www.youtube.com/watch?v=HNO3-nr7ZCQ&hd=1)  2 (https://www.youtube.com/watch?v=MJ9cDYC06Ug&hd=1)  3 (https://www.youtube.com/watch?v=sl6vGbI-xnk&hd=1)  4 (https://www.youtube.com/watch?v=aYHcgl0DpZM&hd=1)  5 (https://www.youtube.com/watch?v=AG3q41ugLRo&hd=1)  6 (https://www.youtube.com/watch?v=sNwl5--SN58)  7 (https://www.youtube.com/watch?v=NaAeymeH-HQ&hd=1)  8 (https://www.youtube.com/watch?v=IjYyWrEdtnc&hd=1)  9 (https://www.youtube.com/watch?v=7RcLzcImroY&hd=1)  10 (https://www.youtube.com/watch?v=_X1OZXpD7sI&hd=1)  11 (https://www.youtube.com/watch?v=Na-5hegImHg&hd=1)

2. Original
 [/list]
Code: [Select]
{YUFFIE}
“Are you waiting for {CLOUD}?”{NEW}
“He's flying right now, so you can't get him.”{NEW}
“Were you going to force me
   into the submarine right now?”{NEW}
“Quit it!
   If you want to go, then just leave me behind.”{NEW}
“…ooooooh.
   What're you talking about? I…”

Relocalized
Code: [Select]
{YUFFIE}
“{CLOUD}…
   Have you decided
   where we're going yet?”{NEW}
“Come on,I can't take
  much more of this.”{NEW}
“Hey,you're not thinking of
  shovin' me in that crappy
  sub,are you!?”{NEW}
“I won't go! Never!
   Leave me here,
   leave me here!”{NEW}
“…Urrrk.
   What am I saying?”

3. Original
Code: [Select]
Bugenhagen
“…listen, Nanaki.
I think you may already know.”{NEW}
“If you have any mission in life,
it is not to defend this valley.”
------------------------------
Bugenhagen
“Look at the withering mountain grass.
Listen to the warble of
the new born chocobo's.”{NEW}
“Look always to the eternal flow of time
which is far greater than
the span of a human life.”{NEW}
“It will teach you more,
than staying here in the valley…”{NEW}
“What you will see will eventually
become a part of the Lifestream.”{NEW}
“For my children…
And for your children…”
------------------------------
“So please, Nanaki…
Go with {CLOUD}…
And use your eyes…your ears…”

Relocalized
Code: [Select]
Bugenhagen
“Listen to me,Nanaki.
  And I think you may
  know this already…”{NEW}
“If you have any duty
  at all,it is… not to
  defend this canyon.”
------------------------------
“Look at the trees withering
  on the mountain. Listen to
  the warble of a newborn
  chocobo.”{NEW}
“Fix your eyes upon a span
  of time… far,far longer than
  that of a human life.”{NEW}
“These can teach you much
  more than staying here in
  the canyon ever could.”{NEW}
“Before long,all that you see
  around you will become one
  with the Lifestream,and will
  be succeeded…”{NEW}
“…by our children,and
  by your children,Nanaki.”
------------------------------
“So,Nanaki,
  accompany {CLOUD}.
  With your own eyes.
  With your own ears.”

My main aim is to release a full story based walk-through of Final Fantasy VII on Youtube that can do it justice (in fact, that's the reason I ended up being a permanent contributor here).  When I first attempted to do this in 2009, I stopped half way through and abandoned it. The original localization isn't good enough, and it's more obvious when you're concentrating on the dialogue.  I started a project to improve the localization here on this forum and invited those who knew the Japanese language to help me in that endeavour. 

To say that this project was time consuming would be an understatement. There are roughly 130,000 words (slightly less than The Return of the King) of dialogue in Final Fantasy VII. Updating it all was no easy task. My job was made much harder due to the fact that no-one except Luksy was willing to put the effort into retranslating the dialogue from the original Japanese game. I encountered a lot of moaning online from fans, many of whom know Japanese—but, when they were asked to help, they had a deluge of excuses at the ready. In fact, the people who moaned the most are the ones who helped the least. They prefer to sit around all day discussing who Cloud liked more: Tifa or Aerith.

Relocalizing the game was hard enough, but at the beginning there was no tool that could update the text, either. Editing the world map dialogue originally required a hex editor. I worked with Luksy to change that... and so Luksy's tool "touphScript" was born.

Criticism

We  have strived to create the best localization of Final Fantasy VII we can, within the boundaries of the original writers' wishes. This means that although some people may like "Midgar Zolom", it is simply wrong and has to be corrected. Our job is to create something Hironobu Sakaguchi would be proud of.

Some of the feedback that we receive provokes a positive discussion or leads to corrections being made, but some of it is, in my opinion, unfair. The following criticisms are frequently made:

Quote
"You are changing something I grew up with.  I and many others loved it the way it was, bad translation or not."

I don't find this a rational argument, because if we had been the original localizers, and the version that you grew up with was our version, you'd now be defending our version.  Also, people have the choice to play the original game if they don't like our relocalization.

Quote
"I liked the original place names and character names. They are canon and you are changing canon."

Let us be clear what canon means. It means "English canon", because every game is localized for many countries, and each have their own quirks. A lot of these quirks exist because of a bad or lacking original translation (usually extending back to much earlier titles). I see no issue at all in correcting this type of error. On the other hand, there is a logical reason for "Megalixir" being used instead of "Last Elixir", and so in those cases I have given people a choice in the installer. I have also allowed the original character names to be used.

The canon of Final Fantasy VII (prequels-sequels and so on) is a hugely insulting mish-mash of retcons and ideas aimed at appeasing fanboys and the easily pleased. A number of totally unworkable and stupid plot threads have been introduced to the series, which had absolutely no business in being there and cannot work within the confines of the original story. The original story was a mostly well-written, self contained piece of work.  The FF7 "canon" consists of characters who have been revived from the dead (Rufus, Hojo, Sephiroth), and other characters who have been plonked into the original story out of nowhere (for example, Genesis).  Citing "canon" isn't a good argument.  Personally, the only thing I find more disappointing than FF7 canon is Star Wars canon. Both suffer with the same problem: money making at the expense of art and intelligence—the mutilation of the original work, because that's easier than writing logical, thought-provoking dialogue. We've treated the relocalization of Final Fantasy VII as a separate piece of work, as was intended.

Quote
"I liked Barrett being like Mr. T, and so did others. "

We have adhered to the original writers' wishes on issues such as this. J R R Tolkien said it best in the following passage, upset by a translator's hack job with his material:

Quote from: J R R Tolkien
In principle I object as strongly as is possible to the 'translation' of the nomenclature at all (even by a competent person). I wonder why a translator should think himself called on or entitled to do any such thing. That this is an 'imaginary' world does not give him any right to remodel it according to his fancy, even if he could in a few months create a new coherent structure which it took me years to work out. [...] May I say at once that I will not tolerate any similar tinkering with the personal nomenclature. Nor with the name/word Hobbit.

Quote
"Why don't you leave X mistake? I liked it."

Genuine mistakes must be corrected or else what is the point in even starting this project? For every mistake one person finds favourable, another will disagree.

Quote
"I think that X was the way it was because [insert ridiculous excuse]."

Coming up with some absolutely crack pot explanation for why X ended up Y does not make it correct. Here is an embarrassing conversation (http://thelifestream.net/forums/showthread.php?t=17197) I spotted, which makes my point far better than I ever could.

The original localization IS mediocre. It suffers from some terrible mistakes in translation, and a lot of unnatural dialogue. The original game could have been so much better and, for whatever reason (bad communication, a crazy deadline, bad management), we were short changed the first time around.

Credits

Manager
    DLPB

Translation
    Luksy [693/693 maps, and non-dialogue]

New Localization
    DLPB

File Editing
    DLPB, Luksy

Original Localization
    Michael Baskett

English Proof Checking and English Consultant:
    Covarr

Japanese Proof Checking
    Charlie Beer (shikun)

Non-Dialogue Quality Assurance
    DLPB, Luksy, Defade, Herman, Ragnarok2040, JeffreyATW

Scottish Proof Check
    Prince Lex

Testers / Additional Proof Checking
    Kalkano, Green_goblin, JeffreyATW, WatashiWaZero

And
    All those who have helped on Qhimm forum.

Title: Menu Reconstruction
Post by: DLPB on 2014-01-08 01:17:42
Menu Enhancement
  by DLPB and Kranmer

Menu Enhancement updates all menus to look neater.

Key Features

Menu Enhancement is not optional.

Status
Completed

Information

FAQ:

Q.  Do I need to install Team Avalanche Menu Overhaul?
A.  No. And it may cause errors if you do.

Q.  My other lovely updates like that World Map overhaul by FeliX are no longer working.
A.  Move other mods to the Reunion modpath folder.

Q. What isn't compatible with this mod?
A.  Check The Reunion - Help.rtf

Credits

DLPB:
   Hex editing
   Coding

Kranmer:
   Assembly documentation
           
IlDucci:
   Playstation icons
   Updated/tweaked textures

sl1982 / Team Avalanche (For 1998 version only):
   Character Avatars
   world/midlmap_00.png
   world/midlmap2_00.png
   world/radar_00.png

FeliX Leonhart (For 1998 version only):
   FF7 logo text (ff7logo_a_00.png, ff7logo_b_00.png,
                                 ff7logo_c_00.png)
Title: 60FPS BATTLES
Post by: DLPB on 2014-01-08 01:18:35
60FPS Battles
by DLPB

Allows in-game battles to run at 60fps, so that you regain the experience of the original Playstation game.

The Playstation game runs at 60fps across the board, duplicating frames where necessary. The PC game cannot work in that fashion and must use frame-rate limiters. The porting team limited everything in battle to 15fps, creating the following problems (among others):

  1. The menu is 4x less smooth and, therefore, 4x less accurate.
      This is most noticeable with the slots of Cait Sith, Tifa, and the
      Battle Arena.

  2. The camera is 2x less smooth.

  3. Summon animations are 2x less smooth.

This mod will fix these issues.

This mod works by hijacking the pause function to duplicate the battle elements in much the same way as the PSX version. Because it is using a method the game was not designed for, there may be certain issues in game. Hopefully, these issues can be remedied in time.

Status
This mod is complete, aside from a few faults.

DLPB:
   Coding

NFITC1:
   Additional help and code

Dziugo:
   Fix for Tifa's Limit reels
Title: Weapon
Post by: DLPB on 2014-01-08 01:19:59
Weapon
  by DLPB

Weapon is a difficulty mod. Its aim is to provide a balanced, professional, and fair update to the game's difficulty. Weapon is currently at an early stage in development.

Status
This is a massive project that requires editing virtually every main file in the game. So far, only the Gold Saucer mini-games are completed. There is much work to do in every other department.

Key Features

As of R05
Information

Most difficulty mods have, in my opinion, got the balance completely wrong. They've ended up making the game a chore, rather than a fun experience. This mod attempts to address the imbalance, and make the player think more about their actions in game.  For example, in battle, rather than pressing attack continually, a player will be encouraged to think about which attacks will hurt a particular enemy. A mechanical enemy will succumb much more easily to lightning attacks than anything else.  Weapon tries not to inflate difficulty artificially through high HP amounts or cheap gimmicks.

Weapon will also address the game-play outside of battle. For example, script changes have been made, the price of goods will be altered, and various mini-games have been modified.

Credits

DLPB:
     Programming
     File editing
     3D-Battler
     Coaster
     Snowboard
     Submarine
     Wrestling
     Wonder Catcher
     Clock fix

NFITC1:
       Code consultant, Wallmarket, Proud Clod
   
Luksy:
   3D-Battler
Title: Model Overhaul
Post by: DLPB on 2014-01-08 01:20:42
Model Overhaul
  by SquallFF8, Kaldarasha, PRP, and Grimmy.

The Model Overhaul is an extensive replacement for the game's models. The models have been chosen to provide what I believe is an improvement to the original game, while staying true to it. The models are mostly from Kaldarasha's unshaded updates. The battle models are largely the same, owing to the fact that they already fit in stylistically with the original game.

Status

This revision is a collection of models, primarily from Squallff8, Kaldarasha and PRP. The main problem with this release is that certain models will have bad animation.  This is something that the modelling community are working to improve.

Key Features
Information

The original game models were already dated somewhat after the arrival of Final Fantasy VIII. Today, they look more dated than ever.  The original models are of low quality, and often resemble lego more than they do humans.  That is not to say that I see them as bad or useless.  I can appreciate that some people will like their look because it suits the overall original game style, but I personally believe that Final Fantasy VII is made better by more realistic looking graphics.  The developers also seem to agree because they improved on VII's models in later game releases.

I do however, make an effort to stick to models that improve on the original, while maintaining their intended look and style.  This means that prequel and sequel material (among others) will not be included in this mod.

Credits

See The Reunion Database (http://goo.gl/gzjzSP), Models tab.
Title: Audio Replacement
Post by: DLPB on 2014-01-08 01:21:34
Audio Replacement
  by DLPB
Title: Soldier Quest
Post by: DLPB on 2014-01-08 01:22:45
SOLDIER QUEST
  by DLPB

99 1:35 Soldiers will be hidden throughout the world as collectables.
Title: Re: The Reunion [new thread in progress]
Post by: mugenginga on 2014-01-08 03:10:21
Oops, the link doesn't work yet I think I jumped the gun ahaha. XD

EDIT: Nevermind, there it is. ^_^
Title: Re: The Reunion [new thread in progress]
Post by: LeonhartGR on 2014-01-08 03:35:56
Oh Daniel... it was quite enjoyable reading the descriptions... especially the re-translation criticism part! LMAO... :D You should send this to OTAKU once it's complete!
Title: Re: The Reunion
Post by: DLPB on 2014-01-08 03:40:28

Not here.  Wait for R02.
Title: Re: The Reunion [new thread in progress]
Post by: mugenginga on 2014-01-08 03:46:12
AWW YEAH HERE WE GO. 8D

I'll log any grammatical or graphical errors I catch and let you guys know. ^_^
Title: Re: The Reunion
Post by: DLPB on 2014-01-08 03:48:32
Please also be aware that the coaster and snowboard minigames will only work right with aali's newest driver.  If you don't have that, you can set ff7_opengl.cfg vsync to ON, the framelimiter to OFF, and then set your graphic card to 60hz monitor refresh rate.  That will work the same.  Also note you need to install Weapon for correct coaster aimer.

Retranslated FMV tomorrow.
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-01-08 05:42:01
Okay, wow, I haven't even gone into Tifa's bar yet and I can already start raving.  The game has managed to already be darker (as is fitting) with a proper translation and I love the attention to the NPCs and their dialogue that I didn't realize even existed cause of the original translation. And Barrett's personality already feels a bit different (in a good way!) as a result of his more accurate lines.  And wow, a lot of reactions sure make a lot more sense than they did before!

I have encountered a slight problem, already, though.  Usually right after an FMV moment (not the full ones, but minor ones like them running out of the reactor as it blows up or when Cloud jumps onto the train), the sound cuts out.  It returns as soon as you change screens, so at worst it's mildly annoying, but I figured it was worth mention. I'm not certain its the mod though, so it could be some argument between the game and my PC.

I can't believe the game is already making more sense though, gosh. XDD

EDIT: Forgot to mention the models.  They work great visually and I can now say I think the HD chibi models would be all wrong.  They're just too detailed to fit with the rest of the environment.  The current ones don't look disproportionate like I half expected, either!
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-01-08 05:49:06
I have encountered a slight problem, already, though.  Usually right after an FMV moment (not the full ones, but minor ones like them running out of the reactor as it blows up or when Cloud jumps onto the train), the sound cuts out.  It returns as soon as you change screens, so at worst it's mildly annoying, but I figured it was worth mention.
This is a bug when using the 1998 version of FF7 on Windows Vista or 7; the game tries to cut out MIDI music, but since the OS no longer has a separate control for MIDI, it ends up cutting out sound altogether.

I haven't tried it yet, but I assume using the latest version of Aali's driver along with OGG music should fix this.
Title: Re: [REL] The Reunion
Post by: sonickenshin on 2014-01-08 07:13:27
At last...PROPER SENTENCES! XD I'm loving the models. They fit right in without looking out of place.

....though this happened.
http://imageshack.us/a/img801/5682/ffoe.jpg

Dunno how it happened. Cloud's sword is now completely white and now the time bar is running too far to the left. It might be the stuff I installed from Tifa's package, but I don't know. I may try reinstalling the game later.


Title: Re: [REL] The Reunion
Post by: EQ2Alyza on 2014-01-08 08:04:48
At last...PROPER SENTENCES! XD I'm loving the models. They fit right in without looking out of place.

....though this happened.
http://imageshack.us/a/img801/5682/ffoe.jpg

Dunno how it happened. Cloud's sword is now completely white and now the time bar is running too far to the left. It might be the stuff I installed from Tifa's package, but I don't know. I may try reinstalling the game later.

I wouldn't use The Reunion alongside Bootleg. There will almost definitely be bugs to iron out, but seeing as PitBrat is on hiatus for who knows how long, Bootleg won't see updates any time soon. I think moving onto 7thHeaven is the better option for installing mods alongside The Reunion.
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-01-08 08:25:53
This is a bug when using the 1998 version of FF7 on Windows Vista or 7; the game tries to cut out MIDI music, but since the OS no longer has a separate control for MIDI, it ends up cutting out sound altogether.

I haven't tried it yet, but I assume using the latest version of Aali's driver along with OGG music should fix this.

It's not the driver, I made sure to update Aali's to the newest, but I'll look into that OGG issue. Thanks!
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-08 09:17:19
It might still be the driver... it definitely has one bug where the music just plays on through FMV. 

@sonickenshin Your issue with the time bar etc is caused by not having a clean ff7.exe before installing mod (some other mod you have installed has already altered the menu).
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-01-08 09:23:19
Ah, well, I'm no expert when it comes to these things so its possible.

Actual error found though, grammar issue.  When you have the 'help' feature turned on in battle and hover over Magic it says "Cast a magic".  Grammatically incorrect, two easy fixes would be "Cast Magic" (a little awkward imo) or "Cast a spell". "Cast a magic spell" would work as well. I think it's referred to as 'a magic' in one other place but I forgot to note it. This is on the American English version, don't know if it would be present on the British English one.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-08 09:24:13
Yeah, Covarr noted that and I forgot to update the one in the menu (appears 3 times).  *fixed*
Title: Re: [REL] The Reunion
Post by: LosBadylos on 2014-01-08 10:04:32
Fantastic job! I was waiting on pins and needles for this mod, it's a huge milestone in modding FFVII and I'm sure that info about this release will be soon all over the internet. Few years back I didn't expect that someone would successfully fix this flawed translation and you guys did (and are still doing) an outstanding job with your careful and thoughtful approach.

Just one question - as far as I know it isn't possible to install this on the Steam version and keep achievements, clouds saves and such, right? It requires converting with one of the tools posted in this forums?
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-08 10:06:45
That's right.  Unfortunately, the Steam version will probably not allow changes to the main executable which means I dropped translation support for it.  If someone can confirm that changes to the Steam executable works, I may add support for it.  But you are far better off with the moddable version of VII anyway.
Title: Re: [REL] The Reunion
Post by: Thisguyaresick2 on 2014-01-08 12:05:01
Ah, well, I'm no expert when it comes to these things so its possible.

Actual error found though, grammar issue.  When you have the 'help' feature turned on in battle and hover over Magic it says "Cast a magic".  Grammatically incorrect, two easy fixes would be "Cast Magic" (a little awkward imo) or "Cast a spell". "Cast a magic spell" would work as well. I think it's referred to as 'a magic' in one other place but I forgot to note it. This is on the American English version, don't know if it would be present on the British English one.
"Use magic". It's the literal translation for 魔法を使う (mahou wo tsukau).
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-08 14:57:01
I've gone with "Cast a magic spell" because it doesn't change anything and feels more natural.  Also, the idea is that they are chanting spells (that's why Silence stops you from casting magic).


...although come to think of it, "use magic" isn't too bad at all.
Title: Re: [REL] The Reunion
Post by: Kaldarasha on 2014-01-08 19:38:48
Only a small bug I have encountered:
(http://imageshack.com/scaled/large/46/ehx0.jpg)

Btw. great work with the minigames.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-08 20:18:11
This does not occur with me...  this has to have been caused by not using a clean ff7.exe?

and thanks :)!  The submarine battle isnt done yet.
Title: Re: [REL] The Reunion
Post by: Caledor on 2014-01-08 20:22:43
Many, many thanks to you and to everyone that made this possible.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-08 20:55:17
I've found a few small errors already...

Quote
“Did someone come and take it?
  It's not in the Shin-Ra building
  anymore.”

Can you spot it?
Title: Re: [REL] The Reunion
Post by: Kalkano on 2014-01-08 22:10:56
I've found a few small errors already...

Can you spot it?

Comma, after building?
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-01-08 22:28:16
Hey, a note on the minigames diffulty raise.  I was always terrible at a few of them even before you raised the difficulty, is there any plans to have the game work with not making those necessary? I know that there was a pointer issue on the rollercoaster shooting game without it and I was hoping we could have them all at the original difficulty... I'm kind of bad at this kind of thing. XD

(Seriously, I had a mostly dead party during the plot usage of the motorcycle one and really had to scramble to keep everyone alive. I'm just grateful the boss decided it disliked Cloud most, which is unusual as the monsters seem to target Aerith a lot.)
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-08 22:42:37
Hey, a note on the minigames diffulty raise.  I was always terrible at a few of them even before you raised the difficulty, is there any plans to have the game work with not making those necessary? I know that there was a pointer issue on the rollercoaster shooting game without it and I was hoping we could have them all at the original difficulty... I'm kind of bad at this kind of thing. XD

(Seriously, I had a mostly dead party during the plot usage of the motorcycle one and really had to scramble to keep everyone alive. I'm just grateful the boss decided it disliked Cloud most, which is unusual as the monsters seem to target Aerith a lot.)

I haven't touched the bike one :P  At all (I don't think anyway!  If I haven't I will be doing!  Thanks.  ;D).  Just the prizes.  As for difficulty levels... nope.  They remain as they are.  Not too difficult, but not too easy.  Coaster is actually easier to get full points on than before ;)  Well... mostly.

------------------
As for comma after building.. nope.  Something else.  Well I'll tell ya since it depends on how you look at it.  But building should be capitalized.  Shin-Ra Building.
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-01-08 23:44:41
Well then either its faster on the PC or my memory is really screwy (honestly the more likely ahaha OTL).

And nice catch on the typo, I would have probably never caught that.

On the grammar thing, I know we were discussing this before, but you remember Red's bit where he asks a question/makes a statement when they're talking to President Shinra about the Promised Land? In context the question mark feels VERY wrong, totally like a mistake.  I can't recall what my opinion on it was before but now I'd totally either rephrase it as a question or change the question mark to a period.  Although you've done a GREAT job proofreading, I really want to compliment you on that.  I knew VII had translation issues but sheesh, I definitely can't go back to the original localization after this. XD

Oh, and I know I was fighting you on this but making planet lowercase was definitely the right choice, so you were totally right sticking with your guns on that. ^_^ I think Planet felt correct before because of the... "unique" sentence structure of the original localization.

If the shooting minigame is easier oh my gosh THANK YOU getting that Umbrella was always a pain in the rear for me.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-08 23:50:00
Getting some of the prizes has become harder... getting top score has become easier.  It's a mix and match I suppose :P  Glad to see you could do it.  Did you find all the new collectables?  There are some added.

I'll look into that red line again.
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-01-09 07:26:33
EDIT: Woops, I think I figured it out.  I still can't seem to actually say yes to the old man, though! *hides in a hole cause she feels stupid right now*

Uh, so, I'm at Rocket Town and trying to look up at the rocket (I think it's required to move on cause I sure as hell can't seem to find Cid's place and it's been so long since I've been here I can't remember the steps) and both choices seem to pick 'no' as Cloud shakes his head and the old man says the same thing both times.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-09 07:55:01
Thank you.  Probably a ts issue.  I'll fix it :) 
Title: Re: [REL] The Reunion
Post by: Tawm on 2014-01-09 09:32:25
There's a similar issue in Honeybee Inn when attempting to enter the Group Room.
No matter which option you choose, she won't open the door.

The other room works just fine, though.

I'm replaying the game with a friend, and that's the only bug we've encountered so far up until the save point at the Train Graveyard.

Great work on the relocalization.
The game is a lot more enjoyable now.  :D
Title: Re: [REL] The Reunion
Post by: Kaldarasha on 2014-01-09 15:32:13
This does not occur with me...  this has to have been caused by not using a clean ff7.exe?

and thanks :)!  The submarine battle isnt done yet.

It was the MO prepatched window.bin.  :oops:
Anyway your minigames causing a conflict with 7th Heaven when using my mod. There is something different with the models, but it shouldn't be a problem for me to fix it. Took a while until I find the reason for the crash.

Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-09 15:34:59
I won't fix any conflicts with other mods except hardcore (and you can't use WEAPON with hardcore mod anyway).

As for Honeybee inn... that was fixed.  I have no idea why that would be back!  Are you sure you are using the installer from this thread?  Not the old.  I have to make sure. 

Also some good news:

After some testing yesterday with Covarr, I can confirm that Steam FF7 exe is compatible with Beacause: The Retranslation Project, and all other mods except Menu Overhaul.  I will be adding Steam support for R02.
Title: Re: [REL] The Reunion
Post by: Tawm on 2014-01-09 15:45:41
Yeah, I used the installer from the first post on a clean and newly converted Steam copy of the game.

I used your preset during installation with the exception of checking the incorrect character names.

Could be an anamoly on my part, so it's probably better to wait for more reports regarding the matter before spending any time on the problem.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-09 15:51:28
No I doubt it is...  if it was a clean install and you used the installer, the issue has to lie on my end (well, on Luksy's end... he programmed the main translation tool touphScript).  I will check this out immediately.
Title: Re: [REL] The Reunion
Post by: AndrQ on 2014-01-09 16:13:25
Enjoying the retranslation, menu overhaul and new models but i'm not sure it's installed correctly.

Only Cloud use a new Battle model? and i saw this in wall market restaurant : http://i.imgur.com/PLFmsnR.png
I also see this popup ''UNEXPECTED: zero count''

Yeah, I used the installer from the first post on a clean and newly converted Steam copy of the game.

I used your preset during installation with the exception of checking the incorrect character names.

Could be an anamoly on my part, so it's probably better to wait for more reports regarding the matter before spending any time on the problem.

I encountered the same bug.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-09 16:16:06
None of the other battle models available fit in with the original game.  I only choose models that do.  So only Cloud, Sephiroth were changed in battle.


Zero count is an issue that is already known and is due to how Kaldarasha made the models.  He has to fix it.  It won't make any difference to how they look in game usually.
Title: Re: [REL] The Reunion
Post by: AndrQ on 2014-01-09 16:40:54
None of the other battle models available fit in with the original game.  I only choose models that do.  So only Cloud, Sephiroth were changed in battle.


Zero count is an issue that is already known and is due to how Kaldarasha made the models.  He has to fix it.  It won't make any difference to how they look in game usually.

Thanks, i was worried i messed up somewhere in the installation process.

Something a bit confusing about your Faqs too, ''The following mods will never be supported:'' ''Weapon : Gjoerulv's Hardcode mod''

then i get that option during installation : ''Options : Enable if Using Gjoerulv's hardcore mod''

It's compatible ?
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-01-09 16:43:35
If I understand correctly, Weapon won't work with hardcore, but the other mods in this package should.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-09 16:52:28
The mods are listed under the heading of my mods.  Any listed won't work for the mod in question.  For example, hardcore mod will never be supported in Weapon..  It will install of course... but will break hardcore mod and may cause crashes and other errors down the road.

Also I can't get honeybee manor to fail.  The options are working correctly here.  I assume you all used a CLEAN ORIGINAL  flevel before starting, as requested by the installer. (i.e. the one off the disk, and replacing it before the installer begins).  Place it in the backup-reunion folder.

If so, I need to know the exact dialogue and what happens.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-09 16:57:08
It was the MO prepatched window.bin.  :oops:
Anyway your minigames causing a conflict with 7th Heaven when using my mod. There is something different with the models, but it shouldn't be a problem for me to fix it. Took a while until I find the reason for the crash.

Window.bin could not cause the error you saw.  Only a non original exe.  I suggest you replace all files with originals, delete backup-reunion, and run installer again.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-09 17:04:18
My apologies.  I see the bug.  This will need fixing.  It's a different bug to the one that originally existed... it's doing BOTH options even when you select one.  First she goes away, then she comes back.  However, the above is still true.
Title: Re: [REL] The Reunion
Post by: AndrQ on 2014-01-09 17:14:24
My apologies.  I see the bug.  This will need fixing.  It's a different bug to the one that originally existed... it's doing BOTH options even when you select one.  First she goes away, then she comes back.

If i remember correctly.

After confirming the room the door is still lock and the lady doesn't move, you can re-talk to her and choose an option again, choosing *no* will make her go in the middle of the room, then back to open the door.
Title: Re: [REL] The Reunion
Post by: LosBadylos on 2014-01-09 18:41:00
After some testing yesterday with Covarr, I can confirm that Steam FF7 exe is compatible with Beacause: The Retranslation Project, and all other mods except Menu Overhaul.  I will be adding Steam support for R02.

Great news! Thank you, guys! That means we can keep achievements and the rest, right? Too bad I'll be busy with my law exams for the whole month, I have a huge urge to play now :D
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-09 18:45:56
Still think "achievements" are no match for the new menu.  The old is abysmal.
Title: Re: [REL] The Reunion
Post by: Kalkano on 2014-01-09 19:42:45
This may not have anything to do with this, but it's driving me crazy.  Just trying to start the game, during the opening video, the sound gets choppy while it's still showing the stars.  Then, for the rest of the video, the sound lags WAY behind the video.

I did a complete uninstall (including registry keys), and redownloaded from Steam.  I used the game converter, installed Reunion, and installed FF7Music.  That's it.  Other than that opening video, everything else is working fine.

My previous version also included mods from Bootleg.  In that version, the opening video was fine (even after installing Reunion), but the Buster Sword was plain white in battle (missing texture?), so I did the fresh install, without Bootleg.

I actually installed less, this time, so, I don't understand the problem.  The main difference is, I installed FF7Music separately, since I wasn't going to use any other Bootleg mods.

Are there any options in ff7_opengl.cfg that could cause this?  I edited that manually, this time, since I don't have the BootLoader.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-09 20:03:32
Post that in Aali's driver thread.  This mod does not alter music or video.  Also, FF7music is no longer needed as of latest driver.  Don't reply to this message.  Thanks :)
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-01-09 20:23:16
This project turned into a lot more than I was expecting. I was wondering about changes to the flevel though. Is it solely going to effect the dialogue or will it change other things too? I know the church scene with Reno walking in too soon was fixed, but I just wanted to be sure nothing else in the script is effected. I don't have a default flevel so it already has quite a few changes. I suppose if necessary I could install to default files and then copy in the new dialogue, I'm just hoping to avoid that. 

Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-09 20:28:41
That Leno fix has not been added yet. I didn't mention it to Luksy but it does need adding.,  Perhaps kaldarasha can get him the full list of changes needed?

There are no additional script changes like that.  The only script changes there are when adding Beacause are ones that are to do with the plot.  Like accidentally deleted scenes and cursor fixes.  Nothing more.  Only Weapon will significantly alter scripts.

I have not done anything with Beacause that Sakaguchi wouldn't have done (well, aside from mistakes we may have made here and there).

The thing is, you WILL need a new flevel or some of the fixes for cursor options will be missed. Surely you can find a default flevel?
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-01-09 21:01:38
That could probably just be mixed in with Kaladrashas community flevel project than. The list of changes are pretty long.

If that's the case than installing over mine should work fine. It mostly just has a few fixes and alterations, nothing extra added like Nightmare or anything. It does have the original retranslation installed too but that's probably not an issue. When you say cursor do you mean the pointer for the menus (like hand_1.01.png)? Like the elevator issue at Shrina HQ when the cursor doesn't point at the option it's actually selecting, or saving the game after a disk ends? I don't remember if I currently have those problems or if they were fixed. If that's the case I'll run the installation and test those menus.

 
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-09 21:09:21
It will be an issue.   The fixes to cursor options require that a clean flevel be used for Reunion (you can add the other mods after).  The result if you do not will be dialogue boxes being totally wrong in at least one map.  And probably more.   Using an flevel that's been encoded already is also very bad idea because MO had bugs.

The exe being original is critical...
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-01-09 21:27:08
Crap that'll be a problem. My changes aren't installed by an executable or anything, they were manually done in makou reactor. What map in particular would probably have issues? If that's the case I'll double check how everything's organized in makou reactor, maybe I can paste in the script changes to a new file after running reunion.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-09 21:32:47
It's impossible to know at moment since ts is very volatile with options...  luksy isn't best pleased with it and neither am i.  Think it needs a new strategy.  But anyway...  maps affected would be any with a script fix (possibly others too that had an option).  These are:

# Enable extra Barret cutscene later on in gonjun1
chrin_2 = 1
# Activate village elder extra dialogue immediately after other two
# (instead of having to ask 10 times)
goson = 1
# Enable old guy's 3 random dialogues (only 2 shown normally).
elmin4_2 = 1
# Enable Aerith's dialogue when attempting to pass
# before Kalm (uses Tifa's without)
psdun_2 = 1
# Change Tifa & Aerith's lovepoints check to > 40 (was > 120)
gongaga = 1
# Fix Barret infinite lovepoints bug
# (gives +6 points if you hear him out to the end, otherwise none)
cosin1_1 = 1
# Fix Tifa infinite lovepoints bug
blin67_2 = 1

# Enable extra cutscene (text needs to be copied over from PSX version)
mtcrl_9 = 1
# Insert extra Barret dialogue if not in party when receiving PHS
elminn_1 = 1
# Change when TV dialogues appear
min51_1 = 1
# Fixes movie end chopping
lastmap = 1
# Patches question var in case mods change it
frcyo = 1
# Fixes menu access bug after talking with Yuffie
fship_4 = 1
# Increases crew member talk range to enable dialogue
del1 = 1

Anything patched with old MO is likely broken.
Title: Re: [REL] The Reunion
Post by: Kaldarasha on 2014-01-09 22:26:47
I have made a few more changes. For example, I ever find it odd (the Wallmarket event) that Cloud only turns around when Aerith clearly says to him, that he should go to the bar. The other thing is an added jump and landing sound of the Goldsaucer when Cloud is jumping in the tubes or is coming out of them.
I hoped that we could enhance 7th Heaven with a precalculation function for the flevel and an ability to read the text files ts creates. It would make things a lot easier to modify with also an easy support of different languages. But Iros isn't active anymore, so I think this door is closed for a while (until he comes back - at last I hope that he will).
I personally like things, which alters the game without being obvious (like Barret throws visible money to Cloud or the machine sound in the Highwind) or funny addings like a theater presentation in the event square (the one of FF9 would be a nice Easter egg).
Clever changes in the flevel can make the game much more immersive then any model overhaul could do.

We really need a way to patch the flevel in an easy way... hmm, I guess I should asked myst6re for something...
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-09 22:34:27
Also, there's a materia colour issue in the Tornado Labyrinth. One of the materias is the wrong colour on the ground.

Do you think you can get me a list of changes to fix the church scene with Leno so he comes in later and so cloud doesnt turn to face that direction?
Title: Re: [REL] The Reunion
Post by: Kaldarasha on 2014-01-09 22:47:56
@ cmh175
I really would like to work on the Community flevel project, but at first I need to work on my Model overhaul to bring it to work with the Reunion.

@ DLPB
If I find where and understand why I have made the change.  :P

I have found where we have started the discussion.
http://forums.qhimm.com/index.php?topic=11649.msg205383#msg205383
Title: Re: [REL] The Reunion
Post by: luksy on 2014-01-09 23:16:06
We're getting slightly OT, but I'm in the early stages of writing a script patcher so I can separate all the script nonsense from ts, the idea would be to make changes with mako, save the flevel, and then dump the individual scripts using a new tool. After that it's a matter of distributing patches as a collection of scripts, and using the tool to reinject them into the flevel on install.

The main issue is getting different mods that modify the same script to play along with each other, I can think of only two solutions for now: either each mod creator would need to create a custom version of each conflicting script for each combination of mods (as you can imagine this would get out of hand very quickly), or the end user is presented with a diff-like screen that gives them the option of deciding how conflicting scripts are merged (which will be tricky for anyone unfamiliar with ffvii scripting).
Title: Re: [REL] The Reunion
Post by: Kaldarasha on 2014-01-09 23:59:31
We're getting slightly OT, but I'm in the early stages of writing a script patcher so I can separate all the script nonsense from ts, the idea would be to make changes with mako, save the flevel, and then dump the individual scripts using a new tool. After that it's a matter of distributing patches as a collection of scripts, and using the tool to reinject them into the flevel on install.

The main issue is getting different mods that modify the same script to play along with each other, I can think of only two solutions for now: either each mod creator would need to create a custom version of each conflicting script for each combination of mods (as you can imagine this would get out of hand very quickly), or the end user is presented with a diff-like screen that gives them the option of deciding how conflicting scripts are merged (which will be tricky for anyone unfamiliar with ffvii scripting).

Damn it! The like button is broken. Says something about no double karma action in 24 hours. Can someone else push the like button for me, please?
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-10 00:26:13
Also, there is a small text issue in frcyo (chocobo farm), where text overlaps when you feed a chocobo.  I've sorted it.
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-01-10 02:08:51
I think this is a model issue, but with Vincent's first Limit Break, Gallian Beast, when he uses his Beast Flare technique I get one of those little error messages on the screen (I can never seem to quite catch exactly what it says). It doesn't effect game play and looks fine visually, but I figured it'd be worth mention as I'm that loser that actually uses Vincent's Limits (once I'm sure he won't be healing the opponent, anyways. XD)

Also, messing around with Aali's driver options, but after playing the shooting minigame at the Gold Saucer I can say for sure that I've got something speeding up the minigames beyond belief (I'm just glad that motorcycle speed-up wasn't my imagination!)  I'm gonna mess with some of the fixes mentioned early on in this thread, but I figured it might be worth mentioning just in case.

PS - Awesome on the Steam support! I have no interest in that version myself, but it's great for those that shelled out for it! ^_^
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-10 02:23:52
The frame limiting options should be there and must be latest aali driver.  Then they will be correct speeds.
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-01-10 03:07:56
I think this is a model issue, but with Vincent's first Limit Break, Gallian Beast, when he uses his Beast Flare technique I get one of those little error messages on the screen (I can never seem to quite catch exactly what it says). It doesn't effect game play and looks fine visually, but I figured it'd be worth mention as I'm that loser that actually uses Vincent's Limits (once I'm sure he won't be healing the opponent, anyways. XD)

Also, messing around with Aali's driver options, but after playing the shooting minigame at the Gold Saucer I can say for sure that I've got something speeding up the minigames beyond belief (I'm just glad that motorcycle speed-up wasn't my imagination!)  I'm gonna mess with some of the fixes mentioned early on in this thread, but I figured it might be worth mentioning just in case.

PS - Awesome on the Steam support! I have no interest in that version myself, but it's great for those that shelled out for it! ^_^

I think you didn't disable popups. Otherwise you'll just get random notices throughout the game. Most of them are harmless. The settings are easy to miss in notepad. Is this not configurable in bootloader anymore? 

The discussion about installing overlapping flevel scripts sounds really interesting and would really help make things more user friendly and unified. I'm going to try installing the reunion with a mostly default flevel, with the changes added to a vanilla flevel. My scripting skills and experience aren't great but it sounds like without the original retranslation and MO, it'll probably only effect the parts you intended it to.

Does the reunion include the Vincent Ballerina fix? I'm not sure of the details of the file Obesebear uploaded so if not I'll correct the animation after the install.   
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-01-10 04:50:44
@cmh - I'm really not an expert at notepad editing (I really have to be told if the problem is there), so its almost certainly that! Could you tell me the exact thing to edit/look for? I find stuff using the find function from the top of the document.
@Dan - I think I have the  most recent, but I'll double check.  I do, but it looks like I found the part I messed up in the notepad file, so this should fix it! Aaand it does thanks so much! :D
Title: Re: [REL] The Reunion
Post by: luksy on 2014-01-10 05:03:39
We should probably start a topic for this, but…

Just thought of another cunning plan
(http://i.imgur.com/HrIo73Q.jpg)

Mods that change flevel scripts could simply hijack an unused script (or even add entirely new entities) to insert their custom code, after that it's a matter of inserting the call in the target script, anchoring it before or after an op that you know already exists in the original script.

This should (in theory) eliminate conflicts, as long as modders work together to make sure that they don't use the same empty scripts.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-10 08:41:06
@cmh - I'm really not an expert at notepad editing (I really have to be told if the problem is there), so its almost certainly that! Could you tell me the exact thing to edit/look for? I find stuff using the find function from the top of the document.

If you are using latest aali driver, you can't.  He's disabled the ability to hide errors.
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-01-10 11:45:28
Ah, thanks Dan. It's really not that big of a deal, so that's okay. ^_^
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-10 13:38:40
Well, actually, there is a patch that's been made to remove it again on his driver, but I can't release that can I :P  I didn't make it, but I use it.  :P  Guess you need to learn some assembly.
Title: Re: [REL] The Reunion
Post by: Tiz on 2014-01-11 02:01:15
Hello, DLPB and congrats on the release! I have been eagerly waiting for this mod for a while! :)

Unfortunately, I am running into a problem with the installer.
It looks like this for me:

(http://i40.tinypic.com/n53fr8.png)

I am unable to re-size the window or go past this point. I am running Windows 8.1 on a Macbook Pro Retina using Boot-camp if that makes a difference. Thanks, any help would be great! :)
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-01-11 09:53:27
Dan - Btw, the installer is awesome I love the use of the music and the Sephiroth animation with his sword coming off the screen is pretty sweet.

A question on translation you've probably talked over with Luksy, but... moguris? With a word that's clearly Japanese to many familiar with the language (as well as a word that's going to stick out due to breaking from English canon, something I love and support in this case), moguris sounds awkward.  I think it might be better to go with the singular plural like in moose, as that's the nature of Japanese words in general.

Although my thoughts on this are mainly due to a pet peeve of mine when seeing words like 'chibis' all around the internet. XD
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-11 12:19:25
Moguri is the correct name.  You can keep the incorrect moogle (canon or not, it's incorrect.  Other non-english cannon also opt not to use Moogle, which came about because they saw "ri" and made it an l) with the options in the installer.  Keeping Moguri for singular as well as plural, is a possibility.  That would be for Covarr to decide.

@tiz.  I will fix that soon.
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-01-11 14:28:33
Oh shoot, I really wasn't clear. I love Moguri over Moogle. It is incorrect, but it's also English canon, all I was trying to say.  I was just talking about the plural thing on Moguri! *hopes she's clear this time*

Oh gosh, I love those little symbols to indicate barrier status! That's so cool!

Possible error that can be attributed to the original game: I'm doing all the Fort Condor battles and just got the one where the prize is '5 Potions' (battle 6), but I'm pretty sure it's actually 5 High Potions (the original game made the error of labeling them potions as well according to my source). Also the guy repeated the same message from battle 5 about Bomb Catapaults now being available, don't know if that's an error or if he is supposed to repeat himself.
Title: Re: [REL] The Reunion
Post by: Kalkano on 2014-01-11 22:03:49
Are the retranslated FMVs up, somewhere (I don't see a thread)?
Title: Re: [REL] The Reunion
Post by: gmac830 on 2014-01-12 03:33:54
Awesome Mod enjoying it already!!!! TY :mrgreen:
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-01-12 08:54:42
I think Fort Condor's screwy, this is the third time in a row I've gotten the same statement about 30 enemies and bomb catapults and I didn't get the Superball (original localization name, not sure if accurate to retranslation) I was expecting.
Title: Re: [REL] The Reunion
Post by: Isuldor on 2014-01-12 12:04:38
Howdy!  I'm still just getting started on my play-through, these two lines seemed to have awkward question marks.  Please ignore my post if I'm just being grammar incompetent:

Cloud (http://i.imgur.com/FzfUbOK.png):
Quote
"Hey, you did ask for a bodyguard?"

Zeng (http://i.imgur.com/bvsYNLV.png):
Quote
"This must have been a real thrill for you?  Did you enjoy?
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-12 12:20:59
1.  The potion error must have been there in the original Japanese. I have checked with Makou and made the fix.  There is also another, where you get 3 Elixirs when really it's 5 X-Potions.  Edit:  The errors are NOT present in the original Japanese.

2. I will look into the Fort Condor battle.  Can you confirm that it does this on an original game too?
3. Superball is correctly localized to us as "Bouncy Ball".
4. I have fixed up those question marks. 

Sometimes question marks are used to change the tone of the person's voice, same as an exclamation mark does (anticipating a response).  However, I have certainly overdone it at times.  Thank you for the bug reports.
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-01-12 12:59:30
Nevermind it decided to cooperate finally! OTL
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-12 13:07:57
So there is no error?

Also, keep these bug reports coming.  I'll also give full credits to those who run through whole game, as testers.
Title: Re: [REL] The Reunion
Post by: ManuBBXX on 2014-01-12 16:45:20
Hey Daniel. First, thanks and congrats for all your hard work.  ;)
I would like to know if it's possible to have a bootleg install ofg ff7, and then installing the Reunion and copy the files from the mods/Reunion folder to 'mods/bootleg' ? The goal is keeping all the mods installed by bootleg and add reunion too.
Title: Re: [REL] The Reunion
Post by: Constantine on 2014-01-12 17:10:15
Been playing and really enjoying the new localization (up to Cosmos Canyon myself) and I had a thought:

Would it be possible to add some sort of optional hack/cheat to The Reunion that allows you to activate/see all the hidden scenes regardless of who's in your party, like seeing Tifa and Aerith's scenes in Gongaga Village about Zax without having them in the party? I ask because you've said a want to do a full story walkthrough was what led you to start Beacause and I think something like that would really help.
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-01-12 17:16:43
Keeping Moguri for singular as well as plural, is a possibility.  That would be for Covarr to decide.
I'm in favor of this. It works for sheep, and frankly "Moguris" sounds awkward.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-12 18:12:03
Hey Daniel. First, thanks and congrats for all your hard work.  ;)
I would like to know if it's possible to have a bootleg install ofg ff7, and then installing the Reunion and copy the files from the mods/Reunion folder to 'mods/bootleg' ? The goal is keeping all the mods installed by bootleg and add reunion too.

I have no idea how bootleg works.  I install all my mods separately.  I will be updating Anxious Heart soon.  However, I won't be supporting or adding any other mods.  I am also far too busy to take ANY feature requests.  This thread is here for bug reports and suggestions on the translation only.
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-01-12 19:56:14
Hey Daniel. First, thanks and congrats for all your hard work.  ;)
I would like to know if it's possible to have a bootleg install ofg ff7, and then installing the Reunion and copy the files from the mods/Reunion folder to 'mods/bootleg' ? The goal is keeping all the mods installed by bootleg and add reunion too.



Bootleg seems to be obsolete now anyways. Aalis driver doesn't seem to work with bootloader from what I can tell. I've tried it a few times, and the new update is definitely an improvement since it wont keep showing the same errors, but it would need an option to fully disable it before I fully upgrade to it. Most of the mods aren't very hard to install so it's pretty manageable. Run an instance of bootleg with the models you want and copy your char, battle, and world lgps, then just reinstall with the reunion and new video driver and add the lgps back in.

Is Anxious Heart being added to the Reunion? I like the idea of the update so it's compatible with the new video driver, I'm not 100% sure what the story is about ff7music and how to rename the files so they work without it, and I'd like to keep using the original Anxious Heart tracks. I don't like how some of the other audio mods sound different than the original game.   

Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-12 20:18:40


Is Anxious Heart being added to the Reunion?

Nope.  The first post is the Reunion. Nothing else is ever being done.
Title: Re: [REL] The Reunion
Post by: ManuBBXX on 2014-01-12 20:31:38


Bootleg seems to be obsolete now anyways. Aalis driver doesn't seem to work with bootloader from what I can tell. I've tried it a few times, and the new update is definitely an improvement since it wont keep showing the same errors, but it would need an option to fully disable it before I fully upgrade to it. Most of the mods aren't very hard to install so it's pretty manageable. Run an instance of bootleg with the models you want and copy your char, battle, and world lgps, then just reinstall with the reunion and new video driver and add the lgps back in.

Is Anxious Heart being added to the Reunion? I like the idea of the update so it's compatible with the new video driver, I'm not 100% sure what the story is about ff7music and how to rename the files so they work without it, and I'd like to keep using the original Anxious Heart tracks. I don't like how some of the other audio mods sound different than the original game.   



Thank you !! :)
Title: Re: [REL] The Reunion
Post by: Kalkano on 2014-01-12 21:13:04


Bootleg seems to be obsolete now anyways. Aalis driver doesn't seem to work with bootloader from what I can tell. I've tried it a few times, and the new update is definitely an improvement since it wont keep showing the same errors, but it would need an option to fully disable it before I fully upgrade to it. Most of the mods aren't very hard to install so it's pretty manageable. Run an instance of bootleg with the models you want and copy your char, battle, and world lgps, then just reinstall with the reunion and new video driver and add the lgps back in.

Is Anxious Heart being added to the Reunion? I like the idea of the update so it's compatible with the new video driver, I'm not 100% sure what the story is about ff7music and how to rename the files so they work without it, and I'd like to keep using the original Anxious Heart tracks. I don't like how some of the other audio mods sound different than the original game.

I tried to install Reunion over Bootleg, and ended up with a pure white Buster Sword (missing texture). There were probably more problems, but I reinstalled after seeing the first one.

I'm using Reunion, HQ movies, and FF7Music, without any problems that I would attribute to the combination of mods. After using Reunion, I also have to agree that the models they chose fit better than what I had originally chosen from Bootleg.
Title: Re: [REL] The Reunion
Post by: Isuldor on 2014-01-12 21:38:24
FF7music seems to cause problems. It isn't necessary anymore with Aali's new driver, so don't use it.  Instead, just put your ogg files into music/vgmstream and enable the plugin in ff7_opengl.cfg.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-12 21:41:55
Can I also remind people that this is not a bootleg thread.  It's a thread for bug reports specifically caused by the Reunion and local to it, and improving the translation.  I want to keep the thread tidy.  8-) 

As for music, I'll be releasing Anxious heart in good time.
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-01-12 23:46:11
I got everything working pretty well, and the reunion seems to work well with the flevel I put together for the new game. I'm getting an odd issue in battle though. I actually had it cover the battle options once too, so I couldn't see any of the menu.

When I reinstalled I kept the original mods folder from bootleg and copied most of them in. Anything the reunion installed I mostly left alone, like with the menus I only changed the avatars. Magic, battle, field, and condor I copied in though. That shouldn't effect anything, but it looks like a magic texture for fire on the menu.

(http://i1172.photobucket.com/albums/r570/cmh175/Untitled-76.png)

Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 660 Ti/PCIe/SSE2 4.4.0
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 1920x1440
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: Loading external library multi
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] ERROR: could not open file S:\Games\Final Fantasy VII\FF7\ff7input.cfg
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] INITIALIZING MIDI...
[00000001] selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
[00000001] midi data type: GENERAL MIDI
[00000001] using midi data file: S:\Games\Final Fantasy VII\FF7\data\midi\midi.lgp
[00000001] midiOutGetVolume returned: ffffffff
[00000001] MIDI INITIALIZED
[00000001] set music volume: 127
[00000001] MIDI set volume: 127
[00000001] 100% of 127 = 127
[00000001] set music volume: 127
[00000001] MIDI set master volume: 100
[00000001] MIDI set volume: 127
[00000001] 100% of 127 = 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: S:\Games\Final Fantasy VII\FF7\data\movies\eidoslogo.avi; h264/aac 1280x896, 15.000000 FPS, duration: 11.333333, frames: 170
[00000012] set music volume trans: 127->0, step=60
[00000012] MIDI set volume trans: 127->0; step=60
[00000028] MIDI stop[00000028]  - OK
[00000076] MIDI stop[00000076]  - OK
[00000077] END OF CREDITS!!!
[00000077] Entering MAIN
[00000077] set music volume: 127
[00000077] MIDI set volume: 127
[00000077] 100% of 127 = 127
[00000077] Exiting MAIN
[00000077] START OF MENU SYSTEM!!!
[00000583] END OF MENU SYSTEM!!!
[00000583] Entering MAIN
[00000585] Exiting MAIN
[00000585] -=-=[START OF WORLD MAP!!!]=-=-
[00000585] stop_sound
[00000585] MIDI set volume: 127
[00000585] 100% of 127 = 127
[00000585] cross play music: 0
[00000585] set music volume trans: 127->0, step=4
[00000585] MIDI cross fade: 71, time: 4
[00000585] MIDI set volume trans: 15->127; step=4
[00000585] MIDI set volume: 127
[00000585] 100% of 127 = 127
[00000585] MIDI play: 71
[00000585] reading midi file: KITA.mid
[00000585] current volume: 127
[00000585] MIDI is playing SUCCESSFULLY!!!
[00000586] set music volume: 127
[00002423] MIDI play: 7
[00002423] reading midi file: BAT.mid
[00002423] current volume: 127
[00002423] MIDI is playing SUCCESSFULLY!!!
[00002424] stop_sound
[00002425] -=-=[END OF WORLD MAP!!!]=-=-
[00002425] Entering MAIN
[00002425] Exiting MAIN
[00002425] Entering FRAME_INITIALIZE SWIRL
[00002425] Exitting FRAME_INITIALIZE SWIRL
[00002428] Swirl sound_effect1
[00002428] stop_sound
[00002428] End of Swirl sound_effect1
[00002507] Entering FRAME_QUIT SWIRL
[00002507] Exitting FRAME_QUIT SWIRL
[00002507] Entering MAIN
[00002509] Exiting MAIN
[00002509] [BATTLE] Entering FRAME_INITIALIZE
[00002509] [BATTLE] Scene# 64
[00002509] [BATTLE] Exitting FRAME_INITIALIZE
[00002570] [BATTLE] Begin main battle loop
[00002835] [BATTLE] End of current battle
[00002835] [BATTLE] Begin end battle stuff
[00002836] MIDI play: 46
[00002836] reading midi file: FAN2.mid
[00002836] current volume: 127
[00002836] MIDI is playing SUCCESSFULLY!!!
[00002901] stop_sound
[00002902] [BATTLE] Entering FRAME_QUIT
[00002902] [BATTLE] endof battle.
[00002902] [BATTLE] Exitting FRAME_QUIT
[00002902] Entering MAIN
[00002902] Exiting MAIN
[00002902] START OF MENU SYSTEM!!!
[00003071] END OF MENU SYSTEM!!!
[00003071] Entering MAIN
[00003071] Exiting MAIN
[00003071] -=-=[START OF WORLD MAP!!!]=-=-
[00003071] stop_sound
[00003071] MIDI set volume: 127
[00003071] 100% of 127 = 127
[00003071] cross play music: 0
[00003071] set music volume trans: 127->0, step=4
[00003071] MIDI cross fade: 71, time: 4
[00003071] MIDI set volume trans: 127->15; step=2
[00003071] MIDI set volume: 15
[00003071] 100% of 15 = 15
[00003071] MIDI play: 71
[00003071] reading midi file: KITA.mid
[00003071] current volume: 15
[00003071] MIDI set volume trans: 15->127; step=2
[00003071] MIDI set volume: 127
[00003071] 100% of 127 = 127
[00003071] MIDI is playing SUCCESSFULLY!!!
[00003072] set music volume: 127
[00003970] WM_CLOSE
[00003970] -=-=[END OF WORLD MAP!!!]=-=-
[00003970] Field Quit
[00003970] MIDI stop[00003970]  - OK
[00003970] resetting MIDI driver volume[00003970]  - OK
[00003970] UNINITIALIZE DD
END UNINITIALIZE DD
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-12 23:55:00
This is not related to this installer.  It is caused by manual alteration of files, or not using the default files.  Create a new thread for this problem.  This thread is for issues caused by this mod on default files, or fixes to the translation dialogue.
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-01-13 00:04:40
I'm confused, is the reunion not compatible with stuff like the enhanced magic and battle backgrounds than? I tried removing all the pngs that bootleg puts outside all of the folders inside the mod folder, it just changed what ever file it was using before. Looks like a ground texture maybe. What file is related to the highlight of the characters name in the battle menu? When it blinks it goes back and forth between the odd texture and the actual menu behind it. This looked like it's related to the menu overhaul so I posted the issue here.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-13 00:12:12
basic changes to files will not have any effect on The Reunion, but changes to the executable can do.  Model files being changed can too.  This mod works best on default files.  There are a number of issues that may cause problems when using Reunion AFTER you have used another mod. The Reunion is designed to be one package, installed alone.  The only mod I have added compatibility for is Hardcore mod, and even that's a partial compatibility.  Making Reunion compatible with other mods requires that someone go through things in a lot of detail and make fixes where needed.  Your problems above are not caused by the Reunion installer.  :)  They are caused by conflicts between the mods you have installed, and my mod.

Each mod in the Reunion will have its own particular issues with other mods.  Sometimes none, sometimes what you see above.
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-01-13 00:19:46
...I only used the reunion installer. I did a fresh install of the 2012 and used the converter on the Tifa tutorial. I added the new video driver files and then ran the reunion. I added the folders with png textures for battle, field, world, magic, and condor to the mods\reunion folder for better textures and effects, and swapped out the avatars in the menu folder. That's it. The iro's I use in 7H only have models in them, which would be no different than the ones the reunion installs. Is the reunion not compatible with the enhanced png textures? Or possibly the new driver? 
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-13 00:24:43
I have no idea what advanced png textures are, but start again with default files (delete backup-reunion folder too) and rerun the installer.  Then you'll know where it is going wrong. The only way something like above can happen is using non default files or by adding some sort of conflicting mod.  The name issue above is caused by bad font files, or corrupt exe.
Title: Re: [REL] The Reunion
Post by: Tawm on 2014-01-13 00:28:10
I've played up until the Jenova fight on the ship to Costa Del Sol now, and I've noticed a few more issues that may or may not be bugs.

For instance; Tifa's "Surface Sweep" only shows as "Sweep" when used in combat.
I don't really recall whether or not the original "Waterkick" had a different name when used as well.

Could be working as intended.

Also, when talking to any of your party members on the cargo ship, "Reform" overlaps with "Form a party of three" and other messages in the upper window in the PHS menu.

I'm doing a 100% completion playthrough of the game, so it'll take a while before I get to the end; but I'll post now and then if I actually find something of note.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-13 00:31:09
Cheers.  Yeah the surface sweep thing is known and is going back to Surface Sweep.  It's a pro wrestling thing.  Basically a sweep that is right down to the ground.  Water Kick is an error, because the "Surface" part can be seen as "Water Surface" vibe.  The move has nothing to do with water.

I thought I'd fixed Reform... but I forgot :P
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-01-13 00:34:51
You don't use the png texture files like Grimmys magic mod or Bloodshots battle backgrounds?

(http://i1172.photobucket.com/albums/r570/cmh175/Untitled-77.png)

That's the only thing I added after the reunion installation. I'll try a fresh installation again I guess.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-13 00:37:21
I don't, no.  But however it happened, you did not install to a clean set of files.  Or you added something that conflicted.  That's for certain.
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-01-13 00:50:18
It's the world png textures. When I removed them the battle menu works. That is really weird. Is it possible something in the menu overhaul is loading something from the mods\reunion\world folder for the menu, or would it be the video driver?
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-13 00:52:53
This doesn't sound like an issue with Reunion at all... not even remotely.  Leave this for the other thread and hppefully someone can figure it out.
Title: Re: [REL] The Reunion
Post by: Kaldarasha on 2014-01-13 00:57:26
I can't redo the bug for my self. Maybe the missing commandbox is making trouble? I'm not sure, but it's also possible that the games converter is altering the window.bin (???). If you have an original one try to replace the one in the BACKUP-Reunion folder and run the installer again. (Safe your mod folder before you do or it will be erased.)
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-13 01:03:28
forums.qhimm.com/index.php?topic=14926.msg209448 (http://forums.qhimm.com/index.php?topic=14926.msg209448)  Take this discussion there, please people :)
Title: Re: [REL] The Reunion
Post by: Kalkano on 2014-01-13 03:39:04
I found an error:

In Junon, when practicing with the other guards for Rufus' sending off, after you show them the victory "special move", one of the guards says, "Excellent!  We'll go with that as".

It looks like the rest of the sentence may be there, but was pushed out of the dialog box.  There seems to be a blank line above where the sentence starts.
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-01-13 05:07:18
yeah, this one's supposed to say

Quote
“Excellent!!
  We'll go with that as
  as our special!”

At least, assuming this line hasn't changed since I last looked at it.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-13 07:40:46
Wonder how that's happened...

It's still there in the text file (although there are 2 "as" there, so it needed fixing regardless). 
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-01-13 15:23:25
(although there are 2 "as" there, so it needed fixing regardless).
Ouch, I can't believe I didn't catch this.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-13 15:39:28
It's v hard to stop when one starts on one line and another on next...
Title: Re: [REL] The Reunion
Post by: winstoncome on 2014-01-13 18:49:41
Maybe a dumb question but does this require the game to be updated to 1.02? Just got my copy of the game in the mail and wasn't sure if I needed to update it to 1.02 or if I can install straight after installing the game. Thanks!
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-01-13 19:05:49
Yes. Virtually all mods require the 1.02 patch, and even getting the game to work properly on modern systems without it can be a huge struggle (if it's possible at all). You will also need Aali's driver (http://forums.qhimm.com/index.php?topic=14922.0).

Whatever you do, don't use any XP or 1.4 patches you may find. They are not official, not necessary, and largely not good.
Title: Re: [REL] The Reunion
Post by: winstoncome on 2014-01-13 19:14:10
Yes. Virtually all mods require the 1.02 patch, and even getting the game to work properly on modern systems without it can be a huge struggle (if it's possible at all). You will also need Aali's driver (http://forums.qhimm.com/index.php?topic=14922.0).

Whatever you do, don't use any XP or 1.4 patches you may find. They are not official, not necessary, and largely not good.

Great, thanks for clarifying!
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-13 19:24:19
Also, just a note.  Seems original PC has some sort of text bug in the flevel at the part where you train for the inauguration in Junon.  This will probably need a script fix.  Does anyone want to look into what's going on there?  It's not related to Reunion, it does it regardless.

Title: Re: [REL] The Reunion
Post by: Tawm on 2014-01-13 20:07:55
I've found a minor bug in the menu overhaul.
There's a single, semi-transparent pixel next to the materia slots if the last one to the right is filled.


http://i6.minus.com/ibhrFj05Ojs6tg.jpg (http://i6.minus.com/ibhrFj05Ojs6tg.jpg)

Look closely under the last letter in "Force Eater".


http://i7.minus.com/iEklydHlnIgzQ.jpg (http://i7.minus.com/iEklydHlnIgzQ.jpg)

In this one I removed the materia from the weapon and put it in the armor slot instead, and the pixel is under the last letter in "Silver Bracelet".

It's such a minor visual quirk that you have to strain your eyes to see it, but it's there for what it's worth.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-13 20:24:47
I'm sure that was mentioned before too... a long time ago.  Keep the reports coming.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-13 22:36:03
Error:

When using translation with original game (not Menu Overhaul), there will be some errors, the 2 main ones I have found so far are:

a. prizes missing from chocobo racing
b. numeric graphic broken.

I didn't do any work with the original game.  I will solve all that for R02. Especially now that Steam is being supported.
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-01-14 01:01:12
Update on the Bouncy Ball error. As I just got it I might have somehow missed a battle without realizing it.  I'd look into it just in case but it's likely a mistake on my part!

Vincent is still glitching in the Temple of the Ancients, but you were aware of that just before release, so this probably isn't news (although I admit his floating eyes are mildly amusing. XD)
Title: Re: [REL] The Reunion
Post by: Sifl on 2014-01-14 05:54:59
Hello! Very pleased with this project.  :)

However, I have found a bug of my own to report.

I chose to install only the retranslation and the patch to convert the game to use playstation control text.
However, whenever the game comes to a point where it needs to render the playstation control text, it instead renders bizzare symbols.

Here's an example: (http://puu.sh/6krgM.png)

Do let me know if more information is needed.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-14 08:53:33
You have selected "use playstation buttons"  with the normal original game.  Playstation buttons only supports Menu Overhaul.  I have already solved this for next installer.  Vincent can be fixed by using the Steam flevel :)  I suggest everyone get a copy of that really.
Title: Re: [REL] The Reunion
Post by: Hellbringer616 on 2014-01-14 14:48:22
You have selected "use playstation buttons"  with the normal original game.  Playstation buttons only supports Menu Overhaul.  I have already solved this for next installer.  Vincent can be fixed by using the Steam flevel :)  I suggest everyone get a copy of that really.

So i should buy it on steam just to get the flevel? haha :P

If i do will you backport the changes so no-one else needs to? haha
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-14 14:55:50
You know what, I'll just ship the few fields that were fixed with next installer, if options ticked.  leave it with me.  Does anyone know exactly which fields were fixed?
Title: Re: [REL] The Reunion
Post by: Hellbringer616 on 2014-01-14 15:23:06
You know what, I'll just ship the few fields that were fixed with next installer, if options ticked.  leave it with me.  Does anyone know exactly which fields were fixed?

I know kaldarasha ( I butchered that spelling i bet) is working on the community flevel project. I'd give him a ring. he may know.
Title: Re: [REL] The Reunion
Post by: Isuldor on 2014-01-14 19:18:49
Man, I'm having alot of fun.  It's interesting how certain scenes really stand out now. The conversation that Sephiroth and Cloud have about materia being the knowledge from the Cetra rather than just a mysterious power recalls Authur C. Clarke's famous quote about "sufficiently advanced technology."  The dialog between Tifa/Aerith/Cloud while crossing the rope bridge to Corel is a little corny, but the original text must have been unmemorable or confusing because I can't even recall it happening before.  I don't think that conversation even has impact on affection.

That reminds me of a old feature request I had for the menu overhaul.  What do you think about the idea of adding an optional hint in the menu about affection status?  Like a subtle indication of who currently has the highest value. This should be off by default, but could be toggled in the installer.  Maybe a second option could even show the actual values on the status page.  Then again, I could understand if this opened up a slippery slope for menu features. Like showing how many times a limit has been used, or how many kills a character has, or how many times you've run away.  Some information in the game is probably unavailable to the player intentionally.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-14 19:21:17
The problem with those features is they are hard to program (or requires a ton of messing about), and you can do that just by using Otyugh in realtime, or Black Chocobo.  Too much effort.  As for the Bridge Scene, it is accidentally missing outside Japanese game.  We reinstated it.  I didn't think it was too corny really!  ;D  It's funnier with Yuffie.
Title: Re: [REL] The Reunion
Post by: Isuldor on 2014-01-14 20:34:39
It's funnier with Yuffie.
Nice, you are totally right about that!   :D
If Barret is in your party on the rope bridge, he just says "I'm back. (http://i.imgur.com/rouoc2O.png)"  I'm guessing that means he was distracted or having a vertigo moment, though it's not really clear.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-14 20:38:35
He means he is back in his hometown Corel, of course.  Notice the direction he is facing, and the ellipsis.
Title: Re: [REL] The Reunion
Post by: Tawm on 2014-01-14 21:27:03
Played up to Cosmo Canyon now and found a few more bugs.

At the Gold Saucer, when receiving the Masamune Blade from the 1k rollercoaster reward, it's mistakingly showing as Superalloy Sweeper.

MP and HP Plus are missing a space in their description.
MaxHP and MaxMP seems off to me.

The Flame, Lightning and Water Rings state that they nullify damage as opposed to absorbing it, which is what they actually do.

The fifth Fort Condor defense item reward is five Hi-Potions, but it is translated as five Potions.
It's an error found in the original game as well, but I'm sure it can be corrected.

Didn't take any notes while playing, but this is what I can report by memory.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-14 21:33:16

Quote
At the Gold Saucer, when receiving the Masamune Blade from the 1k rollercoaster reward, it's mistakingly showing as Superalloy Sweeper.

Is this with or without Weapon mod?  And with or without Menu Overhaul?
Quote
MP and HP Plus have are missing a space in their description.
MaxHP and MaxMP seems off to me.

Not a bug... deliberate.  But I can amend.

Quote
The Flame, Lightning and Water Rings state that they nullify damage as opposed to absorbing it, which is what they actually do.

Will fix.

Quote
The fifth Fort Condor defense item reward is five Hi-Potions, but it is translated as five Potions.
It's an error found in the original game as well, but I'm sure it can be corrected.

Already been reported along with another bug there, see above
Title: Re: [REL] The Reunion
Post by: Tawm on 2014-01-14 21:36:32
Is this with or without Weapon mod?  And with or without Menu Overhaul?
Not a bug... deliberate.  But I can amend.

Will fix.

Already been reported along with another bug there, see above
Both Weapon and the MO are enabled.
Title: Re: [REL] The Reunion
Post by: Caledor on 2014-01-14 21:47:42
menu overhaul's status being "completed" means no more FFX-like or FFVII-like battle interface?
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-14 21:55:18
menu overhaul's status being "completed" means no more FFX-like or FFVII-like battle interface?

I abandoned both of those due to the work load involved, and the fact I prefer it how it is now.  I don't see any improvement having those as options.  It it were easy to do, I'd do it, but it's a waste of time for something that does not change the dynamic of the game and offers no real improvement, only taste.  If people want to enjoy the original feel, they can just untick the Menu Overhaul option.
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-01-15 10:01:29
I just got past that scene and onto the 2nd disc and wow it's amazing how much more sense everything is making.  Sephiroth and Cloud especially, nothing like a translation messing up some of the most important aspects of the game.  The Temple of the Ancients area is about 100% better with this translation. The Wutai subquests, thank you so much for removing all that westernizing, the whole area doesn't feel... "off" like it did before.

Any plans to update the graphics on the snowboard mini-game? It's really awkward having original chibi Cloud there now that I'm used to the pretty field models. XD

Edit: Large Error found inside the cliff area of Gaea's Cliff.  In the area with the icicles, when it asks you if you want to jump down, choosing "No" makes you jump down while choosing "Yes" lets you continue.  The commands or words got switched.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-15 13:16:05
This error has been here for a long time, but it shouldn't be happening anymore.  I switched the options around to compensate for when Luksy fixes the issue completely.  I'll look into that again.  As for the minigame, that's up to the modellers like Kaldarasha :)
Title: Re: [REL] The Reunion
Post by: Kaldarasha on 2014-01-15 13:21:35
Any plans to update the graphics on the snowboard mini-game? It's really awkward having original chibi Cloud there now that I'm used to the pretty field models. XD


As far as I know there is no program to extract these models. The models are extra packed in a tmd file one for the story and one for the goldsaucer.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-15 14:50:35
Also one of the maps near end of the game (where you branch a second time at Great Crater) will not be updated when using 2012 flevel, because some idiot has added a "secret cow level" text to the map causing a mismatch.
Title: Re: [REL] The Reunion
Post by: Hellbringer616 on 2014-01-15 18:22:13
As far as I know there is no program to extract these models. The models are extra packed in a tmd file one for the story and one for the goldsaucer.

I think you can already replace files for minigames. I recall there being a mod that made models the taller models for Chocobos and the minigame.

There is also one here for the motorbike one http://forums.qhimm.com/index.php?topic=8886.0
Title: Re: [REL] The Reunion
Post by: Kaldarasha on 2014-01-15 18:46:49
Snowboard is a special  case. The models are packed extra. Anyway, if somebody knew a way to extract them or could bring some light into this, please open a new thread for it.
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-01-15 18:52:38
The snowboard mini game model is different than the others. It's been awhile since I checked it out, but I think the model is in two pieces and aren't in regular ff7 formats. We'd have to figure out how to convert the pieces.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-15 18:54:45
FF7 is a ramshackle in programming and communication between depts.
Title: Re: [REL] The Reunion
Post by: sithlord48 on 2014-01-15 21:10:21
dan so you know reunion does not install correctly using wine. i get to crashes one for durring the patching (hex editor.exe)step and another durring the text change (textchange.exe). it was a very basic install only selected the lang region and hit next.


also can you check if the exe is ff7.exe or FF7.exe and rename it the way it was . (silght annoyance as it breaks my shortcut to the exe, unix being case sensitive and all.)
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-15 21:30:55
Those are my own tools... they should come with everything needed to run correctly. Does wine support command line parameters for exes? like Myexe /silent

I won't be checking exe name though.  The default is small case?  If it is large, I'll use that.  Case sensitive filenames is ridiculous.

Need you on IRC.  Will need to test something...
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-15 23:41:01

The Flame, Lightning and Water Rings state that they nullify damage as opposed to absorbing it, which is what they actually do.


Flame and Lightning do nullify.  Water absorbs.  The descriptions are already correct with retranslation project.  Look again.
Title: Re: [REL] The Reunion
Post by: Kalkano on 2014-01-16 00:58:46
During the Titan summon animation, the status window, on the right, glitches.  It goes back and forth, between background and foreground.
Title: Re: [REL] The Reunion
Post by: luksy on 2014-01-16 04:59:57
For posterity here's a definitive summary of the changes from original flevel to re-release:

ancnt1
ancnt4

Change in vincent model loader:
ACFE.aki -> AFDF.aki
AAFF.aki -> AFEA.aki
AAGA.aki -> AFEB.aki

blackbgb
Minor changes to change CD text

fr_e
Animation change for 'chance' entity, scripts 1 and 4 axed

frcyo
Gizzard -> Gysahl

fship_4
Button description change: ASSIST -> OK

las0_8
Indenting changes for questions

las2_1
Fixes save crystal menu disabled bug
Field name changed to "Secret Cow Level" if you use the save crystal…ho ho ho
Indenting changes for questions

lastmap
Animation fix

uutai1
Single window moved in script 22/1

Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-16 07:48:33
Thanks for those!
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-01-17 00:49:57
I found a minor issue. I've been testing the new driver to get it to work without the menu problems and needed to uninstall the Reunion at one point, and it completely removes the LOADR folder with all the .dll's. It's not much of a problem as you probably don't need to uninstall very much anyway, and simply keeping a back up works, but if it's something you're unaware of and not sure how to fix it'll probably cause some problems.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-17 02:44:39
What is LoadR folder?  This installer doesn't touch anything like that.  It should only delete dlls if you selected to.
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-01-17 03:09:14
It's the folder that has all the .dlls when you use more than one. It works with the Multi.dll. I noticed it was missing after uninstalling the Reunion because the game asked me to insert disk 3 when I tried to load a save. It deleted the whole folder, including the FF7anyCDv2.dll, and converted games wont work without it.

It also deletes the whole mod\reunion folder, which also has like grimmys magic mod and Ozmys field textures along with the reunions MO pngs. I keep backups so it's not a big deal, just thought I'd mention when you uninstall it removes a bit more than just the reunion.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-17 07:24:55
You mean the "Dll_in" folder.  That should be the only one it deletes.  I'll make sure that it just places all these files in backup on an install.
Title: Re: [REL] The Reunion
Post by: Red46 on 2014-01-17 13:17:08
Hello,
I am replaying the game with the retranslation (amazing how it clears some things up), and I'd like to report a couple of possible bugs I've noticed so far. The first I am not so sure about. When you reach Wall Market for the first time around the save point there's a guy with red spiky hair and glasses walking up and down. When you talk to him he will comment about Aerith saying that she is "a real beaut". I am not sure if the lack of the final Y is indeed a mistake or, it's an attempt to give the character an accent, something I noticed the translator likes to do. Anyway just throwing it out there.

The second one occurs when going back to sector 7 after the train graveyard bit. If you talk to the train attendant he will say "I heard a rumour that the plate is going to brought down, but I've worked at this station for years. I can't bear to leave.” I think there should be a "be" between to and brought?
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-01-17 13:46:28
I suppose, not sure. I only know about the LOADR folder because I looked it up when my game wouldn't get past the insert disk screen. It was added by Kompass63's converter with the FF7anyCDv2.dll inside it and the Multi.dll in the main directory. I guess he did it that way so you can add others like the toggle run .dll. I'm not sure how the Dll_in folder works and if it comes with a Multi.dll too that's overriding the original. Unless the Reunion also has something to by pass the insert disk screen then the LOADR folder and Multi.dll are left untouched after an installation. Is it possible a copy of each could be automatically added to the back up folder?         
Title: Re: [REL] The Reunion
Post by: Kalkano on 2014-01-17 18:41:29
Guy sitting at the bar, in Wutai:

"They say the god was a like a huge snake."

"a like a"
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-17 18:48:34
Red46, the attendant dialogue is indeed wrong.  Beaut is fine. 

I have also amended the Wutai dialogue Kalkano.

Thanks for those!

Covarr will not be best pleased :P  But seriously, I went through game dialogue 5 times including with Word.. and you can never get them all.
Title: Re: [REL] The Reunion
Post by: Kalkano on 2014-01-17 19:57:11
It's definitely much more polished than you would expect, for the first release of a fan translation project. So, your extra playthroughs paid off.
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-01-17 20:08:58
Covarr will not be best pleased :P  But seriously, I went through game dialogue 5 times including with Word.. and you can never get them all.
I struggled proofreading Wutai. The pagoda was such a pain because of varying styles of speech that I'm not surprised I overlooked things elsewhere in that area.
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-01-18 01:08:38
Possible graphical error, although it looks like a plus sign so it may be because I have it paired with the Omni All Materia.

(http://i747.photobucket.com/albums/xx112/mugenginga/VIIThing.png)
Title: Re: [REL] The Reunion
Post by: Kalkano on 2014-01-18 03:54:19
During the Gold Saucer date, when she asks if you enjoy spending time with her, Cloud's response animations seem backwards.  The response seems right.  It's just the animation that's backwards.

What I mean is, if I choose yes, he shakes his head no.  If I choose no, he shakes his head yes.

Edit:  I just found a minor inconsistency with the Fort Condor battles.  The guy at the window says, "Oh, and you can now use Bomb Catapults."  But, when you're placing them, they're called "Fire Catapult".
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-18 09:19:55
Kalkano, the "fire catapult" is wrong, but that's because the Fort Condor files need editing.  Someone else can do that, I really don't want to start messing with Fort Condor font. (It has to be changed with photo editor, not text).  A Bomb Catapult is literally the enemy Bomb fired in a catapult.  The original localiser obviously didn't get that.  I have not touched animations (Are you sure they are backwards, and that they were correct without Reunion?). It could be another ts issue with questions.


@mugenginga, the + sign is the same as the old red arrow used to be.  It is informing you that the action has All applied. It is intended.  Also your screen resolution is wrong.  For window mode use 960*720 and you'll get far better results.
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-01-18 19:59:01
@Dan - Oh wow, thanks, I wasn't sure what screen size to use. I was intending on doing at least one replay anyways so I'll definitely edit that. ^_^

Any updates on about when we can expect the FMV retranslations?
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-18 21:50:25
Girlfriend is over and I am unhappy that I have to reencode the fmv.  But I'll get round to it.
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-01-18 22:44:55
Girlfriend is over and I am unhappy that I have to reencode the fmv.  But I'll get round to it.

Oh, wasn't intending to rush! Take all the time you need, girlfriends and relationships are definitely more important than little things like this. ^_^
Title: Re: [REL] The Reunion
Post by: Isuldor on 2014-01-18 23:01:39
Is this line weird? It sounds weird to me but I'm not much of a culturally fluent person so it could just be me.  After you finish the Gi Cave boss, Bugenhagen says, "Because of you people, we survived." It made me think of this (http://youtu.be/xPxs0Qh72kY?t=30s).

Also I hope I'm not nitpicking, I'm just trying to provide as much feedback as I can since this is r01.  Overall the localization feels spot on and already very polished.
Title: Re: [REL] The Reunion
Post by: Kalkano on 2014-01-18 23:05:36
I have not touched animations (Are you sure they are backwards, and that they were correct without Reunion?). It could be another ts issue with questions.

I'm not sure if it was like that in the original game.  Details:

"Don't you like being with me?"  ->  Choose "Yeah" -> *vigorously shakes head "no"* -> "Well, that's a relief"
"Don't you like being with me?"  ->  Choose "Not really" -> *Nods "yes"* -> "Oh, don't tease!"

Edit:  Minor gripe.  Wouldn't you consider "Malboro" to be series canon?  I chose that option, but it's called "Morbor".
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-18 23:58:12
Read the main document linked to on page 1.  It is very likely Morbor.  That;s why it is used and anything there in blue or orange will not be changed.  I will not be adding get out clauses for every tom d*ck and harry. :)  It's already ridiculous that I am adding any alternatives at all, but "Morbor" enemy is not consistent through the series, which is why I decided against adding it to canon options.
Title: Re: [REL] The Reunion
Post by: Red46 on 2014-01-19 06:14:27
I've just reached rocket town, and when I speak to the old man that offers me to look up at the rocket with him, regardless of what I choose, Cloud shakes his head to say no.

I had a quick look at the script for the dialog in that area and found out what the cause is. Looking at the script for the old man in makou we see this:

"Ask Question "“The rocket is called Shin-Ra 26. I... it with me?” Look up Don't look up" in the window #3 (and put selected answer in Var[5][8]) first line=1, last line=2"

but then just under that at line 106 we have:

"If Var[5][8] == 0 (else go to label 16)" So, regardless of what we select, we'll always end up with a different value than 0, thus triggering the script that shows Cloud declining the offer.

Replacing the set value in Ask question, causes the cursor to glitch, but replacing the 0 with 1 in "If Var[5][8] == 0 (else go to label 16)" makes everything work properly.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-19 09:56:48
This is a known issue. Options in the game may be broken in some places with that installer. I think I might need to make a "known issues" list.
Title: Re: [REL] The Reunion
Post by: sithlord48 on 2014-01-19 12:29:28
Issue:

i can't  enter the "Group Hive" while at the Honey Bee in. you can tell the lady your ready but she will not open the door
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-19 12:31:10
Issue:

i can't  enter the "Group Hive" while at the Honey Bee in. you can tell the lady your ready but she will not open the door

That is weird...  the issue with questions should not prevent you going in there.  What about other rooms?  Are you sure you used a clean flevel before you started?  If you are using used flevel from old Menu project there wil;l be issues.
Title: Re: [REL] The Reunion
Post by: Kalkano on 2014-01-19 15:06:35
Issue:

i can't  enter the "Group Hive" while at the Honey Bee in. you can tell the lady your ready but she will not open the door

Someone mentioned this earlier, and it helped me get past that part.  The problem seems to be that you're standing in the way, and she can't get to the door.  If you answer the question a second time, but select no, she somehow gets through and opens it anyway (still trying to, from the first time).
Title: Re: [REL] The Reunion
Post by: Asshiah on 2014-01-19 19:15:17
I had the probleme too.

I had to answer No when she asked me if it was the room i choosed in order to be able to enter.

I I answered Yes, she only got back to the center of the room. When I answered No, she opened the door.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-19 20:48:10
A lot of these errors have been fixed for R02.  They were unavoidable with that release.  touphscript tries to correctly place options when they are changed, and it fails because FF7 shares vars. 
Title: Re: [REL] The Reunion
Post by: Kalkano on 2014-01-20 01:52:31
FF7 shares vars.

*facepalm*  ...seriously...?

Edit:  When you get Cloud back, and the whole group is talking on the Highwind, Cloud says, "Hojo's Sephiroth Clones are nothing special. The process used to create them is identical to the one that's used on members of Soldier."

I don't know if it was intentional, but that's the first time they're referred to as "Clones".  Everywhere else, it's "Copies".
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-20 09:24:24
Thank you... that is a mistake.  I am still unsure whether I will even leave it as "Copy" too... But the writers are totally at fault for using the English word copy.
Title: Re: [REL] The Reunion
Post by: Red46 on 2014-01-20 17:09:00
This is a known issue. Options in the game may be broken in some places with that installer. I think I might need to make a "known issues" list.

That would be really helpful. I think it would avoid clogging the thread with reports of issues you are already aware of.

Anyways, I stumbled across another broken script in the game, this time its in Gaea's cliff, on the screen where you have to fight the icicles (field gaiin_5). After defeating the second one, the window asking you whether or not to jump doesn't appear, and Cloud just jumps off on it's own.

Easily fixed by changing the fourth line in script3 located inside group cloud. The line reads If Var[5][12] == 3 (else go to label 1) the 3 should be replaced with a 2. No idea why it works the first time though, but at least now we can reach the Last Elixir.



Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-20 18:49:56
It's ts that's doing it.  I haven't altered any script other than some options.  What Luksy is doing with his new script program will fix the remaining issues.  I have fixed 95% by just keeping the option positions the same, so ts doesn't alter the script.  It's safe to ignore all option issues now until R02 is out.  ;D
Title: Re: [REL] The Reunion
Post by: Isuldor on 2014-01-21 04:42:30
After playing for awhile, it seems strange to see Cloud running around with the buster sword when he hasn't had it equipped since the beginning of the game.  Any chance you plan to include kaldarasha's dynamic weapon model project (http://forums.qhimm.com/index.php?topic=13960.msg203346#msg203346)? (assuming it's moved past the proof of concept of course)
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-01-21 04:58:25
I'm not sure of the present status of the mod, last I'd heard there was a problem switching weapons without having the field reload. I think it does work though after entering a new field Id. The mod works only with 7thHeaven though, it doesn't alter the char.lgp so it's not compatible with the Reunion installer
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-21 10:05:00
I won't add every weapon to the installer.  His buster sword is the storyline sword.  You may add these others separately of course :) 
Title: Re: [REL] The Reunion
Post by: superneko on 2014-01-21 23:38:37
Hello, hello.

I wanted to take advantage of a few different pieces of this but I already have a few other mods installed.

I am currently using these ones and enjoy them:

Aali's OpenGL
Team Avalanche GUI and High Res
Omzy's Field
Anxious Heart music

Is there a way to still use this mod, a recommended way of installing it with these mods, or a way to take advantage of the other features (reduced menu and improved translation is the one I'm interested in most)?

By the way ... excellent job, good sir.
Title: Re: [REL] The Reunion
Post by: superneko on 2014-01-21 23:41:21
You know what ... don't ask me how or what it was ... but after a complete re-install, installing the mods mentioned above in said order (minus Anxious Heart), it's working!

THIS IS EXCITING! I am starting the game just after Cosmo Canyon with said mods ... half tempted to start over from the beginning just to check it all out.

Again, many thank yous (and again: THANK YOU).
Title: Re: [REL] The Reunion
Post by: EQ2Alyza on 2014-01-22 00:02:58
@superneko

If memory serves me well, the Menu Overhaul mod of The Reunion incorporates elements from the TA GUI, so I'm not so sure it's wise to install them both. It may be working now, but who knows what you will experience throughout the rest of your playthrough. And since you're starting at Cosmo Canyon, who knows what did or didn't work prior.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-22 00:09:34
He's done a clean install now, and that's what the Menu Overhaul post also instructs:  Not to use TA GUI with Reunion.  Ever.
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-01-22 01:50:00
So, Aali Driver 8.1b + Anxious Heart + Reunion crashes the game upon start-up.  0_o Gonna try a totally clean install and see if I can pinpoint the problem and maybe get  8.1b to actually let  me have a smaller window.

Nevermind, I think it was related to my brilliant mistake of forgetting to apply the update patch after reinstalling.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-22 10:30:18
Don't worry, I deliberately didn't answer that post because I knew it wasn't my fault.  :evil:
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-01-23 09:22:21
(http://i747.photobucket.com/albums/xx112/mugenginga/VIIError.png)

Alignment issue on the directional buttons at the Beginner's Hall.  I seem to recall there being some issues with this during the testing phase, too.

Also, during the tutorial on Status it says "This is your limit gauge" but I don't actually see it anywhere on the screen? Error of the original game, possibly?

There's also a potential layering issue with the pointer and the pink text/speech box.  During a tutorial when it highlights spell names, the pointer shows through the bottom of the box.  It does't show through when its highlighting stuff on the upper screen, so I'm pretty sure it's not supposed to be transparent at any point.  I can show pictures to clarify if needed!
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-23 11:10:57
All of those are known.  The cursor issue cannot be fixed without a load of messing, so i left it.  The Playstation buttons being wrong is unavoidable because it is designed for use with the words, not the buttons (I can pick one or the other, but I ain't doing both). The limit gauge was removed by me. 
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-01-23 13:01:06
Found a typo/grammar issue.  When you talk to the guy at Corneo's mansion before you go in and he chuckles to himself about a friend, he says "The don'll be happy." I'm pretty sure don should be capitalized, although I could be wrong.

Okay, I'm assuming it's not an issue at all as he was mentioned by his title in another place and it was also lowercase.  Given its a title, it might be better off to capitalize it?  Then again, if it was translated you probably wouldn't capitalize it so I get it if you don't, too!
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-01-23 16:17:55
Found a typo/grammar issue.  When you talk to the guy at Corneo's mansion before you go in and he chuckles to himself about a friend, he says "The don'll be happy." I'm pretty sure don should be capitalized, although I could be wrong.

Okay, I'm assuming it's not an issue at all as he was mentioned by his title in another place and it was also lowercase.  Given its a title, it might be better off to capitalize it?  Then again, if it was translated you probably wouldn't capitalize it so I get it if you don't, too!
Don is a Spanish title. They don't capitalize it. I had to look this one up when I was proofreading it, and I'm assuming Dan looked it up before he put it there. Unless he secretly speaks Spanish.
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-01-23 16:38:15
Yeah but this has an old New York Mob feel to it, and in Italian they capitalize the Don just like Caporegime or Consigliere. They're considered titles of honor and respect in a crime family.   
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-23 18:16:12
Don should be capitalized when part of his name "I gave this to Don Corneo" but not as "It is thanks to the don".  The exact same thing is true of English titles.  "How are you, Miss Brown?"  "How are you, miss?"

This is correct grammar based on most style guides including OED.
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-01-23 18:43:06
Gotcha!

On the support tower, when you're running up, if you answer 'I see' to Jessie I think there may be a grammar mistake.  During her reply she says: "Always I liked that.... in you."

Possibly intentional, but "I always liked that" seems to make a bit more sense.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-23 18:58:17
It's deliberate.  She is dying, and is struggling to speak.  It sounds a little more dramatic that way.  I left that I think from the original game.
Title: Re: [REL] The Reunion
Post by: Ver Greeneyes on 2014-01-23 19:31:43
"Always I liked that.... in you."
It's deliberate.  She is dying, and is struggling to speak.  It sounds a little more dramatic that way.
Hmm. I can see how she might say it but it still looks weird to me. Perhaps "Always, I liked that.... in you." so there's some indication of a pause, and/or emphasis on 'Always' ... Either that or "Always liked that.... in you." would look better I think.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-23 19:38:13
Covarr has already noted that.  It's been corrected and the ellipsis added back.   ;D

Always... I liked that... in you."
Title: Re: [REL] The Reunion
Post by: Asshiah on 2014-01-23 21:20:38
I encountered a script problem when using The Reunion.
At cd2 when climbing the ice mountain, there is a time when you need to beat 4 stalactites to create a path to the next room.
The problem is once the second is down, i automatically jump down and can't continue to beat the others.
If i retry to go un the upper stage to continu, I jump down again...

Thus I can't continue the story...
Title: Re: [REL] The Reunion
Post by: Asshiah on 2014-01-23 21:24:25
OK,

I fact i can continue the story, it is just that answering No when asked to jump down just jump down...

Wrong action related to the script.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-23 21:51:57
You need to read the thread before you post, people.  This has been noted 3 times and is a known issue.  :)  I'll get round to adding some sort of known issue page after R02.
Title: Re: [REL] The Reunion
Post by: Kalkano on 2014-01-24 02:09:30
I found another one:

On the Highwind, after the scene where Cait Sith reveals his identity, Red XIII says, "Lucrecia choose Hojo in order to protect him."

"choose" -> "chose"

Edit: Sorry, Vincent says it.  But, it looks like you got it, anyway.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-24 02:11:27
Cheers.  Corrected.

Also, somehow the British standard got messed up.

 Mt. should be Mt
Dr. should be Dr

and so on.
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-01-24 09:34:48
Cheers.  Corrected.

Also, somehow the British standard got messed up.

 Mt. should be Mt
Dr. should be Dr

and so on.

I'm learning new things about British English every day!  To a native American-English speaker, that's definitely one of the more awkward differences imo.

Related to the project but not a problem, I am SO glad that the golden, shiny wire of hope line was properly translated the first time.  I would have been sad to see it go.  I would have understood it, but would have still been a bit bummed. And I can trust it on this project, most fan translations I would have assumed it stayed because of memetic value or nostalgia. XD
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-24 12:10:00
It wasn't translated 100% accurately if I recall, but the line works very well as a localisation and so I left it.  :)

Here is my TextChange file too, so you can see what gets changed:

Code: [Select]
text
.txt
[R][S+][W-]

(0_ff7)
Greengrocer>Vegetable Store

(min51_1)
tyre>tire

(0_scene.bin)
St >St.
Cmdr >Cmdr.

(blin1)
slog>grind

(mds7st3)
level crossing>railroad crossing

(snmayor)
That's testament>That's a testament

(rckt3)
Shin-Ra always keep the>Shin-Ra always keeps the
best stuff for themselves>best stuff for itself

()
ysed>yzed
ysin>yzin
lyse>lyze
Mr >Mr.
Mt >Mt.
ome sort of>ome kind of
ome sorta>ome kinda
eroplane>irplane
oustache>ustache
arvellous>arvelous
ractise>ractice
ractisi>ractici
per cent>percent
ranquill>ranquil
allize>alize

holiday>vacation
Holiday>Vacation

no-one>no one
No-one>No one
NO-ONE>NO ONE
ir-duct>ir duct
icence>icense
udgement>udgment

rmour>rmor

randad>randdad
off-limits>off limits
bour>bor
umour>umor
aviour>avior
avour>avor
entre>enter
entrin>enterin
olour>olor
efence>efense
ffence>ffense
retenc>retens
lamour>lamor
onour>onor
odour>odor
Odour>Odor
lendour>lendor
alour>alor
apour>apor
igour>igor
pecialit>pecialt
ibre>iber
pectre>pecter
heatre>heater
anoeuvre>aneuver
heque>heck
ravell>ravel
earnt>earned
urnt>urned
pilt>pilled
on the blink>on the fritz

ancell>ancel
kilful>killful
ullfil >ullfill
metre>meter
Metre>Meter
sabre>saber
Sabre>Saber
rsehole>sshole

mummy>mommy
Mummy>Mommy

[W+]
mum>mom
Mum>Mom
ageing>aging
Ageing>Aging
bloke>guy
I've not>I haven't
arse>ass
Arse>Ass
I'll not>I will not

It changes all those in around 700 files in less than 4 seconds.  :P
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-01-25 11:32:15
Possible graphical error (possibly a result of Aali's Driver or a mistake in the original, though) at the Chocobo Ranch.  If you look closely at the lower screen you can see two out of place bright red pixels.  I've positioned Cloud just above them so they'll be easier to spot:

(http://i747.photobucket.com/albums/xx112/mugenginga/Pixelerror.png)
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-25 11:40:37
That needs posting on Aali's driver page.  Reunion doesn't alter any backgrounds. It may just be part of background.
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-01-25 15:11:52
Will do! I wasn't sure, I should have probably posted it both places to begin with though.
Title: Re: [REL] The Reunion
Post by: Arktal on 2014-01-25 18:05:47
Are there prerequisites to install Beacause?

I'm using Steam, and even though I disable my antivirus and execute the installer as an admin, it won't change the translation. Moreover, the tweaks like running by default aren't applying.

On the other side, graphical changes are correctly applied by the installer.
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-01-25 19:25:11
Are there prerequisites to install Beacause?

I'm using Steam, and even though I disable my antivirus and execute the installer as an admin, it won't change the translation. Moreover, the tweaks like running by default aren't applying.

On the other side, graphical changes are correctly applied by the installer.

Are you still playing on Steam or have you converted the game to the original? That maybe your problem.

Quote
The Reunion is a collection of 7 mods for Final Fantasy VII (1998 English 1.02). 
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-26 00:23:51
R02 will support Steam with the new retranslation., but you should have read the first post.
Title: Re: [REL] The Reunion
Post by: Kalkano on 2014-01-27 02:53:16
I just finished my playthrough.  I tried to do EVERYTHING.  I even went back to each town, to talk to everyone, after meteor was summoned.  Including things others found, it seems like there were less than 10 errors.  Impressive.

I'm keeping my save file at the end of the game, so I can watch the retranslated ending, when it's released.  Will the videos be viewable outside of the game (as separate files), or will they be embedded in an executable?  I'd like to be able to go back and watch the ones I missed...
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-27 11:18:18
Yeah videos can be played in or out of game.;
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-28 18:42:29
I am currently updating the installer to work with Steam.  I have had to correct a few things when using the old ff7.exe and ff7_en.exe but at least people using it should get a decent experience of the new translation.
Title: Re: [REL] The Reunion
Post by: Arktal on 2014-01-31 15:27:06
Are you still playing on Steam or have you converted the game to the original? That maybe your problem.

Many thanks, it worked like a charm  ;D
Title: Re: [REL] The Reunion
Post by: spy__dragon on 2014-01-31 17:19:37
I have a question.
In Midhir, in the house of a old man, you take an elixir.
The old man also speaks with a Scottish accent?
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-01-31 21:09:36
Yup, speaks in same accent as Cait.
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-02-01 01:33:38
Yup, speaks in same accent as Cait.

And thus the headcanon that Midhir is Reeve's hometown was born. XD

On actual Reunion news, I have to agree with other people, the lack of errors on this has been phenomenal.  It's better than many licensed localizations on the grammar front (Harvest Moon metaseries, I am looking at you), and better than most localizations on the translation front (at least in my experience).  Looking forward to R02! :D
Title: Re: [REL] The Reunion
Post by: Kalkano on 2014-02-01 02:36:00
And thus the headcanon that Midhir is Reeve's hometown was born. XD

On actual Reunion news, I have to agree with other people, the lack of errors on this has been phenomenal.  It's better than many licensed localizations on the grammar front (Harvest Moon metaseries, I am looking at you), and better than most localizations on the translation front (at least in my experience).  Looking forward to R02! :D

Since R02 doesn't need to fix much, I'm looking more forward to the FMVs.  ;)
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-02-01 20:57:57
Since R02 doesn't need to fix much, I'm looking more forward to the FMVs.  ;)

Oh, totally!  My brain derped and decided they were part of R02 on me haha. XD
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-02-01 21:10:35
Shame is they are too big for the installer, so I will have to just place them as a separate download.  I'll get working on them soon.  At moment I am busy fixing up the translation to work with the original game properly and with Steam. If any of you have already tried this, you'll know there are problems, specifically with the windows and numerics. 

Edit, also some changes to mistakes made with Chocobo Sage

"Can cross oceans / the oceans" etc.   There is one ocean and I have amended this.  There was also a few niggles here I didn't like.  I have also updated text so that types of chocobo are capitalized.  For example- River Chocobo.

A few other updates too.

edit 2.

Our Mansion clue "Between its black and white teeth" was incorrect, because the clue is actually telling you that the writing is written BEHIND the piano.  I have amended this with:

Code: [Select]
‘Behind the black
  and white teeth.’
Title: Re: [REL] The Reunion
Post by: Kaldarasha on 2014-02-02 08:11:08
Our Mansion clue "Between its black and white teeth" was incorrect, because the clue is actually telling you that the writing is written BEHIND the piano.  I have amended this with:

Code: [Select]
‘Behind the black
  and white teeth.’

Damn it. I really would like to translate the new translation into German (but not alone again, the first time I worked on the text was a torture). With the additional info's from Luksy I would translate this in a different way.


Code: [Select]
Hinter dem Flügel,
der zum Himmel nicht reicht.

Means something like:
Code: [Select]
Behind the wing*,
which can't reach the sky.

*In German you can call a big piano wing.

The great is, that it has a double meaning. One is, that the only wing which can't reach the sky must be one, which can't fly and this is a piano. The other meaning is of course that the light from the window do not reach to the 'wing' or the 'wing' do not reach to the light (which symbols the sky).
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-02-02 19:26:48
Ooh, I like how its has more of the Japanese double meaning, Kaldarasha.

@Dan - That clue threw me so hard (I've always used a guide to get Vincent rather than properly did it, so this was kind of my first time XD), so I'm glad to hear it was a mistake!
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-02-04 19:03:48
Kal:

Seems one guy in Kalm, who explains the World Map, has a gun.  In the original game he is not holding a gun.
Title: Re: [REL] The Reunion
Post by: trisabre on 2014-02-05 01:22:52
I cannot seem to download the mod for the link. Is there an issue with mozilla or something or did I do something wrong?
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-02-05 01:34:39
The link is there. Could be a google issue. Wait a while.
======

Also, need to know who has done full walk-through of Retranslation, and added corrections here.  So I can add you to the credits.

So far I have mugenginga and Kalkano.


Also:

The prizes for Rollercoaster are broken.  A total cock up on my end.  I will fix that for R02.
Title: Re: [REL] The Reunion
Post by: fladimir_hokage on 2014-02-05 03:11:17
the bootleg is associated with this mod?
that is to install in conjunction with the bootleg?
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-02-05 04:02:04

Also, need to know who has done full walk-through of Retranslation, and added corrections here.  So I can add you to the credits.

So far I have mugenginga and Kalkano.


Never thought my ability to marathon games + my lack of life would be useful to anyone. XD
Title: Re: [REL] The Reunion
Post by: Jaki on 2014-02-05 05:30:33
.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-02-05 13:10:24
You know that "as as our special" error in Junon was there in the original game.  It escaped my own edits, 5 read throughs, and Covarr's read through.  Until someone here spotted it.  I never noticed it in the original game.
Title: Re: [REL] The Reunion
Post by: Ver Greeneyes on 2014-02-05 13:24:27
Out of curiosity, have you tried searching (with a regular expression or something) for other instances of short words appearing back to back in the script? There are legitimate uses of course (e.g. "The promise that that man made") but I wouldn't be too surprised if there were other cases that you miss 99% of the time.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-02-05 13:28:20
yeah, I did do a few searches for repeating text after this one was found.  I couldn't see any.  But duplications of words can happen at any time by mistake so it wouldn't be feasible to check all words.

I avoided using "that that" I think, even though it's correct.
Title: Re: [REL] The Reunion
Post by: Ver Greeneyes on 2014-02-05 23:56:11
But duplications of words can happen at any time by mistake so it wouldn't be feasible to check all words.
I was thinking of something like:
Code: [Select]
for (i = 1; i < words_in_script.length; i++) {
  if (words_in_script[i - 1] == words_in_script[i]) duplicate_words.push(i - 1);
}
:) I don't know how feasible that would be though.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-02-05 23:58:53
 ;D Problem there is I only code in delphi.  The other issue is, would that work when the 2 words are on different lines?
Title: Re: [REL] The Reunion
Post by: Ver Greeneyes on 2014-02-06 00:05:13
Well, you'd have to generate the list of words first.. and maybe split them into separate lists for each non-white space character other than ' (though I don't know how often legitimate duplicates would come up even without that). If you have some monolithic file containing all the dialogue I could probably whip something up, but otherwise consider this just idle musing ;D

Delphi, huh? Man, that takes me back - took my first programming classes in Delphi :)
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-02-06 00:29:25
It's sadly an unappreciated and underused language now.  Everything I've done and every tool I've made has been with Delphi 7.  I'll use Pascal for as long as I can.  8)
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-02-07 14:03:11
Sometimes I envy you guys.  You click install, and it all works.   :evil:

Also, when mating chocobos, the 2 dialogues telling you information will overlap one another (because they are the same box) .  I'll be fixing that soon.

edit.

I've also made a correction to Red's dialogue:

old
{RED XIII}
“I'm a little unsteady,but
  I shouldn't get caught.”{NEW}
“Humans usually only
  look on the surface anyway.”{NEW}
“I make a fine human in
  these clothes,don't I?”

Code: [Select]
{RED XIII}
“I'm a little unsteady,but
  I shouldn't get caught.”{NEW}
“…Humans usually take
  things at face value.”{NEW}
“I make a fine human
  in these clothes,don't I?”
Title: Re: [REL] The Reunion
Post by: EQ2Alyza on 2014-02-07 15:17:06
I hate to be "that person" who asks, but is there an ETA on R02? No biggie if not. I'm holding off on YT videos until then  :)
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-02-07 15:27:19
No point me giving you  an estimated time, as you know.  There's no such thing with this project because there are so many things that can go wrong or turn up unexpectedly.

All I can say is, I'm close to being satisfied with the new installer and fixes.  It shouldn't be too long.  Within a week should be easily doable.
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-02-07 15:30:31
I dunno if DLPB has anyone else testing releases on Steam, but I personally won't be able to test between today and Tuesday, so if he doesn't have another Steam tester, it won't be out until Wednesday at the earliest.
Title: Re: [REL] The Reunion
Post by: KuraudoNEW on 2014-02-08 00:29:33
Heya DLPB. First of all, congrats for the first release!
I was reading the first post and I've read of 99 soldiers as new quest...
Why not make that once completed it, we need to delivered to someone who will give us something as gift?

It can be a nice thing and not invasive. Just a suggestion! :-D
Title: Re: [REL] The Reunion
Post by: Salk on 2014-02-08 06:35:52
DLPB,

I have a few questions, if you don't mind:

1) Is the new Aali custom driver useful for Reunion? I mean, the long-waited new release has an impact in this project?

2) Why isn't Anxious Heart part of Reunion?

3) You've been working a lot on the mini game fixes - are they all part of Aali's latest custom driver now?

4) How many hours of work do you think you've put into this project?  ;)
Title: Re: [REL] The Reunion
Post by: yongkykun on 2014-02-08 06:41:28
I dunno if DLPB has anyone else testing releases on Steam, but I personally won't be able to test between today and Tuesday, so if he doesn't have another Steam tester, it won't be out until Wednesday at the earliest.

Been  playing it for half an hour on the Steam version with Beacause, Menu Overhaul, Model Overhaul and Memory Patches (Gypt) Installed. So far I can't tell much difference dialogue-wise since I'm only at the earlier part of the game and Model Overhaul works rather well and looks good with a few glitches here and there (notably one NPC which I suspect has a problem with blinking eyes texture causing his upper head to disappear whenever he blinks). It's such a shame that the Menu Overhaul does not work on the Steam version or maybe there's a workaround which doesn't involve Aali's custom driver? Haven't done much extensive testing on the Memory Patch features apart from installing Glyph which I forgot to try out :(

BTW, is it possible to incorporate another mod for the field models so that we can still have the chibi look as in the original game but with better texturing and enhanced geos?I believe I saw one of those mods somewhere here.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-02-08 13:42:32
I was reading the first post and I've read of 99 soldiers as new quest...
Why not make that once completed it, we need to delivered to someone who will give us something as gift?


That was already being planned ;) 

Quote
1) Is the new Aali custom driver useful for Reunion? I mean, the long-waited new release has an impact in this project?

It is needed for the minigames so that they play at the correct speeds.  Without it, you will have to set refresh rate of your monitor to 60 and make sure vsync is ON in the config file.  If you don't, the games will not play correctly.

Quote
2) Why isn't Anxious Heart part of Reunion?

For the same reason the retranslated FMVs  won't be... it is too large and bulky.  I like to keep things nice and small and simple.  That's also why I created my own tools to do the job.  Separate installers aren't that bad when it comes down to music and video.

Quote
3) You've been working a lot on the mini game fixes - are they all part of Aali's latest custom driver now?

Aali has agreed to add the main fixes to his next driver.  Until then, Weapon option in the installer adds all necessary fixes.,  The submarine minigame is still not completed.  The changes to the difficulty and playability of the minigames is separate of course.  Aali's driver will only fix frame rate issues.

Quote
4) How many hours of work do you think you've put into this project?

That is difficult to tell...  especially since a lot of the time I am listening to music and browsing when I should be working :P  I have no idea...  I can't even estimate it.  But it's a strawberries TON.  And then you have Kranmer and Luksy who also worked with me... they have put in considerable hours too.
Quote
Been  playing it for half an hour on the Steam version with Beacause, Menu Overhaul, Model Overhaul and Memory Patches (Gypt) Installed

Unless you converted the game, that's impossible.. since this does not yet support Steam, and Menu Overhaul will never support it sadly.  Best thing to do is to convert the game to the 1998 version.

Quote
BTW, is it possible to incorporate another mod for the field models so that we can still have the chibi look as in the original game but with better texturing and enhanced geos?I believe I saw one of those mods somewhere here.

It is possible, but I won't add it to this installer.  It's not my thing and I don't think it fits in with the game well.  You are free to add it yourself manually.
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-02-08 16:12:11
Quote
For the same reason the retranslated FMVs  won't be... it is too large and bulky.  I like to keep things nice and small and simple.  That's also why I created my own tools to do the job.  Separate installers aren't that bad when it comes down to music and video.

Ooh, does that mean you'll be making an installer for the FMVs? I know you couldn't include it with Reunion due to size but the words there imply it might get a separate installer. It's totally fine either way, but now I'm curious. XD

I totally get your envy on us being able to just install and have it work even though I'm one of those people that is just having this work.  The amount of work this took, just from what I can see, is dizzying.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-02-08 16:27:40
I'll just pop them up for download... all you need to do is place them in a folder.
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-02-09 02:08:33
Oh, cool! Thanks~
Title: Re: [REL] The Reunion
Post by: Jaki on 2014-02-12 14:55:34
.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-02-12 14:56:55
Aali's driver config has that option (created by Dziugo).  You can set it in ff7_opengl.cfg.  For this reason, I removed it from Reunion.

Assuming latest Aali driver has it.
Title: Re: [REL] The Reunion
Post by: Jaki on 2014-02-12 14:59:23
.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-02-12 15:01:31
I received your reply very fast, nice support! Anyway, is it possible to hide completely the Dialog box?

Ah yeah.... there is.  I removed that from Reunion.  I forgot that Aali's was the transparent version.  Wait for R02 and I will pop it back.
Title: Re: [REL] The Reunion
Post by: Jaki on 2014-02-12 15:27:25
.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-02-12 15:42:01
That's precisely where it is from, yes :)  The music lives on.  Led Zeppelin didn't release 1 bad album.. they lived for the music, and they took great pride in it.  A lot of bands aren't bothered about releasing an album with a load of dud songs on, but Zeppelin were.
Title: Re: [REL] The Reunion
Post by: Jaki on 2014-02-12 15:56:18
.
Title: Re: [REL] The Reunion
Post by: panjshirlion on 2014-02-15 23:43:49
EDIT: Nevermind. Embarrassingly enough, found the converter tool I was looking for one thread down.
Title: Re: [REL] The Reunion
Post by: Tiz on 2014-02-16 18:20:00
Hello again!

Was just curious in regards to the installer issue I had. I am assuming I should be waiting for the release of R02 for the fix right? :) Thanks again for the help, can't wait to try this mod out!
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-02-16 21:57:28
Hello again!

Was just curious in regards to the installer issue I had. I am assuming I should be waiting for the release of R02 for the fix right? :) Thanks again for the help, can't wait to try this mod out!

That's just the legal notice on the first page. Are you able to hit agree and get to the next page? The installer works fine so it shouldn't be an issue otherwise.
Title: Re: [REL] The Reunion
Post by: Tiz on 2014-02-16 22:40:22
That's just the legal notice on the first page. Are you able to hit agree and get to the next page? The installer works fine so it shouldn't be an issue otherwise.

EDIT: Nevermind I was able to figure it out on my own! Windows 8.1 had scaled my font to be the largest setting since my screen resolution is pretty high, after setting it back to normal I was able to fix it! Thanks for the help though!
Title: Re: [REL] The Reunion
Post by: Mogre on 2014-02-17 22:20:58
I really enjoy the work you've done with this. I must have played through it in half a dozen times. However, after about a decade, my memory may be a little fuzzy on the changes. I'm not a programmer and I can only mention the changes I've noticed. I'm not sure if they were intentional or not. I'll avoid the errors I've already seen.

- The Glacier. When fighting a single Magnade (not sure of what they were renamed) an ice block blocks out half the screen, including the battle menu.

- The Whirlwind Path at the Crater. At some point, the green wavy whirlwinds glitched and it would kick me back even when they weren't visible. They would only cover half the screen when they did appear, stopping at the walkway and disappearing. I ran back a screen and it reset this bug.

- The Corel Train was extremely easy to stop. I think I only hit two buttons once and it stopped. This isn't a bad thing in my mind.

- I get an error when I load to the World Map. It disappears before I can get it. Is there a way I can get this for you?

As I've mentioned... I'm not sure how all this works. I'm trying to be helpful so please be patient with me. Thanks.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-02-17 22:40:48
None of those issues are related to the Reunion. They are specific faults/gripes with the game itself. My hardcore mod Weapon, which is part of the Reunion, is incomplete.  See first post.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-02-19 18:12:16
If you are wondering what the delay is, I have been working ridiculously hard on my tools...

I think I'm done now though, thank god.   8)
Title: Re: [REL] The Reunion
Post by: Jaki on 2014-02-22 06:23:24
.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-02-22 07:05:20
This has already been noted around 8 times :P  Wait for R02 for this to be fixed.  Along with numerous other option issues.
Title: Re: [REL] The Reunion
Post by: sebstrife on 2014-02-23 18:18:39
Hi DLPB, I'm starting a project and was trying to PM you, but it says I'm blocked  :-X Is there a way I could PM you? Thanks  :lol:
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-02-23 18:23:06
I don't accept PMs from anyone aside from those who are directly helping with the project.  I don't help anyone else either with anything not related to my own projects unless it is those who have helped me in the past.

If your query is on topic, then post it here.  I don't have time to help individuals with their own projects though, sorry.  There are plenty of tutorials around, and you can start a thread here asking for help.  :)
Title: Re: [REL] The Reunion
Post by: sebstrife on 2014-02-23 18:30:53
I don't accept PMs from anyone aside from those who are directly helping with the project.  I don't help anyone else either with anything not related to my own projects or those who have helped me in the past.

If your query is on topic, then post it here.

It's not really on topic, but I'll ask anyway.

I was wondering if you have a script or something I could use? I, of course, will give you credit.

Thanks for your time even if it's a no  ;D
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-02-23 18:41:10
I will supply you with the script later :)
Title: Re: [REL] The Reunion
Post by: sebstrife on 2014-02-23 18:44:20
I will supply you with the script later :)

Thank you so much!  :D
Title: Re: [REL] The Reunion
Post by: CamelStrike on 2014-02-24 00:35:12
Just wanted stop by and say 'Thank you :)'
Your work is amazing including Anxious heart which I was waiting for long long time.
Can't wait to see next Reuion!!

Title: Re: [REL] The Reunion
Post by: LeonhartGR on 2014-02-24 03:14:27
I want to make a FFVII manga of the entire Compilation of Final Fantasy VII...

Oh gosh... sorry for the offtopic but this would be freaking amazing! Can you do one for FFVIII some day? I would love to donate for that :)
Title: Re: [REL] The Reunion
Post by: Jaki on 2014-02-24 03:52:40
.
Title: Re: [REL] The Reunion
Post by: sebstrife on 2014-02-24 22:58:23
Oh gosh... sorry for the offtopic but this would be freaking amazing! Can you do one for FFVIII some day? I would love to donate for that :)

Sure! I'm not sure how long the VII one will take me but I'm willing to do an VIII as well once it's done ^_^ I'm glad to hear people would like to read it~~

Lol and again sorry for the off topic >.< anyone is free to PM if they'll like to talk about it so we don't spam this tread lol
Title: Re: [REL] The Reunion
Post by: sebstrife on 2014-02-25 00:46:32
I will supply you with the script later :)

DLPB - Hi I downloaded the script :) I seriously think I'm an idiot, but I can't figure out how to write you back to tell you lol  :-P

Thanks so much! It's A HUGE HELP!  :-*
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-02-25 00:54:02
np!  And SquareEnix.  You suck!!!  We are the daddy!
Title: Re: [REL] The Reunion
Post by: sebstrife on 2014-02-25 03:11:10
np!  And SquareEnix.  You suck!!!  We are the daddy!

:D
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-02-25 03:42:31
Don't waste your time DLPB, FFVII is your life but FFVIII sucks so hard and not worthy to touch. And what is the reason for it? VIII already have miles better graphic.

I think Dan actually likes VIII? I can't put opinion forth on it aside from hating the magic system so much I decided I didn't want to play it just from the demo disc, haha. *Likes spell spamming too much to play JRPGs with magic systems that really bug her*

This is turning into a geeking thread, haha. XD
Title: Re: [REL] The Reunion
Post by: Jaki on 2014-02-25 11:20:08
.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-02-25 11:22:44
That's also known :)  I'm not sure what has caused that but if it isn't there originally, it has to be another ts issue.  I think I've fixed that.

I need the EXACT dialogue, so i can look at the issue.
Title: Re: [REL] The Reunion
Post by: Jaki on 2014-02-25 12:22:46
.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-02-25 12:34:23
That map doesn't have any option changes.  Can anyone confirm this this doesn't happen with the original game?
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-02-26 10:43:19
That map doesn't have any option changes.  Can anyone confirm this this doesn't happen with the original game?

I actually seem to recall it DOES, but I can't confirm it for sure.  In other words, this post is completely useless. XD
Title: Re: [REL] The Reunion
Post by: Jaki on 2014-02-26 15:24:01
.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-02-26 17:28:53
Is a known bug once again.  Don't report any issues with options, they are all accounted for.  :)

The only fix is to wait for R02.  Luckily you will not need to mess about. All you will need to do is delete the backup_reunion folder and install it.

Wait for R02.  You should be able to get past that part by deliberately choosing the wrong option (i.e. choosre no you dont want to jump down, and it will and vice versa_)
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-02-27 14:25:52
Found new(old) bug again. When i fight an icicle monster from Gaea's Cliff and win, there will be a dialog box appears and have 2 options: Jump to the room below: No / Yes. Normally when defeated four icicle and choose 'No' i will get Megalixir, but strangely when i beat the icicle 2nd no dialog appeared -_-  Did it again, nothing.. Cloud auto jump down to old cave and not let me beat the icicle 3rd. That sucks anyway, i don't want to lost megabullsh*t so i replace flevel.lgp from CD againnnnnnn and it work haha.. 
I swear i only installed 1.02 patch and The Reunion Mod, no crap, no crack, nothing ...

I'm still using Aali's 0.7.11b cause new version not work with old PC, but i don't think that is a problem. Something gone wrong with flevel.lgp, i am very grateful if someone compare their flevel.lgp MD5 or CRC32 with my file..

D8A2421B
DE3DBB610920FB2A05A3D6422A17E29D

As Dan said, when it first gives you the option when you go back up, choose 'yes' for jumping down and you won't.  I know this because I've beaten the game once with the retranslation.  My CDs got busted up thanks to a glorious storage fail on my part, so I had to restart my second playthrough with a new set, though.
Title: Re: [REL] The Reunion
Post by: Jaki on 2014-02-27 14:53:55
.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-02-28 10:29:27
The colour of the materia was set to the original game after people complained.  So it will have to stay there :)

I'd hve to say that it's right as it is too...  you are going to be changing magic and dependent materia a whole lot more than Summon.
Title: Re: [REL] The Reunion
Post by: Jaki on 2014-03-01 06:41:13
.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-03-01 14:39:06
That can be done with a trainer, but adding it into the game using assembly is a lot of work.  Not worth the effort.  :P
Title: Re: [REL] The Reunion
Post by: Jaki on 2014-03-01 15:28:30
.
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-03-01 16:36:33
Changing the order Materia gets arranged by would definitely be a good amount of work, with not much pay off really. It takes a second to scroll through to find what you're looking for, but changing this wouldn't have a huge impact on the game.
Title: Re: [REL] The Reunion
Post by: JeffreyATW on 2014-03-14 02:26:15
As a Steam user, I'm really looking forward to R02 of this collection! Thanks for doing this, Dan et al.
Title: Re: [REL] The Reunion
Post by: crod13oakcliff on 2014-03-16 02:35:31
hey guys, Im Cesar. Just had a flashback of old childhood memories the other day and i just couldnt help but play some ff7. I seen online that i could modify the game which is incredible, only thing is ..ive been trying to enhance every detail of the game before i even sit down to play it. I love the new menu and the ffx battle style that i keep seeing in everyones images and videos but i cant seem to get it on mines. Im running Tifa's Package on Bootleg but for some reason i still have the old menu and the old battle style. Please help... as for the modifications i have seen so far, the game is awesome!!  thanks in advance & keep up the hard work!

im a steam user by the way.
Title: Re: [REL] The Reunion
Post by: Kalkano on 2014-03-17 04:32:19
hey guys, Im Cesar. Just had a flashback of old childhood memories the other day and i just couldnt help but play some ff7. I seen online that i could modify the game which is incredible, only thing is ..ive been trying to enhance every detail of the game before i even sit down to play it. I love the new menu and the ffx battle style that i keep seeing in everyones images and videos but i cant seem to get it on mines. Im running Tifa's Package on Bootleg but for some reason i still have the old menu and the old battle style. Please help... as for the modifications i have seen so far, the game is awesome!!  thanks in advance & keep up the hard work!

im a steam user by the way.

Since you posted here, I'm going to assume that you're using Bootleg together with Reunion.  Don't use both, as it'll just cause problems.  I suggest you only use Reunion.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-03-18 00:10:10
Update:

Well, after a nice doss, I am back in work.  But I don't let "real life" interfere as much as others, so I will be working flat out in spare time to get this fixed up.

The issue at moment is I got bogged down in my tools.  Updating them and completely overhauling the code.  That is now almost complete, then I am back to this, and the FMV.

On a side note, although the 2012 release FMV are less pixellated and nice in motion, their colour is SHITE.  The correct colour can be got with that java based tool that I forget the name of.  Looks like that wasn't used.

Is there any way we can simply use some sort of saturation corrector via filters?
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-03-18 02:33:17
Is there any way we can simply use some sort of saturation corrector via filters?
VirtualDub and Avisynth can both do it, but I don't know either of them well enough to tell ya how. I can maybe give it a go myself in Adobe Speedgrade later this week.
Title: Re: [REL] The Reunion
Post by: cmh175 on 2014-03-18 04:11:54
The audio sucks on the 2012's too, I had to strip them and use the audio from the psx version for my videos.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-03-18 08:32:22
Sorry, not filters...  Shaders. 

I did a very good job of colour on my own fmv.  But I am talking about shaders through Aali's driver.
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-03-18 09:05:56
Speaking of the FMVs, in regards to the Iscar Mod have you edited it to edit out Cait Sith? Because it seems only fitting and I gotta admire the amount of work that would take above and beyond the workload for the rest of the project.

I love Cait Sith and all (that moment when like 80% of my headcanons in VII are explaining away the problems that surround him), but I may do a run through with Iscar just for the heck of it, haha. XD
Title: Re: [REL] The Reunion
Post by: Rumbah on 2014-03-18 10:49:00
If your desired color conversion is a linear transformation you could include it in the yuv to rgb transformation matrix without any performance hit (as matrix multiplication is associative). Or you could just add it in the conversion shader after the transformation. What color correction do you have in mind?
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-03-18 18:34:26
Can a shader be made to only affect FMVs and not the game engine itself?
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-03-18 18:52:49
The problem with 2012 videos is the colour looks washed out.  If I recall, the reason this happens is that the conversion from psx video format is done wrong.   That java based tool does it properly.  It's too late now...  all those 2012 vids have the wrong colour, so it's either use my fmv that look poor in motion , or use 2012 that have worse audio and colour.
Title: Re: [REL] The Reunion
Post by: Ver Greeneyes on 2014-03-18 19:29:47
Clearly the madVR renderer just needs to be integrated into Aali's custom driver, so we can use its nice features like 3DLUTs, error diffusion dithering and smooth motion ;)

More realistically, perhaps you could use some sort of avisynth-based smooth motion algorithm on your fmvs?
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-03-18 20:46:24
Well, my FMV had a flaw. Using fractals for video is not a good idea, because the edges move out so give a bending effect (yup that was a LOT of hours down the pan).  Also, the originals are long gone (massive files).  So...  it's either someone shows me a way to do filtering like 2012 did... or...   shaders.

Anyone have any idea what virtualdub filters they used to make 2012 vids?
Title: Re: [REL] The Reunion
Post by: Rumbah on 2014-03-18 22:59:43
If it was just a wrong color conversion you can change the yuv to rgb in the shader conversion to equalize it (you might get a little bit banding but i doubt it). I'll have a look into it. That way only the movies are affected.

Someone here did a color conversion for the 2012 movies an reencoded them. You can use those, too.


EDIT: Wait, I just remembered, wasn't it just a fault in the latest Aalis driver shader? Is it still wrong with the following yuv.frag:

Code: [Select]
#version 110

uniform sampler2D y_tex;
uniform sampler2D u_tex;
uniform sampler2D v_tex;

uniform bool full_range;

const mat3 mpeg_rgb_transform = mat3(
1.164,  1.164,  1.164,
0.0,   -0.392,  2.017,
1.596, -0.813,  0.0
);

const mat3 jpeg_rgb_transform = mat3(
1.0,  1.0,   1.0,
0.0, -0.343, 1.765,
1.4, -0.711, 0.0
);

void main()
{
float y = texture2D(y_tex, gl_TexCoord[0].st).x;
float u = texture2D(u_tex, gl_TexCoord[0].st).x - 0.5;
float v = texture2D(v_tex, gl_TexCoord[0].st).x - 0.5;
vec3 yuv_color = vec3(y, u, v);
vec4 rgba_color;

if(full_range) rgba_color = vec4(jpeg_rgb_transform * yuv_color, 1.0);
else
{
yuv_color.x = yuv_color.x - (1.0 / 16.0);
rgba_color = vec4(mpeg_rgb_transform * yuv_color, 1.0);
}

gl_FragColor = rgba_color;
}

Or did you mean the original 2012 release without Aalis driver?
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-03-19 00:11:26
Thanks!  I'll look into that.

In meantime, I think they used Neat Video to do the noise filtering.  Seems to clean it up pretty good.
Title: Re: [REL] The Reunion
Post by: Rextor on 2014-03-24 18:20:42
Could you include an additional options section that highlights your other projects? That would at least let others know how to further improve their experience.
Title: Re: [REL] The Reunion
Post by: tesbee on 2014-03-25 01:57:43
hi
can this use for ff7 remake 2012
Title: Re: [REL] The Reunion
Post by: Kalkano on 2014-03-25 03:53:52
hi
can this use for ff7 remake 2012

First of all, it's not a remake, it's just a re-release.  Yes, you can use this with it.  But, you have to convert it to the original version, first.  Look here:

http://forums.qhimm.com/index.php?topic=14047.0

OR, you can wait for the next version of Reunion, which I believe will work with the 2012 version without needing to convert it, first.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-03-25 19:26:38
People need to start reading before posting.  :)
Title: Re: [REL] The Reunion
Post by: Abunai on 2014-03-27 00:21:46
When I talk to the old man in Rocket Town (the one that gives you the Yoshiyuki) and select "Look up", Cloud shakes his head as if I had selected "Don't look up". Is there a way to fix this or am I out of luck in getting the Yoshiyuki?
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-03-27 00:23:12
This is a known bug, repeated at least 8 times in this thread.  Wait for Reunion 2.  There isn't much you can do unless someone here explains a small fix with Makou Reactor.  There are a few of these option bugs in the game with Reunion 1.
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-03-27 00:27:25
To clarify, options are mixed around. Throughout the game, just pick the opposite of what you want to do until the next release.
Title: Re: [REL] The Reunion
Post by: Abunai on 2014-03-27 01:04:47
This is a known bug, repeated at least 8 times in this thread.  Wait for Reunion 2.  There isn't much you can do unless someone here explains a small fix with Makou Reactor.  There are a few of these option bugs in the game with Reunion 1.
Oh, okay. Will my save file be compatible with Reunion 2?

To clarify, options are mixed around. Throughout the game, just pick the opposite of what you want to do until the next release.
I did try that, but both of the options are "no", apparently.
Title: Re: [REL] The Reunion
Post by: Kaldarasha on 2014-03-27 01:13:14
Hey Dan could implement a 'use a different language package option' for the future? I think it's a good idea for other translators who wish to translate the game in their language and for people who wants an all at once installment. Well with this in mind may be a detection for Anxious Heart and your FMV project would be a good option, too. This makes things easier (at last for those who are requesting for a complete pack, I guess) and you don't have to create a new version because of a missing dot, because you could use the different language package for yourself as well.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-03-27 08:34:13
Adding language options would be a task of insurmountable odds.  I'm afraid I won't support anything other than English.  :)
Title: Re: [REL] The Reunion
Post by: mugenginga on 2014-03-29 01:21:19
I did try that, but both of the options are "no", apparently.

In the case of getting the Yoshiyuki (original translation name), you're out of luck until the second release. If you're going for a perfect complete, just chalk it up to impossible due to a bug and consider it gotten. This is one case where picking the alternate option doesn't help, but thankfully it's not a game breaker.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-03-29 08:39:54
There is a way around it by fixing flevel with Makou.  If you really  MUST get it.  There was no way to test out the entire game so I left it to users to find those lovely bugs :P 

Or simply add it with Black Chocobo and consider it gotten.
Title: Re: [REL] The Reunion
Post by: AceClover on 2014-04-04 08:19:46
Hi, first of all I would like to thank you all for the job done and apologize, I'm not a native english speaker.

I've a question about the next release and the Steam support.

I'm fine with the old graphics and music but the translation is just terrible (finished FFVII eight times in 17 years and I realized 2 month ago that Jesse was a girl... spanish version is even worse). So I would know if the R02 will be incompatible with achievements and  cloud saving even if i just install the Beacause mod (I know convert steam version to pc version lose achievementes and cloud saving, dont know about your release).

Btw sorry if that was posted before, I searched and didnt find.

Thank you so much! :D

Title: Re: [REL] The Reunion
Post by: Covarr on 2014-04-04 17:40:16
Beacause R02 should work on the Steam version without conversion (AFAIK, that's the only part of Reunion that will work with the Steam version). DLPB does not own FF7 on Steam, so it was originally not even a consideration, but I have worked with him in testing and providing information about how it's different on Steam to make this happen. Hell, if he hadn't added it, I would've found one way or another to make it work myself.

Due to SecuROM, Beacause will likely never work with the 2012 Square-Enix store version.
Title: Re: [REL] The Reunion
Post by: AceClover on 2014-04-04 20:32:50
Good news for me. I tried to do it by myself but I'm kinda newbie with all the modding FFVII thing.

I copied Steam version to other folder, converted to PC version, applied Beacause (tested it works) and then copied the lang-en folder and replaced the original Steam game with that, but it didn't work.

Anyway thank you so much for answering, do you have some estimation about when will be ready the R02?
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-04-04 20:57:52
I copied Steam version to other folder, converted to PC version, applied Beacause (tested it works) and then copied the lang-en folder and replaced the original Steam game with that, but it didn't work.
There's more to it than that. Some files are in different places depending on the version, and some files are renamed. Furthermore, some of the changes Beacause makes are to the exe. I wouldn't even try until the updated installer is released, though, because the selection bug in dialogue makes the game rather annoying to play anyway; this bug will be released in R02.

Unfortunately, only DLPB can give an estimate for the update's release. While the Steam support is ready to go, last I heard the selection bug still hasn't been fixed.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-04-05 01:10:14
I got sidetracked updating all my programs to date.  But those are done now, and so when I am not working, I am updating Reunion.  It shouldn't be too long now.
Title: Re: [REL] The Reunion
Post by: Salk on 2014-04-09 05:35:16
I got sidetracked updating all my programs to date.  But those are done now, and so when I am not working, I am updating Reunion.  It shouldn't be too long now.

Nice!

So looking forward to R02!
Title: Re: [REL] The Reunion
Post by: KnifeTheSky77 on 2014-04-09 05:50:46
I got sidetracked updating all my programs to date.  But those are done now, and so when I am not working, I am updating Reunion.  It shouldn't be too long now.

I am really looking forward to it, godspeed good sir!
Title: Re: [REL] The Reunion
Post by: ManuBBXX on 2014-04-12 09:22:18
Hi !
Maybe it's nothin to do in this tread but Reunion install overwrites colored items, cause files in Reunion/menu folder like 'btl_win_a_l_01.png' doesn't contain the colored items, but blank.
And if I replace with the bootleg ones, it will break the formatting in the text in game.
Is tehre a way to have it anyway with Reunion ?
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-04-12 11:39:28
I removed colour items for now.   Not sure if I will add them back.  We'll see.
Title: Re: [REL] The Reunion
Post by: ManuBBXX on 2014-04-15 08:18:39
Thanks for your answer Daniel.
It was a great mod( for me  8) )
Title: Re: [REL] The Reunion
Post by: balsh on 2014-04-21 20:56:03
Great package.
One thing though I've only installed the models and I don't know why but now my opening credits roll crazy fast.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-04-22 08:27:26
Note sure what could cause that.  I'll have a look but doesn't sound like a problem on my end.

Any case...

I will be getting back to this soon.  I am at work and all that strawberries.
Title: Re: [REL] The Reunion
Post by: genesis063 on 2014-04-26 00:31:41
DLPB thanks for the awesome mod I was wondering is there a way to make it work with 7th heaven?  When I tried importing it it didn't carry over any changes and it was the ones after installing it and setting up the settings.  I also am running an issue with bootleg as well.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-04-26 20:23:00
I have no idea about any of the other mods out there.  So someone else can hopfully help.  Generally, if a mod edits game text, the answer is no for translation project.  Menu should work with everything.

Dan
Title: Re: [REL] The Reunion
Post by: genesis063 on 2014-04-26 21:26:40
I am mostly refering to textures as it keeps the original game settings.  I guess we may just have to be content to use the driver.
Title: Re: [REL] The Reunion
Post by: Cowzou on 2014-04-28 03:12:46
Hi, DLPB.
First of all, I'd like to thank you for your awesome work both with Anxious Heart and The Reunion (I'm really looking forward to the Iscar bit).  ;D
Second comes my problem : when I click on the link to download R01, it sends me to a "Link Not Found" LinkBucks page (note that the same thing happen for Anxious Heart A04). Since no one else is talking about it, I'm guessing that either it was deleted fairly recently or there's a problem on my end.  :|
So please, tell me if I'm doing something wrong or if I just need to wait for you to upload it again. In the meantime, keep up the good work !
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-04-28 07:04:18
Disable adblock software until you have downloaded the files.. that's my best guess.
Title: Re: [REL] The Reunion
Post by: Cowzou on 2014-04-28 13:42:53
After some tweaking, it turns out that the problem was HTTPS-Everywhere (maybe knowing it will help someone someday). But anyway, thanks for taking the time of answering my super-noob question.  :)
Also, since Beacause is completed, can we expect a first look of Iscar any time soon or are you waiting until you've finished the other parts of the Reunion first ?
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-04-28 16:27:35
That's lowest priority... Because still needs a few small tweaks, and the installer needs finishing for R02, and I want to start work on difficulty mod and another quest thing mentioned on first posts.  But it's coming close to me beginning work on that.

Work is taking much of my time away, but I am working on it when I can :)
Title: Re: [REL] The Reunion
Post by: Toshiko on 2014-05-06 20:04:24
Having a bit of a problem... I had successfully used earlier releases of the Menu Overhaul with the retranslation that was complete up to Junon. Prior to running Reunion, I uninstalled all mods. After installing the appropriate mods from Reunion (all defaults, except 'American' box was ticked), I saw the opening movies, and then a half black, half red (diagonally split from top right to bottom left) screen with a smaller red box on the left hand side that represented the cursor. Figuring the uninstall botched things up, I uninstalled and reinstalled the game from scratch.

After first installing the latest version of Aali's mod, I again installed Reunion with the aforementioned options. This time, the movies once again play fine as usual, but now the menu screen is flat black. Nothing is being displayed. Any suggestions?

For the record - as should be obvious from the start of my first paragraph, but just to be clear - I am using the 1998 1.02 version. Also, it is being run in Windows 7 x64, with a Radeon HD 6870 (which has been known to cause me much trouble with various other software purely because the world is nVidia).
Title: Re: [REL] The Reunion
Post by: EQ2Alyza on 2014-05-06 21:22:49
(http://img4.fotos-hochladen.net/uploads/caterror0194dvy1qrc8.png)

Does your screen look similar to this?

For the black menu boxes, try setting texture_cache_size = 1024 in ff7_opengl.cfg.
Title: Re: [REL] The Reunion
Post by: Toshiko on 2014-05-06 21:34:43
It did look that way on my first installation attempt. Now, the entire screen is just black, but I can hear the cursor movement sound if I press up or down, so it isn't frozen, and it does not crash.

And adding that setting gives me the following error message:
(https://dl.dropboxusercontent.com/s/nw66sf8cq4pce4v/Screenshot%202014-05-06%2017.31.58.png)
Title: Re: [REL] The Reunion
Post by: EQ2Alyza on 2014-05-06 21:39:27
The red box could be related to your Catalyst driver. We had that problem with Bootleg040 and found drivers 13.5 and 13.8 to work.

Are you not using Aali's 0.8.1b?
Title: Re: [REL] The Reunion
Post by: Toshiko on 2014-05-06 21:42:37
Ah, no. using 0.7.11b, which I thought was the latest. My fault, there.

I'll try changing up my Catalyst version, as well, and report back after.

Edit: Still had to reinstall the game itself again, but Catalyst version was definitely the wrench in the works (as it always is). So, I have a fifth program that requires a specific version of Catalyst's drivers in order to play nice. I'll be buying nVidia next time.

Nonetheless, it's working flawlessly now. Thank you!
Title: Re: [REL] The Reunion
Post by: Kompass63 on 2014-05-06 23:11:53
Unfortunately I have forgotten to say.
Catalyst 13.12 works again. (and newer? )

see now, there are already 14.4 ...
Title: Re: [REL] The Reunion
Post by: DrLilo on 2014-05-08 22:44:42
Hey, anyone have any guesses why after installing the models part of Reunion; during the Chocobo Racing mini-game, Cloud has no texture (just a purple placeholder graphic)? His model is clearly the new higher poly version, but no texture... I'm guessing the same will be true for Tifa and Cid, though I haven't tested them.

EDIT: Tested Tifa, actually her texture is working fine... Maybe it's just Cloud then?
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-06-04 22:04:40
I am now on top of things...  so can't be much longer.  I need one good weekend.  At moment, I am sorting files and backing up.  I will be releasing updates to all my programs in one go before I get back to Reunion.
Title: Re: [REL] The Reunion
Post by: Salk on 2014-06-05 03:54:11
Godspeed, sir!  :wink:
Title: Re: [REL] The Reunion
Post by: Hellbringer616 on 2014-06-05 17:08:29
*starts holding breath waits 30 seconds* I CAN'T WAIT ANYMORE!!

Jokes aside I'm eagerly waiting for your update. Reunion 1 is a master piece!

Just curious, do you plan on working with Kaldarasha about your and his model packs working together? (since if i recall yours is basically his just added in correct?) i recall someone somewhere saying they have issue
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-06-05 17:13:24
I leave that side to him, all I do is use models that are closest to the original game.  But all that work is for Kal...  If there are any issues, they should be noted here so he can see them :)
Title: Re: [REL] The Reunion
Post by: Turbo on 2014-06-07 19:57:34
Hi, DLPB.
First of all, I'd like to thank you for your awesome work both with Anxious Heart and The Reunion (I'm really looking forward to the Iscar bit).  ;D
Second comes my problem : when I click on the link to download R01, it sends me to a "Link Not Found" LinkBucks page (note that the same thing happen for Anxious Heart A04). Since no one else is talking about it, I'm guessing that either it was deleted fairly recently or there's a problem on my end.  :|
So please, tell me if I'm doing something wrong or if I just need to wait for you to upload it again. In the meantime, keep up the good work !

I seem to have a similar problem. I get "Not Found 404" for that link. I tried it a few times over the past 12 hours. Cowzou mentioned his problem was the " HTTPS-Everywhere", I guess what he meant by that is that it needs to be http, but when I remove the s google automatically goes back to https. I've tried all kinds a tweaking with that link to no success. If someone maybe could upload it somewhere else that be neat, it's always good to have mirrors.
Title: Re: [REL] The Reunion
Post by: Green_goblin on 2014-06-08 12:03:25
If I am correct Beacause R02 is finished and you just need some weekends to have it all ready, am I right?
Title: Re: [REL] The Reunion
Post by: kiyobean on 2014-06-10 15:34:09
Hi, I'm having no luck at downloading the installer. I've tried turning off Adblock, and even using Internet Explorer ::shudder::    But all I get is adverts (including a fake "download here" link that nearly tricked me into installing a load of malware), and when you click "skip ad", just a 404 error screen.

Is there any chance that it could be uploaded elsewhere, or made into a torrent?
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-06-10 16:21:11
No, since ads are how I provide at least some revenue.  When adblock is off, there should be a skip ad option somewhere at the top.  I'll be going back to ad.fly soon too, as it seems to be better.
Title: Re: [REL] The Reunion
Post by: kiyobean on 2014-06-10 19:32:47
That's fair enough, I don't want to begrudge you some income from your work :). But as I said, I can't access the file. After the adverts, I just get a 404 error, can't download the file.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-06-10 19:40:30
It seems to be down.  And I know why...

It's nothing to do with ads...  it's because I had a major backup revision.

I will let you know when the link is back.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-06-10 20:47:37
In my clean out and rebackup I forgot to do R01... and it's gone.   ;D  I don't keep a backup of it on my HD because I have all the installation files here.  But that won't do me any good since R02 isn't ready.  I will reupload soon, because EQ2Alyza has kindly sent me it :)

https://docs.google.com/uc?id=0B3Kl04es5qkqR1FOSHBGaUk2bkU&export=download

Here you go.
Title: Re: [REL] The Reunion
Post by: kiyobean on 2014-06-12 09:49:53
Thank you!  :D
Title: Re: [REL] The Reunion
Post by: Deusign on 2014-06-24 20:05:57
Is it possible install only  "Playstation button graphics reinstated"?
How can I do that?

I´m playing Final Fantasy VII 1997 pc version in spanish, with some mods: Bootleg 0.40
Title: Re: [REL] The Reunion
Post by: Iceboundphoenix on 2014-06-24 23:28:24
Oh man thanks a bunch seriously I was wanted to test this mod out and got the same error and could not get the file. Guess I should of posted about that but good stuff thanks for the link and thank you EQ2Alyza for sending that to him.
Title: Re: [REL] The Reunion
Post by: bjaxx87 on 2014-06-26 11:38:41
Hi DLPB!

Your "Model Overhaul" is awesome, it really is a quick and easy way to replace (nearly) all the NPCs. Before this I was using the Phoenix Rejuvenation Project, but I'm glad I updated ;).

I heard you are planning to release version R02 soon. Will this include any changes to the Model Overhaul? I noticed some glitching NPCs at Gold Saucer (blinking hair and heads), unchanged original NPCs (the guy on the Snowboard in Gold Saucer) and DrLilo already reported a texture glitch at the Chocobo races, so I wonder if you are going to fix some model-related things for R02?

Thanks to a little tutoring by cmh175, I might be able to fix those blinking heads, but I wonder if I should just have patience and wait :).
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-06-26 18:55:04
I did not create the models.  I merely choose which ones to use.  All model questions should be directed at Kaldarasha's thread :)
Title: Re: [REL] The Reunion
Post by: bjaxx87 on 2014-06-26 19:22:48
I'm sorry, I didn't express myself clearly... ^^ I'm aware that Kaldarasha is the mastermind behind most of the models and as far as I know he is still actively working on them. My question is if you are generally planning to include model fixes and additions in R02 which have been created after R01?
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-06-26 21:03:48
Of course.  ;D
Title: Re: [REL] The Reunion
Post by: bjaxx87 on 2014-06-27 16:21:51
Great, I'm looking forward to it! ;)
Title: Re: [REL] The Reunion
Post by: Vir on 2014-06-28 02:38:14
Just wanted to chip in my two cents of thanks for your five (six??) figure work here. Godspeed future versions!
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-07-01 08:17:35
Steam version should be supported before Monday. After that I'll get to work on the 1:35 Soldier quest and making the game more difficult.  Oh, and another look at the translation because there are still one or two things I am not happy with.  So much to do.

I still need to do the translated FMV, but that's on hold until I have worked out optimal quality settings.
Title: Re: [REL] The Reunion
Post by: Salk on 2014-07-01 13:18:49
Thanks for this update, DLPB!

We are all looking forward to R02!
Title: Re: [REL] The Reunion
Post by: Jaki on 2014-07-01 18:54:05
Me too, i hope it will be available soon.
Title: Re: [REL] The Reunion
Post by: Hellbringer616 on 2014-07-01 19:30:22
Will Steam support fix the backwards options? Or am i still to patiently wait? :P
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-07-01 20:06:15
R02 will fix the backwards options. In fact, Steam support was ready long before that fix was; it was delayed because there was no point releasing a version with Steam support if it still had that bug intact.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-07-07 03:25:02
jenova_e is now done.  Next is that ending movie...
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-07-07 14:18:12
Ending movie is a buttercup in all ways, including natural localization.  I think this sounds pretty good, though...  Covarr and Luksy need to look over it too.

Original game.
Code: [Select]
......I think I'm beginning to understand.
What?
An answer from the Planet...
the Promised Land...
I think I can meet her... there.
Yeah, let's go meet her.
Hey, where is everyone?
Heeeeey!
I'm glad you're all safe!
They all seem to be safe, too.
But... now what're we going to do?
Holy should be moving soon,
and that means this place will...
Oh, Lady Luck don't fail me now!
[color=#f47]strawberries[/color]!
The flower girl?
Wait a damn minute!
What's going to happen to Midgar?
We can't let that happen!
I had everyone take refuge in the slums,
but the way things are now...
It's too late for Holy.
Meteor is approaching the Planet.
Holy is having the opposite effect.
Forget Midgar,
we've got to worry about the Planet.
What's that!?
What the hell IS that......?
......Lifestream.
It's coming.




Luksy Translation.
Code: [Select]
...I feel like I understand.
Huh?
The planet's answer / response . . . the promised land
I think we can meet (her) there.
Yeah, let's go and meet (her).
Oh yeah, what about everyone else?
Heeeeeeeeeeeey!
Thank goodness! Everyone seems to be alright.
It looks like they're alright / ok.
But... what are we going to do now?
Soon Holy will start, right?
If that's the case, this place'll...
Sigh... Oh, Goddess of Fate...
C'mon, do something!
Damn!
The flower girl?
Hey Hey HEY! What's going to happen to Midgar?
This doesn't look good.
I got everyone to evacuate / take refuge to / in the slums, but...
If this keeps going, it'll be...
Holy must have been too late
Meteor is too close to the planet
Holy's having the opposite effect
Never mind Midgar, the planet itself is...
What's that !?
What the hell is that...?
...the Lifestream.
It's coming.

Relocalized.
Code: [Select]
...I think I understand it now.
What?
The planet's answer...
...The Promised Land.
I think we can meet her there.
Yeah, let's go meet her.
Hey, where is everyone?
Heeeeeeeey!
Thank goodness they're all safe!
Looks like they're okay, too.
But... now what're we gonna do?
Holy will move soon, won't it?
Then, this place will...
Oh, Lady Luck, don't fail me now!
[color=#f47]strawberries[/color]!
The flower lady?
Hey, hey, HEY! [May need liberty. Will be discussing.]
What's gonna happen to Midgar?
This is bad! [May need to take liberty here.  Will be discussing.]
Ah had everyone evacuate tae the slums.
But the way things are noo...
It's no use...
Meteor got too close.
Now Holy is having the opposite effect instead.
Never mind Midgar...
The whole planet's in danger! [Will be discussing]
What's that!?
The hell IS that?
...The Lifestream.
It's coming.


See, it isn't a case of always following what is being written to the absolute noun.  It has to work well as a sentence.  So Holy being too late is absolutely implied regardless.  And having "Holy is too late. Meteor got too close to the planet. Holy is having the opposite effect.  Never mind Midgar, the  planet (etc"


Sounds clunky.
Title: Re: [REL] The Reunion
Post by: WatashiWaZero on 2014-07-08 03:54:48

Relocalized.
Code: [Select]
But the way things are noo...


noo --> now

I assume this was a mistake...?
Title: Re: [REL] The Reunion
Post by: luksy on 2014-07-08 04:16:08
noo --> now

I assume this was a mistake...?

It's scots (http://www.dsl.ac.uk/dsl/getent4.php?query=noo).
Title: Re: [REL] The Reunion
Post by: yarLson on 2014-07-08 18:01:02
Is there any way to install BEACAUSE to the PSX version if I have an iso? Kinda off topic but just wondering if anyone has accomplished this.
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-07-08 18:09:47
I don't see that happening anytime soon. Beacause uses touphScript for its text insertion, which only works with the PC version. While the mod could theoretically be ported to the PSX version of the game, it'd be a significant amount of work.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-07-08 18:18:37
Hmm not so sure.  You'd need to ask Luksy.  If not, the work would simply be manually adding our text to the psx field files.  Assuming they are the same, perhaps updating pc flevel and then extracting the files contained to psx?  Not sure how psx version works.

Any case, this is very nearly ready for revision 2. But I will be looking through the entire text a final time soon also.

In other news, I've placed the subtitles better to the movement of the character mouths in the FMV.  It's clear that barrett really is saying "hey hey hey" or Japanese similar sound :P  You can see it.
Title: Re: [REL] The Reunion
Post by: Hellbringer616 on 2014-07-08 18:28:02

Any case, this is very nearly ready for revision 2. But I will be looking through the entire text a final time soon also.

*begins to hold breath* :D This is all i'm waiting on to begin my VII playthrough, Shame i just started IX, looks like it'll be waiting.
Title: Re: [REL] The Reunion
Post by: Green_goblin on 2014-07-08 21:15:25
Is there any way to install BEACAUSE to the PSX version if I have an iso? Kinda off topic but just wondering if anyone has accomplished this.

I'm going to port this DLPB and Lusky translation into the PSX game as soon as R02 is ready, I have all the tools ready  :)
Maybe I'll open a new post in the RHDN forum.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-07-08 21:18:43
I'll do the final revision to the text for R02 also... then I can finally get back to finishing all the other stuff!
Title: Re: [REL] The Reunion
Post by: yarLson on 2014-07-08 21:19:09
I'm going to port this DLPB and Lusky translation into the PSX game as soon as R02 is ready, I have all the tools ready  :)
Maybe I'll open a new post in the RHDN forum.

Cool man lemme know when it's finished!
Title: Re: [REL] The Reunion
Post by: Vir on 2014-07-08 21:28:59
I'm going to port this DLPB and Lusky translation into the PSX game as soon as R02 is ready, I have all the tools ready  :)
Maybe I'll open a new post in the RHDN forum.

Neat! Now I'm curious, how long might that sort of thing take? Not to be forward, but now you mention this I think, "I could use my beloved emulator, not convert or log into Square's site, etc." But I'd probably just play on the computer version if the conversion to PSX could take more than a week, which I'm sure would be entirely reasonable if true :)
Title: Re: [REL] The Reunion
Post by: Green_goblin on 2014-07-08 21:43:53
Well, the main script can be easilly exported to TXT format using MakouReactor, and then I'll just have to copy/paste it into the PSX files using Hack7. That would take one week more or less (700 txt files  :roll:)

But then we have some more things to translate, like the menus (re-arrange all the items alphabetically), the kernel file, the scene file (I also want to fix some glitches in the AI of some enemies), battle texts, world map texts, final credits (I don't know if this will be possible), subtitle the videos with the new translation), etc etc etc

Also I want to change the game experience with these graphic improvements:

(http://i101.photobucket.com/albums/m67/Control_2006/PEOPSSOFT005.png) (http://s101.photobucket.com/user/Control_2006/media/PEOPSSOFT005.png.html)

(http://i101.photobucket.com/albums/m67/Control_2006/PEOPSSOFT006.png) (http://s101.photobucket.com/user/Control_2006/media/PEOPSSOFT006.png.html)

(http://i101.photobucket.com/albums/m67/Control_2006/PEOPSSOFT001-3.png) (http://s101.photobucket.com/user/Control_2006/media/PEOPSSOFT001-3.png.html)

So as you can image this would take several months, but the result would be amazing, don't you think?
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-07-08 21:50:29
Yeah, that looks nice!

Quote
final credits (I don't know if this will be possible)

Should be.. they are just textures.
Title: Re: [REL] The Reunion
Post by: Green_goblin on 2014-07-08 22:15:19
Yeah, that looks nice!

Should be.. they are just textures.

Ok, I just want you to replace the name of the original translators and put your names (DLPB & Lusky).
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-07-08 22:20:10
Ok, I just want you to replace the name of the original translators and put your names (DLPB & Lusky).
I dunno how much room there is, but it'd be ideal to put the full credits in there. While DLPB and Luksy were obviously the big players in this, there are seven names with definite attachments to the project (eight if you count Michael Baskett, which you really should since some of his lines remain intact even in Beacause).

Credits

Manager
    DLPB

Translation
    Luksy [693/693 maps, and non-dialogue]

Localization
    DLPB, Luksy, Michael Baskett

Proof Checking
    Covarr

File Editing
    DLPB, Luksy

Non-Dialogue Quality Assurance
    DLPB, Luksy, Defade, Herman, Ragnarok2040

Scottish Proof Check
    Prince Lex

And
    All those who have helped on Qhimm forum.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-07-08 22:21:55

I'll look into it.  I haven't really made a point about changing the credits...
Title: Re: [REL] The Reunion
Post by: Green_goblin on 2014-07-08 23:08:59
Another option is to include all those lines at the very beginning of the game, in the screenshots that I just showed. That is what I did when I translated Parasite Eve into Spanish:

(http://i101.photobucket.com/albums/m67/Control_2006/1-3.png) (http://s101.photobucket.com/user/Control_2006/media/1-3.png.html)
Title: Re: [REL] The Reunion
Post by: Vir on 2014-07-09 19:43:48
There are plenty of signs in the game with random Japanese text. Unless we already translated them, perhaps it turns out a couple of those read your names ;)
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-07-10 20:57:31
I like this one:

original
Code: [Select]
“Hey!
Spread out, all of you, out!!”{NEW}
“Put any fingerprints, scratches, or dents
on that plane and I'll put one in your head!”{NEW}
“Da plane, da plane!!
This's something
you'll never be able to do in your lifetime.”{NEW}
“So you just watch from a distance…
and wish.”

new
Code: [Select]
“Hey! Get back!!”{NEW}
“Put one fingerprint,scratch,or
  dent on this,and I'll put one
  on your head!”{NEW}
“It's a plane,you moron!
  Something you'll never
  be able to afford.”{NEW}
“Gawk all you like,but do it as
  far away from here as possible.”


Covarr has pointed out that part of the original is a ridiculous reference

http://en.wikipedia.org/wiki/Ze_plane!_Ze_plane!
Title: Re: [REL] The Reunion
Post by: Ver Greeneyes on 2014-07-11 17:46:09
Wow, that made very little sense originally. One nit:
Code: [Select]
“Put one fingerprint,scratch,or
  dent on this,and I'll put one
  on your head!”{NEW}
s/on your head/in your head/? It's a bit of a strange sentence since you can't really put a dent 'on' something, but you also can't really put fingerprints 'in' something hard like the hull of a plane (scratches could go either way, I guess). I don't think he's saying he'll put fingerprints or scratches on their heads though :P
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-07-11 17:59:43
You can dent someone's head, but this is figurative, and figurative speeches do not need to make sense.  I can imagine someone saying this ;)
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-07-13 13:10:53
The installer is done... Steam is supported.  I will probably release R02 tonight, but if you are planning on doing a proper run through, wait for R03.  R02 will hopefully expose any issues that remain.

And I'm sorry, but I may have left a few bugs in this too...  hopefully caught most of them, but don't hesitate to point out any issues.
Title: Re: [REL] The Reunion
Post by: Kaldarasha on 2014-07-13 16:27:12
So Iros is back and he has added a new feature for 7th Heaven (http://forums.qhimm.com/index.php?topic=14490.msg215201#msg215201). This might be interesting because I could combine your mod with my community flevel idea. This should bring in some life. The improvements are minor yet, but it's cool when Cloud is really going to the bar when Aerith say he should go...  also I can now easily implement my re-size project.

PS:
The models I made aren't final. I have tested a barely textured Barrett model and decided to not model the mouth. It simply looks too wrong.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-07-13 17:22:55
It's not bad, even now, it just needs a tad of fine tuning.  The faces are slightly out, here and there.  And someone needs to sort animations better.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-07-14 08:38:00
Update:

Touphscript has a very small issue with Steam release (or any non 1998) and I have pmd Luksy to get it fixed :)  Covarr did a lot of testing last night, and the installer is working now (finally), other than that.

Title: Re: [REL] The Reunion
Post by: AuthenticM on 2014-07-15 18:57:05
Hey. First time posting. I've been checking up on this mod for quite some time. I'm glad to see it's finally released. I'll be downloading it once R3 is released; I haven't played FFVII in probably a decade and I want the best experience possible.

Congrats on the great job.
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-07-15 20:24:32
R02 isn't released yet though.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-07-15 21:27:53
I think he means r03 for proper final retranslation.
Title: Re: [REL] The Reunion
Post by: AuthenticM on 2014-07-15 22:34:34
I think he means r03 for proper final retranslation.

Yeah that's what I meant. You suggested we wait for R03 for a proper playthrough, so that's what I'll do !

I also grabbed the Anxious Heart mod. Will it be compatible with this one ? Also, does it come with Final Fantim's remastered soundtrack with proper looping ?
Title: Re: [REL] The Reunion
Post by: Vir on 2014-07-16 23:04:41
@AuthenticM: Just curious, if you don't mind (I feel like it's okay to try to take your time instead of DLPB's or Covarr's ;) ), what is expected to be special about R03? I searched "r03" in each page of this topic without finding mention. Thanks.
Title: Re: [REL] The Reunion
Post by: Vgr on 2014-07-16 23:09:42
I think he means r03 for proper final retranslation.

Just the post above. DLPB said that R03 will have proper and final translation.

Also that's a nice nickname you got there :P
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-07-16 23:11:49
Nothing special about R03, we're just assuming more typos and errors will be found in R02 that will need fixed. R02 aims to be final, but realistically it'll almost certainly need one more revision.
Title: Re: [REL] The Reunion
Post by: Vir on 2014-07-17 00:10:10
Oh, ok, that makes good sense... just literally a proper and final translation.

Thank you both.

lol, yea, Vgr, I've been using it on various sites for some years (10+ by now?) since I was a kid and got a hold of a Latin dictionary, originally with what I supposed were good Latin adjectives to slap on it. (Means 'man' though since then I've become aware of Latin declension and I have no idea what it would really mean in this form). Doesn't have much to do with that in my head anymore, just a short thing which I think of when I have to put in usernames. I slap a 27 on the back there when it's taken, except my buddy ran into one guy who also goes by Vir27 on his handles: in his case it was because he commutes via some particular train out of Virginia.
Title: Re: [REL] The Reunion
Post by: liquidmetalrob on 2014-07-17 20:50:35
Hi, I really want to try the retranslation but when I go to download it I get a 404 error message. Can someone check that it is still available for download?
Title: Re: [REL] The Reunion
Post by: Covarr on 2014-07-17 20:56:31
R01 is pretty broken, because of some unexpected issues with choice selection dialogues. It was taken down; R02 should be right around the corner.
Title: Re: [REL] The Reunion
Post by: DLPB on 2014-07-17 21:35:38
Curious... I didn't take it down.  Was when I changed links.  Ah well... R02 aint long off.
Title: Re: [REL] The Reunion
Post by: liquidmetalrob on 2014-07-18 09:02:56
Do you have an estimate of when R02 will be released?
Title: Re: [REL] The Reunion
Post by: bjaxx87 on 2014-07-18 16:42:17
Actually R01 is still online, it's just not included in the opening post.

In my clean out and rebackup I forgot to do R01... and it's gone.   ;D  I don't keep a backup of it on my HD because I have all the installation files here.  But that won't do me any good since R02 isn't ready.  I will reupload soon, because EQ2Alyza has kindly sent me it :)

https://docs.google.com/uc?id=0B3Kl04es5qkqR1FOSHBGaUk2bkU&export=download

Here you go.
Title: Re: [FF7PC98/Steam] Multiple mods - The Reunion (R01)
Post by: liquidmetalrob on 2014-07-18 20:55:32
Thanks
Title: Re: [REL] The Reunion
Post by: Salk on 2014-07-19 05:05:43
Do you have an estimate of when R02 will be released?

If you just go back one page, you will read DLPB's message saying then he'd probably release R02 tonight (it was the 13th of July). And only two days ago he wrote "Ah well... R02 aint long off.".

You rarely ever get an exact date in the "4th of March 20XX" style when it comes to commercial games. And "rarely" becomes "never" when we talk modding.
Title: Re: [FF7PC98/Steam] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-07-20 14:02:03
The Reunion is complete, but there's been a problem with touphscript, so I have to wait for that to get updated first.  So this is on hold until then.    I *may* release R02 with a quick fix until ts is fixed up also.

edit.

Nah, I'll just take this time to run through entire game again and update translation.  So R02 will be the main release now instead of R03.
Title: Re: [FF7PC98/Steam] Multiple mods - The Reunion (R01)
Post by: Salk on 2014-07-20 16:59:15
It sounds like a good idea, DLPB.
Title: Re: [FF7PC98/Steam] Multiple mods - The Reunion (R01)
Post by: Vir on 2014-07-20 20:48:14
You'd know best.
Title: Re: [FF7PC98/Steam] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-07-21 08:17:12
Well, I think a decision  on the ending line "Holy is having the opposite effect"  has been reached.  With Ultimania, other messages posted by Japanese speakers online, and logic, the line is probably intended to be something like "Holy is making things worse" / "Holy has added to the problems"  etc

The idea being that Holy was too late, and the collision between it and Meteor happened too near the planet, resulting in further devastation.  The line in Japanese is ridiculously lacklustre and vague.  "Holy is having the opposite effect" definitely sounds too literal and nonsensical.

Luksy has also pointed out that it may have been intended that way also, and be a ridiculous Japanese trope.
Title: Re: [FF7PC98/Steam] Multiple mods - The Reunion (R01)
Post by: WatashiWaZero on 2014-07-21 16:17:49
"Holy is making things worse"

I'd personally go with this one.  It sounds a lot more casual, not to mention it's concise; it's also closer to an average teen's speech patterns.
Title: Re: [FF7PC98/Steam] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-07-21 16:22:34
It's Red's line... and he is kinda old fashioned in speech... but that line works for him as well as anyone else.

"holy is having the opposite effect" sounds very ridiculous, doesn't it?  In fact... when I was reading about online, I saw that someone had written an entire essay on the meaning of it...

The one thing he neglected to mention was that the original translation may have completely missed the point.  Funny how some do that.  Seriously, for some it's like whatever the original translation did or said must make 100% sense and must be correct.  And if it doesn't, a crackpot theory emerges.

100 pages of babble when one line would have done "The translation missed the meaning."

I could make a theory as to why Red XIII has red fur...  but I don't.  Because it's meaningless.  It's whatever the writer decided.
Title: Re: [FF7PC98/Steam] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2014-07-21 16:30:00
Quote
"Holy is making things worse" / "Holy has added to the problems"

This looks a bit strange too me. I mean Holy tries to save the planet but doesn't seem to work because it's to late.

So maybe they mean the Opposite of effect and this would be no effect (or effectless). So the sentence looks logical for me this way: "Holy is having no effect"
Title: Re: [FF7PC98/Steam] Multiple mods - The Reunion (R01)
Post by: Covarr on 2014-07-21 16:32:00
But it very clearly didn't have no effect. It targeted meteor at Midgar.
Title: Re: [FF7PC98/Steam] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-07-21 16:34:37
This looks a bit strange too me. I mean Holy tries to save the planet but doesn't seem to work because it's to late.

So maybe they mean the Opposite of effect and this would be no effect. So the sentence looks logical for me this way: "Holy is having no effect"

As I said, Ultimania and quite a few Japanese readers out there surmise that the meaning of the line is simply
that Holy added to the problems because it was trying to stop meteor too close to the planet.  That actually  makes sense...

It also follows on from Red's line that Meteor got too close to the planet.

In that way, Holy did have an opposite effect... but not in that literal meaning.  When we write "Opposite effect" in that context, it means "Its power has gone opposite".  We do not use "opposite effect" when we mean "Making things worse".  Do you see why I feel like throttling someone?
Title: Re: [FF7PC98/Steam] Multiple mods - The Reunion (R01)
Post by: WatashiWaZero on 2014-07-21 19:28:09
You could always try:

"Holy is making the situation worse."

Swapping out "things" with "the situation" makes the line a little bit more formal (fits Red's speech pattern better) as well as getting rid of any ambiguities pertaining to the context in which it was spoken in.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R01)
Post by: AceClover on 2014-07-23 13:19:04
Topic title is confusing me. Is the R01 compatible with Steam? are we waiting for R02?

Thank you so much for the wonderful work you're doing to all the FFVII fans.
Title: Re: [FF7PC-98/Steam] Multiple mods - The Reunion (R01)
Post by: Covarr on 2014-07-23 15:10:18
Steam is waiting for R02. This is my mistake, I forgot that Steam support wasn't actually out yet when I was renaming threads. Should be fixed now.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: EQ2Alyza on 2014-07-23 19:34:29
Very small bug, or perhaps a typo in the readme.

Quote
5. Wiremesh is used by default. F2 can turn it off.

When I start a submarine game, the wiremesh is off. F2 does turn it on.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-07-23 20:21:59
Wiremesh should start by default...  I'll look into that.
Title: Re: [FF7PC98/Steam] Multiple mods - The Reunion (R01)
Post by: Salk on 2014-07-24 08:08:51
Luksy has also pointed out that it may have been intended that way also, and be a ridiculous Japanese trope.

I don't know whether or not you agree DLPB but FF VII is a very mature and serious game. This kind of humor/trope doesn't suit the atmosphere of the game at all, in my opinion.

I sort of symphatize with Kaldarsha's concern about the "Holy is making things worse" / "Holy has added to the problems" sounding a bit weird (but still way better than "holy is having the opposite effect"). Of the two versions though, the first is by far preferable.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-07-24 08:21:32
It wasn't always serious...  Cait Sith for one thing.  ;D 

Also, I am looking at that line in game.  There are a few ways of saying the line, like "making matters worse"  and so forth.  I'll see what fits best.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: luksy on 2014-07-24 08:30:28
As DLPB said the only semi-official explanation is in Ultimania, which states that as Holy is too late the collision between Holy and Meteor will happen too close to the planet, so it's not wrong to say it's having the opposite effect (i.e. it would be better at this point for Meteor to just collide) although perhaps it can be phrased better.

Think of it as a crash between two cars: if one is stationary the energy released by the crash will be less than if both are travelling towards each other (assuming the speed of the first car is the same in both cases).

Quite how this release of energy is worse than simply letting Meteor smash into the planet isn't explained either in Ultimania or the game, so this is what we're left with. We can only assume some kind of magic cataclysm.

Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Vir on 2014-07-24 09:33:48
You guys' attention to detail is kind of incredible. I never batted an eye at that line. I can only guess the final product will be all the more incredible for it. And I'm adding a happy face here because I did read the FAQ about all the arguments and I am very far from meaning to be starting that up :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2014-07-24 14:21:04
As DLPB said the only semi-official explanation is in Ultimania, which states that as Holy is too late the collision between Holy and Meteor will happen too close to the planet, so it's not wrong to say it's having the opposite effect (i.e. it would be better at this point for Meteor to just collide) although perhaps it can be phrased better.

Think of it as a crash between two cars: if one is stationary the energy released by the crash will be less than if both are travelling towards each other (assuming the speed of the first car is the same in both cases).

Quite how this release of energy is worse than simply letting Meteor smash into the planet isn't explained either in Ultimania or the game, so this is what we're left with. We can only assume some kind of magic cataclysm.

Then have the animators done a bad job. Because Holy looks like a shield and not like a counter force.
But honestly the whole speech of Red is redundant. Because that the planet would be deadly injured was clear since the Temple. I think it would make more sense if he would say "That's no good. If Holy collapse things might get worse. This wouldn't only injured the planet this would kill him!", but again this project was meant as a translation not as a story correction.  :-X
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-07-24 16:54:35
The animation ending is pretty bad, yes..  what it should be showing is Holy blocking Meteor, but a reaction that is damaging the planet because it is too close to the ground.

I am almost certain that the line "opposite effect" is saying as Ultimania describes.  It's just a very very literal line in English.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Dr. Horribad PhD on 2014-07-25 05:02:07
I'm really looking forward to R02!! You guys have done a stellar job on Because from what I've seen. I just bought FF7 (again) for Steam when I read R02 was almost ready for release. I can't wait to dive into FF7 again for the millionth time and earn that Materia Overlord achievement!!  ;D

Just wondering though, edit: nvm I read the thread again
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Mcindus on 2014-07-25 15:18:58
The animation ending is pretty bad, yes..  what it should be showing is Holy blocking Meteor, but a reaction that is damaging the planet because it is too close to the ground.

I am almost certain that the line "opposite effect" is saying as Ultimania describes.  It's just a very very literal line in English.

"opposite effect" in this context seems to mean more "side-effect" or "unintended consequence"... but "making things worse" sure does work and make things simpler.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Reaper24 on 2014-07-27 13:30:10
Download link is dead. Is there an alternative link?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-07-27 13:33:18
It's prob best waiting for R02...  although I do remember adding a link earlier in this thread.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Reaper24 on 2014-07-27 13:49:23
Yeah, I just found a link a couple pages back. I'll listen to your advice and wait for R02, though.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-07-27 16:15:38
Another of the fun facts this project brought up (I think it was Luksy who researched this one):

This is where Final Fantasy's Chocobo name originates. The Japanese snack Chocoball. The noise Chocobos make "Kweh" is also based on the advert jingle.  You can hear them singing "Kweh".

https://www.youtube.com/watch?v=T6A7DL2_M-0
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: LeonhartGR on 2014-07-27 16:21:15
lol Ryan Higa look alike
Title: Re: [REL] The Reunion
Post by: Green_goblin on 2014-07-28 13:26:40
I dunno how much room there is, but it'd be ideal to put the full credits in there. While DLPB and Luksy were obviously the big players in this, there are seven names with definite attachments to the project (eight if you count Michael Baskett, which you really should since some of his lines remain intact even in Beacause).

(http://i101.photobucket.com/albums/m67/Control_2006/credits-1.png) (http://s101.photobucket.com/user/Control_2006/media/credits-1.png.html)

What do you think?  :roll:
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2014-07-28 13:44:40
How about placing the names along the bombing mission like it's done in the metal gear games? When a certain point is passed a variable will be checked and then a borderless window will pop up with the name of the project member and his department. I would also separate Michael Baskett from Luksy and DLPB, so he will mentioned as original translator and Luksy and DLPB as new translators.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Green_goblin on 2014-07-28 13:50:35
How about placing the names along the bombing mission like it's done in the metal gear games? When a certain point is passed a variable will be checked and then a borderless window will pop up with the name of the project member and his department. I would also separate Michael Baskett from Luksy and DLPB, so he will mentioned as original translator and Luksy and DLPB as new translators.

That would be great but I believe it involves some coding skills in order to insert all those borderless windows, variables etc, don't you think?

Ok I'll separate Michael in a different line:

(http://i101.photobucket.com/albums/m67/Control_2006/credits-2.png) (http://s101.photobucket.com/user/Control_2006/media/credits-2.png.html)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2014-07-28 14:14:16
Not really. You can make a location in Makou Reactor, you will need to set two points with its coordinates (here we would need Ochu to get them).
So when the player walks over the location it should work as follow:
If Credits = 0 then  add 1 to Credits and open a window and place the text XY for 6 seconds, then close the window; else go to label one. Resume.
Credits will be the variable we use ,so we make sure it the window wont pop up when we walk over the point again. The only problem I see is that a window will pop up and a random battle will start right after it.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-07-28 15:24:35
while i like the idea of an MGS style opening... the truth is that is corrupting the actual game.  A much better way can probably be devised that displays the text before the first FMV is displayed.  Failing that, I can just code the credits into the Soldier at the start of the game, if the user clicks on him 3 times.  So for me personally, I won't add it into the main gameplay that is likely to be seen.  I think it also comes across as rather egotistical / tacky...  :-D
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Covarr on 2014-07-28 15:38:02
Most work but cleanest result is to modify the credits roll before the game that nobody watches, and the credits FMV at the end that nobody watches either.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2014-07-28 16:31:43
Then we bump it on the buster sword background so everyone has to see it.  :evil:
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Green_goblin on 2014-07-28 16:51:39
Then we bump it on the buster sword background so everyone has to see it.  :evil:

In the PSX it's a tiny picture and there is no room for all those credits  :(

(http://i101.photobucket.com/albums/m67/Control_2006/buster.png) (http://s101.photobucket.com/user/Control_2006/media/buster.png.html)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-07-28 17:40:22
In other news... We've finalized the ending text.  At least, I think it's final.

Code: [Select]
...Lifestream?
...I think I understand it now.
What?
The planet's answer...
The Promised Land...
I think we can meet her there.
Yeah, let's go meet her.
Hey, where is everyone?
Heeeeeeeey!
Thank goodness they're all safe!
Looks like they're okay, too.
But... now what're we gonna do?
Holy will be moving soon, won't it?
Then, this place will...
Oh, Lady Luck, don't fail me now!
[color=#f47]strawberries[/color]!
The flower lady?
Hey, hey, hey!
What's gonna happen to Midgar?
We can't let this happen! [Considered "This is gettin' serious!" among others... but doesn't look right in scene.  So liberty taken.]
Ah had everyone evacuate tae the slums. [This is Scottish dialect.  It is not a spelling mistake]
But the way things are noo... [This is Scottish dialect.  It is not a spelling mistake]
It's no use...
Meteor got too close.
Now Holy is just making matters worse.
Forget Midgar!
What about the planet!?
What's that!?
The hell IS that?
...The Lifestream.
It's coming.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Prince Lex on 2014-07-28 18:25:47
Scottish dialect there looks fine and so does the rest of it; no additions required :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-07-28 19:08:51
Well that brings to an end the last piece of text...  So I'll render the video as soon as Luksy has a look over :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Salk on 2014-07-29 07:22:51
I really like the retranslation for the ending text.

Well done, guys!
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: LeonhartGR on 2014-07-29 14:29:10
I'm pretty excited folks!!! Anticipating the complete re-translation project!
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Vir on 2014-07-29 21:46:46
Congratulations, everybody.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Dr. Horribad PhD on 2014-07-29 23:59:40
I feel like a kid on Christmas eve. This is going to be great!!
Title: Re: The Reunion
Post by: Insight on 2014-07-31 21:06:16
R01 is Here (http://www.linkbucks.com/222ec467)



Link is dead for me :/
Title: Re: The Reunion
Post by: DLPB on 2014-07-31 21:14:29
Link is dead for me :/

see previous posts.
Title: Re: The Reunion
Post by: Insight on 2014-07-31 21:22:11
see previous posts.

thanks for the fast answer. it seems i just have overread that post -_-'
sorry for the disturbance ... ^^"
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: JeMaCheHi on 2014-07-31 23:31:11
Just a stupid question... Could it work in Spanish version? I prefer by far this retranslation than the crappy spanish one. Some text surpases the absurd... most the time.

I checked the retranslation in bootleg installer, but dialogs are still in spanish, though the menu and battles are in english... pretty weird. Anyway, that's a bootleg question and I don't want to annoy with that, just wanted to know if this could translate Spanish dialogs since it looks that it translates the menu/battle.

Edit: BTW, by spanish version I mean spanish but with Kompass' Game Converter applied.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-07-31 23:50:29
Quote
The Reunion is a collection of 7 mods for Final Fantasy VII (1998 English 1.02).

And soon Steam English.  That's all.

If you have time and understand a bit, you can use this to make your own mod.

edit.

I am not sure how the converter works.  If the file structure is then the same as Steam / 1998 English, this mod will work.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: mugenginga on 2014-08-03 02:08:10
I was actually just about to start a new game/play it again but with R02 clearly just around the corner I'll hold off a little longer. XD

Also, THANK YOU on the ending translation fix. That confused the heck out of me in the replay (of R01 so original translation subs). I knew the videos had issues because of using the original translation and I was never sure if that was translation issues or 'the ending is supposed to be confusing'. Now it makes sense! :D Well. The dialogue part anyways as one can debate endlessly on what happened in regards to humans and Aerith's involvement. XD
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-03 23:49:47
The ending movie is proving to be a real hassle... not translation wise, or sound wise... that's all done.

It's the fact it has an ENORMOUS amount of noise and compression artifacts.  And these shift from scene to scene.  I've removed most of the noise, but what can you do about squares all over other than just blur...

This is never gonna look great, I'm afraid...  and all because they only rendered at the ridiculous 320*224 standard (well, ending movies are 640*192 but you need to stretch them to get the correct AR).

I am looking forward to doing the other videos more... because they are nothing as bad as this one.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Ver Greeneyes on 2014-08-04 00:32:49
It's the fact it has an ENORMOUS amount of noise and compression artifacts.  And these shift from scene to scene.  I've removed most of the noise, but what can you do about squares all over other than just blur...
That's what deblocking filters do I guess.. At least smooth gradients look better than blocks (if they leave the actual detail unaffected).
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: mugenginga on 2014-08-04 09:47:38
The ending movie is proving to be a real hassle... not translation wise, or sound wise... that's all done.

It's the fact it has an ENORMOUS amount of noise and compression artifacts.  And these shift from scene to scene.  I've removed most of the noise, but what can you do about squares all over other than just blur...

This is never gonna look great, I'm afraid...  and all because they only rendered at the ridiculous 320*224 standard (well, ending movies are 640*192 but you need to stretch them to get the correct AR).

I am looking forward to doing the other videos more... because they are nothing as bad as this one.

I wonder if these are issues with the American game release or just something that was necessary all over simply because VII and the current tech limitations (all over) REALLY pushed the Playstation's limits. I think VIII did too, but as I've never been able to get into it due to some of the game mechanics I haven't done the same kinds of research.

If I recall correctly on VII though, that ending movie is pretty much the entire reason the game had three discs instead of two. And it took up most of the space on that third disc.

But basically all that compression doesn't surprise me as they tried to force something that was probably technically too big for its container into it. Sucks you have to deal with it though. D:
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-04 21:17:51
I'm using the Japanese versions, but it's the same in all.  I am not even sure whether the 2012 versions were using compressed 320*224...  there are parts that look to perfect on those versions.  Maybe someone was just better at cleaning them than me tho... although 90% of the time, mine should be better because they retain more detail.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-05 02:24:05
The ending movie is rendered.  Parts look better than Steam, parts look worse.  At least colour and sound are better as well.

Nothing more I can do with that disaster.  ;D  I'll upload them tomorrow.  Maybe need to torrent the two movies as part of the Retranslation project,
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-05 19:48:43
https://www.youtube.com/watch?v=Na-5hegImHg

It's gonna have to do, people.  I am happy with the colour, sound, localization and overall quality.  From what it started with, it's a big plus.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2014-08-05 20:18:50
You only need to mirror that scene:
https://www.youtube.com/watch?v=Na-5hegImHg#t=341

I have no idea why they mirrored Cloud there.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Covarr on 2014-08-05 20:30:11
If you mirror the scene to fix Cloud, it fucks up Barrett's gun arm.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2014-08-05 20:37:33
Can you see which of Barret's arm has the gun or not? The tattoo is nearly invisible now, so you can safely mirror the scene from 5:41 to 5:43.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-05 20:39:37
I ain't mirroring it :p  No matter what.  It's been rendered, it's how the silly original is, and it takes a lot of time to render and complete each one.  ;D So no can do.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-05 23:16:13
and finally:

https://www.youtube.com/watch?v=_X1OZXpD7sI
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-05 23:42:27
And very finally...

the torrent.  When downloaded, I would appreciate people seeding for a while... or indefinitely...  and maybe some proper mirrors of this too?

https://mega.co.nz/#!ohsWgLpC!9y6AJuKrDRLR4OiHaF62Pd0D3sx3IgSAzfIm6eY9hjY

I may not be here for another 14 or so hours, so leave the torrent downloading, and when I get back, it will resume.  I'll leave comp on a bit tonight too.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Luigi Brosse on 2014-08-06 07:54:55
Good job!
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: mugenginga on 2014-08-06 08:16:08
And very finally...

the torrent.  When downloaded, I would appreciate people seeding for a while... or indefinitely...  and maybe some proper mirrors of this too?

https://mega.co.nz/#!ohsWgLpC!9y6AJuKrDRLR4OiHaF62Pd0D3sx3IgSAzfIm6eY9hjY

I may not be here for another 14 or so hours, so leave the torrent downloading, and when I get back, it will resume.  I'll leave comp on a bit tonight too.

And seeding!

Now to wait for R02 (ah, no rush intended. I love this project and can't fathom the immense amount of work you've put into it Dan, thank you so much!)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-06 09:31:40
Cheers!
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-07 00:07:38
Ok, sorry people.  I've redone the Jenova one, a final time.  Worked out a new method, because these Toshiba DVD videos are totally broken to begin with.  The result is more detail, but also slightly more jaggedness in some areas.

New and final FMV torrent for Beacause here:

https://mega.co.nz/#!s9M0AZbL!9BCSVzeIawchJ8BAZU-_H2IbPK3iPwEMP0K21puzpKI

Please seed, (that means leave it in your torrent software, with your torrent software running, when download is complete.  A minimum of 3 days would be good.)and hopefully someone can upload these somewhere so I can have a non torrent mirror?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Ver Greeneyes on 2014-08-07 01:06:10
Toshiba DVD videos
Toshiba DVDs? This has probably been said somewhere, but what source is that? I was also curious how the Playstation versions compare - if you loaded the game up into an emulator and captured them, say.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Covarr on 2014-08-07 01:09:57
That'd be these (http://thelifestream.net/review-the-toshiba-ffvii-dvd/). Generally higher quality, but with interlacing, some compression issues, fucky edges, and severe color problems. For the most part unusable without severe editing, though much of it can be edited together with the original FMVs to create something mostly seamless.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-07 01:11:31
You would get worse results recording from an emulator than using the dedicated movie ripping program "jpsxdec". 

When using jpsxdec, you are still at the mercy of the low resolution PSX versions (320*224), which also used a crappy codec that left a ton of noise and compression artifacts.  Seriously, it's REALLY bad.  So bad, it hurts.

The Toshiba DVD has its own thread around here somewhere on Qhimms.  The videos on it (incomplete list) are from a higher resolution render  (640*448).  Unfortunately, the DVD uses interlacing, and has introduced other nasty artifacts.  But even through this, the result is far better than the PSX versions once they are cleaned up, and the awful colour has been corrected. 

It's a tiny glimpse of what might have been.

If Square had bothered to think forward, they would have backed all their data up, and rendered everything in a few resolutions.  They didn't.  Once FF7 was complete, they basically just dismantled everything and then years later said "strawberries."
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Ver Greeneyes on 2014-08-07 01:46:23
Thanks, both of you! That's very interesting :)

When using jpsxdec, you are still at the mercy of the low resolution PSX versions (320*224),
The clips actually appear to have a resolution of 640x192, which seems really odd. I wonder if they're meant to be interlaced as well? Might try an AVISynth script just to see how it looks. The compression artifacts are really bad though, like you say.

Edit: Hmm, I think the horizontal resolution may just be doubled for some reason.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-07 03:04:30
Only the "widescreen" movies (Ending 1 2 and 3) have that resolution, and the correct Resolution, when stretched, is 640*304 (at least ending2 is). But that's not including the black bar.

Every other video is 320*224.

The reason for that is 640*192 is a smaller size to fit on the disc.  If they had the space, they would have used a full resolution for it.  Stretching vertically means even more problems.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: EQ2Alyza on 2014-08-07 03:26:20
...and hopefully someone can upload these somewhere so I can have a non torrent mirror?

MIRROR 1 (https://drive.google.com/#folders/0B-Q_AObuWRSXalZqWGw5LWhhNnc)

MIRROR 2 (https://www.mediafire.com/folder/a2ddg2r0txb9s/Beacause_FMV)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-07 08:15:46
Thanks for that.  I've added them to main page along with torrent.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Ver Greeneyes on 2014-08-07 15:49:52
Only the "widescreen" movies (Ending 1 2 and 3) have that resolution, and the correct Resolution, when stretched, is 640*304 (at least ending2 is). But that's not including the black bar.
Yeah, the reason I mentioned it is that the US version looks extremely jagged for some reason, which makes the additional horizontal resolution pointless. Turns out the Japanese version of the clip is much smoother! Here's a comparison showing the same frame from the US playstation version of the clip (top) versus the Japanese playstation version of the clip (bottom), scaled up to 200%: comparison (http://i.imgur.com/7xU53zw.png). I'm not saying this should in any way affect what you've already done, but I found it weird and surprising :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-07 15:52:44
Did you extract that using the PSX tool from the actual discs? I extracted mine from International.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Ver Greeneyes on 2014-08-07 20:01:29
Yeah, the original Japanese and International edition use the same version; I extracted them using jpsxdec. The US version is different (obviously) but also has this strange sharpness. I'm not sure whether the Japanese version is higher quality, or if it had a smoothing filter applied to it that they forgot (or consciously left out) for the US version.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-07 20:06:50
Japanese looks like a filter to me....
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-07 23:01:17
Cait Sith has been removed from ending movie for when I eventually get round to that mod :)  Looks kinda sucky when having to zoom in to block the fat oaf out, but some half decent editing to make it work.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: mugenginga on 2014-08-08 08:56:59
Cait Sith has been removed from ending movie for when I eventually get round to that mod :)  Looks kinda sucky when having to zoom in to block the fat oaf out, but some half decent editing to make it work.

That's only for that mod, right? He'll be intact for those of us that are just using Beacause?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-08 10:00:03
Quote
The Reunion is a collection of 7 mods for Final Fantasy VII (1998 English 1.02).  Each mod may be installed separately (except mod 7).


So yes, it's for Cait Sith removal mod.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-11 22:13:29
I am making my final, torturous run through FF7, correcting any remaining issues, and positioning a few of the more annoying boxes better.

At least when this is done, this project is then complete from our side.  :)

Currently up to Kalm.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: mugenginga on 2014-08-12 04:25:40
Much Excite! :D

Bet it'll be a relief to have it more or less done. XD
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-12 13:07:00
It is a ridiculous task, and I've had to do it once already, along with 5 times through all text, and Covarr once through. It does sound and look a lot more professional now, but I've had to give up placing all boxes manually.  I only move the most annoying ones now.  Even with BoxFF7 it's a long and gruelling task. 

If someone ever wants to do it at some later point, I'd be more than happy for them to have a go.  I did up to Corneo's Mansion I think...

It would help if the orignal game had placed them even remotely competently... but they didn't.  I think it was simply abandoned.  Maybe if they had used their brains like they did for FF9, the boxes could be linked to the models.

Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-12 22:49:17
I'll edit this post later, this is just to show you the quick notes I go through.  And eventually some of this goes elsewhere, like to Luksy...  :evil:
Code: [Select]
{U}                {T} Menu
{L} {R} Walk   {C} Speak/Action
{D}                {X} Run



make cy 48 > cy 40



>

seeing tifa really surprised me

check "jammed on it"


{CLOUD}
“She… was full of energy.
Hadn't changed at all.”{NEW}
“Then a few days later,
she died…”{NEW}
“But when I saw her,
she was better than ever.”  << explain how this is meant.  She died in fire?  If so, what relevance does full of energy have.


#cy 96
The cold mountain air
hadn't changed at all…

Check

==============
mtnvl3  cannot reach other soldier.



“Now you mention it…
  …Why is it that when you have
  materia you can use magic?”


==========

surprised creating monsters




Sephiroth
“With your superior abilities,
  knowledge,and magic,you
  were destined to rule the
  world.”


{CLOUD}
“What are you going to do
  about my sorrow!?
  My family!? My friends!?”{NEW}


===========

issue with sep...  cloud says unlilely he defeated him, but then says why did he survive.

marshland v wetlands


vowed to keep on fighting <<< mentions battlefield.

<< shinra will take the materia from the reactor.  This should not be said.

"this is bad, you dont think she's dead do you"  ujunon4  < has no name tag.  is this cloud.

"You'll know soon enough" line
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-15 09:11:38
I am now up to North Corel. It's slow progress because I have to verify every last full stop, and I have to position a few of the worst boxes.  It's definitely worthwhile, though, because the changes I've made, even if 1 word, have improved the overall feel of this.  It's definitely at a stage I would now call professional.

All I have to do is finish the bugger.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Salk on 2014-08-17 04:37:27
Dan,


thanks for all the passion you are infusing into this project and all the great contributions made so far. May I ask you what your next modding priorities are going to be after The Reunion's next version is out?

Also... Why do you hate Cait Sith so much?   ;D
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: mugenginga on 2014-08-17 06:17:16
Dan,


thanks for all the passion you are infusing into this project and all the great contributions made so far. May I ask you what your next modding priorities are going to be after The Reunion's next version is out?

Also... Why do you hate Cait Sith so much?   ;D

Oh gosh you opened the floodgates about Cait Sith, haha. XD

Definitely agree with the praise though! Always wanted something like this, but I never figured it would be possible... and I certainly thought it would just be a patch on the Japanese game rather than something as cool as it turned into. XD
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-17 10:40:41
Priority is difficulty mod for Reunion, and getting submarine minigame fixed up.

As for Cait Sith, the explanation is at the start of this thread.  tl;dr :  He is badly written, and is out of place in the story setting.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-17 22:36:36
progress report:

I am now up to the gas chamber in Junon.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: mugenginga on 2014-08-18 08:31:37
progress report:

I am now up to the gas chamber in Junon.

Oh, nice advancement from last update! :D
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-19 21:15:56
Old
Code: [Select]
{CID}
“Uh, oh. I'm…”
{CHOICE}Yeah, I took it, old man!
{CHOICE}I know nothin' about it!
------------------------------
{CID}
“Hey, it's mine now!
An' I'll make good use of it,
believe-you-me!”
------------------------------
“Heh, heh. What an oddball.
We'll let him use it.”
------------------------------
{CID}
“Hey thanks.
It'll help, pops!”
------------------------------
{CID}
“Wh, wh-huh…?
I don't know nuthin' about that.”
------------------------------
“What the hell happened to that
rotten old elixir
I was gonna throw out?”{NEW}
“If someone took that by mistake
it'll do more than make them sick…”{NEW}
“Well, if you don't know
then I guess you don't know.”


New
Code: [Select]
{CID}
“Ah,uh,I…”
{CHOICE}Yeah,I took it,old man!
{CHOICE}Don't know what yer talkin' about!
------------------------------
{CID}
“It belongs to the great {CID} now!
  I'll make good use of it!”
------------------------------
#xy 8 64
“Heh,heh… An oddball.
  Ah like that. Ye can keep it.”
------------------------------
{CID}
“Hey,thanks,Gramps!”
------------------------------
{CID}
“W-what…?”
------------------------------
“Ah was aboot tae throw
  oot a rancid Elixir.”{NEW}
“If anyone were tae drink
  it,it'd cause more than
  an upset stomach,let
  me tell ye.”{NEW}
“Well,never mind. If ye
  huvnae seen it,there's
  nothin' tae worry aboot,
  is there?”
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: obesebear on 2014-08-19 21:30:39
For Cid, might I recommend "about" be changed to "bout".   

I'm from the south and can confirm that's more accurate to how country folk talk
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-19 22:20:23
He does use 'bout at times in our localization ...  so does Barrett....  In fact, a real issue has been trying to make Cid and Barrett different.  They share a lot of the same slang in text,.

There are times where 'bout  doesn't flow right when next to certain words.  Is this one such case?  Or is it ok here.

I don't think it makes a huge difference either way really.  But if Covarr is happy with that and it's how country folk speak, then I have no objections.

Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Covarr on 2014-08-19 22:43:49
My main issue with 'bout in this particular example is a visual one. You end up putting two apostrophes right next to each other, and while it sounds natural, it looks off.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Dubular on 2014-08-20 03:47:25
I'm curious as to why the phrase "Believe-you-me" was removed. Was it not in the Japanese version at all? Because that is a saying I hear once in awhile, and I live in a very rural area.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: obesebear on 2014-08-20 03:54:38
Y'all do whatever you think is right.  You're going to have more consistent characters with only 1 or 2 people fixing dialogue.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Covarr on 2014-08-20 04:34:08
I'm curious as to why the phrase "Believe-you-me" was removed. Was it not in the Japanese version at all?
You hit the nail on the head there. Quite a bit of the 1997 English text was simply made up, and color was added where it wasn't needed as though the translator didn't trust the original writers to know what they were doing with their characters.

Something I was talking about with DLPB the other day, the dialogue in Advent Children is actually surprisingly true to the characters in the game, at least in terms of speech mannerisms and quirks. Stupid though the story may be, you can tell the dialogue was at least written by the same person who wrote the dialogue for the game by that. The same goes for Crisis Core, and not Dirge of Cerberus (which is prolly why Dirge's dialogue feels kinda out of place). The thing is, that consistency also acts a pretty clear indicator that speech mannerisms in FF7 were pretty much across the board intentional in the Japanese version, which makes it all the more important that they are translated properly rather than replaced or embellished.

It's one thing to add this stuff to a lacking script (see: Ted Woolsey writing Kefka into a character with actual personality instead of the empty husk he was in Japanese), but when your source material already has this much heart and flavor to it, trying to change it is pointless and leads to a worse end product.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-20 08:35:31
believe-you-me is not something I would expect Cid to say in that situation. And yeah, it's just been added.

Also, I'd say adding material to something to the extent Ted did is not what a localizer is supposed to do.  I remember hearing Sakaguchi was not best pleased with him.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: mugenginga on 2014-08-20 16:21:26
believe-you-me is not something I would expect Cid to say in that situation. And yeah, it's just been added.

Also, I'd say adding material to something to the extent Ted did is not what a localizer is supposed to do.  I remember hearing Sakaguchi was not best pleased with him.

So wait, the Kefka everyone freaks out about (at least on the personality front) and uses as proof VI rocked while VII sucked in debates/flame wars about the two games is entirely an English invention??

On the Advent Children front, I was totally thinking the other day about how they seem so much more like this project's depictions of the characters than the original PSX game... XD Cid and Vincent especially. XD
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-20 18:52:12
To be fair to Ted, it wasn't all his fault.  If I recall there was a silly limit to text and all sorts of issues.

But it wasn't his game or story.  Everyone seems to love the line "Son of a submariner"  but kefka would not say that.  It's simply out of character and not part of his speech pattern.  Can you imagine if Ted had decided to do that to Sephiroth? 

"Yo duuuuuuuude!"

http://legendsoflocalization.com/son-of-a-submariner-kefkas-famous-line-in-detail/

There is no justification for changing that.  He exceeded his authority.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Covarr on 2014-08-20 18:56:21
The original Kefka was pretty bland. Really all the dialogue in FF6 was pretty bland. The only reason people remember that game fondly is because of the liberties he took. It was enough that Square later retconned their own version and made many of his changes canon even in Japan.

Even so, it's really debatable whether he should've made these changes. With FF7, there is no debate. The characters are strong, unique, and well-written to begin with, so trying to add personality to them is both redundant and disrespectful to the characterization that was already so carefully defined.

edit: Regarding "Son of a submariner", that was a bad change in general. But for the most part, Woolsey's reinterpretation of the character was an improvement insofar as the character wasn't completely wooden, whether or not he had the authority to make such a change. The only reason I even brought FF6 up was as a comparison to FF7, which didn't even remotely need changes in order to have flavorful dialogue.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: mugenginga on 2014-08-20 19:16:03
Never been a fan of Woolsey. I kind of have a sore spot in regards to inaccurate translations and localizations.

That being said, these are some fascinating pieces of useless trivia I'm happy to add to my collection!

And now I'll go back to staying on topic here, haha. XD
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-21 00:04:58
Ok, so now up to Undersea Mako Reactor. 

Shouldn't be too long before this is done.  But then I have a few questions for Luksy and what not.  There's one entire part here at Midhir, where I think Cloud is talking to Tifa, not about her.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: mugenginga on 2014-08-22 00:04:51
I was wondering where in the installed files the movie files are so I can replace them with the retranslated FMVs?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-22 08:07:20
Go into main ff7 folder, and you can't miss them.  Folder is movies.  Of course, you need to sort it all out so that your movies are on the HD and not being read from disc.
------


I am now up to the rocket mission. 
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Green_goblin on 2014-08-22 08:15:25
Are you  doing a complete walkthrough? There are some points of the game where you can see different scenarios. For example if you win the submarine mini game you get the grey submarine. But then you can lose the mini game and then you will see this map with its own dialogues:

(http://i101.photobucket.com/albums/m67/Control_2006/subin_3.png) (http://s101.photobucket.com/user/Control_2006/media/subin_3.png.html)

Also you can go back to Junon in order to get the red submarine and then you will see this maps with its own dialogues:

(http://i101.photobucket.com/albums/m67/Control_2006/junsbd1.png) (http://s101.photobucket.com/user/Control_2006/media/junsbd1.png.html)

So my question is, are you doing a complete walk through, are you covering all these things?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-22 08:25:56
All dialogue has been relocalized.  You can't relocalize a game if you are missing bits out.

http://forums.qhimm.com/index.php?topic=14914.msg209227#msg209227

I have been through 600+ maps 5 times.  And this is the second and final walkthrough, which is needed to make sure it flows right mainly.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Green_goblin on 2014-08-22 08:28:31
All dialogue has been relocalized.  You can't relocalize a game if you are missing bits out.

I know I know, but you should check how it looks like in-game, just to avoid bugs, problems with the window position etc.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-22 08:29:12
I am doing...  a full playthrough means I have to do every single scene and sidequest.  That's why it takes so long.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Green_goblin on 2014-08-22 08:36:19
I am doing...  a full playthrough means I have to do every single scene and sidequest.  That's why it takes so long.

Good to hear. I just wanted to make sure that you were doing it right, because those submarine maps are usually forgotten and ignored by many players. Have you found many bugs/errors so far?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-22 08:38:13
Thousands of errors since the start of the project. And this final playthrough has had around 50 minor issues, 2 medium, and 1 possibly major.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: mugenginga on 2014-08-22 18:24:38
Go into main ff7 folder, and you can't miss them.  Folder is movies.  Of course, you need to sort it all out so that your movies are on the HD and not being read from disc.
------


I am now up to the rocket mission.

I didn't even think of that issue I'll ask around about how to do that on the forums. Thanks!
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-23 22:27:19
Retranslation is now done.  Next step is to get a few issues cleared with Luksy and Covarr, and myself.

The second and final play-through created around 80 questions.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: mugenginga on 2014-08-24 01:00:04
Retranslation is now done.  Next step is to get a few issues cleared with Luksy and Covarr, and myself.

The second and final play-through created around 80 questions.

Sweeeet. :D
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Vir on 2014-08-24 04:41:58
Congratulations and encouragements some more!
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-24 14:46:26
https://docs.google.com/spreadsheet/ccc?key=0AnKl04es5qkqdGdUWHktN09WRXNheHJ4NFhrakl6Vnc&usp=drive_web#gid=10

"Final questions for Luksy"

and

"Check 5"

Are the last of the questions.  When these are done, the entire project comes to a close, except if there are any user corrections.

edit...  "all can view" was not set/.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Faendra on 2014-08-24 16:22:11
Hi DLPB,
I don't know if it's misplaced to do that and i'm sorry, but can you take a look to my problem please ?
http://forums.qhimm.com/index.php?topic=15492.0
Thanks !

Great job by the way ^^
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Covarr on 2014-08-24 20:18:04
I've just finished going through Check 5.



Since DLBP's gone and made the spreadsheet public anyway, I think I'll use this opportunity to give a small behind-the-scenes glimpse at what sort of work goes into this project. Making a great localization really is a lot more in-depth than just translating the entire script line-by-line... not that doing that is such an easy task in itself, Luksy put a lot of work into the initial translation that Beacause uses as a starting point. But even after that, a good deal more work goes into polishing it, into making it something that everyone who worked on can be proud of.

The first two tabs, "Questions for Luksy" and "Final questions for Luksy" are pretty much what it sounds like. As Luksy actually knows Japanese, while DLPB and I do not (though we do have limited understanding of some of its quirks and know what to look out for), this is to make sure the retranslation is as accurate as possible. DLPB has put a ton of work into rewriting dialogue to be more natural based on Luksy's original literal translations, but it's important that this rewriting doesn't actually harm the meaning of any given line.

"Covarr's Grammar Check" through "Check 4" are my comments on the raw script after DLPB's rewrites. I am typically on the lookout for regional slang/expressions, correct use of spelling, grammar, and punctuation, anything that doesn't flow naturally, anything I don't understand, etc. These were done after being run through DLPB's text replacer (the same one used in installer) to change UK spelling to US, accurate names to canon names, etc. to make sure that no strings of text were missed in the replacer. There were a few cases where the text replacer was overzealous and actually created new misspellings, and having someone check pre-replaced US/canon text was important in preventing these errors in the final version.

"Check 5" follows a different format, with DLPB asking his own questions and me giving responses. As with the first four, the emphasis is on natural English and correct grammar, as accuracy-related questions go to Luksy, not me. In addition to this, we have kept regular contact on IRC. I've lost count of the number of questions I've answered live that didn't make it onto the spreadsheet. I'd imagine DLPB and Luksy have maintained similar contact for accuracy-related matters.

It may sound as if I'm tooting my own horn here. The fact is, I have put quite a bit of work into this just in terms of helping polish things... and even that is a mere fraction of what DLPB and Luksy have done. Hopefully this look into the proofing and polishing process was interesting, and sheds some light on why this thing has taken so long.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: KnifeTheSky77 on 2014-08-24 20:44:33
I have purposely not played FF7 since DLPB started this project, and I couldn't be more excited to play it through with the new translation. I can only imagine the amount of time and work this must have taken you guys. I know ETA's have been thrown around in the past, but do you guys think that you are about ready to call this thing "done"?

My body is ready.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-24 20:53:58
I thought we had all this done and dusted months ago, but the reality is it is much harder than it seems.  I went through all dialogue like 4 times before the main playthrough, and that threw up 255 questions for Luksy.  And then Covarr went through it, and I did again...  and then a further playthrough still threw up another 47 questions for Luksy and numerous for Covarr.

But it's now at a point where I can consider it as close as it will ever really get.  I mean, if I spent another 10 years on it, it would be better... but the margins are now so close that it would largely be a waste of time to go through it again.

Is it perfect?  No.  And I am sure people playing through may find some errors.  They should be very few and far between in the next release, but any small things can easily be corrected.  Overall, it's what I would call professional. And it is certainly 300% better than the original.

I am giving it the status "done".
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Salk on 2014-08-24 21:12:37
Then R02 must be around the corner!

Congratulations!

And thanks Covarr for a very interesting behind the scene, other than for contributing to the project.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-24 21:45:13
When I started this project I only intended to improve "the bad bits", because I knew what a task it would be otherwise.  And it became apparent almost immediately that you can't just polish the odd part here and there.  Way too many faults for that.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: mugenginga on 2014-08-24 22:37:52
Man, I love hearing about the nitty gritty of fan translations. Not so much on fansubs these days, but on video games cause there's so much more that goes into it in my experience. The professionalism you guys have shown reminds me of the Mother 3 project, which took a rather long time due to similar issues (the dreaded coding side of video game fan translations that separate it so strongly from fansubs) and is of roughly equal overall quality in my opinion.

You have totally replaced the Mother 3 project as my favorite fan translation and I wish I could better express my appreciation. Never really dreamed something like this would actually happen. :D

(Not that I shouldn't still learn Japanese there are quite a few games that will never get this level of dedication that I'd like to play... anything Woolsey ever touched and some of the Tales of games that never made the import list top the list.)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kindo on 2014-08-25 22:39:36
I am in the progress of replaying FF7, and now I find out that there's finally a completed relocalization of the entire game! Unfortunately, I have the Steam version of the game, and any attempt at converting it to the '98 version has ended poorly, with all kinds of graphical anomalies and what not. Am I right in assuming that there are no current plans to make Reunion and/or Beacause to work with the Steam version of the game?

Either way, thank you so much for all your hard work. It's truly impressive.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-25 22:47:28
The next release will support Steam
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kindo on 2014-08-25 22:55:22
Goodness! Thank you for replying. I shall endeavour to sit tight and wait for the next release, then - or maybe plan for two playthroughs.  ;)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: WolfMan on 2014-08-25 23:18:50
I have been searching for a bit, but I have not found my answer. So I will just ask. Have you elected a modder for Iscar? I would love to do it. I think I have shown some skill in ground up creation. :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-26 00:11:15
It's a tough one this... I can get script done but will need help with other stuff if im gonna complete this.  I do have a model already but i'll contact you in pm tomorrow.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kindo on 2014-08-26 00:33:27
In connection to my previous question: What's the easiest way to be notified when R02 is released? Any social media on which you announce these kind of news, for example?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-26 00:34:08
Here.  Although I will be going around a lot of forums when this is done.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: cmh175 on 2014-08-29 00:44:48
By the way, is there any documentation for the mini game models so we can make other models compatible with them?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2014-08-29 03:30:59
The corruption seems to be an issue with lgp tools, I repacked the lgp files and everything works again with 7H. There is also an unneeded file in the Chocobo.lgp which should be harmless but shouldn't be there (sorry this is my fault  :-[) I guess it was 0.rsd ... :|
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-29 07:47:34
Luksy's lgp tools update works better :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-30 14:17:58
We're entering the final stages now.  I am just waiting for one fix to ts, and for the last of the questions to be put to bed.  I've been sorting some inconsistencies today with town/city and so on.  I've also made a few script fixes (like Cloud and Aerith both saying "The Promised Land!!" at the same time. This is approaching release day very soon.

In meantime, another of my favourites:

Old
Code: [Select]
The Shinra people told us
that everyone would be happy
once the reactor was built.
But all it brought us was sadness…”
------------------------------
“Tell me, young man.”
------------------------------
“Can't we be happy without
having to sacrifice anything?”
------------------------------
“Can't time pass
without unhappiness?”

New
Code: [Select]
Mayor
“The people at Shin-Ra said
  that a Mako reactor would
  bring us all happiness.”{NEW}
“And yet,all it ever did bring
  us was grief.”
------------------------------
#xy 216 32
Mayor
“Tell me,young man…”
------------------------------
#xy 171 32
“Can we not attain
  happiness without sacrifice?”
------------------------------
#xy 208 32
“Can we not live life
  without suffering?”
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-08-31 13:15:20
Another fix.  This time the soldier on the right at the bridge of Mt Nibl never got to have his dialogue seen, because the soldier on the left ( Cloud in the true story) is blocking his way.  I've moved them into better positions so both dialogues can be seen, and at the same time still making sure the player can't leave the area.  The lost dialogue is:

old
Code: [Select]
{TIFA}
“It gets harder from here!
Follow me!”

“I'm all right.
You be careful too, Guide.”

new
Code: [Select]
{TIFA}
“Okay,from here on it gets
  a lot tougher. Keep up!”
------------------------------
“We're fine. It's her that
  needs to be careful.”
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-09-01 21:16:03
OK, so...  all that is left now is the questions for Luksy, and the update to ts.  Luksy is busy with work at the moment, so in meantime I'm seeing what else I can fix up.

The retranslation is done, all checking is done, it's not going to be improved much now at all.  I'm not ever making any full revisions to the text again.  The only changes after R02 will be minor, and largely by others spotting them (I'm confident these errors are an absolute minority if they exist).
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Salk on 2014-09-02 05:25:13
Great news all around!

Let's hope you can push this one out and that it can be a huge success! I am also hoping that the new retranslation will one day be fully voiced! That's be great!
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-09-06 10:38:16
While I'm waiting for Luksy I've decided to start the 99 1:35 Soldier quest.  It's very simple really...  the problem is the time it takes.  A lot of it is just copy and paste, and Mystere could maybe cut that down a bit too, but even then I'm thinking of perhaps doing this by editing the files by hex in batch rather than Makou Reactor... if it's possible, since this is entirely a duplication effort.  The only things that really change are the savemap vars and the soldier coords.

It really is just a 1:1 copy.  Of course, the fun part is choosing the locations.  I've already got one of them done.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: obesebear on 2014-09-06 14:45:55
While I'm waiting for Luksy I've decided to start the 99 1:35 Soldier quest.  It's very simple really...  the problem is the time it takes.  A lot of it is just copy and paste, and Mystere could maybe cut that down a bit too, but even then I'm thinking of perhaps doing this by editing the files by hex in batch rather than Makou Reactor... if it's possible, since this is entirely a duplication effort.  The only things that really change are the savemap vars and the soldier coords.

It really is just a 1:1 copy.  Of course, the fun part is choosing the locations.  I've already got one of them done.
99 is a lot.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kindo on 2014-09-06 21:40:32
I'm looking forward to this so much.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-09-10 14:05:10
Luksy has agreed to make me a small program to add in the 99 Soldier quest. Since all this is duplication it can be done without affecting any other mod, and can be patched to any flevel without conflict (assuming a modder hasn't used the same vars I have.  Nightmare 7 doesn't).

Luksy is doing the annoying (and hardest) part of creating the program to edit flevel, and I'm supplying him the script  to use , the fields to add the script to, and the coords of the soldiers (the longest and most fun part).

It should be a fun little mod when done :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Zenrei02 on 2014-09-11 13:39:57
I'm waiting on this. I will buy the Steam version once you guys are done. What's the status on the Iscar mod? Is that ready to go or will that need to be added later?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: mugenginga on 2014-09-11 16:26:10
Luksy has agreed to make me a small program to add in the 99 Soldier quest. Since all this is duplication it can be done without affecting any other mod, and can be patched to any flevel without conflict (assuming a modder hasn't used the same vars I have.  Nightmare 7 doesn't).

Luksy is doing the annoying (and hardest) part of creating the program to edit flevel, and I'm supplying him the script  to use , the fields to add the script to, and the coords of the soldiers (the longest and most fun part).

It should be a fun little mod when done :)

I just hope someone does a guide. I've never been able to perfect complete anything but certain platformers (Mario, 1st Gen Spyro, Banjo Kazooie, etc) without a guide so... XDD
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: mugenginga on 2014-09-11 16:27:32
I'm waiting on this. I will buy the Steam version once you guys are done. What's the status on the Iscar mod? Is that ready to go or will that need to be added later?

http://forums.qhimm.com/index.php?topic=14914.msg209230#msg209230

The red text. When we talk about the retranslation here we're talking about the Beacause side of the Reunion.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Green_goblin on 2014-09-11 16:53:19
One quick question. There is a field (trnad_4) where we can find a blue materia (MP Turbo). However this materia shows in yellow. I've opened this field using MakouReactor and I see the 3d model but I don't really know if it's possible to change its color. Do you know anything about this?

Regards
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-09-11 17:28:53
Iscar mod hasn't even begun... it's got the lowest priority.  Getting the game to play better based on the original is priority, then I can hopefully get around to removing him.  The script won't be too hard...  placing new model in and stuff may be!

@green goblin.  This issue has been fixed already for Reunion, along with many others.  It is a fault with the original game, including PSX version.  A full list of changes will be in the readme.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Green_goblin on 2014-09-11 18:28:53
@green goblin.  This issue has been fixed already for Reunion, along with many others.  It is a fault with the original game, including PSX version.  A full list of changes will be in the readme.

Good. If you could tell me what exactly should I modify to change the color... As you know I'm planning to port your R02 into the PSX game but I also want to fix all those little issues.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-09-11 18:33:52
Look at Makou, find the correct map, and substitute the correct model in from elsewhere (that uses the correct materia model).  Copy and paste.  I have no time to go into specifics, but changing this is really easy.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-09-16 21:03:41
ok, that dialogue for the world map saying there's something missing (the canon) is almost certainly unused (looks like the developers opted for the field exposition rather than world map, but I think world map would work better).  If we ever get a script editor for world map then we'll know how.

I will be using Kal's recommendation and removing the canon before you get to junon, so at least it won't be magically disappearing anymore.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Salk on 2014-09-17 06:37:29
We're beginning to see the light...  8-)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-09-17 09:40:47
Up to date list of flevel fixes (if you know of any more issues then say so):
Quote
General Flevel Fixes

ancnt1 / ancnt4: Corrects Vincent's animation

blin67_2:  Fix Tifa infinite Love Points bug

chrin_1b: Aerith missing dialogue in dream sequence reinstated
              Cloud/Aerith no longer turn to face Reno by accident
              Other changes to fix Cloud/Aerith interaction with Reno

chrin_2: Fix issue that led to removal of Gongaga cutscene

cosin1_1: Fix Barret infinite Love Points bug

del1: Allows player to talk to NPC on boat

elminn_1: Inserts missing Barret dialogue if not in party when receiving PHS

elmin4_2: Fixes old man's dialogue so that all three are shown

fr_e: Possibly to correct animation speed during FMV

fship_4: Fixes menu access bug after talking with Yuffie

gongaga: Tifa/Aerith Love Points check is now >40 and not >120

goson: Fixes the mayor's dialogue to show up correctly

jtemplb: Aerith/Cloud now correctly exclaim at the same time

las2_1: Removes stupid "secret cow" added with 2012 version

lastmap: FMV is now full length and not chopped

min51_1: Some TV dialogues originally had little chance of being seen

mtcrl_9: Rope bridge scene in Corel reinstated

mtnvl3: Second soldier's dialogue is now accessible

psdun_2: Enables Aerith's dialogue when skipping Kalm

trnad_4: MP Turbo materia is now blue instead of yellow

---------------------------------------------------------------------------------------------
Weapon Flevel Fixes

games_2: Odds of a complete win now around 400-1 and not 3709-1
               Rounds are 5 as opposed to 10
               If you ever did manage the 3709-1 feat originally, you were awarded a bug

kuro_4: Enables original clock minigame difficulty

---------------------------------------------------------------------------------------------
Beacause Flevel Fixes

Beacause uses all the fixes in general by default, but also adds this fix:

frcyo: Option vars fixed



@Green_goblin you can check these scripts in Makou and see what has been changed.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-09-17 10:20:54
http://finalfantasy.wikia.com/wiki/List_of_Bugs_and_Glitches

edit

I have had a look at the script in question, and it used at Chrin_1a > Earith > Script 8.

This is called from Direct > Script 6.

As you can see, [3][18] bit 7 conflicts with the bit set at the inn in Niblheim with the old guy (which is why if you talk to him and ask him about the town, this event will never occur)

So:

a. Is this event MEANT to occur...?
b. Is this an event that was supposed to be removed but accidentally was left behind?

Either way, it needs a fix.

edit 2.

The Aerith's "ghost" is intended after all (after gamemoment 672, which is when Aerith dies).  It's likely not meant to really be her, and more how your brain can sometimes see things it is missing.  I think the idea here is for a split second, Cloud thinks he sees her (on the other hand, it could be intended that way, but that's my interpretation.  There is a disabled NPC that goes on about seeing some sort of ghost).  She basically just flashes on and off.  I am not sure why they scripted it the way they did, but that's the end result.

So I've corrected the bug in the Nibl inn which prevented this scene happening.

edit3.  if I had to go with an explanation I'd say the Aerith apparition is deliberately targeting the player, the idea being "Did I imagine that just now".  I find that kinda quirky.  I'm happier to find out that this was intended in script and not a bug which I thought it was for years...  but perhaps that's the fault of how the scene is scripted.  I may edit this scene so that there is a fade-out and not a flash on and off.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-09-18 00:16:39
https://mega.co.nz/#!85MTDQaZ!9SMUh3K9fW1sMo4ih8cV_KbBqOTeRMWw6sCRb4_PbzI

The "Something is missing" etc text has nothing to do with the cannon lmao... I just checked the chocobo dialogue, and it occurs as the first dialogue before the "Wait there". [World map does not support "new page" like field from what i can remember...] 

Context changes the above text to something more like "I'm forgetting something..." etc... since you have missed Kalm. I'll ask Luksy.

Anyway, the cannon still needed fixing, so no loss there.

Tifa also has unused dialogue for this part:

#cy 176
{TIFA}
“Let's see,
  where was I going?”

This dialogue can't ever be seen under normal circumstances.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-09-18 11:57:22
World map complete script:
You know, I have no idea how many revisions this sucker has had.

Code: [Select]
Midgar Area
------------------------------
Grasslands Area
------------------------------
Junon Area
------------------------------
Corel Area
------------------------------
Gold Saucer Area
------------------------------
Gongaga Area
------------------------------
Cosmo Canyon Area
------------------------------
Nibl Area
------------------------------
Rocket Village Area
------------------------------
Wutai Area
------------------------------
Woodlands Area
------------------------------
Icicle Lodge Area
------------------------------
Midhir Area
------------------------------
North Corel Area
------------------------------
Cactus Island
------------------------------
Goblin Island
------------------------------
Round Island
------------------------------
Sea
------------------------------
Bottom of the Sea
------------------------------
Great Glacier
------------------------------
#cy 176
{CLOUD}
“We're moving!?”
------------------------------
#cy 176
{CLOUD}
“This is bad!”
------------------------------
#cy 176
{CLOUD}
“Oh,boy… There's no way
  we can get across now.”
------------------------------
#cy 176
{CLOUD}
“Even a chocobo wouldn't make it.
  Maybe if we had some sort of vehicle…”
------------------------------
#cy 176
{TIFA}
“Huh? Whaaat!?”
------------------------------
#cy 176
{TIFA}
“H-hold on!”
------------------------------
#cy 176
{TIFA}
“Oh… The sand's like a river.
  We're not getting across like this.”
------------------------------
#cy 176
{TIFA}
“Even a chocobo wouldn't make it.
  We'll have to find some other way.”
------------------------------
#cy 176
{CID}
“Whoa,whoa,whoa!”
------------------------------
#cy 176
{CID}
“Dammit!
  This is NOT good!”
------------------------------
#cy 176
{CID}
“You gotta be kiddin'?”
------------------------------
#cy 176
{CID}
“Even a chocobo couldn't cross this.”
------------------------------
#cy 176
“Kweh?”
------------------------------
#cy 176
“Kweh!
  Kweeeh!!”
------------------------------
#cy 176
“!?”
------------------------------
#cy 176
{CLOUD}
“Oh,man…
  A breakdown? Now?”
------------------------------
x1
------------------------------
#cy 176
{CID}
“Son of a [color=#f47]buttercup[/color]! What energy!
  Well,I'm not givin' up that easy!”
------------------------------
#cy 176
{CLOUD}
“I'm forgetting something…”<<kalm [check with Luksy]
------------------------------
#cy 176
{CLOUD}
“Hey,wait there a sec.”
------------------------------
x2
------------------------------
x3
------------------------------
#cy 176
{CLOUD}
“Snowfields as far as the eye can see.
  Better watch our step.”
------------------------------
#cy 176
{CLOUD}
“Now for the chocobo…”
       Send it to the stables
       Turn it loose
------------------------------
#cy 176
{CLOUD}
“Take care.”
------------------------------
#cy 176
{TIFA}
“Let's see,I'll…”
       Send it to the stables
       Turn it loose
------------------------------
#cy 176
{TIFA}
“Take care.”
------------------------------
#cy 176
{CID}
“Okay,chocobo,I'm gonna…”
       Send you to the stables
       Turn you loose
------------------------------
#cy 176
{CID}
“Right,off wi' ya!”
------------------------------
#cy 176
{CLOUD}
“First,we've gotta do
  something about HER.”
------------------------------
#cy 176
{TIFA}
“We can't just leave like this!”
------------------------------
#cy 176
{CID}
“I'm not lettin' that
  damn brat get away!!”
------------------------------
#cy 176
{CLOUD}
“I'll leave a marker and start walking.”
  (Place markers with {PURPLE}[OK]{WHITE})
------------------------------
#cy 10
SAVING ON THE WORLD MAP
Access the menu anytime,
then select {PURPLE}Save{WHITE}.
------------------------------
#cy 176
{CID}
“H-holy CRAP!
  What awesome power!
  It just blew us outta the way!”
------------------------------
#cy 176
{CLOUD}
“…?”
------------------------------
#cy 176
{CLOUD}
“W-what the…!?”
------------------------------
#cy 10
HOW TO DRIVE THE BUGGY

Press {PURPLE}[OK]{WHITE} to get on.
Press {PURPLE}[CANCEL]{WHITE} to get off.

The buggy can cross {CYAN}deserts and
shallow rivers{WHITE}. You can even enter
Costa del Sol and Junon on one by
taking a ride on a cargo ship.
------------------------------
#cy 10
HOW TO PILOT THE TINY BRONCO

Press {PURPLE}[OK]{WHITE} to get on.
Press {PURPLE}[CANCEL]{WHITE} to get off.

The Tiny Bronco can cross {CYAN}shallow
waters{WHITE}. You can get on and off at
beaches.
------------------------------
#cy 10
HOW TO RIDE A CHOCOBO

Press {PURPLE}[CANCEL]{WHITE} to get off.

Chocobos will {CYAN}run away
whenever you dismount{WHITE}.
------------------------------
#cy 176
{CID}
“HEY,HEY! Whaddya tryin'a
  do,break the Highwind!?
  We'll fight on the ground!”
------------------------------
#cy 10
HOW TO STEER THE SUBMARINE

Press {PURPLE}[OK]{WHITE} to board/move.
Press {PURPLE}[CANCEL]{WHITE} to disembark/
                        ascend/descend.

You can get on and off
{CYAN}in bays like this one{WHITE}.
------------------------------

Original
Code: [Select]
Midgar Area
------------------------------
Grasslands Area
------------------------------
Junon Area
------------------------------
Corel Area
------------------------------
Gold Saucer Area
------------------------------
Gongaga Area
------------------------------
Cosmo Area
------------------------------
Nibel Area
------------------------------
Rocket Launch Pad Area
------------------------------
Wutai Area
------------------------------
Woodlands Area
------------------------------
Icicle Area
------------------------------
Mideel Area
------------------------------
North Corel Area
------------------------------
Cactus Island
------------------------------
Goblin Island
------------------------------
Round Island
------------------------------
Sea
------------------------------
Bottom of the Sea
------------------------------
Glacier
------------------------------
{CLOUD}
“We're moving!?”
------------------------------
{CLOUD}
“This is bad!”
------------------------------
{CLOUD}
“Hoo boy…There's no way
    we can walk across now.”
------------------------------
{CLOUD}
“Not even a Chocobo could make it across…
    Isn't there a more powerful vehicle?”
------------------------------
{TIFA}
“Huh? What!?”
------------------------------
{TIFA}
“W, wait a minute!”
------------------------------
{TIFA}
“Whew…The sand flows almost like a river…
    I guess we can't get in.”
------------------------------
{TIFA}
“Not even a Chocobo could make it across…
    Let's not go in this way.”
------------------------------
{CID}
“Whoa, whoa, whoa!”
------------------------------
{CID}
“Damn…This's a problem!”
------------------------------
{CID}
“You gotta be kidding.”
------------------------------
{CID}
“Not even a Chocobo could make it across.”
------------------------------
“Wark!?”
------------------------------
“Wark! Waaaark!!”
------------------------------
“!?”
------------------------------
{CLOUD}
“Oh man…a breakdown? Now?”
------------------------------
{TIFA}
“Hey…Why did it quit!?”
------------------------------
{CID}
“*&$*&, what energy!
    Damn! You think I'm just gonna give up!?”
------------------------------
{CLOUD}
“…I got the feeling
    I'm forgetting something…”
------------------------------
{CLOUD}
“Hey, would you stay there
    just a minute?”
------------------------------
{TIFA}
“…Let's see…where was I going…?”
------------------------------
{TIFA}
“Please, Chocobo,
    would you wait just a minute?”
------------------------------
{CLOUD}
“…Snow…as far as you can see…
    Better watch where I walk.”
------------------------------
{CLOUD}
“Now for the Chocobo…”
          Send it back to the stables
          Turn it loose
------------------------------
{CLOUD}
“Watch out.”
------------------------------
{TIFA}
“Let's see…should I:”
          Send the Chocobo back to the stables
          Turn it loose
------------------------------
{TIFA}
“Bye. Take care.”
------------------------------
{CID}
“Ok, Chocobo, I'm gonna…”
          Send ya back to the stables
          Turn ya loose
------------------------------
{CID}
“Take care, kid.”
------------------------------
{CLOUD}
“…First, I gotta do something about her.”
------------------------------
{TIFA}
“I can't just leave it there…”
------------------------------
{CID}
“Damn kid! I'll get her no matter what!”
------------------------------
{CLOUD}
“…I'll place a landmark, and start walking.
    (Place a landmark by pushing {CYAN}[OK]{WHITE} button)”
------------------------------
[Saving on the World Map]
On the World Map,
access the menu anytime and select
{PURPLE}[SAVE]{WHITE} to save your game.
------------------------------
{CID}
“Wh, what the hell was that!?
    That came buzzin' past here
    like a powerhouse!”
------------------------------
{CLOUD}
“…………?”
------------------------------
{CLOUD}
“Wh, what the…!?”
------------------------------
How to drive the buggy
Press the {CYAN}[OK]{WHITE} button to get on.
Press the {CYAN}[CANCEL]{WHITE} button to get off.

Buggy's can cross
{PURPLE}shallow rivers and deserts.{WHITE}
You can even enter Costa del Sol and Junon by
buggy, by hitching a ride on the 'Cargo Ship'.
------------------------------
How to fly the Tiny Bronco
Press the {CYAN}[OK]{WHITE} button to get on.
Press the {CYAN}[CANCEL]{WHITE} button to get off.

Tiny Bronco can cross
{PURPLE}shallow waters and rivers.{WHITE}
Players can get on and off it on the beach.
------------------------------
How to ride a Chocobo
Press the {CYAN}[CANCEL]{WHITE} button to get off.

Chocobos will {PURPLE}escape
whenever a player dismounts.{WHITE}
------------------------------
{CID}
“Hey, HEY!
    What're ya tryin'to do?
    Break the Highwind?
    Let's fight on the ground!”
------------------------------
How to drive a Submarine
Press the {CYAN}[OK]{WHITE} button to get on
                                       /move forward.
Press the {CYAN}[CANCEL]{WHITE} button to get off
                                       /submerge/float.

Players can get on and off{PURPLE}
in bays like this one.{WHITE}
------------------------------
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: mugenginga on 2014-09-18 21:18:07
http://finalfantasy.wikia.com/wiki/List_of_Bugs_and_Glitches

The Aerith's "ghost" is intended after all (after gamemoment 672, which is when Aerith dies).  It's likely not meant to really be her, and more how your brain can sometimes see things it is missing.  I think the idea here is for a split second, Cloud thinks he sees her (on the other hand, it could be intended that way, but that's my interpretation.  There is a disabled NPC that goes on about seeing some sort of ghost).  She basically just flashes on and off.  I am not sure why they scripted it the way they did, but that's the end result.

So I've corrected the bug in the Nibl inn which prevented this scene happening.

edit3.  if I had to go with an explanation I'd say the Aerith apparition is deliberately targeting the player, the idea being "Did I imagine that just now".  I find that kinda quirky.  I'm happier to find out that this was intended in script and not a bug which I thought it was for years...  but perhaps that's the fault of how the scene is scripted.  I may edit this scene so that there is a fade-out and not a flash on and off.

I've always felt this was intentional based on headcanons extrapolated from events.  Since a point is made in game of people CAN avoid being absorbed into the lifestream (ie Sephiroth until you defeat him and then the FMV actually SHOWS him being absorbed) I actually kind of figured that Aerith made that choice in order to continue to help the party (especially since certain parts of the game imply/say that the Cetra have done this in the past for responsibilities). We actually see Cetra at the Temple, after all. The presence of her in the ending FMV really sold this idea for me.

I wouldn't edit the scene, though.  I think part of it IS to mess with the player (plot explanations aside) and I found the flash rather startling (complete with the 'holy sh*t did that just happen SOBAERITHFEELS' reaction) and a fadeout would feel less startling.

I actually totally bought into it being part of an Aerith revival thing exclusive to the Japanese game when I was younger woops
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2014-09-19 21:21:40
It is part of the game. Aerith isn't death for real. When I did strolling around through the script I saw that Ultima is called in a Mideel scene Aerith, I re-interpreted the scenes with the weapon attacks completely different, it is always for the benefit for the party in one way or another. Even Cloud did say that Aerith has never left the party in Cosmo Canyon...
Its 'strange' sight of 'what is death' is why this game is/was so popular. You have to think about the story even after you have finished the game...
I can't say this about many other RPGs I had played ('The World Ends with You' IS a glory exception).

In the Honeybee Inn is a Cloud model which is called Zax, if it's true what I think that they only started to polished up the game but haven't no time for it anymore, then I would replace the model with the one of Zax.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: mugenginga on 2014-09-20 03:59:40
It is part of the game. Aerith isn't death for real. When I did strolling around through the script I saw that Ultima is called in a Mideel scene Aerith, I re-interpreted the scenes with the weapon attacks completely different, it is always for the benefit for the party in one way or another. Even Cloud did say that Aerith has never left the party in Cosmo Canyon...
Its 'strange' sight of 'what is death' is why this game is/was so popular. You have to think about the story even after you have finished the game...
I can't say this about many other RPGs I had played ('The World Ends with You' IS a glory exception).

In the Honeybee Inn is a Cloud model which is called Zax, if it's true what I think that they only started to polished up the game but haven't no time for it anymore, then I would replace the model with the one of Zax.

I think Aerith IS dead, she's just a glorified ghost/spirit like the Cetra in the Temple of the Ancients.  In theory I think she could pull a Sephiroth and both revive her body from its watery grave and create a 'false body'. This is firmly in the realm of personal interpretations and headcanons though, so there's not really a right answer. As for the script, video games go through a lot of changes and crumbs get leftover, especially in games with somewhat sloppy construction like VII. They may have planned on killing her later, as I'm pretty sure the decision to kill her came up pretty early in development. The fact that I've heard she also has unused lines in the icicle area supports the indecision on when to kill her theory. Can't get you my sources for that, though. I mean, they may have even considered being able to bring her back as the Midhir weapon thing is pretty late game.

As for the Zax thing, originally Zax was going to be the main character if I recall correctly (which obviously would have some pretty massive overall plot repercussions/changes.) So it's probably leftover crumbs from that. Also, remember that in the one room Cloud encounters 'himself', ie his true memories, and when you consider how much Cloud's recreated memories are actually things that happened to Zax...

But basically, I think a lot of the stuff is probably crumbs leftover from the production phase and abandoned plot directions/ideas, as video game creation is far from linear. If it's not in the game proper, I don't think it can't really be used as canon (although it's a glorious source for building fanon, theories, and insight into the creation process). Hell, originally Yuffie was going to be an Ex-Soldier bounty hunter (which I CAN give a source for: http://finalfantasy.wikia.com/wiki/Yuffie_Kisaragi ) and Vincent's original past as a scientist instead of a the decided former Turk is pretty well known (and actually always made a bit more sense to me, haha).

BUT personal interpretations and theories regarding plot aside, we definitely agree on the intentional thing with her apparition. ^_^
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Vgr on 2014-09-20 11:07:51
I think Aerith IS dead, she's just a glorified ghost/spirit like the Cetra in the Temple of the Ancients.  In theory I think she could pull a Sephiroth and both revive her body from its watery grave and create a 'false body'. [...]

Although the 'false body' of Sephiroth was actually Jenova who took Sephiroth's appearance and Sephiroth was transmitting his will through Jenova. The way I see it is that Jenova can split itself (still can't get me to say "she"...) and that's why the (fake) Masamune could have been left behind when the Shin-Ra president was killed and yet he/it always had the sword. Looking at when you fight Jenova, you notice Sephiroth leaves the screen and then the fight begins. I'm under the impression that it splits itself to fight, or even that it's literally the same, just with changed forms.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-09-20 12:34:29
Well, the Masamune is really just a deliberate plot hole. They needed the player to believe it was Sephiroth and part of his iconic image is the sword. It isn't really any deep meaning.  Jenova is heavily based on The Thing, and so every cell is separate and with enough cells, it can morph into a particular creature.  The Thing is more credible since it can only form likenesses of equal size to the matter it has available, whereas Jenova seems to perform the impossible feat of becoming a 30 foot monster from something as small as an arm. Obviously again, just a deliberate "mistake".  A bit sloppy imho, but I can ignore it (Fantasy genre has more leeway.  I hate this kind of thing on sci-fi's like Star Trek).

As for the Zax thing, it occurs in a number of places, but it is the real Cloud who is in those scenes.  It isn't Zax.

On the Aerith thing, she is dead. You can interpret the "ghost" as a literal ghost, or just Cloud imagining it... or something aimed at the player to mess with them.  I take the latter view. Apparently, there is unused dialogue from an NPC stating he has seen a ghost in the church.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: mugenginga on 2014-09-20 13:37:20
Although the 'false body' of Sephiroth was actually Jenova who took Sephiroth's appearance and Sephiroth was transmitting his will through Jenova. The way I see it is that Jenova can split itself (still can't get me to say "she"...) and that's why the (fake) Masamune could have been left behind when the Shin-Ra president was killed and yet he/it always had the sword. Looking at when you fight Jenova, you notice Sephiroth leaves the screen and then the fight begins. I'm under the impression that it splits itself to fight, or even that it's literally the same, just with changed forms.

Oooh, yeah, I forgot about that. Which is crazy because it relates directly to my headcanons regarding Sephiroth and the fact that Jenova is WAY more the big bad guy than Sephiroth (although I feel Hojo wins the position because it was his psychotic BS that caused the entire plo). The thing about the Cetra at the Temple still stands headcanon wise, though.

I should play the game a few dozen more times with the proper translation before I start debating with people, haha. I'm waiting for R02 precisely to do that, I want to do enough runs so I can basically get all possible dialogue from every party member.

Well, the Masamune is really just a deliberate plot hole. They needed the player to believe it was Sephiroth and part of his iconic image is the sword. It isn't really any deep meaning.  Jenova is heavily based on The Thing, and so every cell is separate and with enough cells, it can morph into a particular creature.  The Thing is more credible since it can only form likenesses of equal size to the matter it has available, whereas Jenova seems to perform the impossible feat of becoming a 30 foot monster from something as small as an arm. Obviously again, just a deliberate "mistake".  A bit sloppy imho, but I can ignore it (Fantasy genre has more leeway.  I hate this kind of thing on sci-fi's like Star Trek).

Giving the fact that she's an alien, it could totally be a species trait too. I mean, it's possible she can create matter somehow and then manipulates it. She seems capable of flying through space without aid and surviving creating massive damage upon landing so she's got some pretty advanced abilities going on.

Curious, do you have a source on the whole The Thing thing? Cause I'm always on the lookout for things I can research in regards to Jenova due to the game not really giving us much to work with on her. I'm in a VII/VI roleplay with a friend and I'd like to use her at some point, but again, details.

Always felt if they HAD to do the Compilation, they should have given us a game that expands on her. I mean, it would have broken canon like the rest of it but it'd still make more sense then the nonsense that was Dirge's plot.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-09-20 13:59:37
Nah, no source, maybe in Ultimania... but it's pretty obvious it's kinda based on it.  It's an alien that crash lands on the planet, can shape shift and form other living organisms, infects hosts with a virus, and was dug out of the ice in a polar region.  Also, forming solid weapons is a tad too far for me, but given she is also meant to be magical, and the game is heavily driven by fantasy, I can accept it.  If this was based on Earth... no chance.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: mugenginga on 2014-09-20 16:54:21
Nah, no source, maybe in Ultimania... but it's pretty obvious it's kinda based on it.  It's an alien that crash lands on the planet, can shape shift and form other living organisms, infects hosts with a virus, and was dug out of the ice in a polar region.  Also, forming solid weapons is a tad too far for me, but given she is also meant to be magical, and the game is heavily driven by fantasy, I can accept it.  If this was based on Earth... no chance.

I could wank some explanations pretty easily but as I know you're not a fan of such things... and yeah, magic and fantasy, no real need, haha. XD
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Dubular on 2014-09-20 19:59:16
I am reminded of how Mystique from X-Men can shape shift into Wolverine and have metal claws. Granted they aren't adamantium, but they look like it. I'm just assuming Seph did something similar with Jenova's body.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: spy__dragon on 2014-09-22 09:58:15
Hi,

What was the bug in Niblheim?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-09-22 10:14:38
The information on the Nibl mountain is earlier.  In Niblheim itself there is a small bug where you can only acquire one of two items from 2 black robed characters.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: WhiteShadow11 on 2014-09-23 19:33:24
Hi everyone,

I wanted to know if once this mod Reunion (R02) is released will it be fully compatible with 7th Heaven mods that current exist, 7thHeaven Mod Tutorial, I know there are some issues with mini games fixes if we use both (R01), but besides that I dunno if bugs exist during the game.  I am asking this because what I really wanted to do was to somehow make a .iro package of the Reunion modified files and load into 7th Heaven, there i could configure everything in one go  :wink:

I think this mod is one of the best mods I have ever seen here in qhimm, congrats on doing a superb work during all these years, I can't imagine the amount of time you all have put into this, it's really an amazing mod! I will be sure to donate once the promised day comes :D
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-09-23 20:13:32
I can't say whether or not this works with 7th Heaven because I have no idea which files that edits.  If it makes changes to dialogue, the answer is largely no (if installing Beacause).

Reunion is a group of mods that can be installed separately.  The Soldier quest has an excellent chance of not affecting other mods.  The menu overhaul also has a good chance.  The memory patches should have 100% (or close) compatibility.

Weapon and Beacause will likely have issues with many mods. I won't be adapting Reunion to work with them.  I've adapted Reunion to work with Hardcore Mod only and don't feel up to making every mod out there compatible with mine.  It's too much work and I am happy with one self contained work.  My own :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: cmh175 on 2014-09-24 21:14:28
Hi everyone,

I wanted to know if once this mod Reunion (R02) is released will it be fully compatible with 7th Heaven mods that current exist, 7thHeaven Mod Tutorial, I know there are some issues with mini games fixes if we use both (R01), but besides that I dunno if bugs exist during the game.  I am asking this because what I really wanted to do was to somehow make a .iro package of the Reunion modified files and load into 7th Heaven, there i could configure everything in one go  :wink:

I think this mod is one of the best mods I have ever seen here in qhimm, congrats on doing a superb work during all these years, I can't imagine the amount of time you all have put into this, it's really an amazing mod! I will be sure to donate once the promised day comes :D

The current version of the Reunion works fine on 7H so R02 shouldn't have any problems. 
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: insidious611 on 2014-09-28 07:46:23
I have a question regarding the Beacause translation for DLPB:

I'm sure you get questions like this all the time, and I'm sorry for bothering you about it, but I want to know the history behind a certain line. In the original translation of FF7, Cid says "Shut up! Sit your ass down in that chair and drink your goddamn TEA!" whereas you have something more along the lines of "Sit down in that chair and shut up". Wondering why that choice, whether the "drink your goddamn tea" bit has any root in the Japanese or was just added by the translators, etc?

Only asking because that had become such an iconic line for me. :P I don't mind it not being in there, just curious.

Thanks in advance, and sorry for bugging you.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-09-28 08:09:24
It may have been removed, because Sierra has not made the tea yet.  Cid comes back in later and asks why the tea has still not been made. I suppose the sentence can be rearranged to keep the line mostly intact, because I also like it.  The Japanese will be a lot more literal when directly translated.  Probably something like

"Stop mumbling. Sit down in that chair and be quiet".

Direct translations aren't going to help you here, sadly...  it's the localizer who has to provide the feel that was  intended.  I don't think Cid mentions drinking tea in the original Japanese.

Also, that isn't bugging me..  it's a constructive question.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Cozzer on 2014-10-01 14:08:22
Hi, I tried about an hour of your retranslation and now I want to never see the original translation anymore. Fantastic job!

I just wanted to ask if there's anybody here who has managed to install both the beacause retranslation and the New Threat Mod by Sega Chief.
I'd like to make a playthrough with both mods, but I can't get them to work together...
If I install beacause first, I think the NT mod overwrites it; if I install the NT mod first, the retranslation doesn't install properly (I guess it can't edit the files since they have already been edited...?).

I already posted on the NT thread, I hope this doesn't count as double posting.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: cmh175 on 2014-10-01 15:28:13
This can only be done with 7H. Actually I think it already has with the Final Heaven Catalog.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-10-01 16:20:47
Also, the next release R02 is the final one and makes a lot of necessary changes.  So the next release is even better.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: anonynamja on 2014-10-04 06:34:25
Thanks DLPB, Luksy, and all others making this mod. Any ETA on R02?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-10-04 12:14:38
Nope.  It's in Luksy's hands now and he's busy.  When the questions (so far 50) have been answered and ts updated, I can finalize this and release the final revision.  I am also working with Covarr to iron out small grammar mistakes (commas mainly).

There's a reason I don't start too many projects like this...  the reason is I am a fanatic perfectionist.  I want everything to be as good as I can possibly make it.  That means the time needed is exponentially greater.  But I am happy to say this is looking like the finished article now.  It's very very good.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-10-04 14:22:54
Also, I think Force is going to have to become Property, as the Japanese indicates.  My reasoning for that is that Fire  (and cold etc) is not a force.  I suppose it could be considered one in some fashion, but maybe Force is too much of  a liberty here.  Besides, Properties fits perfectly, and even Breath of Fire localized it to that.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Cozzer on 2014-10-05 18:33:43
Quote
This can only be done with 7H. Actually I think it already has with the Final Heaven Catalog.
Hmm... I tried using 7th Heaven, but I don't see Beacause or Reunion in the catalog. :/ Thanks anyway!
For now I think I'll do a "story" playthrough with Reunion and a "gameplay" playthrough with the New Threat.

I'm at Junon Underwater Reactor of the "story" playthrough, and I can say that the story feels WAY better with the new translation! You really did a fantastic job! The sentences make sense, the characters show their personality through dialogue...
I realized just now that playing with the original translation I basically had to translate from Awkwardish to English as I read, and while it was not a dealbreaker it was a constant distraction that lessened the experience. It's like removing background noise that has been there for so long that you forgot it was there.

There are very few awkward moments and a few bugs here and there (some inverted yes/no choices) but I guess these are what has been changed in R02. So, well... seriously, fantastic job.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-10-05 18:35:01
I'd wait until R02... further (and final) improvements make it great, but still good with R01.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: EQ2Alyza on 2014-10-05 18:40:44
Hmm... I tried using 7th Heaven, but I don't see Beacause or Reunion in the catalog. :/ Thanks anyway!

I've only added Menu Overhaul and the minigame tweaks to the 7H catalog for now. I'm waiting until R02 before I look into adding Beacause and Weapon, and until I even see the finished products of those, I won't know what's possible to add or how long it would take. It's just a game of patience right now.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: mugenginga on 2014-10-06 04:33:21
I realized just now that playing with the original translation I basically had to translate from Awkwardish to English as I read, and while it was not a dealbreaker it was a constant distraction that lessened the experience. It's like removing background noise that has been there for so long that you forgot it was there.

This is the greatest description of the change from original translation to Reunion I've ever seen. Thank you so much for articulating my thoughts/feelings in a way I was incapable! :D

Like, I first played when I was ~13 and I honestly didn't notice most of the translation, the 'background noise that has been there for so long that you forgot it was there' thing. The Reunion was such a beautiful experience that it basically reasserted FFVII as my favorite game (Tales of the Abyss had usurped it and they still swap positions from time to time.)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-10-06 08:05:47
The check is almost complete.  So far, a ton of questions for Covarr mainly regarding comma positions, and over 60 questions for Luksy.

Also, so far, one wrong use of "Your"

{BARRET}
“Your not goin'?
  There ain't no other way of gettin'
  to the reactor 'cept through here.”
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: EQ2Alyza on 2014-10-06 14:44:52
Visit any form of social media now a days and that "Your" would be deemed correct.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Vgr on 2014-10-06 15:21:16
Visit any form of social media now a days and that "Your" would be deemed correct.

Says the teacher! :P
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Cozzer on 2014-10-06 17:03:36
Quote
Visit any form of social media now a days and that "Your" would be deemed correct.

Barrett does strike me as the guy who keeps spamming post about global climate written in caps-lock and full of spelling errors on every social media.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-10-06 23:52:26
The final (and I do mean final) check is done.  My job is done now. In the coming days I will be sending a lot of stuff to Covarr and Luksy and then the project will be 100% complete.

Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2014-10-07 15:21:37
Small idea and only a stylistic change: wouldn't it looks better if Jenova says her text at the start of the battle?

It would also interesting to force Cloud in an incurable Hyper and Berserk status to underline indirectly this sentence together with his emotional feelings, but this might be better an idea for the Weapon part.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-10-07 15:36:13
I can't change those things as they are directly intended by the writers and aren't an issue (unlike the cannon at Junon which IS an issue).  Weapon could change the battle thing, but we'll see.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-10-11 13:46:11
While I am waiting for Luksy I have decided to go through all my custom code that I and Kranmer created way way back... and redo it properly.  So far already is one serious error.  I have added a push onto the stack where there isn't supposed to be one at the magic sub menu (where you can use magic like cure on your allies).  I don't quite understand why the game doesn't crash there, but perhaps NFITC1 can enlighten me?

Why doesn't an extra push onto the stack completely ruin the game? 

Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-10-11 19:58:13
Second bug...

When Seven Fever (Lucky 7s) occurs, the game uses a different part of code to display names with rainbow effect.  Because I have not set this, the names move to their original location.  This has been the case since the the earliest reunion releases.  I take it no one had a Lucky7s with Reunion yet  ;)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: mugenginga on 2014-10-12 23:14:13
Second bug...

When Seven Fever (Lucky 7s) occurs, the game uses a different part of code to display names with rainbow effect.  Because I have not set this, the names move to their original location.  This has been the case since the the earliest reunion releases.  I take it no one had a Lucky7s with Reunion yet  ;)

I've played this game on and off since it's release and I have never in my life managed to Lucky 7s so. XD
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Salk on 2014-10-13 08:11:21
I've played this game on and off since it's release and I have never in my life managed to Lucky 7s so. XD

Have you tried having Tifa in your party?  :-P
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-10-13 23:51:53
I'm still ploughing through the old code and updating it.  The new battle box autosizing code is done...

This will give you some idea as to how naive I was about coding a while back.  Just look at the train wreck in the older code:

Older
Bytes used: ~110
Code: [Select]
Starting 6D21AE
===============================================
movsx eax,word ptr [ebp-00000158]
cmp cx,0DA8
Jne label1
-------------------------
mov word ptr [ebp-00000168],FF58
movsx eax,word ptr [ecx+edx+04]
cdq
sub eax,edx
mov ecx,eax
sar ecx,1
movsx eax,word ptr [ebp-00000158]
cdq
sub eax,edx
sar eax,1
sub ecx,eax
-------------------------
LABEL1
mov word ptr [ebp-00000168],0009
add ax,001A
mov [0091D21C],ax
mov cx,0280
sub cx,ax
sar cx,1
mov [ebp-00000174],ecx
xor ecx,ecx
add ecx,0C
===============================================


Newer
Bytes used: ~70
Code: [Select]
Starting 6D21A2
===============================================
xor ebx,ebx                 [Prepare reg for TextX]
mov ax,[ebp-00000158] [TextWidth]
mov dx,FF58               [HelpTextY]
cmp cl,17                   
je label1                      [If help text is true]
-------------------------
add eax,1a                  [Add 1A to TextWidth]
add ebx,0D                  [Add 0D to TextX]
mov dx,0009               [AttackTextY]
-------------------------
LABEL1
mov [0091D21C],ax       [Resize boxes]
mov [ebp-00000158],bx  [Set TextX]
mov [ebp-00000168],dx  [Set TextY]
mov cx,0280                [ScreenWidth = 640]
sub cx, ax
shr cx,1                       [Box now centred]
mov [ebp-00000174],cx  [Set BoxX]     
===============================================

The battle boxes work in a very strange way in battle... the text is linked to the box for starters.  And the box cannot be removed easily from what i can see, because the main function also contains a complete draw method for it (unlike nearly all other boxes that can just have their draw function nopped.  Because of this, I have to hide the box Y pos, move the text Y up.  Also, the code is shared for both help menu text and attack text.  So it gets rather complicated.  I am not sure how NFITC1 etc would handle it better, if possible, but my code isn't TOO bad.)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Green_goblin on 2014-10-14 07:49:36
Hi DLPB

Maybe you are interested in this new bug: http://forums.qhimm.com/index.php?topic=15628.0

Regards
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-10-14 07:54:44
Nah, that's nothing to do with Reunion.  ;)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-10-14 23:16:16
Reunion R01 is bug ridden, people.  It needs to be discontinued.

So far there are 2 critical errors that can cause game crashes (and should do immediately, but didn't),

1. magic sub menu
2. Barrier / MBarriers active

It's likely that if any of these things are met, the game will become unstable and crash at some point. 

and another which is still major.

Luckily, I'm correcting it all... bit by bit.  I am around half way through.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Cozzer on 2014-10-15 10:08:36
I don't know if it will be useful to you, but I did play the whole game (no sidequests) with all the Reunion mods (and no other mods) active and it never gave me any problem at all.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-10-15 11:02:41
It's hard to believe it can do that when you look at the errors I made.  At some point it may be causing an instability though.  I don't know why it doesn't crash :P
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kindo on 2014-10-15 13:51:05
I, too, did a complete playthrough (50-60 hours) with R01 installed and never encountered any instability or crashes; apart from a typo or two in the dialogue, it appeared completely free from errors.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Salk on 2014-10-15 16:24:05
After that kind of feedback I beg you to not correct the coding errors, DLPB...  ;D
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Mkilbride2599 on 2014-10-16 02:00:05
I'm wondering about this or Bootleg....
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Vgr on 2014-10-16 02:14:23
I do believe it's possible to install Reunion on top of a Bootlegged install. I'm not entirely sure about it, but it should work. Keep a backup of your files beforehand, and install Bootleg first.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: ManuBBXX on 2014-10-16 08:19:23
I succeeded installing Bootleg AND Reunion, soi it's possible  :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Vgr on 2014-10-16 10:35:42
That's a good thing to know, thank you for the confirmation!
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Mkilbride2599 on 2014-10-16 18:19:11
Hmm, does the latest bootleg mod pack contain this re-translation? The bootleg thing itself had a re-translation option, I selected that, assuming it was this, but given the time since the torrent has been updated, and I didn't see a "because.rar" anywhere in it...I'd always heard the translation was bad in FFVII, when I played it, I had chalked it up to just the times for all the weird dialogue, but I've fallen in love with fan-translations.

One of my favorite shows is Gintama, this anime, the official subs for it are awful, they convert all the asian-specific jokes into English ones, even if they don't make sense to the situation, or entirely re-write and change the meaning of a scene. The fan-subs however translate it properly, and even have notes on it, which I love. I've long ago fallen in love with fan-translations because they bring the real intent across.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-10-16 18:52:00
I've said it a few times, but you all really need to wait for R02 regarding retranslation.  It's the final main release, and fixes a lot of stuff.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: mugenginga on 2014-10-16 21:31:44
Played the game through myself as well, no crashes. I rarely use barriers though, so I don't think I met #2. Never had any issues with any magic menus for sure, though.

Also, Mkilbride, I'd wait for R02 but having played through with R01 I can tell you that you'll LOVE the retranslation. It's absolutely amazing! Some things make so much more sense! I think you'll especially appreciate Wutai.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: insidious611 on 2014-10-17 21:14:31
Also played the game through on R01 with no crashes. :P But will probably do it again on R02.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Sora123masta on 2014-10-18 22:42:33
I am reluctant about this.  It looks nice, looks tempting, just not so sure considering the translation. I would like to keep the original but as the creator says: "Wait for the next release."
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-10-18 22:52:49
I do wish people would read the first post.

Quote
The Reunion is a collection of 7 mods for Final Fantasy VII (1998 English 1.02 and soon Steam version).  Each mod may be installed separately

As for the new translation, it beats the original into the middle of next year.  But it is up to each person whether they want it installed.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Sora123masta on 2014-10-19 01:52:53
Ah, forgive me. I was told about this project by a moderator whom i've been giving word with a different project. I took a look at the first page, read every step and found this to be very helpful "Dan".  I did a fresh install, installed this over Bootleg (Just the retranslation WITHOUT having it selected in bootleg prior.) And it fixes every problem I have had so far..  You saved me five months worth of tests. xD   Keep up the work and hope things go well for the next release.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-10-19 22:17:34
I've now completed the overhaul of my assembly (the code I created in a new place).  It took ages. The only thing that remains now is the Submarine minigame.  I may need help with that from NFITC1 because it's a REAL mess in there.

Any case here are the results:

Old code
Bytes used: 1733

New code
Bytes used: 480

Corrected the 7777 Seven Fever issue, 2 critical bugs, 1 major bug, numerous crazy decisions and sloppy code, centring of 1 text at Battle Arena, Coin Background, highlighted new key (in key configuration menu).
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Salk on 2014-10-20 04:00:16
DLPB,

I simply love how you keep us informed about the progress almost daily. Thanks a lot for this. You're my kind of ideal modder.  ;)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-10-23 21:07:47
Ha!  I knew something was still wrong with ff7 battle interface.  Prob also pretty bad with PSX version.

Obesebear and NFITC may find this little value interesting.  Makes the number of frames the menu will animate larger.  Looks especially good at 60fps.

Try this one:

mov esi,00000014

6DACD3 = BE 14 00 00 00

Original value was just a poxy 5 frames meaning the menu seemed to stutter open.  The code does still need amending slightly to adjust ALL boxes to extend from the centre outwards, but this is promising.

edit

Okay this value works in tandem with another at 6DAD1B (maybe others also).  You can adjust both to get the menu looking pretty good.

edit 2
They are the height and width animation.  If you set both to 1, you get instant menus.  In fact, instant menus look better than original because there is no stupid stuttering feel to it.  But some may prefer a nice animated opening.  Increasing the values can do that.  But I'll leave this to NFITC1 if he feels up to making all the menus extend from the outside in / inside out.

Set 6DACD3 and  6DAD1B to use 0A for the instruction, for optimal results.  I think 0A or 14 are best.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-10-23 21:52:18
6DAC58 controls the eye opener to battle (and how the hud animates onto screen at battle start).
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-10-26 15:59:45
I'll pop this in the readme too, but when using the original menu with Beacause, certain things had to be changed:

1. The red arrows in the menu are removed.
2. The character "ū" (only used in Fūma Shuriken) is replaced with u (does not exist on font).
3. Lovehearts in text are removed (they don't exist on original English font).
4. Certain descriptions had to be shortened to fit in the menu

In other words, you will not be able to have a perfect translation when using the original menu.  It's unavoidable really, but it's still good there!  Or just use the new menu with Beacause, and it's all good (obviously Steam users do not have that luxury).
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-11-01 23:11:19
Need a vote on this.  A or B

A.
“In other words,the use of Mako energy
  can lead to only one final outcome…
  The complete destruction of our planet.”

B.
“In other words,the use of Mako energy
  can lead to only one final conclusion…
  The complete destruction of our planet.”
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Green_goblin on 2014-11-01 23:17:48
I like "A".
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Ver Greeneyes on 2014-11-01 23:23:41
"A" sounds more natural to me - "final conclusion" also sounds a bit redundant. I think the more common turn of phrase is "can have only one ultimate conclusion", but I kind of like "lead to" in the context of the full sentence (translation accuracy concerns aside).
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: WatashiWaZero on 2014-11-01 23:55:56
Need a vote on this.  A or B

A.
“In other words,the use of Mako energy
  can lead to only one final outcome…
  The complete destruction of our planet.”

B.
“In other words,the use of Mako energy
  can lead to only one final conclusion…
  The complete destruction of our planet.”

I would say that it depends on the person speaking and context of the speech.  Both options are viable in a sense.  Outcome is more generic and used in cases where the problem is quantifiable.  While conclusion is more sophisticated/classy and is used in non-quantifiable situations.  For instance, you wouldn't say "what's the conclusion of this math problem, 2 + 2 = ?".  You would rather say, "what's the conclusion of this story?".

But seeing as how this is related to the story, I would stick to 'conclusion'.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-11-02 00:05:20
Covarr's vote is "outcome".  This is Bugenhagen.

Luksy is still MIA, so I'm ploughing through anything I can fix myself (and any grammar issues with Covarr).  120 maps with at least one issue remain.

I've also found 2 more script errors... one of them for sure. At the Great Crater, after the scene with Rufus aboard the Highwind, it cuts back to Cloud who should say something like "So... Rufus is here too".  But because the last ID has been set wrong, it doesn't happen.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Salk on 2014-11-03 22:08:11
It's amazing how you can still find errors for every time you go through this stuff.  ;D
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-11-03 22:10:52
Yeah it is.... I don' think it's at all reasonable to assume even with 100 years that you'd make it perfect...  or whatever that is.
But even in a decade, you'd certainly find the odd big thing. 
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Covarr on 2014-11-03 22:34:30
It's amazing how you can still find errors for every time you go through this stuff.  ;D
Aside from the dialogue choice/variables bug, these scripting errors are pretty much all in the original game. It can, at times, be difficult to tell when dialogue was intentionally left unused (ex.: anything with Aerith after disc 1), and when it was unused because of a scripting error.

As far as dialogue that still needs going through, the vast majority of it is fine as is. It's being gone through at this point less for proofreading and finding problems, and more for a level of perfection most people probably wouldn't even notice. Among other things, a huge amount of effort has gone into getting the commas as right as they could possibly be, and several lines have been worked and reworked to make them as natural as they can possibly be—no easy feat when coming from a language with such a different idea of what sounds natural and what doesn't.

In the end, it's this extra effort that really makes the difference between a barely serviceable localization like the original, a fine localization like R01, and a great one like R02 is set to be. That's what happens when you have several years to put into a project of this scale instead of several weeks. Michael Baskett didn't really have the time or staff he needed to do a great job (as far as I can tell, he did it entirely on his own? No man should ever be the only set of eyes proofreading his own work for a commercial product this big), and we've got almost more time than we'd like as R02 can't even release until touphScript is updated.

But as DLPB said, even 100 years probably isn't enough for perfection. The best we can do is take advantage of what time we've got, making it as good as it can be while we wait.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-11-03 22:44:03
What Covarr said.

Also... I am pleased with how it is looking now, and once the remaining flagged issues are sorted, I will finally consider this complete.  Errors remaining or not. (Although those can easily be fixed of people mention them).  It will worthy of a professional release, and that's about all you can ever hope for.

Hopefully, Luksy will also return soon, as there are around 50 problems for him to help me with, and ts needs updating.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-11-05 22:34:42
Interesting little thing has just dawned on me.  I'm not sure if anyone else here has spotted this but...

That FMV at Kalm is a fake... it's a fake memory from Cloud.  In it, he remembers Sephiroth saying to Jenova

"But they...  those worthless fools... stole the planet from you and your people.  You need not be sad any longer"

The FMV is over the top on purpose because Cloud is making this scene more involved than it was... more dramatic.  He is also remembering something he did not even see.  When he got to Sephiroth, Sephiroth had already removed the Jenova statue (Zax is the one who really witnesses this), and the room is lit up with the Jenova specimen on show. [You can see this in Makou if you compare the 2 fields].

At Midhir, you learn the truth of the ACTUAL conversation:

Quote
{CLOUD}
“What are you going
  to do about my grief!?
  My family!? My friends!?”{NEW}
“…Having my hometown
  taken from me!? It's the
  same as your sorrow!”
------------------------------
Sephiroth
“Ha,ha,ha! My sorrow?
  What do I have to
  be sorrowful about?”{NEW}
“I am the chosen one.
  I have been chosen
  to rule the planet.”
------------------------------
#h 3
Sephiroth
“I was given life in order to take
  this world from you worthless fools.
  To reclaim it for the Cetra.”{NEW}
“What,then,should I be sad about?”

Cloud remembers this and twists it with the scene Zax was a part of. In other words, Sephiroth was not talking to Jenova about sadness, it was an exchange with Cloud.  Everything Cloud remembers in the FMV never happened.  We never see it, because it really happened to Zax (a different version of events that is never shown), before Cloud enters the room.

This conversation also never happened:

Quote
Sephiroth
“Mother…
  Let's reclaim the planet.”{NEW}
“I have a great idea.
  We'll head to the Promised Land.”
------------------------------
{CLOUD}
“Sephiroth…”
------------------------------
{CLOUD}
“My family!
  My hometown!
  How could you!?”
------------------------------
Sephiroth
“Ha,ha,ha!
  Here they are again,Mother.”
------------------------------
Sephiroth
“With your superior abilities,
  knowledge,and magic,you
  were destined to rule the
  world.”

You can clearly see that Cloud is remembering these events all mixed up.  These scenes are far cleverer than I first gave them credit for.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: mugenginga on 2014-11-07 20:20:53
Interesting little thing has just dawned on me.  I'm not sure if anyone else here has spotted this but...

That FMV at Kalm is a fake... it's a fake memory from Cloud.  In it, he remembers Sephiroth saying to Jenova

"But they...  those worthless fools... stole the planet from you and your people.  You need not be sad any longer"

The FMV is over the top on purpose because Cloud is making this scene more involved than it was... more dramatic.  He is also remembering something he did not even see.  When he got to Sephiroth, Sephiroth had already removed the Jenova statue (Zax is the one who really witnesses this), and the room is lit up with the Jenova specimen on show. [You can see this in Makou if you compare the 2 fields].

At Midhir, you learn the truth of the ACTUAL conversation:

Cloud remembers this and twists it with the scene Zax was a part of. In other words, Sephiroth was not talking to Jenova about sadness, it was an exchange with Cloud.  Everything Cloud remembers in the FMV never happened.  We never see it, because it really happened to Zax (a different version of events that is never shown), before Cloud enters the room.

This conversation also never happened:

You can clearly see that Cloud is remembering these events all mixed up.  These scenes are far cleverer than I first gave them credit for.

I always got the impression that Zax told Cloud the story of what happened to him at some point during their trip back to Midgar (they had a whole truck-ride to talk and Cloud sure wasn't capable of being part of the conversation) and Cloud ended up piecing parts of the story together with his actual memories in a subconscious attempt to keep himself together. He wasn't exactly a well man for most of the game, after all.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-11-08 00:36:57
That's what happened.  But the events you see in game are fake and are a mix of what Zax told Cloud and what really happened to Cloud.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: White Wind on 2014-11-09 00:22:48
Hello guys  :)
I will introduce myself later ^_^ I have kept silent for really too long a time ! ( for years, literally ) ..especially on matters like the one you're discussing right now. So if you allow me to tell a bit about my point of view, that will be my real pleasure :)

The source of Cloud's confusion, twisted memories and disease is the Jenova's cells within his body, I think you'll agree.
Now, to me, the impregnation of Zax's personality, memories ( and feelings ? I'm thinking of Aerith of course ) upon Cloud's is no stranger to the fact that both of them have Jenova's cells within them ( and there's also the friendship, loyalty and admiration too that Cloud vows to Zax ). There is a strong bond between them two, and for me that's mostly related to the fact that they "share" Jenova.

( So about what is real or not and what has happened or not.. )
For me.. what Jenova has seen, she can make Cloud believe that he was the one to see that. Furthermore, what Zax has seen, Jenova can make Cloud believe he was the one who has seen that, because Jenova saw that "through the eyes" of Zax in the first place, and Jenova is within both of them.. you get the idea, Jenova can occupy several bodies at once, but still remains a one entity / spirit.

Now I hear you, But Cloud and Zax weren't already infected during the mount Nibl reactor scene... true, but Jenova was there ( and later got into them ).
And before getting into the reactor, all what happened before that..... Sephiroth was there.

Now, think about Cloud in Kalm when he tries to remember the time he spent with his mother in their house. That's confused.. but because all memories begin to pass through his mind rapidly, like they're all coming all together at once, and there are a lot of them. For me, I see that like the breakthrough of a spring of genuine memories, not corrupted by the presence of Jenova or Sephiroth, that needed to come to daylight.. and Cloud says that he doesn't like to think about that, that he doesn't want to talk about that anymore... like a part of himself is rejecting those memories because they are true ?  :-P

Back onto what really happened ( or not ) in the reactor..
Well.. I like to think that all of it has really happened.. but witnessed by Zax, Sephiroth, or Jenova herself, and that Jenova makes Cloud believe that he was the witness all along, and so makes him know what he couldn't possibly know.
But that's me  :-P

Ow, and DLPB / Beacause team, needless to say that your hard and valuable work will be loved now and for years to come. Thank you guys, on behalf of all FFVII fans and future fans.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-11-09 23:43:03
Need help people :)  Whoever can use Makou... can you work out the exact mechanics of how the dialogue occurs on map Las4_1 ?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Sega Chief on 2014-11-10 01:23:22
I'm not sure which dialogue you mean so I'll just go over all of them. Hopefully I've not made any mistakes, but I'm pretty sure this accounts for all the text:

First of all, each route down to this field screen has an assigned number which is pushed to a character-specific variable (called 'LastCloud [13][84], LastBarret [13][85], etc, in Makou's default variable naming):

Right Path   #1
Left-Up      #2
Left-Down   #3

This determines which exit the characters will emerge from on Field 4_1.
Which character appears and speaks from the other exits (if applicable)
triggers from Group 12 - l2, and runs Script 3 of Group 0.

First thing it does is check what route Cloud took (1, 2, or 3) to run one
of three branches. Next is character priority in ascending order:

Tifa
Barret
Cid
Red XIII
Cait Sith
Yuffie
Vincent

Tifa will always appear and speak if she was sent down a route, while Vincent
must be sent down a route alone to be seen. When it's determined who is going
to appear, it triggers their related script (depending on the exit), scrolls to them,
and triggers their dialogue line, playing Script 3 for the associated character
(to animate them coming out of the exit).

Now onto Group 17 - Modo. This handles Cloud not being able to double-back
through the Left-Down Path if the following two conditions are met:

-) He emerged from either of the other two exits/picked the other routes
-) At least one party member went through the Left-Down route

Modo's first bit of script is it's Init, where it checks the Game Moment and
then each character's chosen route twice. It checks twice because this branch
performs two functions.

First, it pushes the character's 'ID' into a temporary variable if they were sent
through the Left-Down path. Note that if Cloud used the Left-Down path then the
location is 'cleared' and Cloud can leave to back-track through Left-Down path.
[5][28] will also be left at 0 in this case, keeping the walkmesh triangle active.

One thing to note is that it's ascending order again (as above). If Tifa was
sent through the Left-Down path then the [5][28] is given her number (2) and
the script jumps to label 8 to perform the second task of this branch; counting
how many party members were sent through the Left-Down path and placing
the value into the variable [5][29].

With the Init of Modo done, now when you trigger this location it'll run Script 6
of Cloud (unless it's been cleared as mentioned before) who will make one of two
variations of a remark:

'Where is [NAME]?'

'Where is [NAME] and the others?'

[5][29] was counting before. If it equals '1', then the singular will be used. If
it doesn't equal 1, then it must equal 2 or higher and so the other version will
be used to cover the other party members. Only way for it to equal 0 is if no-one
was sent this route.

And finally, the item box dialogue is triggered when talking to it ;)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-11-10 10:02:28
That's the most ridiculous thing I've ever seen.   All that code and nonsense for something that could EASILY have been left out.  In fact, since I nearly always take the entire party with me (or send them a specific route), I had never even seen ANY of this until recently. 

Thank you very much for this explanation.  That was very helpful.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-11-10 21:43:55
Update.

There are 44 maps to go through with Luksy, and 21 for me to go through (A few of which also require Covarr).

Most of the ones that needed grammar check with Covarr are now done.

Bed time.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Sora123masta on 2014-11-11 15:35:14
I think this is a translation issue. But go through the bombing mission up to where they set up the bomb at the Reactor before the fight with GS.  Something with Barret's line .  I should make a screen shot but I think he is saying: "  Barret: What is it? " after Cloud's little episode.    However, his line translates to: " Barret:......is it? "
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-11-11 16:35:11
That's not an error.  Cloud is hearing only part of the sentence- it fades in.  That's why Cloud asks "what?" and Barrett repeats himself.

Barrett
...is it?

Cloud
"Huh?" / "What?"

Barrett
"What is it, Cloud?"
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Sora123masta on 2014-11-11 20:25:37
Ah!  Now I see.   My apologies,
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-11-11 20:40:39
No, perhaps if you saw it as a bug then it needs amending.  Perhaps Barrett should reply "I said, what is it?"

But the way it fades in is a little strange anyway, because the scene is not typical :)

Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-11-11 22:41:15
Update.

Covarr's job is now complete, and mine is virtually over as well.

56 maps await Luksy.

So when he arrives back, and those are done.  R02 will be ready for its final release as far as the retranslation is concerned.

           End of Disc 2
Please do not open the CD
drive until further instructions.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Sora123masta on 2014-11-12 03:19:08
I wanna say, this has turned out better than expected and I will start working on locating any issues; should ANY I come across appear. I will write them down and bring them to attention.  I want to be of some help if possible.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: JeffreyATW on 2014-11-12 05:20:14
Just wondering - you're awaiting Luksy, but he hasn't shown up on the forums since August. Have you talked to him since then? You sure he's still around? :I

EDIT: Oh, hey! His "last active" time has changed. Sorry, don't mind me!
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-11-12 08:12:31
I wanna say, this has turned out better than expected and I will start working on locating any issues; should ANY I come across appear. I will write them down and bring them to attention.  I want to be of some help if possible.

Wait for R02.  There's no point bug testing the current released version :)  There have been thousands of changes.

https://docs.google.com/spreadsheet/ccc?key=0AnKl04es5qkqdGdUWHktN09WRXNheHJ4NFhrakl6Vnc&usp=drive_web#gid=10

Questions 2 are among the final ones for Luksy.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-11-12 18:22:51
update 2.

If you ever lose at Fort Condor during the main battle for Huge Materia the entire settlement is lost, and you can never return to it again (the rope is removed).  There is an entire scene where the characters discuss the happenings that only they survived.

This is currently COMPLETELY broken in R01... since I have just got round to checking the super obscure dialogues.

I have never "died" at Fort Condor before.  This time was on purpose.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: WatashiWaZero on 2014-11-12 22:17:13
Wait for R02.  There's no point bug testing the current released version :)  There have been thousands of changes.

https://docs.google.com/spreadsheet/ccc?key=0AnKl04es5qkqdGdUWHktN09WRXNheHJ4NFhrakl6Vnc&usp=drive_web#gid=10

Questions 2 are among the final ones for Luksy.

I took a look at the questions you had for Luksy, and I'm not sure exactly why you're asking him some of those questions.  I initially assumed that you were making sure that it was translated correctly so that it wouldn't come out completely wrong, but after skimming through the Google doc you linked, I noticed that a good handful of those questions were all contextual confusion and what seems to be odd word usage to you.

Some questions that should've been easily answered by Covarr: (question numbers coincide with the document)

1.)  This is a purely subjective use of the word "save".  I don't want to go into details explaining this.

5.)  Classic case of goods vs. merchandise.  Here's a good explanation between the usage of each word: http://vspages.com/goods-vs-merchandise-17391/

10.)  Lotsa = lots of.  Something similar to how y'all = you all.  It's just slang.

17.)  It could be either hard or strong.  Both words work in this case as both pertains to the level of alcohol in the drink.  Hard could mean something like "hard liquor".  I'd say it depends on Cloud's character.

18.)  Considering how Tifa was there when the town burned though, I assume that when she came back in the game and saw that the town was restored to how it was before, it made her very confused; hence why she phrased that sentence into a question.  It's like vaguely remembering a familiar face.


So in this case, Tifa could be confused and not be so sure.  This is largely dependent on how she has been throughout the story so far.  Maybe ever since she's met up with Cloud, her interactions with him through the story so far has had some impact on the congruity of her memories.

28.)  Maybe Scarlet meant "That'll hurt!"???

33.)  Yes, you can "hold" a reunion.

http://dictionary.reference.com/browse/hold

Definition 6: to engage in; preside over; carry on:
                    "to hold a meeting."
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-11-12 22:25:20
10/10 for effort but...

The dialogues sent to him in those questions requires a response from him because he can speak Japanese.  In other words, I'm not asking for his opinion on how the line reads, but factually given the context. :)  Most of the questions will have a very definite answer that do not require guessing at what is meant.  I know "hold" is valid English, but that's not what I am asking him.

Some localization stuff is, of course, subjective.  But those questions are asked because I cannot proceed without a factual analysis of the Japanese.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Sega Chief on 2014-11-12 23:05:32
Sorry to chip in after you said this was all for Luksy, but I had a gander at those questions and the first one does have (very flimsy) context within the original game that might help. Basically, Shinra are actually spinning the accident as having no casualties because of their 'quick response'; this dialogue comes from the TV in the Turbo Ether house of the slums:

“This just in. An accident today…”
{NEW PAGE}
“…the worst in the history of the metropolis.
   But thanks to the quick response
   by those in charge,
   there were no civilian casualties.

{NEW PAGE}
“The cause of the accident is still unclear at
   this time{, }however{, }according to some
   sources it is believed to have something to
   do with the terrorist
   group{, }AVALANCHE.”

President Shinra mentions this 'plan' in the scene just before the sewers, when he says this to himself:

President Shinra
“We'll destroy Sector 7
   and report that AVALANCHE did it.
   Then we'll send in the rescue
   operation care of Shinra{, }Inc….

   Heh{, }heh{, }heh…this is perfect.”

So the context for Heidegger saying 'after all, we're the ones who saved Sector 7 from AVALANCHE' is that he's alluding to Shinra's propaganda spin that they saved everybody from the dropping plate. His original line implies they saved the actual sector though, rather than just the people.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-11-12 23:10:42
Those dialogues are also wrong... since they are from the original game and translated wrong.

However, the casualties report is still accurate (even though the flow is crap there).  So yeah, basically, they are saying there were no casualties.

Quote
“Continuing our coverage
  of today's events…”{NEW}
“In spite of the worst incident
  in Midgar's history,no civilian
  casualties have been reported.”{NEW}
“Shin-Ra's city management [I am not sure this line works, but that's for Covarr]
  are being praised for their
  quick response.”{NEW}
“The cause of the incident is
  still unknown.”{NEW}
“However,we are getting reports
  that a statement has been
  released by the terrorist group,
  Avalanche,claiming responsibility.”

Quote
“We'll destroy District 7.
  The reports will blame Avalanche,
  and the relief operation will be
  handled by the Shin-Ra Company.
  Heh,heh,heh… It's perfect.”

I'll remove that question.  Even though it's a very silly piece of the plot... there is no way to cover up something that big, and not even the Nazis would have tried to.  They'd have just blamed rebel factions for mass death and left it at that. There's no way to claim everyone survived that.

Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-11-13 11:02:25
I think a more newsy kind of lingo there may be

"In spite of the worst incident in Midgar's history, there are believed to be no civilian casualties."

What do you think?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2014-11-13 12:28:00
I think a more newsy kind of lingo there may be

"In spite of the worst incident in Midgar's history, there are believed to be no civilian casualties."

What do you think?

Quote from: J R R Tolkien
That this is an 'imaginary' world does not give him any right to remodel it according to his fancy

 I would prefer your version, but you have drawn your guide line.  :P
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-11-13 13:37:06
What I have just done is certainly not remodelling it...  It contains the same facts and is simply a matter of localization. :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2014-11-13 14:12:01
The way it is as a hard fact shows that Shin-Ra is an obvious liar, but the people who believe these lies are even worse. How silly must be a society which believes or even tolerate these obvious lies only to live an easy life...*
If you change it to a possibility rather than a fact you will reduce the effect by giving Shin-Ra the excuse that they never confirmed that there are absolutely no civilian victims. So I think it is intended as it is.

*look at the happening on 9/11 against any physical model there are still people who do believe that the towers were crushed down only by planes.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-11-13 16:04:57
This isn't  a political thread, but the reason people believe 2 planes brought the towers down is because they did.  Not only is it totally plausible, but all available facts support it. It's actually completely crazy to think otherwise.  A fully loaded jet airliner travelling at that speed, impacting a  tower designed in that way (with a VERY weak glass-aluminimum shell, for starters), combined with the office combustibles, WILL destroy a tower in the manner it DID.  It isn't up for debate or discussion.  That's what history will record forever, and it's what the vast number of scientists and structural engineers conclude.

On the rest:

Real life propaganda depends on being able to hide the truth.  That's the other reason why 9/11 is not a conspiracy.  It would be impossible to hide the truth.  In that same way, Shin-Ra would not be able to hide the truth that a ton of people died in D7.  Good propaganda only deals in what it can lie about.  I understand where the writers were going with this, but they didn't think it through.

If you want to discuss this elsewhere, open a thread.  But I doubt I will be contributing to it :P
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2014-11-14 12:51:40
I only added this to show others who follow this project that even stupid looking writings are build this way by purpose. It is not up to you to decide if the writers think it through to the end (at last not for this project goal). Make a Directors Cut version of Beacause, because there are a few things which could need a better rewriting. I would highly appreciate it.
As example: if you change this, then why you are against my suggestion to move Jenova's phrase at the start of the battle with her? It would more bind the sentence to Jenova organism and she will say it while the organism is alive and not dead. It wouldn't even mess with the meaning of the sentence. However I accepted your no, because you don't want to alter the way the writers has designed it.
You have used the statement of Tolkien as your mantra for this project and it is more dangerous to change slightly the meaning of a text as heavily changing the text but keep the meaning. So as long you don't want to pull in your own opinion, I would say that you shouldn't change the sentence. Even though it is a small and smart change, for me has it a moderate impact on further interpretations.
That is what I think of it. Now some other opinion please.  ;)

Quote
If you want to discuss this elsewhere, open a thread.  But I doubt I will be contributing to it :P
Curse you, I really wasted time for this strawberries. :P
http://forums.qhimm.com/index.php?topic=15743.0
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-11-14 14:00:22
I haven't changed anything.  :P  I am not sure where you are getting that I have?

Nothing I have done above is altering the known facts of the game, or stepping outside of the boundaries of what I laid down (or outside of what a good localizer does).

I am simply criticizing the writing of FF7 in this part of the game, because it sucks and is grossly unrealistic.  But at no point have I changed the game.  The above dialogue is a matter of taste and only taste.  If it sounds like a news report and states the same facts, it's fine.

Tolkien is talking about changing facts (like his established character names).
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2014-11-15 18:23:14
Facepalm

I have to say sorry. The wrong sentence has burned in to my mind (the old one:  But thanks to the quick response by those in charge, there were no civilian casualties.).
And I thought that you changed this. :-[

So yes this looks better:
Quote
"In spite of the worst incident
 in Midgar's history, there are believed
 to be no civilian casualties."

as this:
Quote
In spite of the worst incident
  in Midgar's history,no civilian
  casualties have been reported.

However for for the sake of completeness. The wrong translated sentence would work as a hyperbole and the citizen of the planet would be have to blame for believing it.
The correct translation shows only that Shin-Ra is a clever acting company which speaks about flowers but doesn't promise any of them. So the people are only misguided.
Because of the two different interpretations I had put in my concerns.
So sorry for the misunderstanding. I shouldn't write when I have actually no time for posting.  :-X
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-11-19 21:20:26
Spoke to Luksy, he's just trying to get some motivation together.

In meantime, I fixed the opening bombing mission.  The door now opens for Jessie after you run down the stairs.  Also fixed this:

http://finalfantasy.wikia.com/wiki/Raid_on_Midgar_Glitch

I had a look at making the cannon graphic disappear from world map model before you reach it at the correct point in story, but it disappears based on game-moment, and without a world map editor, I can't fix that.

Fixes so far
Code: [Select]
General Flevel Fixes

ancnt1 / ancnt4: Corrects Vincent's animation

blin67_2:  Fix Tifa infinite Love Points bug

canon_2: Fixed story skipping glitch

chrin_1b: Aerith missing dialogue in dream sequence reinstated
              Cloud/Aerith no longer turn to face Reno by accident
              Other changes to fix Cloud/Aerith interaction with Reno

chrin_2: Fix issue that led to removal of Gongaga cutscene

cosin1_1: Fix Barret infinite Love Points bug

del1: Allows player to talk to NPC on boat

elminn_1: Inserts missing Barret dialogue if not in party when receiving PHS

elmin4_2: Fixes old man's dialogue so that all three are shown

fr_e: Possibly to correct animation speed during FMV

fship_4: Fixes menu access bug after talking with Yuffie

gongaga: Tifa/Aerith Love Points check is now >40 and not >120

goson: Fixes the mayor's dialogue to show up correctly

hyou8_2: Fixes infinite Elixir issue

jtemplb: Aerith/Cloud now correctly exclaim at the same time

las2_1: Removes stupid "secret cow" added with 2012 version

lastmap: FMV is now full length and not chopped

min51_1: Some TV dialogues originally had little chance of being seen

mtnvl3: Second soldier's dialogue is now accessible

nmkin_2: Door will now open and shut for Jessie

psdun_2: Enables Aerith's dialogue when skipping Kalm

trnad_2: Missing Cloud scene reinstated

trnad_4: MP Turbo materia is now blue instead of yellow

---------------------------------------------------------------------------------------------
Weapon Flevel Fixes

games_2: Odds of a complete win now around 400-1 and not 3709-1
               Rounds are 5 as opposed to 10
               If you ever did manage the 3709-1 feat originally, you were awarded a bug

kuro_4: Enables original clock minigame difficulty

---------------------------------------------------------------------------------------------
Beacause Flevel Fixes
Beacause uses all of the general fixes by default, but adds these also:

frcyo: Option vars fixed

mtcrl_9: Rope bridge scene in Corel reinstated
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-11-19 23:46:41
One last for now:

sichi: When proceeding north, you are not returned to world map


This drove me mad the first time I played the game.  After seeing the Midgardsormr hoisted aloft a pike, you can proceed north but you are then still returned to the world map.  I ended up going back along the marsh wondering where the hell I was meant to go.  So now, when proceeding north, you are placed in the cave.

it also doesn't help that they completely buggered this scene up by not removing the Midgardsormr from the world map after this point... so you see it dead, go back out, and hey presto, Sephiroth hasn't killed it after all.

And if you kill it before this point, the cutscene still occurs. 

More than that, you get past the Midgardsormr only to find that it's dead by Sephiroth's hand.
Basically, you have to separate your own battles and the world map model from the story... And the story is that Sephiroth killed it.

If I was a lamo fanboy I could perhaps make my own strawberries up and state that there was a Mrs Midgardsormr.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: obesebear on 2014-11-20 00:41:30
If I was a lamo fanboy I could perhaps make my own strawberries up and state that there was a Mrs Midgardsormr.
This is what I always assumed.  A new player will no doubt try to run through the swamp only to get annihilated.  Once you finally do get across using a chocobo (or awesome timing), seeing that Sephiroth completely destroyed one helps emphasize his power.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-11-20 00:48:49
That's true, but after that scene it's a bit silly to have it still swimming about on the world map.  It's heavily implied at the farm that there is one Midhardsormr.  So really, once dead, that should be it.  I think it was also a mistake to make it beatable.

With Poison you can defeat it quite easily.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: KnifeTheSky77 on 2014-11-20 03:51:42
You could just as easily theorize that the Midhardsormr was asexual and the one you end up fighting in the swamp was some sort of self-incestuous offspring reincarnate of the former.

The Phoenix is fairly prevalent in FF culture, here is a snippet from wikipedia...

Code: [Select]
In Greek mythology, a phoenix or phenix (Greek: φοῖνιξ phoinix) is a long-lived bird that is cyclically regenerated or reborn. Associated with the sun,
a phoenix obtains new life by arising from the ashes of its predecessor.

If a bird can do it then why cant a snake? Isnt there a line about it smelling like it had been burned? I could be wrong, havent actually played the game in a while
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-11-20 08:11:43
Well, the snake can't because in mythology, there was only one midgardsormr... and in FF7 you are told there is one. ;)  A phoenix is a completely different issue..
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: EQ2Alyza on 2014-11-20 13:16:33
Perhaps it's there after the cutscene because it's the only battle to learn the Enemy Skill Beta? Otherwise, if you'd miss out before Sephiroth kills it, you'd miss out completely.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-11-20 14:01:03
Perhaps it's there after the cutscene because it's the only battle to learn the Enemy Skill Beta? Otherwise, if you'd miss out before Sephiroth kills it, you'd miss out completely.

I don't think the dev team really thought as deeply about it as we're doing here.  I think to them it's a matter of separating story from gameplay.  Or it could be that they were just rushed, or that they simply didn't have time to make it all work.  I think likely scenario is they just left it despite the obvious plot issue.  Either way, it's not really a big deal, but I can fix it up with my Weapon mod. 

Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Hellbringer616 on 2014-11-20 17:37:13
My question is, if that's the only enemy you can learn Beta from, Then what happens after you master your E.Skill on Red XIII? if you remove it from the game after Sephiroth kills it, then how can you master other materia?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-11-20 17:39:13
I'd simply move beta to  another enemy besides Sormr :)  if I were to do that for Weapon.  Although I also like the idea of you being able to kill it (much later in the game)... so I could just as well remove the cutscene.  I always thought the idea of Seph placing it onto a pike was ludicrous.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: EQ2Alyza on 2014-11-20 19:48:10
I would rather see Beta become a more powerful ES and get rid of the Sephiroth cutscene. You could then possibly edit the snake to be a more powerful enemy so that the Chocobo is the only way to cross. This will keep the snake in the game, and you gain something out of it with Beta via a side quest later in the game.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: mugenginga on 2014-11-20 20:42:28
I don't like the idea of Weapon changing the plot though.  I don't want the storyline/characterizations to take a hit just because I want a tougher game... although I suppose if you could tick an option on or off in that regard while still installing Weapon I'd be fine with it. Just my two cents on the whole thing.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-11-20 21:03:04
Mostly it would keep the game the same, but certain things like that, I don't think there's much alternative.  It's a rare exception.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Sora123masta on 2014-11-20 23:30:41
It needs more WUMBO. Wumbology. :"D
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2014-11-21 09:27:54
Let's make an alternative solution. Instead of fighting against a grown up midgardsormr, the group could fight against a baby version of it (with the default strange it has now). Sephiroth (or to be more precisely Jenova) will kill a grown up parent snake. Maybe it is good to add to the encounters a rarely appearance of grown up snakes, which will kill characters beyond a certain Lvl and will kick out of the battle the last remaining character. Only to show that the midgardsormrs are tough enemies, which would underline the power of Sephiroth.

Well, the snake can't because in mythology, there was only one midgardsormr... and in FF7 you are told there is one. ;)  A phoenix is a completely different issue..

Well with Sephiroth, who represents the midgardsormr (Cloud=Fenrir, Vincent=Hel, Hojo=Loki) and the one in the swamp we have two in the game. I would explain the snake(s) in the swamp as one of Hojo's researches about the Jenova cells.

For the weapon mod:
I think you should take a look on what you can do with 7th Heaven. It is absolutely possible to swap the scene.bin and the kernels after a certain point in the story, which could be used to rebalanced earlier parts in the later game. As explanation can be used a reaction of the monsters to Meteor and/or Sephiroth influences on them to kill more living beings to fill the lifestream with souls.
I would say that Sega Chief is a good partner for this project, of course more would be better. But you really shouldn't try to fix the easy battle system alone. Not that I think you can't do it by yourself, but I don't want to wait another 3 years for it. :P
Well I hope when you start on Weapon NFITC1 will be ready to finally show us his better things (http://forums.qhimm.com/index.php?topic=8481.msg170537#msg170537).
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Xpred on 2014-11-30 23:15:45
Hey DLPB, I noticed you were the originator of The Reunion mod, which included the Menu Overhaul found in Tifa's Final Heaven. I posted this question on that FAQ thread, but I figured you might be the best to answer it since you would know the full mechanics.

How does the "Break 9999 Limit" work in the Menu Overhaul? Say I don't activate it now, can I still activate it later in the game? What happens if I'm at level 99 (maxed out in game), and my HP was only 7-8k, would activating this "Break 9999 Limit" option be useless at that point because I can no longer level up? And what happens if I deactivate this option after I activated in the first place... say my HP was above 9999 (e.g., 13K), and I remove this option -- would re-opening FF7 show 9999 HP again? Hope this makes sense... just wanted to see at what point in the game should I attempt to use it and whether there's a time limit to when I can actually use it before it becomes useless.

In addition, what was the purpose of the disable mouse input (I thought FF7 originally had no mouse input in-game?) Are there any advantages (graphical/speed improvement/reliability?) to checking that option? I currently have it unchecked in Tifa's Final Heaven but wasn't sure what the option was for.

Thank you! :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-11-30 23:33:47
Quote
How does the "Break 9999 Limit" work in the Menu Overhaul?

The changes necessary to make the limiter work properly, and the graphics show correctly, in the menus are added.  That's all it does.  If you then load a new game after reapplying reunion with 9999 mod, you'll have the same HP, but your max hp will likely have changed.  It all depends on your equipment and stats.

I find the 9999 break limit totally pointless and I hate it with a passion.  But in the interests of other modders, and to make things more complete, I added it.   There is going to be a HUGE issue with R02...  it is not backward compatible with R01 or ANY mod that used R01 or previous versions.  So modders will need to incorporate the changes from scratch, and users will have to use clean files.

Quote
In addition, what was the purpose of the disable mouse input

This was a change Aali found me so that the mouse didn't affect menus closing.  The PC version has limited mouse support, and shouldn't.  Perhaps they were going to make it possible to select letters in naming screen using mouse.  I dunno.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Sora123masta on 2014-12-01 14:14:55
There is going to be a HUGE issue with R02...  it is not backward compatible with R01 or ANY mod that used R01 or previous versions.  So modders will need to incorporate the changes from scratch, and users will have to use clean files.


BANANAS!  Wow, now that's going to be a difficult feat. to pass.  Hope everything goes well within time. D:
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-12-09 12:56:31
Spoke to Luksy, he's gonna try to get on at some point during the weekend and then we'll try to wrap this whole thing up and put it to bed.  I'm confident that this can be achieved in 2-3 hours of work time.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Salk on 2014-12-10 22:29:44
So looking forward to see R02 out... It felt like it was about to happen any day for a few months now.

Let's hope Lusky is ready to give it the last push...  ;)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: AceClover on 2014-12-17 21:14:40
Hi guys, I've a huge hype with  Reunion 2. Keep working hard!

By the way, some spanish guys finished their "retranslation" but there's no way to include it in your Because mod right? (sorry I really know nothing about modding FFVII).
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: genesis063 on 2014-12-19 21:01:51
Hey bro congrats on finishing the RO1 and getting RO2 finished soon.  Glad to see all your hard work is about to payoff and all those others that helped you.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: BrandeX on 2014-12-22 07:09:28
Have you had any contact with the Luksy fellow since 2 weeks ago?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Mcindus on 2014-12-23 18:48:48
Spoke to Luksy, he's gonna try to get on at some point during the weekend and then we'll try to wrap this whole thing up and put it to bed.  I'm confident that this can be achieved in 2-3 hours of work time.

I'm going to bite my damn fingernails off.  This mod is soooooo close!!!   :mrgreen:

Good thing I have all of the FF8 mods to keep me busy.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-12-23 19:13:35
Luksy busy but having some time off soon, so hopefully I can borrow him for the needed 2-3 hours.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-12-23 19:27:58
#xy 88 40
{BARRET}
“…is it?”
--------------------------------------------------
#xy 138 144
{CLOUD}
“Huh?”
--------------------------------------------------
#xy 40 32
{BARRET}
“I said,‘What is it?’ <<<<<<<<<<<<<<<<<<
  C'mon,hurry it up!”


I spoke to Covarr about the line marked.  I don't think we ever reached a conclusion on it.  So if anyone knows if it's grammatically correct, let me know.  I've added this because there was confusion with the original line.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: obesebear on 2014-12-23 20:12:22
All I see is that there should be a space after the commas
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-12-23 20:53:27
Yeah, I've made that get added by the game itself :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Sora123masta on 2014-12-24 03:56:46
Yeah, I've made that get added by the game itself :)

You're so Sneaky  >_>
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Ver Greeneyes on 2014-12-24 12:21:26
“I said,‘What is it?’ <<<<<<<<<<<<<<<<<<
[...]
So if anyone knows if it's grammatically correct, let me know.  I've added this because there was confusion with the original line.
Are you talking about the capitalized 'W', or about placing the question mark inside the quotes? I don't know about the former, but the latter is called "logical quotation", whereas the alternative is called "typesetters' quotation." Wikipedia has a good article explaining the usage (and why they prefer logical quotation): Logical quotation on Wikipedia (http://en.wikipedia.org/wiki/Wikipedia:Logical_quotation_on_Wikipedia). I prefer logical quotation myself.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Vir on 2014-12-24 14:59:43
{BARRET}
“I said,‘What is it?’ <<<<<<<<<<<<<<<<<<
  C'mon,hurry it up!”

For what my opinion may be worth, I find the marked line grammatical. The following pages uphold parallel examples. To be fair, several of the pages also uphold the "American style"/"British style" delineation which the above Wikipedia article endeavors to erase. I'm sorry I don't have the experience to say what manual of style may have standing among British persons, but I have some non-specific recommendations, professional interpretations of one minor and three major American manuals (so marked by me) and lastly a listing of seven different manuals. All of them (including the one listed as disagreeing with the others in the discussion!) [edit: I had badly edited this sentence in the original post] seem to me to agree with the line as written being sound.


Quote
Place a question mark or exclamation point within closing quotation marks if the punctuation applies to the quotation itself. Place the punctuation outside the closing quotation marks if the punctuation applies to the whole sentence.

Phillip asked, "Do you need this book?"

Does Dr. Lim always say to her students, "You must work harder"?
https://owl.english.purdue.edu/owl/resource/577/03/
http://leo.stcloudstate.edu/research/puncquotes.html#Exclamation <--agrees


Quote
If a statement ends in a quoted question, allow the question mark within the quotation marks suffice to end the sentence.

Malcolm X had the courage to ask the younger generation of American blacks, "What did we do, who preceded you?"
...
Authority for this section: New York Public Library Writer's Guide to Style and Usage HarperCollins: New York. 1994. 277. Cited with permission, examples our own.
http://grammar.ccc.commnet.edu/grammar/marks/quotation.htm

Quote
When a direct question occurs within a larger sentence, it takes a question mark. Note that in the examples below, the question mark supplants the comma that would syntactically belong in its place.   
 
Would they make it on time? she wondered.
 
The key question, Can the two sides reach a compromise? was not answered.
 
“What are we having for dinner?” his son asked.
http://www.thepunctuationguide.com/question-mark.html <-- cites at least two versions of the Chicago Manual of Style on supplementary page linked at bottom

Quote
[original in a table format]
Question mark or exclamation point (part of quoted material)

Inside

The Dream Questionnaire items included “How often do you remember your dreams?” and “What do you most often dream about?” We found intriguing results.

When a quotation ending in a question mark or exclamation point ends a sentence, no extra period is needed.
http://blog.apastyle.org/apastyle/2011/08/punctuating-around-quotation-marks.html


Quote
Question Marks, Exclamation Points
If the quote itself ends with an exclamation mark or a question mark, include it inside the quotation marks.

Here's a quote: "Will not a righteous God visit for these things?"

Here's the quote used in a sentence: When Douglass asks, "Will not a righteous God visit for these things?" he raises the question of doubt about the future salvation of the "Christian" slaveholders (32).
http://www.lib.usm.edu/legacy/tutorials/mlatutorial/punctuation.html


A general listing of opinions from seven different manuals of style:
http://www.grammarly.com/answers/questions/4726-quotation-marks-and-other-punctuation-inside-or-outside/
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-12-24 15:16:05
Thanks for that! The thing is, Barrett is quoting himself and what he himself has just said. I wondered if the rules were different there. 
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Vir on 2014-12-24 15:22:05
Notwithstanding, he is indicating something spoken aloud.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-12-24 16:00:15
Then, go for it!  ;D

It's decided.

Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: ShiroxCloud on 2014-12-26 06:17:08
Well, hi. :)

I've finished the game a few days ago and, since I don't want to replay it right now and I am a bit helpless with modding (more like I'm not interested in this stuff), I was wondering if there is a downloadable file with the whole script -- or scripts, one with the literal translation (as done by Luksy) and another with the localised one.

(I've read the whole topic to see if it hadn't been posted before, but I couldn't find it. I apologise if you actually did do so...)

If not, thanks for all the hard work you've put into all this! :D
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-12-26 09:04:52
There will be, after R02 :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: ShiroxCloud on 2014-12-26 16:33:14
Oh, ok, I'll (im)patiently wait for it, then. :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: quequotion on 2014-12-31 03:10:13
There will be, after R02 :)
About R02, what's it waiting for? Do you need Japanese help?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2014-12-31 13:33:20
Yup.  I am waiting for Luksy to get time and motivation.  We are around 2 hours away from full completion, but can't do a thing without input :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Legolas on 2015-01-06 14:35:05
I've been lurking on this thread ever since late August when I thought a release was going to be imminent.  I'm sure I'm not the only one.  Any chance Luksy just bailed?  Also is there anyone else who can do what he does to finish this release?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2015-01-06 16:24:17
Nope, he hasn't bailed.  We still talk, but free time and motivation are a rare commodity :)  Sooner or later, it will be done.  It's been 2 hours from completion quite a while now.  The only downside to this release is the models...  Kal has made them stray too far away from the original game imho, so I'll use this time to discuss that later.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: mugenginga on 2015-01-06 22:33:57
Nope, he hasn't bailed.  We still talk, but free time and motivation are a rare commodity :)  Sooner or later, it will be done.  It's been 2 hours from completion quite a while now.  The only downside to this release is the models...  Kal has made them stray too far away from the original game imho, so I'll use this time to discuss that later.

I'm willing to wait for the improved models (I doubt I speak for anyone else), although I feel the need to ask: is Vincent's cloak/cape being a bit tattered straying too far in your opinion? I was always never sure with the original models but it seemed like it would be fitting and the Steam release (I know, I know) did make it such.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Hellbringer616 on 2015-01-06 22:43:23
Would he be motivated for $20? :D
Also not a joke, I'd happily pay to have this completed haha.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Legolas on 2015-01-07 00:08:37
How hard would it be to only release BECAUSE?  That's the only thing I care about--the retranslation.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Hellbringer616 on 2015-01-07 20:24:45
That's actually the hold up I'm better, some errors in the program used to edit the translation.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2015-01-21 16:47:58
Luksy has been in touch and is ready for the weekend, where we will both sit down and finally complete this project.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Sora123masta on 2015-01-21 16:51:30
Good luck on it. I am praying for the wonderful completion. 
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2015-01-22 01:55:22
Let's have a look at a few more before and after  :-D

Before
Code: [Select]
“Ever since Rufus complimented him,
he strutted around for awhile,
and haven't heard a peep from him since…”

After
Code: [Select]
“I was all pumped up after Rufus
  complimented me,but I haven't
  heard a peep from him since.”{NEW}
“I guess he's a master
  at manipulating people.”{NEW}
“Well,I'm not giving up that easy.
  …Damn! The cargo ship's about
  to depart!”

---------------------

before
Code: [Select]
“I'll say it again,
he's got Mako poisoning.
I've never seen a case this bad…”{NEW}
“An immense amount of
Mako-drenched knowledge was
infused into his brain.”{NEW}
“It's a miracle he survived!
No normal human could have.”
------------------------------
{BARRET}
“No wonder…
After fallin' in the Lifestream an'
bein' washed up here…”
------------------------------
{CID}
“No wonder…
After all, he fell into the Lifestream
and was carried down here.”
------------------------------
{RED XIII}
“No wonder. He fell into the
Lifestream and washed up here…”
------------------------------
{YUFFIE}
“No lie.
After fallin' head first into the
Lifestream.”
------------------------------
{CAIT SITH}
“No wonder.
After falling into the Lifestream…”
------------------------------
“But remember, the light of hope
can be found anywhere.”{NEW}
“If you give up hope…
What will happen to him?”
------------------------------
{BARRET}
“…hope…”
------------------------------
{BARRET}
“Hey, but honestly, man…
Do I really want him to come back?”{NEW}
“What did he do for the world?
What can he do for us from here on out?
He may be nothing more than
Sephiroth's shadow…”

After
Code: [Select]
Doctor
“As I said,he has Mako poisoning.
  I've never seen a case this bad.”{NEW}
“Mako energy holds a vast amount
  of knowledge,and it all poured into
  his head in an instant.”{NEW}
“An ordinary person wouldn't have
  stood a chance. It's a miracle
  he's still alive!”
------------------------------
{BARRET}
“No wonder.
  Fallin' in the Lifestream,an'
  bein' washed up way out here…”
------------------------------
{CID}
“No wonder.
  I mean,he fell into the Lifestream
  and got washed up way out here.”
------------------------------
{RED XIII}
“No wonder.
  His body was completely
  immersed in the Lifestream.”
------------------------------
{YUFFIE}
“You don't say? I mean,he fell
  head first into the Lifestream!”
------------------------------
{CAIT SITH}
“Nae wonder.
  He's bin drenched in the Lifestream.”
------------------------------
Doctor
“But remember,a glimmer of
  hope can be found anywhere.
  You mustn't give up.”{NEW}
“If you lose all hope,he'll have
  nothing left to live for.”
------------------------------
{BARRET}
“Hope,huh?”
------------------------------
{BARRET}
“Hey,let's get real.
  Do I really wan' him back?”{NEW}
“What's he done for the world?
  What can he do for us from
  here on?”{NEW}
“He may be nothin' more than
  Sephiroth's handyman.”
------------------------------
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Covarr on 2015-01-22 05:24:59
Before
Code: [Select]
“Ever since Rufus complimented him,
he strutted around for awhile,
and haven't heard a peep from him since…”
I would love to know how this mess of a line got published. It doesn't make a lick of sense like this.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2015-01-22 16:51:19
It's funny how your brain masks these errors in game to some extent.  It's always going "huh" but is sort of filtering it.  When someone shoves up the dialogue for comparison, you immediately realize how bad it really is.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: BrandeX on 2015-01-25 08:26:59
So, Beacause is finished now then? I see the post on page 1 is marked completed with an update of Jan 22nd. I am not sure where/how to acquire the re-translation however.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: quequotion on 2015-01-27 13:46:57
Code: [Select]
  complimented me,but I haven't
“Well,I'm not giving up that easy.
“As I said,he has Mako poisoning.
  of knowledge,and it all poured into
  Fallin' in the Lifestream,an'
  I mean,he fell into the Lifestream
“You don't say? I mean,he fell
“But remember,a glimmer of
“Hey,let's get real.
Are there going to be spaces after commas in-game?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: quequotion on 2015-01-27 13:49:03
Yup.  I am waiting for Luksy to get time and motivation.  We are around 2 hours away from full completion, but can't do a thing without input :)
By the way, おれも日本語喋るけど。。。
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Covarr on 2015-01-27 15:17:15
Are there going to be spaces after commas in-game?
Beacause modifies the game engine so that there's automatically commas after spaces.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2015-01-27 15:50:22
By the way, おれも日本語喋るけど。。。

I don't know Japanese.  Can you elaborate? :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Green_goblin on 2015-01-27 15:53:15
おれも日本語喋るけど = I also speak Japanese

Google translate hehe
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2015-01-27 16:12:35
Ah, now that's interesting.  If you want to help with this project, quequotion, then you are more than welcome.  A proof check of what we've done against the original Japanese would be great.  I'd certainly credit you for that.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: quequotion on 2015-01-27 17:26:01
Ah, now that's interesting.  If you want to help with this project, quequotion, then you are more than welcome.  A proof check of what we've done against the original Japanese would be great.  I'd certainly credit you for that.
Do you have a database of the extracted Japanese text online somewhere? I don't have a Japanese version of the game to extract it myself. I'd also need to see your (wip) translations of course :) (actually, I recall seeing a link to some WIP material in a spreadsheet somewhere in the forum...)
Because modifies the game engine so that there's automatically commas after spaces.
Good to know!
Google translate hehe
My favorite use of Google translate is actually it's romanization of Japanese; the translation isn't always so accurate and this bridges the gap between my speaking and reading levels.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2015-01-27 18:31:24
That's real old school that excel doc.  There are 2 options

Fast: Read through Japanese text (I supply) and then play our retranslation and note anything that sticks out

Slow: Full proof check.  Our text v Japanese.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Legolas on 2015-01-27 20:39:23
DLPB, can you give us an update on how much you and Luksy were able to do and how much left is to go?  I was hoping it would be done this weekend, but I'm guessing you both have a little ways to go to finish it.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: EQ2Alyza on 2015-01-27 23:39:59
Think I read somewhere that Luksy was a no show this weekend? It should still be hours away :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: quequotion on 2015-01-28 05:34:17
Slow: Full proof check.  Our text v Japanese.

I'd prefer the "slow" method (comparing both databases); I don't think it would actually take that long and it ensures the most completion in the least number of attempts. I'd only need to play scenes that require context to make sense. Not that I don't plan to play through R01 and R02 anyway, just that I'd rather not chance missing dialog in an optional  scene somewhere.

By the way, shouldn't the (R01) input configuration screen use playstation button icons?
(http://s14.postimg.org/6dihrw1x9/Screenshot_from_2014_09_14_15_43_49.jpg) (http://postimg.org/image/6dihrw1x9/)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2015-01-28 07:54:02
Nah...  the Playstation buttons cannot be configurated, because they are set.  There was another reason I left them like that but I can't remember at the moment.  That screen was created by the porting team anyway.  You aren't changing "x" to button 1 etc... you are changing the action to a button.  Makes more sense.

After R02 is released I will supply you with a full dump of both retranslated and Japanese text files :)  Your recommendations will be made for R03.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2015-01-28 08:01:44
Luksy should be finishing the list of questions today
https://docs.google.com/spreadsheets/d/1_6-l8ezjBXvLuAGmCt4k7ejnMvn9cDxsmTnQXtpLsiA/edit#gid=10

and then working with me at weekend.  So it shouldn't be so much longer people.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: EQ2Alyza on 2015-01-28 15:51:42
But...when this weekend will he be working on it, as in what time specifically and for how long? You can't hold this from us, we deserve...no, demand to know...even before you know! NOW!
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2015-01-28 16:19:48
The first batch of questions have been answered.  I'll cook up the remaining ones now... then  it's just very quick stuff on Friday (Sat for him as he is in Japan) :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2015-01-29 01:07:22
Another before and after:

Before
Code: [Select]
“I don't remember the path I walked.”
------------------------------
“{TIFA} missed her step.
I ran to her…but didn't make it in time.”
------------------------------
“We both fell off the cliff.”
------------------------------
“Back then, I only scarred my knees
but…”
------------------------------
“{CLOUD}!
Why'd you bring {TIFA}
to a place like this!”
------------------------------
“What the hell's the matter with you!?”
------------------------------
“What if she dies!?”
------------------------------
“{TIFA} was in a coma
for seven days.”
------------------------------
“We all thought she wouldn't make it.”
------------------------------
“If only I could've saved her…”
------------------------------
“I was so angry…
at myself for my weakness.”
------------------------------
“Ever since then,
I felt {TIFA} blamed me…”
------------------------------
“I went out of control…
I'd get into fights
with anyone.”
------------------------------
“That was the first time
I heard about Sephiroth.”
------------------------------
“I thought if I were strong
like Sephiroth, then…”
------------------------------

After
Code: [Select]
‘I don't remember
  how we got there.’
------------------------------
‘You missed your step.
  I ran to help you,but
  didn't make it in time.’
------------------------------
‘We both…
  fell off the cliff.’
------------------------------
‘Back then,I only grazed
  my knees,but…’
------------------------------
{TIFA}'s Father
“{CLOUD}!
  Why did you bring {TIFA}
  to a place like this!?”
------------------------------
{TIFA}'s Father
“What the hell were you thinking!?”
------------------------------
{TIFA}'s Father
“What if she dies!?”
------------------------------
‘You were out cold
 for seven days.’
------------------------------
‘I didn't think
 you'd make it.’
------------------------------
‘If only I'd been
 able to save you…’
------------------------------
‘I was so frustrated and angry that
 I'd been too weak to do anything.’
------------------------------
‘After that,I always felt as
 though you blamed me
 for what had happened.’
------------------------------
‘I went out of control.
 I got into fights with
 anyone and everyone.’
------------------------------
‘Then I heard
 about Sephiroth…’
------------------------------
‘…and I wanted to be like him.
  If I were strong like Sephiroth,
  everyone would…’
------------------------------

I can tell you that parts like that do not get to flow so well easily... it is a lot of effort.  :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Salk on 2015-01-29 06:38:54
But the effort has paid off so nicely.

Good job! Looking forward to R02! And hopefully there will be the new, true to the original models from Kaldarasha.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2015-01-29 21:35:07
That's all folks :)

https://docs.google.com/spreadsheets/d/1_6-l8ezjBXvLuAGmCt4k7ejnMvn9cDxsmTnQXtpLsiA/edit#gid=1005164231

Final questions are up
Then one scene to do
2 small updates to touphscript

= release day.

All's well, Sunday 8 PM |GMT is the release Day.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Legolas on 2015-01-29 23:20:11
That's all folks :)

https://docs.google.com/spreadsheets/d/1_6-l8ezjBXvLuAGmCt4k7ejnMvn9cDxsmTnQXtpLsiA/edit#gid=1005164231

Final questions are up
Then one scene to do
2 small updates to touphscript

= release day.

All's well, Sunday 8 PM |GMT is the release Day.

Woohoo!  That's really great news.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: sonickenshin on 2015-01-29 23:23:13
Whoo!! :D Fantastic! Can't wait to finally be able to play this!
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: ProfHess on 2015-01-30 06:47:27
You just made this lurker's day!  Looking forward to it, and thanks for all the hard work :)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2015-01-30 17:31:44
The problem with this exchange was that the original misses out the meaning.  Cloud knows he has to keep the promise but has to find a way to accept it.  Barrett comes along and he uses that to accept to stay. Because of this, I've made it clearer (although it still leaves a bit of ambiguity):

Before
Code: [Select]
{BARRET}
“Wait a sec big-time SOLDIER!”
------------------------------
{CLOUD}
“This is my pay?
Don't make me laugh.”
------------------------------
{TIFA}
“What? Then you'll…”
------------------------------
{CLOUD}
“You got the next mission lined up?
I'll do it for 3000.”
------------------------------
{BARRET}
“What!?”


After
Code: [Select]
#xy 202 96
{CLOUD}
“This is my pay?
  You can do better than that.”
------------------------------
#xy 8 176
{TIFA}
“So you'll…”
------------------------------
#xy 174 88
{CLOUD}
“Got the next job lined up?
  I'll do it for double. 3000!”
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kindo on 2015-01-31 12:11:22
This excites me to no end. I love the new translations.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2015-01-31 17:14:11
Sorry for the late update. I have send you a PM with the corrected models, but I haven't tested them in game. Sephiroth has a bit more detailed hair and coat.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2015-02-01 13:17:23
Before
Code: [Select]
A Mako Reactor was built in Mt. Nibel.
------------------------------
The cold mountain air of Mt. Nibel
was the same…

After
Code: [Select]
#cy 96
A Mako reactor was
 built inside Mt Nibl.
------------------------------
#cy 96
The cold mountain air was
 just as I remembered it…
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: obesebear on 2015-02-01 13:31:21
The after is definitely better storytelling, but I think "inside Mt Nibl" should be "inside of Mt Nibl".  I'm by no means an English major, so I could be wrong.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Sora123masta on 2015-02-01 13:45:08
So cannot wait to try the new version, especially the updated models.  I held off on playing FF7 to do some work and wait for this out of eagerness.  The possibilities of experimentation! To gaming science!
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Dubular on 2015-02-01 13:47:51
The after is definitely better storytelling, but I think "inside Mt Nibl" should be "inside of Mt Nibl".  I'm by no means an English major, so I could be wrong.

It's been awhile since I had an English class, but I'm pretty sure the 'of' is an unnecessary preposition, but not grammatically incorrect. It doesn't really add anything, so in my humble opinion the right call was made.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2015-02-01 14:54:01
And here's one that is a massive improvement.  I can't even play the original game now.

Before
Code: [Select]
{BARRET}
“We didn't come back for your
spikey-headed ass!”{NEW}
“I came back for Marlene.
Guess it's jus' my…
feelings or somethin'.”{NEW}
“I, uh
I ain't got no words now…”
------------------------------
{RED XIII}
“…Although she's not here,
she left us a window of opportunity…”
------------------------------
{CID}
“We can't let it go like this.”
------------------------------
{CLOUD}
“…{AERIS}.”{NEW}
“She was smiling to the end.”{NEW}
“We can't just let it end with that
smile, we have to do something.”
------------------------------
{CLOUD}
“Let's all go together.”{NEW}
“Memories of {AERIS}…”{NEW}
“Although she should've returned
to the Planet by now,
something stopped her and now she's stuck…”
------------------------------
{CLOUD}
“We've got to let go of
{AERIS}'s memory.”

After
Code: [Select]
{BARRET}
“We didn't come back for your
  spiky-headed ass!”{NEW}
“I'm doin' this for Marin.
  An' I guess my… my feelin's
  are just as important.”{NEW}
“I…
  She ain't here no more.”
------------------------------
#xy 176 96
{RED XIII}
“She isn't here,
  but she left us this chance.”
------------------------------
#xy 179 48
{CID}
“We can't let it end like this.”
------------------------------
{CLOUD}
“{AERIS},you were smiling
  to the end.”{NEW}
“If we don't do something,
  that smile will be stuck
  there forever.”
------------------------------
{CLOUD}
“Let's all go together.”{NEW}
“{AERIS}'s prayer…”{NEW}
“It should've reached the planet
  by now,but something got in
  its way and now it's stuck.”
------------------------------
{CLOUD}
“We have to free it!”
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2015-02-01 19:42:50
(http://teachbetter.co/images/tb-technical-difficulties.jpg)

It will be here soon enough.  Everything is done now except installer mainly.  That's had a few issues that I have to resolve, and Kaldarasha's models.  You've waited this long!  ;D
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: RedManMark86 on 2015-02-01 19:47:54
soon enough being today because god I'm excited for this like everyone else ha!
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2015-02-01 19:51:48
It's looking like 24-48 hours.  But it's virtually complete.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: spy__dragon on 2015-02-01 23:59:00
It's looking like 24-48 hours.  But it's virtually complete.

Hi, DLPB

I have a question, but I hope you don't mind.

Is there a possibility this mod can be compatible in other languages or can be translated?

Regards.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2015-02-02 00:13:00
The logistics of making that work are well beyond any effort I have left for the game.  People are always free to use our translation to create a new localization in another language.  I won't be adding anything non-English to Reunion.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: JeffreyATW on 2015-02-03 01:26:07
Did you get what you needed from Luksy for R02?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Jayuk on 2015-02-03 07:03:01
Really looking forward to playing this!
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2015-02-03 11:16:22
Did you get what you needed from Luksy for R02?

Yup, although a bug still needs ironing out.  In meantime I am perfecting the readme and touching up other areas. The Submarine battle is still not done, but that's next on the list. I was rather hoping that there was some AI that could be done to it, but it's all programmed very basic... just patterns of movement... usually circles.  So that's a no go.  It will still be better than it was originally.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: quequotion on 2015-02-03 15:33:09
Everything is done now except installer mainly.
At this stage, do you think you could write up a batch script that does what the installer does (given all default/reccomended options)?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2015-02-03 22:06:35
OK here are the general script fixes with credits.  If I have missed anything or you know of any other bugs in the field, let me know.



Script Fixes
Code: [Select]
ancnt1 / ancnt4: Corrects Vincent's animation

blin67_2:  Fixes Tifa infinite Love Points bug

canon_2: Fixes story skipping glitch

chrin_1b: Aerith missing dialogue in dream sequence reinstated
              Cloud/Aerith no longer turn to face Reno by accident
              Other changes to fix Cloud/Aerith interaction with Reno

chrin_2: Fixes issue that led to removal of Gongaga cutscene

cosin1_1: Fixes Barret infinite Love Points bug

del1: Allows player to talk to NPC on boat

elminn_1: Inserts missing Barret dialogue if not in party when receiving PHS

elmin4_2: Fixes old man's dialogue so that all three are shown

fr_e: Possibly to correct animation speed during FMV

fship_4: Fixes menu access bug after talking with Yuffie

gongaga: Tifa/Aerith Love Points check is now >40 and not >120

goson: Fixes the mayor's dialogue to show up correctly

hyou8_2: Fixes infinite Elixir issue

jtemplb: Aerith/Cloud now correctly exclaim at the same time

las2_1: Removes stupid "secret cow" added with 2012 version

lastmap: FMV is now full length and not chopped

min51_1: Some TV dialogues originally had little chance of being seen

mtnvl3: Second soldier's dialogue is now accessible

nmkin_2: Door will now open and shut for Jessie

psdun_2: Enables Aerith's dialogue when skipping Kalm

sichi: When proceeding north, you are not returned to world map

trnad_2: Missing Cloud scene reinstated

trnad_4: MP Turbo materia is now blue instead of yellow


Quote
DLPB:
   canon_2
   chrin_1b
   chrin_2
   del1
   fship_4
   hyou8_2
   jtemplb
   las2_1
   lastmap
   min51_1
   mtnvl3
   nmkin_2
   sichi
   trnad_2
   trnad_4

Luksy:
   blin67_2
   cosin1_1
   elminn_1
   elmin4_2
   gongaga
   goson
   psdun_2
   
2012 Release
   ancnt1
   ancnt4
   fr_e

Kaldarasha
   chrin_1b
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2015-02-04 05:11:58
I have a few more fixes. The first scene with the disappeared MP and the jump and landing sound in gold saucer gate. I have also fixed disappeared ambient sound, but I guess it is better to use ficedula's ultrasound for this in future.
Here is a list of the changes:

Code: [Select]
fship_1 66 Kaldarasha Volume of Chanel #2 set to 0
fship_12 67 Kaldarasha Volume of Chanel #2 set to 0
fship_2 68 Kaldarasha Added sound 38 to Chanel #2,position 64, Volume set to 80
fship_22 69 Kaldarasha Added sound 38 to Chanel #2,position 64, Volume set to 80
fship_23 70 Kaldarasha Added sound 38 to Chanel #2,position 64, Volume set to 80
fship_24 71 Kaldarasha Added sound 38 to Chanel #2,position 64, Volume set to 80
fship_25 72 Kaldarasha Added sound 38 to Chanel #2,position 64, Volume set to 80
fship_3 73 Kaldarasha Added sound 464 to Chanel #2,position 64, Volume set to 78
fship_4 74 Kaldarasha Added sound 464 to Chanel #2,position 64, Volume set to 127
fship_42 75 Kaldarasha Added sound 464 to Chanel #2,position 64, Volume set to 127
fship_5 76 Kaldarasha Added sound 464 to Chanel #2,position 10, Volume set to 78
md1stin 116 Kaldarasha Changed script to prevent the MP to disappear visibly and they are changed to gun version
nmkin_1 120 Kaldarasha SoundFix Alarm
elevr1 121 Kaldarasha StopSound Reactor
nmkin_2 122 Kaldarasha SoundFix Reactor & Alarm (the door sound has mute the Sound, even on PSX)
nmkin_3 123 Kaldarasha SoundFix Reactor & Alarm
nmkin_4 124 Kaldarasha SoundFix Reactor & Alarm
nmkin_5 125 Kaldarasha SoundFix Reactor & Alarm
smkin_2 129 Kaldarasha SoundFix Reactor & Alarm
smkin_3 130 Kaldarasha SoundFix Reactor & Alarm
smkin_4 131 Kaldarasha SoundFix Reactor & Alarm
smkin_5 132 Kaldarasha SoundFix Reactor & Alarm
mds7pb_1 154 Cloudia Added Barret throws money
chrin_1b 183 Kaldarasha Sound and Music added; small changes in the script so Reno comes in a bit later
mktpb 204 Kaldarasha Cloud is moving to the bar when Aerith said he should
elmin2_2 337 Grimmy Added Elmyra and Marlen on the later game + New text
spgate 417 Kaldarasha SoundFix
semkin_2 421 Kaldarasha SoundFix
semkin_8 422 Kaldarasha SoundFix
semkin_3 423 Kaldarasha SoundFix
semkin_4 424 Kaldarasha SoundFix
ship_1 436 Kaldarasha SoundFix
ship_2 437 Kaldarasha SoundFix
shpin_2 439 Kaldarasha SoundFix
shpin_2 440 Kaldarasha SoundFix
gldgate 497 Kaldarasha Added jump sound + Script 11 & 12 to Cloud from PSX
cosm_btm 525 Kaldarasha Added sound 442 to Chanel #2,position 64, Volume set to 50
cosmo 527 Kaldarasha Added sound 442 to Chanel #2,position 64, Volume set to 44
cosin1 529 Kaldarasha Volume of Chanel #2 set to 0
cosin2 531 Kaldarasha Volume of Chanel #2 set to 0
cosin3 532 Kaldarasha Volume of Chanel #2 set to 0
cosmin7 539 Kaldarasha Volume of Chanel #2 set to 0
rktsid 558 Kaldarasha MoveDerectionFix
blue_2 641 Kaldarasha Changed the model for Aerith to a death looking one; Added a swordless model of Cloud when he finally kill Aerith :P
ancnt1 646 Kaldarasha Character folow now Clouds movement instead of staring to nothing
ancnt3 648 Kaldarasha Changed the model for Aerith to a death looking one
ancnt4 649 Kaldarasha Changed the model for Aerith to a death looking one; Added animations to Cloud for a sad look
las0_1 744 Kaldarasha Volume of Chanel #2 to 0
sininb34 780 Kaldarasha Added Models for Zack to have the correct models when he is equiping himself with his sword
midgal 782 Kaldarasha Added Models for Zack and Cloud so there is only one Buster sword in the scene (for those who like the Sword equiped Cloud)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Red46 on 2015-02-04 10:53:10
I am reporting this just in case as an addition to a previous bug report of mine, regarding the room with the icicles in Gaea's cliff. I did report back then that only the first icicle fight would trigget the jump down prompt to appear whereas, the successive ones would have cloud automatically jump off without prompt appearing. I did fix this by changing the following line in script3 within the group "Cloud". The line reads If Var[5][12] == 3 (else go to label 1) I replaced the 3 with 2 and that worked as Cloud would not jump off automatically when reaching the trigger point, allowing you to get the last elixir.

However this brought forward another issue. In the PSX version, if you decline all four times to jump off when asked, you can get the prompt to appear again by simply walking up to the spot where the first icicle fight triggered. That is not happening in the pc version and, the only way to get the prompt to appear again is to leave and re-enter the screen and then, walking up to the spot where the first icicle was.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: kiyobean on 2015-02-04 19:44:04
Sorry, I know this will have been addressed somewhere in this thread, but is R02 is going to be compatible with the Steam version of FF7?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Covarr on 2015-02-04 20:06:38
It is, sort of. Not all the mods in R02 work with Steam version; IIRC, Menu Overhaul still requires the 1998 version. However, when Reunion R02 is released, Beacause will absolutely be compatible with Steam. I nagged (and a little bit helped) DLPB to make sure this happened, though I would've figured out how to do it myself if he didn't.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2015-02-04 20:12:43
Quote
The Reunion is a collection of 7 mods for Final Fantasy VII (1998 English 1.02 and soon Steam version). 

First post.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: sonickenshin on 2015-02-04 20:43:04
This may be a little early to ask, but I remember old posts saying they were able to install Bootleg to the first version of Reunion. Will it be possible to install on top of Bootleg with the new one?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Sora123masta on 2015-02-05 00:03:55
I believe so,  I have done so with Bootleg and Reunion before, many tries because i love experimenting with features that interest me. I am positive it will be an absolute YES. YES. YES. -Daniel Bryan pose. -   xD
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: saftle on 2015-02-05 06:07:15
Will there be an iro version of the R02 release? Now that I have fully switched from Bootleg to 7th Heaven, I don't want to go back to installers :P

If not, then is R02 compatible with a modded FF7 using 7th Heaven?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: mugenginga on 2015-02-06 10:09:35
I can't even play the original game now.

Are you kidding, I stopped being able to after R01. XD Super excited it's so close now though! Woo!
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: StickySock on 2015-02-08 04:05:32
In anticipation for the release of this re-translation I thought of a very important question that has yet to be addressed:

Does Tifa still bang Cloud under the highwind if your affection with her is high enough?

For those of you whom are not quite sure what I am talking about -  https://www.youtube.com/watch?v=afuKSfF1rHg (https://www.youtube.com/watch?v=afuKSfF1rHg)

Please do not delay in responding to my inquiry for this is a matter of utmost importance and urgency.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2015-02-08 10:05:51
Nah...  I don't think so.  The implication is that they just hugged the night and had a conversation together. That's what's embarrassing, not anything else.  The original game kinda implies something else more than the Japanese text does.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2015-02-08 13:31:40
Luksy has completed the fixes to touphScript
All but 3 questions are answered

Release is imminent.  :-o

Another before and after

Before
Code: [Select]
“Escapee Report no. 1
X Month X Day
Two escapees were located
near Midgar.”
------------------------------
“Escapee Report no. 2
  Description at the time of capture.
A  Former member of SOLDIER/Number(   )
   No effect could be detected from
   either Mako Radiation Therapy
   or Jenova on him.
B  Regular/Number (   )
   Reaction to Jenova detected.”
------------------------------
“Escapee Report no. 3
  Status.
A  Shot for resisting.
B  Escaped during A's resistance.”
------------------------------
“Escapee Report no. 4
  Other
B's whereabouts is currently unknown.
But pursuit is unnecessary due to
his diminishing consciousness.
Awaiting further instructions.”
------------------------------


After
Code: [Select]
#xy 8 8
Fugitive Report 1

  X Month X Day X Year.

  Two fugitives from this facility
  were apprehended near Midgar.
------------------------------
#xy 146 8
Fugitive Report 2

  Description at the time of capture.

  A. Ex-Soldier. Number: [none].
      No effect from Mako or Jenova
      detected.

  B. Regular. Number: [none].
      Big reaction to Jenova detected
------------------------------
#xy 154 8
Fugitive Report 3

  Measures taken.

  A. Shot for resisting arrest.
  B. Escaped during A's resistance.
------------------------------
#xy 8 8
Fugitive Report 4

  Other.

  B's current whereabouts are unknown.
  However,due to B's advanced state of
  cognitive impairment,it is our opinion that
  he poses no threat and can be ignored.
  Awaiting further orders.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Sora123masta on 2015-02-08 13:41:46
Is that report referring to the escape of Ex-Soldier Zack Fair and Former infantryman Cloud Strife on that day they were in Nibelheim's facility? O.o I forgot, haven't been focusing on the story since I got   my new job.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2015-02-08 13:49:10
No, it refers to Cloud and Zax, having escaped the pods in Niblheim (the testing facility) and making it to Midgar on the back of that old man's truck,  reach Midgar only for Zax to be shot dead and Cloud to be left to die.  The report isn't accurate to what actually happened deliberately.  Cloud is left to die but makes it to District 7 station where he is found by Tifa.  This is prior to the start of the game.  Tifa then tells him about the Avalanche job and we join Cloud in District 1 station.  I am not sure of the actual time frame of this.

A lot of people get confused because the scene where Zax is slashed by Sephiroth makes it look as though he dies.  He doesn't.  He, Cloud and any other survivors (according to the report) are rounded up by Hojo for experiments, after Sephiroth burns down the village.  That's what Cloud and Zax are doing in the green pods (actually they are large testing beakers according to Japanese text).
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Covarr on 2015-02-08 16:23:23
Quote
B's whereabouts is currently unknown.
Stay classy, original translation.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: foubou on 2015-02-08 19:41:34
Hey ! I thought the release was imminent ! Where is it ?!!! :p
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2015-02-08 23:38:20
XBox icons.

I was given a file not long back for Reunion.  It has xbox icons on it.  Unfortunately, it is not scaled correctly to reunion playstation icons and it the D-pad is incomplete.  Whoever made this, please get back to me.  Or if anyone else has an updated icon set.  Or if someone wants to make Xbox icon file for Reunion.

http://i.imgur.com/XtgK0iM.png
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Mcindus on 2015-02-09 00:15:45
XBox icons.

I was given a file not long back for Reunion.  It has xbox icons on it.  Unfortunately, it is not scaled correctly to reunion playstation icons and it the D-pad is incomplete.  Whoever made this, please get back to me.  Or if anyone else has an updated icon set.  Or if someone wants to make Xbox icon file for Reunion.

http://i.imgur.com/XtgK0iM.png

What's wrong with them? Can you post the PSX buttons for comparison?  I could tackle this if the originator can't be found.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2015-02-09 00:18:17
Install R01 or look at the menu font file found there.  The dimensions of all buttons and positions must be exact (Xbox normal buttons should be same size or smaller) and centred. 
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Mcindus on 2015-02-09 00:21:33
Install R01 or look at the menu font file found there.  The dimensions of all buttons and positions must be exact (Xbox normal buttons should be same size or smaller) and centred. 

Will do.  My buttons died with my HDD but I can make new ones easy.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: luksy on 2015-02-09 05:56:22
(http://i.imgur.com/pByrfUS.gif)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Mcindus on 2015-02-09 07:50:50
XBox icons.

I was given a file not long back for Reunion.  It has xbox icons on it.  Unfortunately, it is not scaled correctly to reunion playstation icons and it the D-pad is incomplete.  Whoever made this, please get back to me.  Or if anyone else has an updated icon set.  Or if someone wants to make Xbox icon file for Reunion.

http://i.imgur.com/XtgK0iM.png

All I did was replace a few buttons, resize a few things, and fixed some alignment issues.  Here is the file in .png and .psd format if you need to edit it in the future.
R02 Xbox Fix (http://www.13tomidnight.net/FF7/MCINDUS_R02_xboxfix.rar)

Let me know how this works!
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Kaldarasha on 2015-02-09 07:54:17
(http://fs1.directupload.net/images/150209/zhsaz2rx.gif)

XBox icons.

I was given a file not long back for Reunion...

Yeah it was me. Didn't invest much time though.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Sora123masta on 2015-02-09 11:36:46
Since we're all just using gifs. :P  (http://i.imgur.com/qVxHDox.gif)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2015-02-09 12:28:52
I've left it to the last minute to fix this long standing issue, but here it is.  Luksy is pretty confident that when Bugenhagen and Ifalna talk about planet screams, they are using a term for it.  Reading the dialogue, I have to agree.  It's also apparent that ALL stars and planets in the FF7 universe are alive (even meteorites like Meteor)... or conscious on some level.  When they die or are in pain, they scream. The problem with how this was originally translated is three fold:

1. FF7 uses the Japanese symbol Hoshi for too many things (planet/star/land)
2. Bugenhagen has a laboratory.  He is talking about other planets and stars as well as FF7's
3. Japanese is very funny on plurals

So if I used "Star Scream"  it would imply only stars scream.  And "Planet Scream" would imply only planets scream.

This is not the case.

To get around this issue, I will be using the term "Celestial Scream".  Thus, the correctly (I hope!) translated text is as follows:

Code: [Select]
{CLOUD}
“The planet will die?”
------------------------------
Bugenhagen
“Ho,ho,hoooo.
  It may be tomorrow,
  or a hundred years from now.
  But it has not long to go.”
------------------------------
{CLOUD}
“How do you know this?”
------------------------------
Bugenhagen
“I hear the ‘celestial scream’.”
------------------------------
{CLOUD}
“What?”
------------------------------
Bugenhagen
“A sound made by all that sparkles
  in the heavens. Stars and planets
  are being born right at this very
  moment,while others are dying.”
------------------------------
{CLOUD}
“What was that just now?”
------------------------------
Bugenhagen
“Ho,ho,hoooo.
  A scream from OUR planet.”{NEW}
“‘I am in pain. I am suffering.’
  Is that not what it sounded like?”

Compare to original
Code: [Select]
{CLOUD}
“…When the Planet dies?”
------------------------------
Bugenhagen
“Ho Ho Hoooo.
It may be tomorrow, or 100 years from now…
But it's not long off.”
------------------------------
{CLOUD}
“How do you know this?”
------------------------------
Bugenhagen
“I hear the cries of the Planet.”
------------------------------
{CLOUD}
“What's that?”
------------------------------
Bugenhagen
“The sounds of the stars in the heavens.
While this goes on, planets are born, and die.”
------------------------------
{CLOUD}
“What was that?”
------------------------------
Bugenhagen
“Ho Ho Hoooo.
That was a scream from the Planet.”{NEW}
“Didn't you hear it? As if to say…
I hurt, I suffer…”
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2015-02-09 13:22:43
@Mcindus

Looks good!  I needed to tweak it a very small amount but that really helped.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Hellbringer616 on 2015-02-09 13:36:47
the anticipation is killing me haha. Any time you post an update i think how i used to praise how amazing this game was, It was barely coherent!
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2015-02-10 11:31:00
I'm gonna give one last release date and see if I can actually make this one.  :o  10th time lucky, you know!

8 PM: 11th February  :evil:
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Hellbringer616 on 2015-02-10 12:58:20
3 months after my birthday, I'll call it a late gift :-P
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: TheHurtmaster on 2015-02-10 13:51:30
@Hellbringer616 8 days after my birthday, I'll also call it a late gift. :P
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2015-02-10 15:17:40
I didn't say what year.  :-D
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Mcindus on 2015-02-10 17:22:14
I didn't say what year.  :-D

ROFL oh man that was hilarious ;D.  :mrgreen: :evil:
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: DLPB on 2015-02-11 16:28:34
It's not gonna be 8, but the next time I post here will be the download link.  8)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Covarr on 2015-02-11 18:22:32
The retranslation team operates on Valve Time™ (https://developer.valvesoftware.com/wiki/Valve_Time).

(http://i.imgur.com/bkBeaou.jpg)
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Salk on 2015-02-12 04:25:56
I hate Valve for a reason.
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R01)
Post by: Legolas on 2015-02-12 17:18:08
At least this is a far cry from "HL3 confirmed."
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R0X)
Post by: JeffreyATW on 2015-02-13 02:20:24
It's not gonna be 8, but the next time I post here will be the download link.  8)

And he was never heard from again...
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R0X)
Post by: Legolas on 2015-02-13 02:25:30
R0X?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R0X)
Post by: quequotion on 2015-02-13 12:28:06
Quote
1. FF7 uses the Japanese symbol Hoshi for too many things (planet/star/land)
Because hoshi means both "star" and "celestial body". In translation, making the distinction between planet and star can be done by context: hoshi where things may live or singular hoshi = "planet"; hoshi that twinkles, burns, shines or is abundant = most likely "star";hoshi that isn't clear = probably "planet", "celestial body" to be safe.
Quote
3. Japanese is very funny on plurals
Technically speaking it doesn't have any.
Quote
To get around this issue, I will be using the term "Celestial Scream".
This actually sounds like the appropriate translation; not a compromise.

By the way, I picked up a used copy of the Japanese PSX game the other day (mostly because it was only ¥700). Can I extract the dialog from this somehow?
Title: Re: [FF7PC-98] Multiple mods - The Reunion (R0X)
Post by: luksy on 2015-02-14 01:23:11
Here's (https://dl.dropboxusercontent.com/u/3227870/text.7z) a dump of the flevel dialog from the Japanese international version

The non-dialog text is here (https://docs.google.com/spreadsheet/ccc?key=0AnKl04es5qkqdHFKVjF1SVY2RjlKUGNzSU1Db0tzenc&usp=sharing#gid=0)
Title: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-14 04:26:35
The Reunion

In memory of Andrew Aitken 1984 - 2014.
Andrew was a good friend and back when I knew nothing about computers, he showed me the ropes.  We talked for a whole year as office trainees (2002), and a lot of those conversations were about Final Fantasy VII.  We had some fun times back then and it's a real shame that he never got to play through The Reunion, as he had been keeping up to date with our progress here. We kept in close contact on Facebook when he moved to London.  So, the Reunion is officially dedicated to his memory- and with that, here is his logo (The Daft Cow, as part of his LoonyPandora signature).
(http://imgur.com/Vxae2Me.png)

https://www.youtube.com/watch?v=dBhvBN3lmWg&t=01m55s

READ THE README (on the licence page in the installer)
Download R02b (http://www.linkbucks.com/BY5rw)
Donate HERE (https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=XQ56KXRN58SAA)

The Retranslated FMV are on the first post and need to be manually placed in your movie folder.

WARNING:
R02 had numerous updates that has made it incompatible with any files that had been previously altered by R01.  For that reason, only use clean files when installing R02.  See the Readme inside the installer for the files in question.

Any and all issues should be reported.  Before you report a bug / issue, please check the Bugtracker, found HERE (https://docs.google.com/spreadsheets/d/1KBBbeilQTCAJJIOqOoLMnkKb-nEpqEoV5Ih4uW-Yoo8/edit?pli=1#gid=1896870987)
Do not report Scottish dialect (such as "juist" "nae" tae" "ah")


Changes:

Code: [Select]
Installer
14-Feb-2015

1. English Steam version support added
2. Installer checks registry for version installed
3. Additional checks made on "Next" clicks
4. DLPB tools updated (HextLaunch also added)
            5. Flevel fixes now separate
            6. Apostrophies can be changed to curly

Beacause
14-Feb-2015

1. Massive updates and proof checking
            2. Option fixes
3. Script fixes
4. Project finalized
        5. Fixed Typo on Train

Menu Overhaul
14-Feb-2015

1. Grimmy colour icons reinstated
            2. Some text fixes in game (text was in wrong place)
3. Xbox controller icons added
         
Weapon
14-Feb-2015

1. Submarine code updated slightly
2. Fixes to Coaster prizes

Iscar
Not released yet.

Model Overhaul
14-Feb-2015
1. Kaldarasha's latest updates.

Memory Patches
14-Feb-2015
Memory patches now use HextLaunch.

1:35 Soldier Quest
Not released yet.

Other
14-Feb-2015
Added many script fixes






Title: Re: [FF7PC-98] Multiple mods - The Reunion (R02)
Post by: KyubiNemesis on 2015-02-14 04:39:48
Congrats to you and every one who has worked so hard on this! Your friend would be proud, and we here at Qhimm certainly are! Thank you guys!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02)
Post by: JeffreyATW on 2015-02-14 05:25:16
Just finished the first reactor; already a lot better! Thanks for your hard work, and I'll be reporting bugs when I come across 'em!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02)
Post by: JeffreyATW on 2015-02-14 05:32:10
First bug, on the train from the first reactor: "So you think he'll carry on fihgting [sic] with us?"
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02)
Post by: DLPB on 2015-02-14 05:36:25
Oh dear.  That's very sloppy indeed ;)   My fault that, sadly.  Edited and didn't run through spell check to be sure.  Should be absolute minority those mistakes.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02)
Post by: August on 2015-02-14 05:38:34
Bravo! What is the safest way to upgrade my existing R01 setup? My hunch is that it must be uninstalled first and then R02 installed in its place, but I'd better make sure.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02)
Post by: Legolas on 2015-02-14 05:41:11
I'm having problems downloading.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02)
Post by: DLPB on 2015-02-14 05:43:19
Legolas... wait about 15 min.  I am uploading R02b to correct that ghastly mistake from earlier.  Hopefully no more of those... there certainly shouldn't be.  But at least other people are testing now... it's easy to miss.

@August
See download info.  You need to be using clean files.  Also see readme.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-14 05:52:26
R02b is up.  Also polished opening scene a tad.

I am off to bed.  Any issues, let me know and I'll start weekly updates from now :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Salk on 2015-02-14 06:00:33
We can but thank you for your invaluable work.

Andrew would be proud, I am sure.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02)
Post by: August on 2015-02-14 06:06:37
DLPB: Of course, I made sure to read your download info and the readme first, but I don't know what it means I have to do. I presume now that uninstalling R01 will not restore the game to a clean state? Do I have to wipe the entire game off my hard drive and install+convert anew? Or is it a simple matter of overwriting those individual files listed with the unaltered versions from BACKUP-REUNION? Have patience for a gamer who isn't familiar with the FF modding scene. :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-14 06:11:02
Check the Backup-Reunion folder in root.  If it contains all of the original files (look at time stamps), then you are okay to install R02 because it will use those.  Make sure all original files are in there (ESPECIALLY ff7.exe / FF7_en.exe)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-14 06:22:52
I ran backwards through the train tunnel to fight the unending army of Special Combatants - one message I get is "Avalanche are attacking!"

Given that there's an "American English" option, it might be worth changing it to "Avalanche is attacking!" - singular non-action verbs following plural nouns are a lot more common around these parts.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: August on 2015-02-14 06:32:45
Yep, I had a look in Backup-Reunion and everything was as it should be. R02b installed without a hitch. Thanks for that :) Looking forward to playing all the way through!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Salk on 2015-02-14 06:33:01
DLPB,

where is the read me with all the documented changes?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: luksy on 2015-02-14 07:48:54
Minor blip but the next level gauge seems stretch all the way to the right edge of the screen for certain values.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: AceClover on 2015-02-14 09:28:12
Thank you so much for that flawless job. Finally I can play that game properly (just think about how bad the Spanish translation has to be if it comes from the bad english translation).

I'm not sure I installed it correctly (steam version); there's a way I can check if the translation is done? (never played the original english version so I can't compare xD)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: saftle on 2015-02-14 10:49:54
Ah it appears I'm late to the party. The R02b download link appears to be down. Well at least the linkbucks.com link anyways.

Also, has anyone managed to get this to work with 7th heaven? Was wondering in what order I should install everything, and if certain mods from the 7th heaven catalog should be disabled now that reunion r02b is out.

Thanks DLPB, Luksy, Kaldarasha, and everyone else involved in this. Am very excited to replay FF7 again thanks to you guys :D
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: luksy on 2015-02-14 12:14:38
A few things:

Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: WhiteShadow11 on 2015-02-14 13:36:46
First I would like to say thanks very much to everyone who worked and made this mod possible, I have been waiting a long time for this, all worth it!! I am so excited to play FF7 with this new mod :D:D

Unfortunately the R02b download link appears to be unavailable/down for me too :( ... Can anyone post a new link??


Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-14 14:04:12
The link is definitely up.  Use different browser / disable ad blockers temporarily.  Or just wait a while until link works again (sometimes this is just how it is).

@Luksy...1.  that sounds more like non-clean exe with the install?  Is anyone else having overflow issue with EXP / Next Level etc?

2. Devised was used because, afaik, the characters are "coming up" with/creating the new Limits.  Not just unlocking them (they can't be unlocked because they aren't already there... they get added).  What does the Japanese say?

3. None of the Save points use a talk script. They use activation lines (which wasn't implemented 100% bug free ;) )  The one in the map you mentioned works perfectly in game.  I didn't touch that map either.

@Aceclover  You will know the retranslation is there, because the game will make sense all of a sudden.  ;D
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Sora123masta on 2015-02-14 14:32:26
I think I may have to do a fresh, clean install of the game and redo everything from scratch.  I uninstalled the old reunion, installed the new one, went into the game and tried to go into battle, had an un handled exception.  Man, wish I could get a hold of all the files myself, i'd like to do a manual switch so I can do this on my own without the need of an installer sometime. e.e
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-14 14:35:54
Once all the original files are in Backup-Reunion folder, they will always be used when installing Reunion (including future versions), so you won't need to keep copy-pasting.  It does get a bit more complicated when you are installing a ton of other mods...  The ideal situation is to install non conflicting mods first, and Reunion last.  But after you have installed non conflicting mods, THEN you copy THOSE files (from Data folder) into Backup-Reunion.  That way whenever you install Reunion, you won't need to install from scratch and then install all the other mods again and again.

BUt I am not totally sure which are non conflicting.  See the readme for the ones that I know are, depending on option.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Sora123masta on 2015-02-14 14:39:38
I am not exactly sure myself. It had an unhandled exception when going into battle mode.  I think it's from the framerate. I got an error when launching specifying the snowboard framerate.

ERROR: parse error in config file
ERROR: no such option 'snowboard_framerate'
INFO: NVIDIA Corporation GeForce 6150SE nForce 430/integrated/SSE2 2.1.2     (I've had to work with this integration stuff for years. Now that I am gonna be working a job I may be able to afford a new graphics card some time for my motherboard.)
INFO: Auto-detected version: FF7 1.02 US English

CONFIG LOG -v
load_library = Kranmer.dll
snowboard_framerate=60
highway_framerate=30
coaster_framerate=60
battleswirl_framerate=60


I asked Kaldarasha if I could get the models from his project,  I like doing things a bit complicated cause ADHD and I like amusing myself. Forgive me for such disturbances,  being a  fan of the game I love experimenting with new features and trying different things. I think the files conflicting are from my old check up on the model insertions. I installed the retranslation, model revamps over the old. That MIGHT be it.   
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-14 14:43:48
I don't think you're using latest Aali driver either.   Snowboard_framerate works in latest.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Sora123masta on 2015-02-14 14:48:13
Ah! That might be it. Once again, I am sorry if I become annoying with such small things. ^-^ I love you guys and your work.  I will install the new driver and see what happens.


Also:  What I do, since I am using the 2012 edition; I install that, then bootleg, then do any reshaping on my own after that.   I know I said I like doing complicated work but Bootleg has fascinated me with many things.  The rest I do on my own after the easy work is done.  If that makes sense.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-14 14:50:04
A battle crash is indicative of a serious issue... probably conflicting assembly code from having 2 conflicting mods installed (probably R01 with R02).  Need clean exe / non conflicting exe,.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Sora123masta on 2015-02-14 14:52:24
Alright, then CLEAN INSTALL IT IS! :"D.    I appreciate the assistance, for everything.  Once again, you guys are awesome. I will do a fresh install, do everything from scratch and check out what happens next.  By then, i'll have to wait for Kaldarasha when he comes on.  I'll work with what I have until then.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: AceClover on 2015-02-14 17:32:44
I think the patch is not working for me. For example the modify date or the folder size is the same after/before aplying the patch. I've Steam installed in the D: disk could it be that?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Sora123masta on 2015-02-14 17:46:59
Alright, I did a fresh install and did a Bootleg,  gonna do Reunion now, do retranslation, do models, and see what happens next.  I put in the new Aali driver config in,  now to do the Reunion.


EDIT:  It returns to the same error, something conflicting.  Lemme bring up the log.
Quote
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce 6150SE nForce 430/integrated/SSE2 2.1.2
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 4096x4096
[00000000] INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 1280x960
[00000000] INFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: FF7Music helper plugin loaded
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] ERROR: could not open file C:\danielsff7\Final Fantasy VII\ff7input.cfg
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\danielsff7\Final Fantasy VII\movies\eidoslogo.avi; h264/ac3 1280x960, 25.000000 FPS, duration: 153.664000, frames: 3842
[00000043] set music volume trans: 127->0, step=60
[00000108] END OF CREDITS!!!
[00000108] Entering MAIN
[00000108] set music volume: 127
[00000108] Exiting MAIN
[00000108] START OF MENU SYSTEM!!!
[00000347] END OF MENU SYSTEM!!!
[00000347] Entering MAIN
[00000349] Exiting MAIN
[00000349] -=-=[START OF WORLD MAP!!!]=-=-
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] stop_sound
[00000349] cross play music: 0
[00000349] set music volume trans: 127->0, step=4
[00000352] set music volume: 127
[00000477] -=-=[END OF WORLD MAP!!!]=-=-
[00000477] START OF MENU SYSTEM!!!
[00000629] END OF MENU SYSTEM!!!
[00000629] -=-=[START OF WORLD MAP!!!]=-=-
[00000652] -=-=[END OF WORLD MAP!!!]=-=-
[00000652] START OF MENU SYSTEM!!!
[00003400] ERROR: unhandled exception


Now here's the config.
Quote
# ff7_opengl-0.8b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution in window mode, your current desktop resolution will be used in fullscreen mode
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 800
window_size_y = 600
preserve_aspect = no
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
mod_path = Reunion

# check your Nvidia/ATI/Intel control panel settings if this option doesn't seem to work
enable_vsync = no

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
# only affects low-res textures, high-res replacements will still be filtered where appropriate
linear_filter = off

# plugin used to play music, VGMstream requires a set of looping .ogg files in the music/vgmstream folder.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# include armor in magic defense calculation
mdef_fix = yes

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# max size of the texture cache to hold in RAM, in megabytes
# don't set it any higher than 1GB unless you want your game to crash
texture_cache_size = 256

# use pixel buffer objects to speed up texture loading
# might crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# use mipmaps (anisotropic filtering) for high-res textures
use_mipmaps = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no
snowboard_framerate=60
highway_framerate=30
coaster_framerate=60
battleswirl_framerate=60

Here's the old.

Quote
# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 960
#internal_size_x = 3840
#internal_size_y = 2160
preserve_aspect = yes
fullscreen = yes

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
#refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/SmartBloom.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 12

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

load_library = Kranmer.dll

I dunno what i'm missing.  - Ya know what? Lemme use 7th heaven after a new clean install.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-14 20:07:39
Another typo, this time from the old man in the Honeybee Inn: "...sigh... It's juist[sic]..."

Whoops, that was intentional! Accent and all.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: anonynamja on 2015-02-14 20:30:56
お疲れ様でした!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-14 23:15:26
お疲れ様でした!

You're welcome!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-15 00:26:40
Google Translate says they congratulate you for your good work.

Found another typo: when answering Mayor Domino's question, it says "Shinra is a FOOL" instead of "Shin-Ra" (which is in another option, "Shin-Ra goes BOOM")
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: lupo_grigio on 2015-02-15 01:43:55
link download doesn't work :( I already tried to disable ads block, switch browser,... but it's still "link not found"
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Legolas on 2015-02-15 03:44:41
It's really minor but when Barrett says "Aren't you Mr Confident?" when in the hideout, "Mr" should have a period after it.  It should read "Aren't you Mr. Confident?" or something similar.  I can't remember the exact wording of the sentence.

Hey, just wanted to also bring to your attention that there are a number of areas where no spaces occur after commas.  I know the program is supposed to add spaces after the commas automatically, but it's not doing it sometimes.

These are really minor grievances to make a really quality product perfect.  I ABSOLUTELY LOVE THIS TRANSLATION.  Great work, DLPB!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Covarr on 2015-02-15 03:51:05
Google Translate says they congratulate you for your good work.

Found another typo: when answering Mayor Domino's question, it says "Shinra is a FOOL" instead of "Shin-Ra" (which is in another option, "Shin-Ra goes BOOM")
Shinra the person isn't hyphenated. The second one refers to the company, I think, while the first is definitely the person.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-15 04:46:14
Shinra the person isn't hyphenated. The second one refers to the company, I think, while the first is definitely the person.
There's a person in this game named Shinra?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-15 05:02:08
Google Translate says they congratulate you for your good work.

Found another typo: when answering Mayor Domino's question, it says "Shinra is a FOOL" instead of "Shin-Ra" (which is in another option, "Shin-Ra goes BOOM")

Not a typo.  One is the company, one is the person (President Shinra), Although maybe I should make that clearer ;)

edit.

Oh... Covarr got there.


@anonynamja   Thanks :)!

Quote
Aren't you Mr Confident?" when in the hideout, "Mr" should have a period after it.

American English should have, British English won't.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: KnifeTheSky77 on 2015-02-15 05:07:12
Why would they be spelled differently - I'm genuinely curious
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-15 05:09:13
Why would they be spelled differently - I'm genuinely curious

I decided to use Shin-Ra for the company (as the logo shows) and Shinra for the person.  Definitely can't use Shin-Ra for the person.  In the end I was limited by the designers.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: KnifeTheSky77 on 2015-02-15 05:17:26
I guess that makes more sense now that I think of it. "Shinra" is obviously a recurring name in the series, at least in X-2.

All of these small decisions must have been a huge pain in the ass, awesome job man 
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-15 05:52:34
Quote
Hey, just wanted to also bring to your attention that there are a number of areas where no spaces occur after commas.  I know the program is supposed to add spaces after the commas automatically, but it's not doing it sometimes.

That's impossible... it has to add the spaces.  Got a screenshot?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: August on 2015-02-15 06:02:17
@Luksy...1.  that sounds more like non-clean exe with the install?  Is anyone else having overflow issue with EXP / Next Level etc?
Yep, I have it too. No biggie, but yeah.

Quote
2. Devised was used because, afaik, the characters are "coming up" with/creating the new Limits.  Not just unlocking them (they can't be unlocked because they aren't already there... they get added).
How about "learned"? :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-15 06:06:56
Learned also doesn't really do it justice... they aren't really learning a technique... they are devising / creating.  Although learned may work.  I don't really see a big issue with devised. 

Can you send me your save file?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Covarr on 2015-02-15 06:07:05
There's a person in this game named Shinra?
Yes. President Shinra. Head of the Shin-Ra Electric Power Company. I don't know that his first name was given, but his son is named Rufus Shinra. edit: oh, DLPB beat me to this one.

Why would they be spelled differently - I'm genuinely curious
In FMVs and fields you can see the company repeatedly spelled Shin-Ra. Regardless if we wanted to or not, changing textures in FMVs is well beyond the scope of this project.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-15 06:08:10
Yes. President Shinra. Head of the Shin-Ra Electric Power Company. I don't know that his first name was given, but his son is named Rufus Shinra.

His first name is President (yeah, literally President)... a really stupid Japanese thing.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-15 07:02:58
The overflow is caused by crap code.  By me.

I'll sort it for Friday.

It only affects the bar graphics (because I've used same code everywhere), not the values or anything else.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: lupo_grigio on 2015-02-15 07:09:35
link download doesn't work :( I already tried to disable ads block, switch browser,... but it's still "link not found"
bump
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-15 07:24:05
bump


There's not much I can do.  The download definitely works.  Give it 24 hours, if it doesn't work then I'll send you a new link in PM.  Go back to first page and reclick the download link.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: KnifeTheSky77 on 2015-02-15 07:45:52
The dl link definitely, unquestionably works. Unless Google docs is region biased or you are going through a wonky conflict zone ip on the tor network
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: AceClover on 2015-02-15 08:19:23
Well, I checked the changes sheet and definetly is not working for me =(.

I still have "bolt" http://pasteboard.co/ .

Don't know if I did something wrong; the installer is pretty easy to follow (I run it as Admin). It could be something else?

Regards!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-15 08:20:25
Your link is bad.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: AceClover on 2015-02-15 08:25:59
Well, I checked the changes sheet and definetly is not working for me =(.

I still have "bolt" EDIT: http://pbrd.co/1vM8xd5 ups .

Don't know if I did something wrong; the installer is pretty easy to follow (I run it as Admin). It could be something else?

Regards!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-15 08:31:43
The installer certainly hasn't installed the needed fixes.  Make sure you followed everything in the readme and first post.  Disable antivirus.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: AceClover on 2015-02-15 08:42:30
I even uninstalled the antivirus hahaha. I don't think I'm doing something wrong it's pretty easy. Am I the first one trying on Steam? I've the game installed in D:/ but as you said the installer check the reg.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-15 08:47:35
Something is definitely stopping it from installing correctly. I don't think it's an issue with the installer.  It works on Steam assuming you used the Steam option.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: AceClover on 2015-02-15 08:59:08
It's seems like that because the installer extract all the files and then finish immediately, it even deleting the extracted files.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-15 09:03:19
Run the installer again but this time do not click the finish button at the end.  Navigate to the root folder and look for dlpb-mods

Go in there, and find the log files

Upload the files

HextEditor.log
touphscript.log
textmod.log


Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: AceClover on 2015-02-15 09:13:47
Oohhh I fixed it. The hexEditor.log told me it coudn't find ff7_en.exe. Steam install the game in Spanish as default and then I've to change it to English. So for some reason the .exe is not called ff7_en.exe it's called ff7_spa.exe; I just renamed the file to ff7_en.exe and worked so fine.

Thank you so much for your help, gonna enjoy that so much.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-15 09:31:59
The readme also notes that is the filename  :P  Always check the readme.

And make sure that your exe really is the English version.  Then again, it will fail if the filesize doesn't match.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: AceClover on 2015-02-15 09:37:53
There was no readme just the installer :o. Anyway the translation is working now. It's seems like after changing the language Steam forget to rename the .exe.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-15 09:39:45
The readme is part of the installer...  the license page.  In future I'm def putting it separate also ;)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: ficedula on 2015-02-15 12:46:22
Learned also doesn't really do it justice... they aren't really learning a technique... they are devising / creating.  Although learned may work.  I don't really see a big issue with devised. 

Devised to me gives the impression of coming up with something particularly elaborate (and the OED agrees). One might devise an evil scheme, a cunning plan or a contraption; it doesn't fit so well with a technique for punching someone especially hard or hitting them with a sword multiple times. It's not wrong, just doesn't seem to fit.

Unlock makes a certain amount of sense since you can use it to describe someone unlocking their potential: they can now do something they couldn't previously do (and doesn't necessarily imply it's a thing other people can do).
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: lupo_grigio on 2015-02-15 12:49:15
The dl link definitely, unquestionably works. Unless Google docs is region biased or you are going through a wonky conflict zone ip on the tor network
I can download anything from google docs. Problem is that the link points to linkbucks, which claims the file doesn't exist. I really have no idea what causing this, my wild guess is that website region blocked my country.
I've been checking the link back and forth, tried to change IP, change browser, etc,... But nothing seem to work.
Really have no idea why only I have this problem. Sorry for the inconvience
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-15 12:51:00
Devised to me gives the impression of coming up with something particularly elaborate (and the OED agrees). One might devise an evil scheme, a cunning plan or a contraption; it doesn't fit so well with a technique for punching someone especially hard or hitting them with a sword multiple times. It's not wrong, just doesn't seem to fit.

Unlock makes a certain amount of sense since you can use it to describe someone unlocking their potential: they can now do something they couldn't previously do (and doesn't necessarily imply it's a thing other people can do).

The problem is the move itself is being devised...  it's not something that is being unlocked.  The characters are supposedly coming up with new methods of fighting... so it's a story element more than just a game element.

Nevertheless, I went on google and had a look about.  Devised does come up numerous times when talking about creating martial arts or moves.

Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: ficedula on 2015-02-15 12:53:55
Sure, if you're coming up with an entire martial art, devised makes more sense then: you really are talking about something quite elaborate and complex. Doesn't seem to fit so well for a single way of hitting someone hard.

I mean, it's not a major issue, because it's not clearly wrong - but regardless of whether you technically can use the word, if it seems out of place to enough people, it's not conveying the right impression. Still, I suppose you need more people to complain before it's clear that's actually the case..
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-15 12:57:12
The only other word that will work is "created" and that falls rather flat.  "Unlocked" is a bad translation and I am not sure what other word could really capture the spirit of the correct meaning.

Invented also doesn't work with a move.

But really this is a very minor thing... it's a menu dialogue box.  Not a deal breaker at any rate.

I doubt I'll be changing it, tbh.   Unless people can come to a consensus on a word that means the same thing as "created a technique" and is better than devised.

The japanese is literally "Worked out"

Finally, it isn't just a punch or kick... I mean some of them are but a lot of them are intricate moves.  The story element doesn't require that the gameplay match it either really.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Sora123masta on 2015-02-15 13:15:28
DLPB, did you get a look at my logs?  I am still trying to work out what went wrong on my end with my issue.  Tried other things, got nowhere.  e.e 
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: White Wind on 2015-02-15 13:21:05
Congratulations :)

It will be the first time that I'll play FF VII in English, and I feel lucky and very thankful that it'll be Beacause. The French version is horrible, so confusing, it barely doesn't make any sense. And now I have that feeling of getting the best that can be done, thank you.  :)

Yesterday I read (again) the sheet of the non-dialogue changes, and three things caught my eye. They may be normal (one of them is coloured blue) but I'm reporting just in case :

Line 1902 : is "Dispel" a typo while Dispell was meant ?
Line 2251 : battle message "cannot mimic" has no point at the end (as in "mimed nothing.", line 2269). Normal ?
Line 2258 : battle message "Down 10 levels" has no point at the end (as in "Down 5 levels.", line 2259). Normal ?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-15 13:23:56
DLPB, did you get a look at my logs?  I am still trying to work out what went wrong on my end with my issue.  Tried other things, got nowhere.  e.e 

I did...  I'm not sure what mods you have installed...  i can't really help you with multiple mods since I don't use them.  Someone around here may be able to.

Dispel is correct, as in to get rid of.

The others are fine as far as I have seen in game.

The non dialogue is perfect apart from those entries in green or red.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Sora123masta on 2015-02-15 13:29:26
Alright,  i'd like to apologize for troubles on my end.   Just a lot of crazy nonsense I guess. I sent some PMS to a couple creators to see if anyone else has had the same issue here.    One issue in particular with the 7th heaven game converter.  xD  My 2012 Rerelease is POOTIS
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Ver Greeneyes on 2015-02-15 13:57:25
"Came up with"? :) From manga and anime and the like, usually people talk about 'coming up' with new moves or techniques*. Maybe that doesn't sound so good when directly followed by the name of the technique, though. "worked out" as the literal translation makes it sound like the technique already existed, they knew about it from somewhere, and they finally figured out how to do it. If they did come up with it themselves, I don't think 'invented' would be too odd a thing to say - some of the limit breaks are pretty convoluted.

Either way, 'devised' does sound a little strange to me as well, but it doesn't bother me much.

* "After fighting a lot of enemies, I came up with a new technique. I call it: Blade Beam"
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Sora123masta on 2015-02-15 14:08:07
OOH! OOH!!  I FOUND IT!.  After I installed the bootleg, I think I have to un-check the world and field selections and leave everything else as they are then install it, add the new driver BEFORE and that's it I think. 

But,  with Aali's driver, just replace the old driver with it after installing bootleg, right? Just wanna make sure I got this down before I go back in with my helmet and rockets. D<
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-15 14:42:48
I don't use bootleg or anything else... someone else here may be able to help :)  Prob best posting on the relevant thread though.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Legolas on 2015-02-15 14:52:28
DLPB, "devise" definitely has to change.  While it may be the most technically correct word out there, it doesn't actually convey the meaning in English at all.  Devised is almost always applied to something intellectual, and it's really odd to see it used to describe anything physical.  "Discovered" might be the best compromise.  Because it is being applied to something physical, it's understood that repetitively performing these limit breaks leads to the discovery of new techniques.

I really like discovered because that could also fit a few ultimate limit breaks that are found... or "discovered"  It can be used for both meanings.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-15 14:59:29
In the Shin-Ra board meeting, President Shinra says "Reeve and Scarlet will share the extra revenue from the rates increase." Should it be "rate increase"?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-15 15:00:11
DLPB, "devise" definitely has to change.  While it may be the most technically correct word out there, it doesn't actually convey the meaning in English at all.  Devised is almost always applied to something intellectual, and it's really odd to see it used to describe anything physical.  "Discovered" might be the best compromise.  Because it is being applied to something physical, it's understood that repetitively performing these limit breaks leads to the discovery of new techniques.

I really like discovered because that could also fit a few ultimate limit breaks that are found... or "discovered"  It can be used for both meanings.
I disagree. You can devise a new technique. https://www.google.com/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=devise%20a%20technique
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Legolas on 2015-02-15 15:10:41
Yeah, all those "techniques" are intellectual.  It's a wonky word to apply to something physical--especially when coming up with moves.  Devised is meant to apply to something intellectually substantial.

This is the actual dictionary definition:  Devised means to plan or invent (a complex procedure, system, or mechanism) by careful thought.  Coming up with new physical attacks doesn't match the scope of the word.  I would argue that the idea of what is happening is actually much better translated with a different word.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-15 15:44:36
A technique can be devised... that is definitely used in numerous places. The idea is that these characters ARE devising these techniques through practice and thought.  That's how the writers see it. They are learning these new techniques like any human person does... by devising them in the first place.  Bruce Lee devised/created/founded/invented Jeet Kune Do - he did not "discover it".  On the other hand, L4 Limits are learned from a manual.

The Japanese is "worked out".
Quote
In the Shin-Ra board meeting, President Shinra says "Reeve and Scarlet will share the extra revenue from the rates increase." Should it be "rate increase"?

I think either is OK. 
http://www.thisismoney.co.uk/money/news/article-1607881/When-UK-rates-rise.html

What does Covarr think ;)?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Legolas on 2015-02-15 15:53:17
Jeet Kune Do is an entire system of martial arts moves as well as philosophical background--so devised works.  But Bruce Lee didn't devise the two inch punch.  He did however discover how to punch effectively using only two inches.  The scope is what's off.  And in a tiny blurb notifying the player that the character worked out a new move, "devise" is wonky.  I honestly think discovered or even learned more closely captures the author's intent than devised.

This criticism comes from someone who is trying to make a near perfect project perfect.  Even if devised never gets changed, the retranslation is gold, DLPB.  Thanks again for the hard work.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Melancholy on 2015-02-15 16:03:58
Jeet Kune Do is an entire system of martial arts moves as well as philosophical background--so devised works.  But Bruce Lee didn't devise the two inch punch.  He did however discover how to punch effectively using only two inches.  The scope is what's off.  And in a tiny blurb notifying the player that the character worked out a new move, "devise" is wonky.  I honestly think discovered or even learned more closely captures the author's intent than devised.
But discovered and learned do not work either. Discovered and learned assumes the technique existed before. They didn't find the techniques, they created them. They devised a new method of fighting.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-15 16:05:54
But discovered and learned do not work either. Discovered and learned assumes the technique existed before. They didn't find the techniques, they created them. They devised a new method of fighting.


Yes.  That's the issue here...  the only words that can be used must match that meaning.  The martial arts analogy is perfect.  In martial arts, different kicks, punches, blocks are invented as part of that system.  So it is with FF7.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Melancholy on 2015-02-15 16:07:03
I also want to add that I've been following this topic since before R01 released, and I have already played through it with the old translation. I couldn't be more grateful to you for taking the time to make this translation as perfect as possible.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Legolas on 2015-02-15 16:07:58
They discovered or learned the technique through repetitively fighting.  That doesn't assume the technique existed before.  You inserted the word "method" when you used the word devised to make it work and fit the scope of that word.

Hmm...  what about "conceived?"

EX:  Cloud is fighting using Braver and conceives the idea for "Cross-Slash" which he is able to perform next time.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-15 16:08:52
They discovered or learned the technique through repetitively fighting.  That doesn't assume the technique existed before.  You inserted the word "method" when you used the word devised to make it work and fit the scope of that word.

No-one is going to see "learned" or "discovered" in that fashion without knowing the context.... devised makes absolutely sure of the meaning.  This is one area I won't change, because it affects the meaning.

Other word that could work is perfected, but that comes across clunky and it still alters the meaning slightly.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Covarr on 2015-02-15 16:13:15
"Developed" might be a good word. It's got a similar meaning to devised, but not as strictly intellectual.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Legolas on 2015-02-15 16:15:03
Hmm...  what about "conceived?"

EX:  Cloud is fighting using Braver and conceives the idea for "Cross-Slash" which he is able to perform next time.  That seems to very closely translate from the Japanese work out.

I agree with Covarr that "developed" is better than "devised"
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-15 16:18:21
To be honest, I don't see developed as any better.... it just seems to be changing a word for the sake of it?

http://dorsetmartialarts.com/cat/martial-arts

There are a ton of places online where you can see devised used when talking about a martial arts move, like the sweep, throw, kick.  Developed also works, but if we want to apply the same level of scrutiny that is being aimed at "devised" we could say developed brings to mind a camera.  :lol:

I'll at least consider developed though.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-15 16:22:10
I have "series canon" turned on, but I just got the Heal materia and the abilities are called "Poison Null" and "Status Null". While I'm sure they make more sense, I'm pretty sure "Poisona" and "Esuna" are part of series canon.

(On second thought, I don't think "Poison Null" or "Status Null" make that much sense - putting a "Null" at the end instead of the beginning makes me think of an innate ability, rather than a magic spell.)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-15 16:26:03
I vote against "develop" as it's both a transitive and intransitive verb. You could read "Curse Slash developed" and think "oh, Curse Slash just developed itself" rather than "Cloud developed Curse Slash".

"Devise", on the other hand, has no such ambiguity.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-15 16:26:23
I have "series canon" turned on, but I just got the Heal materia and the abilities are called "Poison Null" and "Status Null". While I'm sure they make more sense, I'm pretty sure "Poisona" and "Esuna" are part of series canon.

I don't recognize certain things as canon if they have been known as different things in different titles, or if they are in great need of being corrected.  Canon only affects things that have been consistently the same while at the same time being sufficiently translated.  Megalixir for example.  Also original FF7 place names (to some extent) and original ff7 character names (because the mistakes have been adopted officially, god only knows why).

But I certainly won't start reversing entire sections of the translation, or we may as well just play the original game.

Null, to nullify; cancel out.  It's the best that can be done, really.

Null was used in FFX as well as other FF titles.  Esuna means S-na  = S-Null.  Poisona is Poison-Null.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-15 16:30:18
I vote against "develop" as it's both a transitive and intransitive verb. You could read "Curse Slash developed" and think "oh, Curse Slash just developed itself" rather than "Cloud developed Curse Slash".

"Devise", on the other hand, has no such ambiguity.
And I agree,  Devised is staying put.  If people really consider this a big issue, just download touphscript and change devised to learned.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-15 16:31:10
I don't recognize certain things as canon if they have been known as different things in different titles, or if they are in great need of being corrected.  Canon only affects things that have been consistently the same while at the same time being sufficiently translated.  Megalixir for example.  Also original FF7 place names (to some extent) and original ff7 character names (because the mistakes have been adopted officially, god only knows why).

But I certainly won't start reversing entire sections of the translation, or we may as well just play the original game.

Null, to nullify; cancel out.  It's the best that can be done, really.

Null was used in FFX as well as other FF titles.  Esuna means S-na  = S-Null.  Poisona is Poison-Null.
FFX was what I was specifically thinking about, where casting Nul* causes that element to have no effect after the fact. But I see your point (at least about the "null" word choice).
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-15 16:35:59
A lot of the spell names came from earlier FF titles where word length was a consideration, but unfortunately those limitations have frequently been reinforced by translators who should know better.  And a lot of mistakes have been adopted officially when they should not have been.  It's kind of like a load of school children all taking a math exam, and all of them getting the same question wrong, so the exam board decide to make the mistake the correct answer.  And then when someone comes along and points out it's wrong, they get pounced on like they're some destroyer of the greater good.

You may have a point with null being at the end.  What do you think, Covarr?

Actually, yeah, I think Null at the start may be better English.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-15 17:01:03
I'm in the flashback and have just arrived at the Mako spring, and Sephiroth used the word "materias" - but following dialogue seems to refer to plural materia as "materia". Am I misunderstanding how the word's being used?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-15 17:02:04
I have used diamond as my template.

Diamond is quite rare.
Diamonds are quite rare.

Basically, depends on sentence.  Whether it is referring to a number of materias or to materia as a whole.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-15 17:04:01
Hm. I guess "when we equip diamond" is valid... but so is "when we equip diamonds". I'm guessing "materias" is only used when it's at the start of a clause.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: lupo_grigio on 2015-02-15 17:08:59
I can't reply your PM and it wouldn't be right to not saying thanks so... thank you for the link! :)
also, top-notch quality mod is top-notch :P
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-15 17:19:32
Quote
Scarlet
“The energy contained in it is around
  330 times that of normal materia.”

Materia as a whole

Quote
Scarlet
“We'll gather up all the Huge Materias
  and then ram them into Meteor.”

Gathering up more than one materia of a certain type.

I suppose you could always use "material"  "materials" as template, since that is where materia comes from.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-15 17:39:06
Small niggle: Bikini Underwear's description is "Tight Thong" - should probably be "Tight thong".
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-15 17:43:25
Corrected.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-15 18:27:49
Should "[enemy] 's skill power is used up." be corrected to "[enemy]'s magic power is used up"? I get that message after I use Mind Break on an enemy.

Actually, regardless, I think there's an unnecessary space between "[enemy]" and "'s" in that phrase...
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-15 18:41:07
The space cannot be removed.

I guess I can rephrase to ENEMY X has used up all its skill power. Or similar.

Skill is correct to the Japanese afaik, because they use enemy skills.  Although they do use MP too... so I'll check with Luksy.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-15 20:45:06
Again, a "series canon" question - just started using the Revive materia and the first spell is "Rise". I'm pretty sure it's always "Raise", despite the next spell being "Arise" (or "Full-life").
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-15 21:11:01
And another - is the "Minimum" status correct? You probably meant "Miniature".
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-15 23:49:22
Those are being left as they are as well.  I won't be changing any of the spell names now for sure :) Minimum is correct.  All spell names and item names and weapon names are correct and have been checked countless times.  See the non-dialogue document.  The non dialogue has been finalized a long time.... only very minor things may need a change.

Items in green are possible errors (but mostly probably correct)

Items in red are more likely to be wrong and I am open to suggestions on the correct translation.

Those in blue or orange are finalized.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-16 00:09:03
Weird. I was going to continue arguing (despite your warning) but I looked it up and FFXIV uses the same term. I understand that it's what the katakana says as well, but it still seems wrong.

Ah well; since I'm a stickler for "series canon," I guess Minimum is certainly series canon, so I can't complain... much.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-16 00:20:06
Think of it as "minimum height" or "minimum size".  Being a status, it's afforded some leeway.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-16 00:34:33
And as for Rise/Raise: unless the PC version differs from the PSX version, you're wrong. Found this from a Niconico walkthrough:

https://dl.dropboxusercontent.com/u/144171/raise.png
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-16 00:37:09
I have taken a liberty with that spell (entry is in orange for that reason), changing them to conform more to the convention  Fire Fira and so on.  Hence Rise - Arise.  It's just spelling and personal choice.  I think this way is best tbh.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-16 00:38:07
That's fine; I thought I'd just point out that the katakana in the spreadsheet is wrong. (And Rise is in blue, not orange, FWIW.)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-16 00:39:15
That's fine; I thought I'd just point out that the katakana in the spreadsheet is wrong.

Oh, I didn't notice!  Let me check it.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-16 00:41:13
In the spreadsheet it's ライズ (ra i zu) but in the screenshot it's レイズ (re i zu).

Regardless of your preference, this does seem like a candidate for change for the "series canon" option.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-16 00:41:35
Well, looks  like you have managed to force a change after all ;)

Raise
Araise

works and is now more accurate given the kana.  I've now idea how that kana ended up being input as Rise.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: JeffreyATW on 2015-02-16 00:42:28
Hahaha. And now I must complain about Araise instead of Arise. :P
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-16 00:43:54
Yeah me too.  I'm going to have to use Rise Arise even given your correction... Raise Araise is correct translation but sounds odd.  Rise Arise keeps the convention of being similar like Fire Fira (which is what the developers wanted) and sounds better.

So given that, I'm afraid canon is the loser here haha
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-16 00:55:07
デジョン

Given that this is meant to be warping you (dimension shift), Warp might work better.  I'll ask Luksy too.  Literally Di-sion (Dimension).

The move Dimension Hammer would then become Warping Hammer.

Luksy concurs.  This has been changed.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: White Wind on 2015-02-16 07:46:38
In the original English version of FF VI, devise is used for Sabin's Blitz ( "Devised a new Blitz" ). "Mastered" may work, only if you think that something that does not already exist can be mastered, and is created as it is mastered. ( personally I'm fine with devised )

For the plural of the word materia ( Latin and Italian word for matter, and likely other languages too ), I just want to point out that in Latin the plural form is materiae, and in Italian materie. Now you may want to treat materia as it was an English word or a fantasy word to begin with ( why not ) and then materias would do. But when pronouncing it, isn't the final sound "-as" too short, too abrupt ? Whereas something like "-aes" (materiaes) would sound longer when pronounced, more airy... would be better ?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: mugenginga on 2015-02-16 09:59:26
Yes! Replay time! (I'm so sorry you lost your friend during the making of this thought. D: )

EDIT: Ugggh I'm having trouble again. I installed the 1.02 update, then Aali's most up to date driver, then Reunion, and then Anxious Heart. But when I try to open it (as Administrator, on Windows 7) it A) Opens Full Screen (I have it set to open at 960x720 and I've got fullscreen set to 'no') B) Skips any intro stuff and C) Loads looking like THIS: http://i.imgur.com/Jxesf55.png

I vaguely remember that visual error back before but I can't remember how I fixed it. Clean files to start with, too. If anybody's got a walkthrough that'd be great - I know Anxious Heart works with it but if there's some magical out of orderness going on I'd love to be told about it. I can't remember exactly what I did before.

Thanks!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: WhiteShadow11 on 2015-02-16 11:03:55
@mugenginga

I think you just need to set the mod_path on ff7_config to "Reunion", if I remembered right...
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: mugenginga on 2015-02-16 11:05:06
@mugenginga

I think you just need to set the mod_path on ff7_config to "Reunion", if I remembered right...

It's set to that, it did that automatically when I installed Reunion (although I did double-check to make sure!)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-16 14:16:23
Yes! Replay time! (I'm so sorry you lost your friend during the making of this thought. D: )

EDIT: Ugggh I'm having trouble again. I installed the 1.02 update, then Aali's most up to date driver, then Reunion, and then Anxious Heart. But when I try to open it (as Administrator, on Windows 7) it A) Opens Full Screen (I have it set to open at 960x720 and I've got fullscreen set to 'no') B) Skips any intro stuff and C) Loads looking like THIS: http://i.imgur.com/Jxesf55.png

I vaguely remember that visual error back before but I can't remember how I fixed it. Clean files to start with, too. If anybody's got a walkthrough that'd be great - I know Anxious Heart works with it but if there's some magical out of orderness going on I'd love to be told about it. I can't remember exactly what I did before.

Thanks!

That sounds like Aali's driver is not configured right.  You need to run FF7Config.exe and set the sound.

@Whitewind

It's a good suggestion, but the downfall is that "materiaes" will not be pronounced properly and looks a little odd. 
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Green_goblin on 2015-02-16 15:38:57
colne_5.txt: All the time is "Corneo" except in TEXT014 where you used "Don Corneo".

Then in "colne_6.txt" you used "Don Corneo" all the time except in TEXT029 where you used "Corneo" again.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-16 15:44:14
A mistake.  Thanks for the correction, there was also an error on Colne_6.

It should always be Don Corneo in Wallmarket.  In Wutai it should just be Corneo.  The Japanese game is probably just as inconsistent, but I haven't checked.

edit.  Also another error:

  Together with their hideout,of course.”

<  The comma was missing.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Kyu on 2015-02-16 22:54:36
Hi there, I recently had issues with installing this mod using the 2012 rerelease of FF7 and though't I'd share what happened for anyone else having the same problems.

It took me a while to realise that the mod is in fact not compatible with the 2012 release (the square release as opposed to the steam release) Granted that's my fault for not thoroughly reading all the documentation XD

After realising this and reading the readme it mentioned a new>old converter which changed the game to the old 98 version. Happy days i thought to myself. However the converter linked seemed to cause me more problems (this was kranmer's converter)

Eventually after doing another clean reinstall I found and used this converter. http://forums.qhimm.com/index.php?topic=14047.0
And all was good, after applying the conversion straight after installation i then applied the reunion mod. Everything is now running smoothly thanks to the conversation I had with DLPB.

So thank you again for your help and for creating a great mod. I hope this information will save others some time.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-16 22:57:18
It won't sadly, because when your post is back a few pages, someone else will do the same thing.  I can only hope that most read the first post (which I will update again) and the readme.  Glad it's all working now, though.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-16 23:37:39
Also, I made a pretty big boo boo with R02b... the controller icons will not be displayed nice and neat in certain windows because the order of the file changes was off.  Fixed for R02c though.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-17 00:46:40
Announcement:

It's with a bit of regret (especially given how much I loathe this crappy, useless character) that I have decided to remove the Cait Sith replacement project.  The fact is, I have too many projects to undertake, both here and in my private life to warrant correcting yet another problem in FF7. I am not ready to say I will never start/finish the mod, but for now it's removed from the Reunion and will stay that way until I am satisfied all other projects are completed.  It's still unlikely that it will be completed. I did have some nice ideas about how to go about the mod too, the writing side wouldn't have been a problem.

Cait Sith was a huge dose of stupid by the writing team.  When you have a big, white, stuffed toy + robot cat character that speaks Scottish, breaking all suspension of disbelief, bouncing about during a serious scene (like Aerith's death)- you know someone has been stupid in the writing department.  It really shouldn't be up to us to sort these issues- all it took was someone with a modicum of sense.

This project has been replaced with the 60fps Battle project.


Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: KnifeTheSky77 on 2015-02-17 00:58:50
I'm totally on-board with that decision
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Kyu on 2015-02-17 01:07:05
does he actually have a scottish accent in the original japanese? That one did always come as a surprise to me and seem really odd when i watched advent children.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-17 01:10:03
does he actually have a scottish accent in the original japanese? That one did always come as a surprise to me and seem really odd when i watched advent children.

Scottish dialect doesn't exist in Japan (it's an English dialect), but he speaks with a Kansai dialect to compensate.  Since Cait Sith legend has its main origins in Scotland,

http://en.wikipedia.org/wiki/Cat_s%C3%ACth

it's highly likely this was intended- and I made that decision independently of Advent Children.  It's also absolutely necessary, since Reeve deliberately speaks in two dialects.  His home tongue (which is Scottish dialect, like his parents at the Honeybee Manor), and his fake accent (at work).
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: luksy on 2015-02-17 01:36:46
Even if the developers didn't have specifically a Scottish accent in mind, seeing as we need to pick an accent anyway Scottish makes the most sense, or Irish I guess. Just as long as it isn't Manc ;D
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-17 01:50:03
Eeya, what you tooooorkin' about!? Are you chewin' a brick or summert!?
I'm comin' wi' ya, no matter wot u sey!


http://www.mancunianmatters.co.uk/content/101071066-mad-fer-it-women-vote-manchester-accent-most-attractive-uk

Goes to show you that you shouldn't believe everything you read... especially not from this biased source lmao
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Salk on 2015-02-17 04:09:14
I am also very glad about the decision of swapping the Cait Sith project with the 60 FPS project instead, mostly because the latter is going to benefit all Reunion users.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Green_goblin on 2015-02-17 11:18:47
fship_23

TEXT 76: Trainee Pilot (Lv 6)
TEXT 77: Trainee Pilot (LV6)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Green_goblin on 2015-02-17 11:45:32
Dear DLPB...

As you know I'm planning to apply your translation into the PSX game. I already have I blog where I want to explain the whole process step by step (http://ff7translationproject.blogspot.com). Also I want to make some improvements, like this:

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/credits2.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/credits2.png.html)
(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT001-3.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT001-3.png.html)
(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT005.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT005.png.html)
(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT006.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT006.png.html)

I'm using R02b, but given that you are going to update your project, I wanted to ask you if you can write in some place all the changes, improvements, corrections, etc, that you are going to apply from now on, so we can stay synchronized.

What do you think?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-17 12:48:56
If you're gonna use credits (I'm avoiding credits in game because I don't feel that adding dialogue there that wasn't is a good idea.  I mean, it's not very professional), then use
Code: [Select]
Translation: Luksy
New Localization: DLPB, Luksy
Old Localization: Michael Baskett


In that order.  Baskett has had no part in the new translation, or the new localization.

I've updated the credit list too, see Beacause main thread.

Also, all bug fixes are documented on the bug list thread, including when they will be fixed.  The retranslation in R02b is completed, aside from minor changes to the text here and there (an on-going thing... to tweak) and positions of the boxes.


I really like your item glyphs in dialogue!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Green_goblin on 2015-02-17 12:57:29
Good, I'll change the credits. I don't like to insert the credits in that place either, but it's the only way to add such amount of text.

Yes, the glyphs are very cool, and was not easy to draw them pixel by pixel :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-17 13:01:58
fship_23

TEXT 76: Trainee Pilot (Lv 6)
TEXT 77: Trainee Pilot (LV6)

Fixed.

The bug list can't be missed :P  check the first post.

I'll put you in as a credit for tester if you are going through entire game for me?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Green_goblin on 2015-02-17 13:06:15
When the bug is related to Beacause maybe it's a good idea to indicate the file as well.

Don Corneo = colne_5, colne_6
LV6 = fship_23

etc etc

No need to add me in the credits list, but I really want to port your translation into the PSX since I never liked the PC game, I prefer ePSXe, quick saves, speed FPS etc.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Sora123masta on 2015-02-17 13:09:43
It is a good decision indeed, it's a hassle trying to figure out how to pronounce how he speaks in text format when apparently those who originally made him gave no indication on Ethnicity areas.  And all of a sudden: Bam.    Anywho, DLPB I love your work.  I'm still using my 2012 rerelease so this new Reunion won't work with it till I can get myself the Steam edition. I'll be purchasing it by the end of the week when my paycheck comes in. Since Aali's new driver does not work with those related to the 2012 rerelease because it's on an inferior source.

Edit: The retranslation was a big issue, cause I wasn't using the new driver it only messed up the magic menu, the equip menu, and the status menu.  So this will be something to look forward to testing out once I get my hands on the steam version.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-17 13:16:11
You can use the converter to turn it into 1998 if you see first post.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-17 13:17:13
When the bug is related to Beacause maybe it's a good idea to indicate the file as well.

Don Corneo = colne_5, colne_6
LV6 = fship_23

etc etc

No need to add me in the credits list, but I really want to port your translation into the PSX since I never liked the PC game, I prefer ePSXe, quick saves, speed FPS etc.

If you test entire game, you'll get a credit.  I'll add the file.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Sora123masta on 2015-02-17 13:18:28
I saw it and tried, there's something wrong with my installation files so I need to get a new copy.  I was gifted the 2012 rerelease by a friend back in 2013 so I just need to get myself a new copy. Till then, this is all I got. xD 
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Covarr on 2015-02-17 16:58:50
I already have I blog where I want to explain the whole process step by step (http://ff7translationproject.blogspot.com).
Why is the blog set to Spanish in Blogger if the content of the blog is in English?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Green_goblin on 2015-02-17 17:01:30
Why is the blog set to Spanish in Blogger if the content of the blog is in English?

Because I live in Spain, but I'll write everything in English. By the way, I have another ongoing project:
http://legendofmanatranslationproject.blogspot.com
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Kytes on 2015-02-17 21:36:41
There is a typo in the Honeybee Manor, onna_5 to be exact. When you peek at the room in the NE corner of the room with the 2 old men the one says "...sigh... It's juist..." Also, when I select the 2x animation speed radio in the installer the script never gets put in Hext_in, not sure if that's intentional or what's up. Thanks for the great replay experience :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-17 21:40:45
I'll look at the HL file.

Juist is not a typo.  It's Scottish dialect for "Just".  Those two are Reeve's parents.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: mugenginga on 2015-02-18 00:02:01
That sounds like Aali's driver is not configured right.  You need to run FF7Config.exe and set the sound.

EDIT: Huzzah! It was me not running the reg files. If anyone ever needs help installing this mod with Anxious Heart or by itself on the '98 PC version just drop me a PM. I'm pretty sure I've had every problem possible at this point. ^^;
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: guyman on 2015-02-18 01:38:44
Hello, DLPB.

I've been lurking here for a while. I seem to be having troubles with LinkBucks like others in the thread (Link Not Found, according to LinkBucks). I tried two days ago, as well as yesterday and today, and I cannot seem to get the link working. I was wondering if it would be possible to get a PM of either an alternative link or the direct link. I don't know if it's appropriate to ask here, but I thought I would just to see.

Thank you for your help and great work on this mod, as well as various others I use.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: mugenginga on 2015-02-18 02:41:25
Noticing some (very nice) changes in the translation. I really like the new direction on the train after you escape from the Reactor. The conversation overall seems way more natural and more in character.

I'm not sure the American English option is working though. You're already aware of the Mr thing with the lacking period but the kid at the Weapon/Armor shop in Sector 7 uses 'arse' instead of ass as well. Nevermind I think I forgot to check the American English option. I just reinstalled the Reunion to be sure so if it pops up again I can be sure.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-18 02:51:33
Dan 2 Mugengigna 0.

@guyman.  Wait for R02c, and we'll see if that link fails.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: mugenginga on 2015-02-18 06:15:44
Dan 2 Mugengigna 0.

@guyman.  Wait for R02c, and we'll see if that link fails.

*sticks tongue out* Beeeh.
XD
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-18 10:04:57
Faster battle animation option won't install.  Fixed.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-18 11:45:36
60FPS update

Summons do not run at 15fps in PSX, they run at 30.  (2 unique frames a second).

It's running here at 30 also now ( 2 frames move, 2 frames still).  I checked this in virtualdub at full 60fps.  I suspected as much when I saw the Shiva animation was now smoother.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-18 13:05:17
60FPS update 2:

What's not fixed:

a. 1 summon (Start of bahamut zero animation).
b Zzz (sleep text, silence icon)
c. Damage display speed
d. pause function
e. battle arena intro.

b, c, d,e are a piece of cake.  a is unknown but shouldn't be too hard to fix when found.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Green_goblin on 2015-02-18 13:58:02
onna_52

TEXT005

“…OwW!”

Is the last W sopposed to be a capital letter?

trnad_51

TEXT034------------------------------------------------
{RED}The Black Materia…{RED}
TEXT035------------------------------------------------
{GREY}Please! Just a little longer!{GREY}

Maybe the bold red and grey are not necessary.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: roger on 2015-02-18 14:08:35
I have the steam version but I have used the ff7 game converter on it. When I attempt to install Reunion I get a message telling me that I can't install the menu overhaul because I am using a steam version. Is this avoidable?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-18 14:23:16
Quote
“…OwW!”

Is the last W sopposed to be a capital letter?

Yes.  It indicates different pitch of voice. 

Quote
TEXT034------------------------------------------------
{RED}The Black Materia…{RED}
TEXT035------------------------------------------------
{GREY}Please! Just a little longer!{GREY}

Maybe the bold red and grey are not necessary.

It's good practice and changes nothing.  I'm only concerned when the in-game text is broken.

Quote
I have the steam version but I have used the ff7 game converter on it. When I attempt to install Reunion I get a message telling me that I can't install the menu overhaul because I am using a steam version. Is this avoidable?

Assuming the conversion went ok, select 1998 version in the installer.  Be absolutely sure your conversion is correct.  After converting, you no longer have the Steam version, so why would you be using Steam option?  Also make sure that the PATH to new version is correct.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: roger on 2015-02-18 15:06:37
Wow. Well somehow it never occurred to me to change that option. Kind of a brain fart. Sorry. But thanks for the quick response.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: obesebear on 2015-02-18 20:43:27
Damage display speed works perfect on mine and nfitc1s project. I can send you the alterations later if you're interested in seeing what was changed
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-18 20:55:02
It may not work 100% given how I've done things, but best to be on safe side.  I've found damage speed already, but send it all if possible :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: August on 2015-02-18 22:54:21
So happy to hear the fps issue in pc is being addressed. I knew there was something screwy about the slots and various flickering effects (like 'all' selections)! This will be a huge step in fixing one of the biggest drawbacks in pc vs the original psx.

Do you know if anyone has ever tried to fix the sfx inconsistencies between pc and psx too? (eg. the alarm/ambient humming in the first mission cutting off after a random battle until there's a screen transition... it's not just me right?)

Steps like these are going to ensure there's no downside to playing FF7 on the pc one day. :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-18 23:07:58
Kaldarasha has.  Hopefully he can supply me with the big mistakes I have not yet added to Reunion (the lines changed and maps), and then I can add them to Reunion also.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: August on 2015-02-18 23:54:01
That's great to hear. Keep at it, you guys are doing an awesome job :D
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: White Wind on 2015-02-19 02:47:21

That's right, gather all those Jenova's cells  =p
I'm happy that 60fps joins the party, and for the corrections made to The Reunion.
The next big thing for me is gonna be Weapon. I have faith in it. I guess that'll keep the gameplay faithful to vanilla but enhancing on it.


Little link with big up song for you (https://www.youtube.com/watch?v=3Wu9DnbzB8g)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: kage52124 on 2015-02-19 03:42:56
Bug report (didn't find it in the Google Sheets Bugtracker).

I apologize for not knowing which aspect of Reunion this applies to, but I played from the start all the way to the first boss.  I tried casting magic on it, but I crash right out of the game after selecting magic.  I did this twice in a row to make sure it wasn't a one time fluke.

I'm running the 1998 version with the most recent Aali OpenGL driver.

This project looks amazing and I thank the great authors who have dedicated their time and efforts.

Edit: I did this with default settings during the Reunion installation.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: mugenginga on 2015-02-19 08:20:37
60FPS update

Summons do not run at 15fps in PSX, they run at 30.  (2 unique frames a second).

It's running here at 30 also now ( 2 frames move, 2 frames still).  I checked this in virtualdub at full 60fps.  I suspected as much when I saw the Shiva animation was now smoother.

Ooh, so the summon animations will be smoother? It's something I noticed but chalked it up to technology of the time (as in it mirrored the PSX version as it's been forever and a day since I've played that and don't think I can go back after playing the Retranslation. XD)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Kaldarasha on 2015-02-19 08:59:13
Kaldarasha has.  Hopefully he can supply me with the big mistakes I have not yet added to Reunion (the lines changed and maps), and then I can add them to Reunion also.

I haven't installed R02 yet but will hurry to do so. Tough would be better if we would use ultrasound instead, because it is independent from the flevel (so we would have a fix for all mods) but I haven't look at the current release. It also needs a swap from an exe to a dll.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: obesebear on 2015-02-19 11:46:49
I won't be home for another 8 hours or so.  If you'd like it sooner than that, you can download the latest release, I'm pretty sure I left descriptions of what the values were changing
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-19 13:31:21
Yeah, I've downloaded.  Thanks!

@above

Reunion isn't causing that crash.  You are probably not using clean files.  See first post / readme.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: SacredBlue on 2015-02-19 14:47:07
I can't seem to get the link you provided to work. I checked what you had to say to some other users a few pages ago, and based on that I have tried multiple things. Different browsers, removed adblock, proxy, and trying all of these things over a span of a few days. The link just keeps on telling me "Link Not Found" when I click on it. Any ideas?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-19 15:47:57
Wait for R02c (tomorrow).  I'll be putting up a different domain name link.  But since the link works for 95%, I am not sure what is wrong with the 5%.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-19 19:20:26
60FPS update 2:

What's not fixed:

a. 1 summon (Start of bahamut zero animation).
b. Damage display speed
c. Battle fade in/fade out speed

I have been at A. a while... I even created a quick spin off of hextLaunch to help me isolate the problem code.  I am sure it's a jump that needs nopping. I automatically nopped hundreds of them to try and isolate the correct one.  So far, no luck.  If it isn't what I think it is, then I'm snookered with regards to Bahamut Zero.

I'm gonna move on in a few minutes and fix the others.  At least then we can get this into tomorrows release and see how it fares.

Edit.  Pause reinstated.

Edit.  Countdown timer fixed.

Edit.  Battle arena camera fixed.

b and c are not as easy as first thought.  a...  I have no idea.  ;D  But at least it's good enough for a release, yes?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-20 00:36:50
Bahamut Zero has some sort of exception (obviously doing something the other Summons are not).  I am not sure how to fix that.

The other 2 issues were fixed by NFITC1, but that was for another mod and not the way I have implemented things.  So it just causes another issue.

If these 3 remaining issues can't be remedied, I will fall back on the other method that I used (which makes exceptions for certain functions).  This has a 100% success rate, but also means that numerous things in game may be wrong until the list is better populated.

At the moment, I am hoping these 3 issues can be solved without the need to mess about.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: August on 2015-02-20 10:40:12
I haven't installed R02 yet but will hurry to do so. Tough would be better if we would use ultrasound instead, because it is independent from the flevel (so we would have a fix for all mods) but I haven't look at the current release. It also needs a swap from an exe to a dll.

Can that fix the various panning and volume quirks too? Just curious :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Kaldarasha on 2015-02-20 11:17:55
If you refer to the bad panning in battle I guess not. But as I said I haven't tested the tool entirely. The battles on PC seems to have only three pans: left, middle and right. I'm not sure if the battle script does use a wider pan range but the output sucks in the end. In this case I assume the sound can restored (however even the PSX has a bad panning). The best dirty fix is to force the sound in battle to mono. :|
So Q-Gears will be the only real solution in future.

Quote
... and volume quirks too?

Reminds me to check out Barrett's hideout for some reasons when Barrett is smashing the sack I can barely hear it.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: August on 2015-02-20 11:48:13
Shame to hear about the panning, be nice if there was a surprise solution along the way. I suppose if it came down to it I'd take mono as a dirty fix compared to the alternative, eg. the boss death sfx sounding all quiet and wimpy in just one ear as sometimes happens now. It's just not right. :D

Quote
Reminds me to check out Barrett's hideout for some reasons when Barrett is smashing the sack I can barely hear it.

Yeah it's the same on mine. I haven't even played the pc version all the way through but there seem to be loads of 'hiccups' in the game where sounds and music don't play properly, spoiling some scenes. Hopefully they can be fixed bit by bit over time.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-20 13:47:12
There's also a sound effect that should play when the beam displays at the end of Cloud's sword before Omnislash, and doesn't.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Sora123masta on 2015-02-21 03:30:36
Hey Dan? I have this minor question, in some way would there be any possible route to implement the Menu Overhaul for menu and battle into the Steam Version some day? 
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-21 03:36:44
Hey Dan? I have this minor question, in some way would there be any possible route to implement the Menu Overhaul for menu and battle into the Steam Version some day? 

No.  It's not possible from my end, I'm afraid.  I'll never attempt it, either.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Sora123masta on 2015-02-21 04:00:19
Ah, I was only curious. I'm sure someday in the near future someone will find a way.  ^^
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: mugenginga on 2015-02-21 11:15:52
After R01, having the (Mutsunokami) Yoshiyuki in my inventory feels kind of special, haha. So yeah, that fix worked!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Green_goblin on 2015-02-21 12:05:00
elminn_1.txt

TEXT008------------------------------------------------
Obtained PHS!

The PHS is a key item, so this text should be:

TEXT008------------------------------------------------
Obtained Key item
PHS!


Isn't it?

The same thing happens in "games_1"

TEXT040------------------------------------------------
Obtained Gold Ticket!

The "Gold Ticket" is a Key Item as well.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-21 13:21:46
Corrected.  It's probably wrong in Japanese game too.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Green_goblin on 2015-02-21 13:56:42
jetin1

TEXT017------------------------------------------------
Obtained prize: Superalloy Sweeper!

But in the Kernel file you used Superalloy Sweep.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-21 13:59:57
jetin1

TEXT017------------------------------------------------
Obtained prize: Superalloy Sweeper!

But in the Kernel file you used Superalloy Sweep.

This is deliberate.  No space in battle menu.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-21 15:01:40
60 FPS Battle update:

Method B is dead.  Too much got changed for it to all hold together... quite simply allowing it to do something it wasn't even nearly designed for broke other areas... and I have no idea why one area and not another.  For example, the game would crash on one of Tifa's Limits (Somersault)  but not the others, or any other Limit I could see...

Then you had the change in speed of certain textures and numbers and fade out.

Not to mention other things were probably broken.

So we're back to the tried , testing and working Method A.  Sadly, certain models (like Shiva) will flicker a bit, but the overall game play is still very good and it's as close as I can get at the moment.

I have a party to go to later and will likely be very drunk when I return, so I'll release R02c tomorrow.


Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Yarow12 on 2015-02-21 20:29:05
(snip)
I have a party to go to later and will likely be very drunk when I return, so I'll release R02c tomorrow.

*looks at username*
*reads below it* "No life"
LIAR!

Wow, I haven't been here since I suggested that you "Don't forget to backup your data online and offline." in mid 2013 (http://forums.qhimm.com/index.php?topic=11649.msg202656#msg202656).
I'm glad to see the project released and look forward to installing it whenever I play FFVII again (I never made it past Cloud's home town).
This is dedication. Be sure to mention it, the struggles, and the passions it brought during interviews whenever applicable.
I kinda wish you did a Patreon for this so it could get more publicity and you could be paid for your efforts. Speaking of publicity, do you plan on advertising it beyond the Qhimm? I might, and shouldn't for time reasons, make an imgur post about The Reunion Project whenever I have time. Would you prefer me not to? No guarantees, btw. I'm just asking in advance.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-22 00:33:49
Do as you wish, as long as credit is given, I don't mind.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: laurenlex_ on 2015-02-22 08:29:23
So, I just spent a good two hours grinding trying to get Aeris' limit break on the tip of Wutai right after you get the Tiny Bronco.  I walked a little further up and got the scene where Yuffie steals your materia.  I finished the battle with the two Shin Ra soldiers, then walked out of the scene only to be transported to the front of the cave near the midgar zolom on a white chocobo.  I have no way of getting back to the Tiny Bronco now.  I'm on the Steam version with the basic plugins.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-22 12:39:48
That can't happen from Reunion...  that's likely some sort of mod you had installed.  Sounds like a bad scene lookup table.

Well, it could happen from Reunion but only if ts failed...  but then you wouldn't see any text changes. It's not very likely.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Sora123masta on 2015-02-22 14:19:23
Just wanna say, love the new retranslation. Got it to work on my Steam edition without having to use bootleg or 7th heaven. Just the steam release itself on only the translation project.   It makes a lot more sense than what was originally translated.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: kage52124 on 2015-02-22 17:15:48
Yeah, I've downloaded.  Thanks!

@above (Me I think)

Reunion isn't causing that crash.  You are probably not using clean files.  See first post / readme.

You were absolutely right DLPB, I didn't think I had any mods currently installed, but I did indeed have the Team Avalanche Menu Overhaul mod installed, so after a reinstallation, I'm running Reunion R02B properly.  Thank you for that little tidbit and all that you and your team have done thus far!

I think I may have seen a typo in the Materia Tutorial where Barret asks how Materia works, at the very beginning of the tutorial I think I saw an "in"  where it should have been "is"...
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-22 18:02:58
Quote
Anyway,let's get to it.
This in the main menu.
Well spotted.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-22 21:32:08
I'll be releasing R02c today... gonna localize the Fort Condor loss better.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Celestia Yasuhiro on 2015-02-24 15:36:41
Installed this mod and loving it, especially the new translation, really did a good job keeping true to the original script.
Just a couple of questions, when I select the "Speed up animations" options or just any option it sometimes either doesn't work or it'll start to work at random, is there a reason something like this might happen?

As for the other question and sorry if it's been asked before, but will the menu overhaul mod be steam compatible one day? Looks nice from what I've seen of it being showcased.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Sora123masta on 2015-02-24 15:45:21
I already asked that question some time ago. Doesn't look like it'll happen anytime soon unless someone offers to do the work and make it happen.  If I had the experience, i'd do it but i'm just testing things as they come around.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Celestia Yasuhiro on 2015-02-24 17:56:38
I already asked that question some time ago. Doesn't look like it'll happen anytime soon unless someone offers to do the work and make it happen.  If I had the experience, i'd do it but i'm just testing things as they come around.

That's alright then, there's always the converter anyways.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-25 14:44:02
have a feeling this is how this dialogue should go and sound:

Sephiroth
“My mother's name is Jenova.
  She died giving birth to me.
  My father…”

Not

"She died right after she gave birth to me"
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: KnifeTheSky77 on 2015-02-25 14:58:23
That depends entirely on whether she died mid birth or post birth, and I have no idea

I think it sounds more impactful if she dies post birth, so she can live to see his preposterous hair and he can see her die
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-25 15:24:04
You still say "died giving birth" when someone dies due to the birth.  So it depends on if that's the meaning.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: KnifeTheSky77 on 2015-02-25 15:33:16
The original line is indicating the time that she died and inferring the cause of death, the new line is just saying why she died
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-25 15:35:35
The original line is indicating the time that she died and inferring the cause of death, the new line is just saying why she died

"Right after" is likely a very literal and badly localized line.  When someone's mother dies in childbirth, they don't say "right after she gave birth to me"  unless she was killed by something unrelated (or if the problems of childbirth took a while to kill her).  The difference here is removing ambiguity, and that depends on how she died. If it's childbirth, my new line is better.  If not, then the original line works better.

When someone dies due to childbirth it is nearly ALWAYS going to be "right after".

Sephiroth doesn't know who Jenova is at this point... so it's likely he's been lied to about how "she died" anyway.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-25 16:13:26
Gonna need Japanese speaker on this one anyway... could also be "not long after" "soon after"

Anyone?

セフィロス
「母の名はジェノバ。
 オレを生んですぐに死んだ。
 父は……」

"She died giving birth to me" [She died because of the birth; during or directly afterwards]
"She died not long after giving birth to me"
"She died soon after giving birth to me"

The literal seems to be be "soon / not long / immediately"  But is this a reference to her dying unrelated to childbirth, or because of it?

Thinking about it now... probably the story he's been given is she died soon after?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Green_goblin on 2015-02-25 16:15:33
Google translate:

Sephiroth
"Mother's name Genoa.
Died immediately in the birth me.
My father ...... "

Immediately it says...
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-25 16:17:45
Google translate:

Sephiroth
"Mother's name Genoa.
Died immediately in the birth me.
My father ...... "

Immediately it says...

Google translate won't help you with Japanese.  That can be translated many different ways and you need to understand the nuances of Japanese to get its meaning.  There have been a ton of times where the literal comes out missing the point, but a Japanese person reads the line as it was intended to be read.

In all cases "right after"  is a bad line for Sep.

すぐ 《直ぐ》 (adj-na,adv,n) (1) (uk) immediately; at once; directly; (2) soon; before long; shortly; (3)

This is why Japanese frustrates me...  Immediately and soon are not the same thing, but seem to be used with this same "word".  I am guessing the reason is entirely in how it interacts with the other stuff in the sentence (the context and nuances)... and that's where Google Translate is checking out.

However, if she did die "after giving birth"  due to unrelated reasons, we'd say "Not long after I was born", not "After giving birth to me"
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Sega Chief on 2015-02-25 16:50:29
Hey Dan, just had a quick question about the dummied out text in field screens. Why do so many field screens have text from other fields in them? I noticed that your flevel cleared them all out so I'm assuming it's safe to get rid of them. Was just curious why they were originally there, was it padding or something to keep things a certain size?

About the childbirth thing, the line you've got is fine; it doesn't make any difference for the player if the death was during or after childbirth. Maybe use past-tense for the first line though, as he believes his 'mother' to be dead.

Sephiroth
“My mother's name was Jenova.
  She died giving birth to me.
  My father…”
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-25 16:53:59
It depends if she died unrelated a number of months later, though.

As for the duplicate text, touphscript removes them and all unused scripts.  I am not sure why the dialogue is shared across totally unrelated fields.  It's stupid. Nothing to do with padding.

You may be right regarding the past tense.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: Ansem on 2015-02-25 16:55:38
Thinking about it now... probably the story he's been given is she died soon after?

That's most likely correct, since in Crisis Core that line was also localized as "She died shortly after I was born." It's not word to word with what you ended up with, but the meaning is the same. And it has more of a hidden truth than saying she died right away. ;)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-25 17:42:01
Yeah, you see this is the distinction here...

Japanese lit is "after giving birth"

But if the meaning is shortly after, then it's "after I was born"

It's how we use language. :)  I am heavily of the opinion that the CC line is correct.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: DLPB on 2015-02-25 22:14:49
Nope.  According to Luksy and http://en.wiktionary.org/wiki/%E7%9B%B4%E3%81%90%E3%81%AB#Japanese

The に makes all the difference.  It really is immediately afterwards (childbirth). CC has it wrong also, unless the writers retconned it.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
Post by: obesebear on 2015-02-25 22:25:15
https://www.youtube.com/watch?v=aq9ZR1jrphY&gl=CA Japanese version of CC
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: DLPB on 2015-02-25 23:44:39
edited.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: lupo_grigio on 2015-02-26 01:40:52
thanks for the update! I managed to download from it without problem too
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: Bobby on 2015-02-26 02:47:23
Downloaded just fine. Installed the 60 FPS option but entering a battle forces me into 15 FPS for some reason. The result is a very slow and jerky battle.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: DLPB on 2015-02-26 03:00:18
Downloaded just fine. Installed the 60 FPS option but entering a battle forces me into 15 FPS for some reason. The result is a very slow and jerky battle.

Are the other options working?  And what is your game version?  Steam?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: Bobby on 2015-02-26 03:05:44
Everything else appears to work as advertised. I'm running 98. Well, steam converted with the game converter, anyway.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: DLPB on 2015-02-26 03:09:29
How strange...  this should certainly not have an issue.  Are you sure you don't have any sort of trainer or other program forcing the battles to 15fps?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: Bobby on 2015-02-26 03:16:28
I don't think so. I'm loading some of my own character models from Aali's direct folder, and I'm using kernel's I edited myself for some custom weapon and enemy data. I tested it before I threw in my modded kernel's though, so that couldn't be it.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: DLPB on 2015-02-26 03:23:06
Send me your exe in PM, if you will :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: Bobby on 2015-02-26 03:24:25
Inbound.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: Rekhaizen on 2015-02-26 03:28:25
Downloaded just fine. Installed the 60 FPS option but entering a battle forces me into 15 FPS for some reason. The result is a very slow and jerky battle.

I can attest to this. Battles become much slower than the original, and none of the memory patches work. Both Beacause and Menu Overhaul appear to install just fine. This is using a fresh '98 install.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: DLPB on 2015-02-26 03:35:19
Strike that.

I've obviously missed something.

Although my own exe works fine.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: Bobby on 2015-02-26 03:38:08
I don't run any additional mods. The only thing I didn't try was a clean steam download, convert, then run Reunion. I just installed this copy of Reunion over my old one (R02b).
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: DLPB on 2015-02-26 03:39:01
As long as the files in backup-Reunion didn't contain a previous install of Reunion, it will be fine.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: Bobby on 2015-02-26 03:41:42
The files in the backup folder? I didn't empty that backup folder before installing R03, so that might be the issue, though I can't speculate as to the why.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: DLPB on 2015-02-26 03:46:39
No, you definitely shouldn't empty it.  Read what I wrote on the download page.

Anyway, this is my issue.  A huge oversight that wasn't picked up for some reason.  Reinstall Reunion without 60fps, or wait for R03b.  I'm gonna upload now.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: Bobby on 2015-02-26 03:51:11
Copy. I'll wait for the bravo variant.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: DLPB on 2015-02-26 03:59:21
I can't figure out how this was missed... I tested it and it worked fine.  Hate it when this happens! 
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: Bobby on 2015-02-26 04:01:05
I'm genuinely curious as to what it was. Your explanation as to how you implemented it makes sense.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03)
Post by: DLPB on 2015-02-26 04:08:30
I'm genuinely curious as to what it was. Your explanation as to how you implemented it makes sense.

I forgot that the frame limiter addresses for battle had fallen beyond -400C00, and into -401600 (converting from Memory addresses to file).  So it was editing the completely wrong addresses.  Likely, that change has created a ticking time bomb with the changed exe.

This new version will fix this :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-02-26 04:10:22
The Reunion

https://www.youtube.com/watch?v=dBhvBN3lmWg&t=01m55s


READ THE README!

Download R03b (https://drive.google.com/open?id=0B3Kl04es5qkqOGY5Si1jQnhRa2M&authuser=0)
Donate HERE (https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=XQ56KXRN58SAA)

The Retranslated FMV are on the first post and need to be manually placed in your movie folder.


The best way to install Reunion (so that you can reinstall time after time) is to install all non-conflicting mods FIRST, starting with clean files. From there, place the correct files (noted in the Readme) into a new folder "Backup-Reunion" inside the game root. Each time The Reunion is installed, it will then use those files, saving you the need to mess about each time.

Any and all issues should be reported.  Before you report a bug / issue, please check the Bugtracker, found HERE (https://docs.google.com/spreadsheets/d/1KBBbeilQTCAJJIOqOoLMnkKb-nEpqEoV5Ih4uW-Yoo8/edit?pli=1#gid=1896870987)
Do not report Scottish dialect (such as "juist" "nae" tae" "ah")


Changes:

Code: [Select]
Installer
14-Feb-2015

None.

Beacause
24-Feb-2015

1. Small corrections and updates to text
            2. Full-stops have one space with original game
3. Fort Condor loss now fully relocalized

Menu Overhaul
24-Feb-2015

1. Chocobo race text corrected
2. Next Level overflow fixed
3. Controller layout in boxes fixed
4. [START] now appears in config menu

60fps Battles
24-Feb-2015

1. First release (fixed for R03b)
         
Weapon
14-Feb-2015

None.

Model Overhaul
14-Feb-2015

None.

Memory Patches
24-Feb-2015
1. Faster Animation will now install

1:35 Soldier Quest
Not released yet.

Other
26-Feb-2015
3 script fixes (sky, mrkt2, condor2)
Field Fps fix








Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Salk on 2015-02-26 04:42:32
DLPB,

a long time ago I had released a mod called Scene Redux (http://forums.qhimm.com/index.php?topic=7100.0) which replace both scene.bin and kernel.bin.

I take it's going to be not compatible with Reunion, right? (If not, what would happen if I overwrite Reunion's scene.bin and kernel.bin with my own files, considering I won't personally use Weapon?)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Bobby on 2015-02-26 04:54:24
60 FPS is now working. There is a delay entering battles, however. It's about 7 seconds or so where it's just a blank, black screen. For now I will install without 60 FPS battles checked.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: LeonhartGR on 2015-02-26 11:03:09
Intro movie do not play sound. Is it because I use the ff7_opengl-0.7.11b? I keep this version because of the remixed soundtrack that I use which is not in OGG looping format. Also menu sound is not playing. When I start the game it gives me the error about the snowboard fix not supported in the config file.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: BrandeX on 2015-02-26 11:04:07
Is it necessary to use the ff7+.exe to launch the game that is installed with Reunion when playing with the Steam version, as it only installs Beacause?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: TheHurtmaster on 2015-02-26 12:45:22
Can we have a 7th heaven compatable version? Please?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-02-26 13:04:29
DLPB,

a long time ago I had released a mod called Scene Redux (http://forums.qhimm.com/index.php?topic=7100.0) which replace both scene.bin and kernel.bin.

I take it's going to be not compatible with Reunion, right? (If not, what would happen if I overwrite Reunion's scene.bin and kernel.bin with my own files, considering I won't personally use Weapon?)

As long as you don't install Weapon, and you install your mod BEFORE Reunion, and make sure that either Reunion-Backup is folder is empty or place your modded files into that folder, it should be fine.

Your mod doesn't seem to alter text entries, or add monsters?  If not, it's fully compatible with everything except Weapon.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-02-26 13:07:27
Can we have a 7th heaven compatable version? Please?

I am not sure what that touches.  It's likely I can't work that into Reunion depending on what is changed. 

Is it necessary to use the ff7+.exe to launch the game that is installed with Reunion when playing with the Steam version, as it only installs Beacause?

You need to launch with FF7+ to install any memory patches you selected.  That's its only purpose.  Steam version will install everything except Menu Overhaul.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: BrandeX on 2015-02-26 13:52:37
Oop, to restate: I am only using the default "Standard" install choice which auto removes Menu as it's non-Steam compatible. For the rest in "Standard", do I need to launch via ff7+.exe or is Steam launcher sufficient for that?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-02-26 13:57:45
Oop, to restate: I am only using Beacause, do I need to launcch via ff7+.exe or is Steam launcher sufficient for that?

FF7+ is only for Mem Patches.  You won't notice any difference regardless if you didn't select any in the installer.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: BrandeX on 2015-02-26 13:58:51
edited above
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: TheHurtmaster on 2015-02-26 14:00:58
@DLPB 7th heaven is a mod manager. You can select the load order and download mods from the server whatever subscription link. And use custom IRO files.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-02-26 14:02:40
@DLPB 7th heaven is a mod manager. You can select the load order and download mods from the server whatever subscription link. And use custom IRO files.

It's up to them (or someone else) to fix Reunion for it.  I only deal with this installer. It's intended to be one piece of work.  Tbh, I have no care for any mod not in the Reunion (except FeliX's world map textures, which are fully compatible).
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-02-26 14:22:36
@Obesebear:

I have sent that Japanese CC to Luksy. We'll see if they changed it.  Not that it's likely to impact on our localization, because it's definitely childbirth in the original game.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-02-26 14:47:30
Is anyone else having issues with 60fps Battles?  I don't get any delay.

You must be using latest Aali driver too, probably.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Salk on 2015-02-26 16:29:43
Your mod doesn't seem to alter text entries, or add monsters?  If not, it's fully compatible with everything except Weapon.

No modifications to text entries or monsters at all.

It's great to learn that I can use both together. Thanks a lot, DLPB!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Covarr on 2015-02-26 16:48:04
It's up to them (or someone else) to fix Reunion for it.  I only deal with this installer. It's intended to be one piece of work.  Tbh, I have no care for any mod not in the Reunion (except FeliX's world map textures, which are fully compatible).
Someone mentioned they were hoping to port Reunion (or at least Beacause) to 7thHeaven format. I can't remember who, it might've been eq2alyza? Don't quote me on this, I could be wrong.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-02-26 16:51:33
Just noting that the following scene was updated in R03. It has been updated to:

Code: [Select]
Sephiroth
“How does it feel?”
------------------------------
#xy 56 48
Sephiroth
“It's been a while since
  you were back in your
  hometown,right?”
------------------------------
#xy 72 64
Sephiroth
“So how does it feel?”{NEW}
“I wouldn't know.
  I don't have a hometown…”
------------------------------
#xy 48 189
{CLOUD}
“Um…
  And your parents?”
------------------------------
#xy 64 32
Sephiroth
“My mother's name was Jenova.
  She died giving birth to me.
  My father…”
------------------------------
#xy 88 64
Sephiroth
“What am I saying?”
------------------------------
#xy 91 64
Sephiroth
“All right,let's go.”


I also had to reconstruct and fix the condor loss scene.  I melded all the gobbledegook into one.

Code: [Select]
Entrance to Fort Condor
------------------------------
{CID}
“Shi.t…
  What the hell happened?
  Where is everyone!?”
------------------------------
{BARRET}
“Man. What a mess.
  We're the only ones who made it.”
------------------------------
{RED XIII}
“We didn't have what it took.”
------------------------------
{YUFFIE}
“At least we're still alive…”
------------------------------
{CAIT SITH}
“Things sure arenae
  goin' our way.”
------------------------------
{VINCENT}
“Life is often unforgiving.”
------------------------------
{CID}
“The last materia Shin-Ra's after
  is the one at the {CYAN}Undersea
  Mako Reactor in Junon{WHITE}.”
------------------------------
{BARRET}
“We gotta get there
  first an' stop 'em!”
------------------------------
{RED XIII}
“We must get there
  before them!”
------------------------------
{YUFFIE}
“We've gotta get there
  first and stop them.”
------------------------------
{VINCENT}
“We must arrive before them.”
------------------------------
{CID}
“We've been interferin' a lot lately…
  Shin-Ra's bound to be on high alert.”{NEW}
“How about we leave this for now
  and check up on the little fella?”
------------------------------
{BARRET}
“You mean {CLOUD}?”
------------------------------
{RED XIII}
“You mean {CLOUD}?”
------------------------------
{YUFFIE}
“{CLOUD}?”
------------------------------
{CAIT SITH}
“{CLOUD}?”
------------------------------
{VINCENT}
“You're speaking of {CLOUD}?”
------------------------------
{CID}
“Yeah,but I'm also worried
  {TIFA} might've collapsed.”{NEW}
“Let's head down to {CYAN}Midhir{WHITE}!”
------------------------------
{CID}
“We don't need this,dammit!”
------------------------------

Also, the censor on this forum interferes a little too much, hence why I have used shi.t above.

The original scene in the original game was utterly broken... both script and text (a lot of which is unused).  Observe:

Old
Code: [Select]
Entrance to Fort Condor
------------------------------
{CLOUD}
“What happened?”
------------------------------
{TIFA}
“Where are all the villagers?”
------------------------------
{CID}
“God! What the hell happened here!?”
------------------------------
{BARRET}
“He's still alive.”
------------------------------
{AERIS}
“Where is everybody?”
------------------------------
{RED XIII}
“Where are we?”
------------------------------
{YUFFIE}
“Oh good, they're still alive.”
------------------------------
{CAIT SITH}
“Oy!
What on earth happened?”
------------------------------
{VINCENT}
“It seems we survived.”
------------------------------
{CLOUD}
“You mean to tell me
we're the only ones who made it?”
------------------------------
{TIFA}
“I couldn't do anything.
It was just too much.”
------------------------------
{CID}
“Damn!!
I can't stand this!”
------------------------------
{BARRET}
“Oh man…
You look like hell.”
------------------------------
{AERIS}
“I…
I couldn't save anyone…”
------------------------------
{RED XIII}
“…not enough strength.”
------------------------------
{YUFFIE}
“Well, I'm just glad
we're all alive.”
------------------------------
{CAIT SITH}
“Things sure didn't go smoothly.”
------------------------------
{VINCENT}
“We might have underestimated
the situation.”
------------------------------
{CLOUD}
“You mean to tell me
that's the extent of my powers?”{NEW}
“So that's as good as it gets?
At this rate I'll never beat
the Shinra…let alone Sephiroth…”
------------------------------
{BARRET}
“Yeah, ain't no way you gonna win.”{NEW}
“But if we give up now,
what's gonna happen to Fort Condor?”
------------------------------
{TIFA}
“No, {CLOUD}.
You mustn't give up.
Survivors never give up.”
------------------------------
{AERIS}
“{CLOUD}…
You won't find the answer
by blaming yourself.”{NEW}
“Things are the way they are…
But you can't blame yourself
for that, right?”
------------------------------
{RED XIII}
“Don't be too hard on yourself,
{CLOUD}.
Let's think about
what we should do next.”
------------------------------
{YUFFIE}
“No use crying over spilt milk.
Right?”
------------------------------
{CAIT SITH}
“Geez, you don't pull any punches do you?
We'll just try not to fail next time.”
------------------------------
{VINCENT}
“We have to fight to
avoid any more casualties.”
------------------------------
{CID}
“We'll do it next time, OK?”
------------------------------
{CLOUD}
“Yeah.”{NEW}
“They've had their fun,
but it's over as of now!
There isn't gonna be
any more suffering.”
------------------------------
{TIFA}
“{CLOUD}…
What should I do?”
------------------------------
{BARRET}
“{TIFA}…”
------------------------------
{RED XIII}
“…”
------------------------------
{YUFFIE}
“{CLOUD}
I wonder what's going to happen?”
------------------------------
{CAIT SITH}
“Y'know, worryin' only tires you out.
Why don't you take it easy?”
------------------------------
{VINCENT}
“You've got no choice
but to take it for now.”
------------------------------
{CID}
“Oy, such a bitter pill to swallow.”
------------------------------
{CID}
“This ain't no joke, Jack.”
------------------------------
{BARRET}
“Oh man, this is real bad.”
------------------------------
{RED XIII}
“Things don't seem too favorable.”
------------------------------
{YUFFIE}
“I told you I'm not kidding!”
------------------------------
{CAIT SITH}
“If this were a joke it'd be one thing,
but this's the truth.”
------------------------------
{VINCENT}
“This is a rather harsh reality.”
------------------------------
“It's Huge Materia that the Shinra's after…
The only one left is
in the underwater reactor in Junon.”
------------------------------
{BARRET}
“We gotta get there first
and protect it!!”
------------------------------
{RED XIII}
“We must get there first
and stop them.”
------------------------------
{YUFFIE}
“We got to get there first
and stop them…”
------------------------------
{VINCENT}
“We've got to get there first
and stop them.”
------------------------------
“Yeah, but since we got in their way
the last time, they should've gotten
a little more cautious.”{NEW}
“I doubt they'll fly right into action.
I'm more concerned about him
than anything else.”
------------------------------
{BARRET}
“{CLOUD}, it's you.”
------------------------------
{RED XIII}
“Yes, it's you {CLOUD}.”
------------------------------
{YUFFIE}
“It is you {CLOUD}.”
------------------------------
{CAIT SITH}
“{CLOUD}…”
------------------------------
{VINCENT}
“{CLOUD}, it's you.”
------------------------------
{CID}
“Yeah, and I'm worried that
even {TIFA}'s gonna fall over
on her butt.”{NEW}
“Let's go back and
see what's happening…
to {CYAN}Mideel{WHITE}…”
------------------------------

Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: EQ2Alyza on 2015-02-26 17:06:14
Someone mentioned they were hoping to port Reunion (or at least Beacause) to 7thHeaven format. I can't remember who, it might've been eq2alyza? Don't quote me on this, I could be wrong.

It was me :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-02-26 17:29:44
Also a retranslated unused text, which is fun to see. So I'll post here.

Quote
{CLOUD}
“Back then…
   All I ever thought about was Sephiroth.
   Day and night… Sephiroth,Sephiroth…
   Even my Mum was tired of it.”
------------------------------
{TIFA}
“I had no idea you
   were thinking like that……”
------------------------------
{TIFA}
“But let's get back to our promise?”

and unused exposition that was originally by Cait, but in finished game was given by Cloud:
Quote
[All of this dialogue below is not seen.
It was likely removed by the game
writers because roughly the same
exposition is spoken by Cloud when
he tells the truth about his life
(just before game moment 1199).
It requires game moment 1199 but
when this value is placed, the next
scene automatically loads to
1250.  This dialogue was definitely
meant to be unused and placing
it back would be hard anyway.]
{BARRET}
“So what was {CLOUD},
  in the end?”
------------------------------
{CAIT SITH}
“He was a Sephiroth-Copy,
  created by Hojo.”
------------------------------
{CID}
“You can do that?”
------------------------------
{CAIT SITH}
“Well,he wasnae made from scratch.”{NEW}
“Really they're juist normal humans
  implanted wi' Jenova cells,an'
  then irradiated wi' Mako.”
------------------------------
{RED XIII}
“So what about {CLOUD}?”
------------------------------
{CAIT SITH}
“He really is {TIFA}'s
  childhood friend.”{NEW}
“Five years ago,durin' the incident
  wi' Sephiroth at Niblheim,he was
  unconscious in a serious condition.”{NEW}
“Hojo used him for his experiments.
  He did the same thing tae a lot o' people.”
------------------------------
{RED XIII}
But why was {CLOUD}
  the only one who…”
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: LeonhartGR on 2015-02-26 19:08:30
Also a crash:
Code: [Select]
INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
ERROR: parse error in config file
ERROR: no such option 'snowboard_framerate'
INFO: NVIDIA Corporation GeForce GTX 760/PCIe/SSE2 4.4.0 NVIDIA 344.65
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 4
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 10200x6240
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library multi
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 480x360, 15.000000 FPS, duration: 212.600000, frames: 3189
set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
Field Start
ERROR: unhandled exception

and my crash.dmp (http://filetrip.net/dl?AtHmXYnM1S)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-02-26 19:11:32
I can't help you with crash dumps or issues relating to Aali's driver.  You must have installed some sort of conflicting mod...

You should also be using latest driver.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: LeonhartGR on 2015-02-26 19:53:42
Tried again with the new driver. Crash occurred while entering the battle. No sound for videos and menu. Darn what am I doing wrong...

Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 760/PCIe/SSE2 4.4.0 NVIDIA 344.65
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 10200x6240
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] INITIALIZING MIDI...
[00000001] selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
[00000001] midi data type: GENERAL MIDI
[00000001] using midi data file: C:\Games\FINAL FANTASY VII\Data\midi\midi.lgp
[00000001] midiOutGetVolume returned: ffffffff
[00000001] MIDI INITIALIZED
[00000001] set music volume: 127
[00000001] MIDI set volume: 127
[00000001] 100% of 127 = 127
[00000001] set music volume: 127
[00000001] MIDI set master volume: 100
[00000001] MIDI set volume: 127
[00000001] 100% of 127 = 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 480x360, 15.000000 FPS, duration: 212.600000, frames: 3189
[00000128] set music volume trans: 127->0, step=60
[00000128] MIDI set volume trans: 127->0; step=60
[00000144] MIDI stop[00000144]  - OK
[00000192] MIDI stop[00000192]  - OK
[00000193] END OF CREDITS!!!
[00000193] Entering MAIN
[00000193] set music volume: 127
[00000193] MIDI set volume: 127
[00000193] 100% of 127 = 127
[00000193] Exiting MAIN
[00000193] START OF MENU SYSTEM!!!
[00000429] END OF MENU SYSTEM!!!
[00000429] Entering MAIN
[00000433] Exiting MAIN
[00000433] Field Start
[00000433] MIDI play: 31
[00000433] reading midi file: DOKUBO.mid
[00000433] current volume: 127
[00000433] MIDI is playing SUCCESSFULLY!!!
[00000573] WM_CLOSE
[00000573] ERROR: unhandled exception

I installed the new Aali's driver again and the Reunion patch over it and this solved the snowboard error pop up. But it still crashes while entering a battle.

*Ok now I've noticed the FF7+.exe on my Desktop! I run the game through that and same. No sound in intro video or in load screen. But there was a change. I get to watch the swirl while entering the battle. Then crashed!

Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 760/PCIe/SSE2 4.4.0 NVIDIA 344.65
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 10200x6240
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 2048
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] INITIALIZING MIDI...
[00000001] selecting device 0:Microsoft GS Wavetable Synth, mid=1, pid=27,
[00000001] midi data type: GENERAL MIDI
[00000001] using midi data file: C:\Games\FINAL FANTASY VII\Data\midi\midi.lgp
[00000001] midiOutGetVolume returned: ffffffff
[00000001] MIDI INITIALIZED
[00000001] set music volume: 127
[00000001] MIDI set volume: 127
[00000001] 100% of 127 = 127
[00000001] set music volume: 127
[00000001] MIDI set master volume: 100
[00000001] MIDI set volume: 127
[00000001] 100% of 127 = 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\Games\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 480x360, 15.000000 FPS, duration: 212.600000, frames: 3189
[00000152] set music volume trans: 127->0, step=60
[00000152] MIDI set volume trans: 127->0; step=60
[00000168] MIDI stop[00000168]  - OK
[00000216] MIDI stop[00000216]  - OK
[00000217] END OF CREDITS!!!
[00000217] Entering MAIN
[00000217] set music volume: 127
[00000217] MIDI set volume: 127
[00000217] 100% of 127 = 127
[00000217] Exiting MAIN
[00000217] START OF MENU SYSTEM!!!
[00000475] END OF MENU SYSTEM!!!
[00000475] Entering MAIN
[00000479] Exiting MAIN
[00000479] Field Start
[00000479] MIDI play: 31
[00000479] reading midi file: DOKUBO.mid
[00000479] current volume: 127
[00000479] MIDI is playing SUCCESSFULLY!!!
[00000612] MIDI play: 31
[00000612] song is already playing...
[00001228] Field Quit
[00001228] Entering MAIN
[00001228] MIDI play: 7
[00001228] reading midi file: BAT.mid
[00001228] current volume: 127
[00001228] MIDI is playing SUCCESSFULLY!!!
[00001228] Exiting MAIN
[00001228] Entering FRAME_INITIALIZE SWIRL
[00001228] Exitting FRAME_INITIALIZE SWIRL
[00001231] Swirl sound_effect1
[00001231] stop_sound
[00001231] End of Swirl sound_effect1
[00001310] Entering FRAME_QUIT SWIRL
[00001310] Exitting FRAME_QUIT SWIRL
[00001310] Entering MAIN
[00001312] Exiting MAIN
[00001312] [BATTLE] Entering FRAME_INITIALIZE
[00001312] [BATTLE] Scene# 378
[00001312] [BATTLE] Exitting FRAME_INITIALIZE
[00001313] ERROR: unhandled exception
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: EQ2Alyza on 2015-02-26 22:43:56
Dan, where is the information stored for the colored text of materia picked up from the field? I'm working on the conversion to 7H but unable to get those colors to pop.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-02-26 22:48:17
It'a part of script.  {RED}Hello{WHITE} for example.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Sora123masta on 2015-02-27 02:50:37
I may have found an issue. And this is playing on the Steam Edition.  In the Temple of the Ancients,  where Aerith, Cloud and (whoever else is in the party) view the spirits of the cetra showing Sephiroth , Tseng, and Elena in the deeper corridors.  There seems to be no dialog visible.  O.o  I should have made screen shots but it's too late for now. 
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-02-27 03:01:09
Do you have any other mods installed?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Sora123masta on 2015-02-27 03:07:20
Not really.  All I have installed is the retranslation, some memory patches and that's it.    Steam on it's own, my own little fix of models in the LGP by hand. 
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-02-27 05:48:39
I need someone else to verify that this happens to them.  I'll check also later.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: quequotion on 2015-02-27 07:36:49
Quote from: DLPB
オレを生んですぐに死んだ
Code: [Select]
ore wo unde sugu ni shinda.
Code: [Select]
I she birthed, then died....because Sephiroth is deep and narcissistic like that.

The thing she did immediately following giving birth to him was die. If, in English, that is better said "She died giving birth to me." That's fine.

sugu ni: "then," (sugu: soon) (ni: in the next moment) (immediately)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-02-27 07:50:06
Funnily enough, CC still got it wrong.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-02-27 12:05:17
condor2

{BARRET}
“Man.What a mess.
  We’re the only ones who made it.”

A "space" is needed after "Man."
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Sora123masta on 2015-02-27 13:32:00
Ohs, Dan. I wanted to ask something but since PMS won't work i'll go ahead and ask. How's life going man? xD   
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-02-27 14:14:50
condor2

{BARRET}
“Man.What a mess.
  We’re the only ones who made it.”

A "space" is needed after "Man."

The space is already there in my files.  It may have been removed for original game, but that's normal.

@sora

Could be better since my company is now trying to shaft me with my wages.  Corporate mind set all the way.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Sora123masta on 2015-02-27 14:50:16
Well then, I just hope things get better man.  I started working a job a week or so ago, 9 hours a week to take care of my mom.  Planning to get a second job to make more money and invest in a new rig for both of us.  I love experimenting with Reunion and other mods, but if i'm gonna do serious work , i'm gonna need a better chassis ya know?

On a side note,  the next time I do a complete walk-through, i'll play through the  game without Reunion installed to see if it really is the patches messing up that area I mentioned.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: quequotion on 2015-02-27 22:32:17
Funnily enough, CC still got it wrong.
That's not your responsibility to fix  (unless you want to do a full series retranslation after Reunion)

By the way, still looking foward to helping with this, but I need data!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: cmh175 on 2015-02-28 01:27:54
I wanted to check out a few of the animation files after installing R03b with the 60 fps mod, and noticed a lot of animation files are missing. OFDA - RTDA are missing. I noticed in the direct download for the mod the animations are there. I installed with a mostly fresh installation, only had R02 installed.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-02-28 01:43:37
This 60fps mod is based on restoring the playstation gameplay mechanics.  It is not the same as true 60fps models and so forth, which is Obesebear's somewhat abandoned mod. This mod doesn't come with model changes and you shouldn't attempt to add those. You should also make sure that R03 is installed on top of files that do not have previous versions of Reunion.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-02-28 01:45:03
That's not your responsibility to fix  (unless you want to do a full series retranslation after Reunion)

By the way, still looking foward to helping with this, but I need data!

I will send you the Japanese v English text later :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Pacholo on 2015-02-28 02:39:21
Hello. First let me say thank you SO much for these mods! I've been lurking here for around two years waiting for it to be ready, and it was totally worth the wait! The new translation makes it feel like a whole new game.

I'm up through Wutai now and I think I found a small grammar error, which I didn't see in the bug tracker. It's at the part where you confront Yuffie for the first time at her house, to get your materia back. Cloud's line is:

"If you give it us now, we'll drop the whole thing."

I think it should be "If you give it to us now, we'll drop the whole thing."
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-02-28 02:51:50
Both are grammatically correct. I prefer the former, as it sounds like real speech.  Unless this is regional and US doesn't use this kind of sentence.  We certainly do in Britain.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Covarr on 2015-02-28 03:02:23
This is hella regional. I should've caught it in proofreading; the US never speaks like this unless they're trying to imitate early modern english.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-02-28 03:05:18
Interesting. It sounds so natural to me... and actually quite street-wise. 

I shall correct it as I don't think I can correct 100 million + Americans.  :-o
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: yarLson on 2015-02-28 06:08:51
I am getting a dead link for the download of R03b is this intentional?  I'd like to try out this latest release.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-02-28 16:25:16
cos_btm

013------------------------------------------------
{CLOUD}
“Who's Nanaki?”
014------------------------------------------------
Nanaki is Nanaki.
  That is his name.”

I always thought that this is not correct. It should be:

013------------------------------------------------
{CLOUD}
“Who's Nanaki?”
014------------------------------------------------
{RED XIII} is Nanaki.
  That is his name.”

Put the "variable" instead of the obvious and silly "Nanaki is Nanaki".
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Sora123masta on 2015-02-28 16:28:18
I always thought that it should be as it is. Because the Villagers of Cosmo Canyon know nothing of the experiments done on him in Midgar so how could they know his name had been altered to a Nickname by Hojo?  I say leave it as it is. 
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-02-28 16:39:22
Let's assume that Cloud and the others called him Red XIII in front of the guy.
"Nanaki is Nanaki" does not sound good to me. It sound redundant and have no sense.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Melancholy on 2015-02-28 17:38:03
I think I found a tiny error. In Midgar, after you jump off the train and go through the tunnels, there is this line by Jessie:

"It was your ID, Cloud. I think overdid it."

I think there is meant to be a comma after Cloud and not a period.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: yarLson on 2015-02-28 17:50:53
I think I found a tiny error. In Midgar, after you jump off the train and go through the tunnels, there is this line by Jessie:

"It was your ID, Cloud. I think overdid it."

I think there is meant to be a comma after Cloud and not a period.

Should it be
""It was your ID Cloud, I think I overdid it."
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: KnifeTheSky77 on 2015-02-28 17:51:53
There is definitely a word missing in the second sentence after 'think'. I also question the need for that comma.

Edit: I think yarLson is right on that one
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-02-28 19:10:10
Let's assume that Cloud and the others called him Red XIII in front of the guy.
"Nanaki is Nanaki" does not sound good to me. It sound redundant and have no sense.

It does make sense...  if it is said in the correct way.  The person does not know who Red XIII is... you have only just arrived at Cosmo Canyon.  The context and line make perfect sense given Cloud is asking who Nanaki is when they are travelling with him. You have to imagine the character is saying it incredulously and with bewilderment, but also with assertion that that's his name. It could also be phrased "Nanaki... is Nanaki" or "Nanaki is his name..."

But certainly NOT Red XIII as that is a writing error.

Quote
""It was your ID Cloud, I think I overdid it."

This is also wrong. You still need a comma after ID. But it is still grammatically correct to have a full stop after Cloud. It depends how the person says the sentence. I will add an ellipsis there instead.

The "I" is missing though!  So well spotted.  The new text is:

Quote
#xy 16 40
Jessie
“It's my fault we didn't
  clear the ID-check.”{NEW}
“It was your card,{CLOUD}…
  I think I overdid it.”{NEW}
“I put my heart into it,
  but I failed.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Ver Greeneyes on 2015-02-28 20:25:11
What is Jessie actually saying there? Cloud's card failed the ID-check, because she overdid.. what? Did she try to give him too much clearance, and ended up tripping a security check?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-02-28 21:29:11
She put her heart and soul into it, but due to her being overly involved with it (she fancies Cloud you see also) and wanting to do a good card for him, she made a mistake with it which was detected.  The card was seen as fake and failed the check.

Also, I've gone with this... it may make things easier to understand:

“Nanaki is… Nanaki.
  That is his name.”
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Yarow12 on 2015-02-28 23:27:41
Interesting. It sounds so natural to me... and actually quite street-wise. 

I shall correct it as I don't think I can correct 100 million +Americans.  :-o

This is hella regional. I should've caught it in proofreading; the US never speaks like this unless they're trying to imitate early modern english.

Hello. First let me say thank you SO much for these mods! I've been lurking here for around two years waiting for it to be ready, and it was totally worth the wait! The new translation makes it feel like a whole new game.

I'm up through Wutai now and I think I found a small grammar error, which I didn't see in the bug tracker. It's at the part where you confront Yuffie for the first time at her house, to get your materia back. Cloud's line is:

"If you give it us now, we'll drop the whole thing."

I think it should be "If you give it to us now, we'll drop the whole thing."

And~ I would like to debate this.
Only if the English localization of Final Fantasy VII was specifically, or mainly, made for USA citizens should we be catered to in such a way. 'Correcting' it for the sake of those who would be confused or bothered by foreign dialects/languages would be the same as removing Cait Sith's Scottish accent, which, last time I checked, we are not to report to DLPB 'cause deal with it.
Yes, it is definitely wrong by USA's English standards. Yes, it will bother many USA citizens who are not familiar with British English. Yes, people will accuse Beacause of having 'poor' writing like Two Worlds has 'terrible' voice acting. Ef it.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-02-28 23:50:43
I'm happy to change the odd word or line if it can then be accepted in both regions because it's no biggie really...  the odd "to" won't really make much difference.

On Cait, it's almost certainly correct to use the dialect but I made a big concession there also.  I toned the Scottish dialect down somewhat so that it would be understood by far more people.  This concession was necessary and doesn't affect the character or overall feel of the dialogue. Proper Scottish is a bit harder:

http://www.evertype.com/books/alice-sco.html
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Covarr on 2015-02-28 23:54:24
The difference is that there's an "American English" option in the installer. It could be argued that when that option is checked, the version being installed IS specifically/mainly for US citizens, and the only grammar that isn't is:


In all of these cases, there is a story reason for them to use a different dialect than seen in the rest of the game. Even using international English spelling and grammar, all three of these cases would end up being different from the rest of the game. They're supposed to stand out. Cloud, on the other hand, should be expected to use the same dialect in this sentence that he and every other "non-descript dialect" character in the game uses, which depends on whether or not you check "American English" in the installer. It's certainly not the same as removing Cait Sith's accent.

That said, I did some looking into this, and "give it us" is even regional within England, some areas using it and some not.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Yarow12 on 2015-03-01 01:28:03
@DLPB:
I'm definitely going to be adding "As faur as I ken" to my vocabulary.
Alice's Adventures in Wunnerland reminds me that I need to start writing my personal translation of Sir Gawain and the Green Knight and The Death of King Arthur in my own dialect.
Speaking of dialects, never forget (https://www.youtube.com/watch?v=0vPq3aydcZk).

@Covarr:
I was not aware of the American English option in the installer since I have yet to run it. With this in mind, the 'correction' should definitely be done for the American English installation.
(snip)
That said, I did some looking into this, and "give it us" is even regional within England, some areas using it and some not.
It sounds like it's a form of slang then.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-01 01:48:33
"Give it us here"  can also mean "Give that to me"

Also probably Brit.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Melancholy on 2015-03-01 03:01:51
This is also wrong. You still need a comma after ID. But it is still grammatically correct to have a full stop after Cloud. It depends how the person says the sentence. I will add an ellipsis there instead.

The "I" is missing though!  So well spotted.
Okay, that's cool. When I read it, I read it as Cloud's ID overdid it, as in his ID overloaded the system or something (hence why I thought it should be a comma). I knew something was wrong with the sentence, I just didn't know what it was.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: KnifeTheSky77 on 2015-03-01 04:26:03
When my 'merican brain reads that, I picture two cavemen arguing with each other. It's funny how varied English can be. I have a friend from Britain, his accent really comes out when he drinks. It's nearly incomprehensible to me during those time
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-01 04:38:00
when he drinks.

As a true brit should!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: KnifeTheSky77 on 2015-03-01 04:59:17
I would love to see a pikey version of the translation
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: kage52124 on 2015-03-01 22:13:15
Regarding the FF7+ shortcut.

I wonder if anyone here http://forums.qhimm.com/index.php?topic=8936.0 (http://forums.qhimm.com/index.php?topic=8936.0) would be willing to share their icons?  It's a little offputting to have the system generic exe icon on my desktop due to Reunion, not that I couldn't change it myself, but I imagine it'd be an easy thing to include?

Thanks a bunch, I'm slowly playing my way through FF7 ... again... for the sake of these better translations (and to maybe find some issues/typos).
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: JeffreyATW on 2015-03-02 00:44:28
Model Overhaul question. I'm in the Lifestream where Tifa and Cloud are piecing things back together, and I just watched the scene where Cloud stabs Sephiroth in the reactor.

When Cloud checks on Tifa, the camera pans up to Sephiroth holding Jenova's head, walking down the stairs, but it's the original SD sprite.

In the next shot, Sephiroth is walking out of that room holding Jenova's head, but he's not SD.

Maybe you missed a shot, or maybe there are complications there I'm not aware of. Thought you should know, regardless.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: JeffreyATW on 2015-03-02 00:51:38
Oh, and just now, an American English thing: back on the Highwind, Barrett says "this ain't no time to piss about!"

0% of Americans say "piss about." Maybe use "mess around" instead?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-02 00:54:22
Model Overhaul question. I'm in the Lifestream where Tifa and Cloud are piecing things back together, and I just watched the scene where Cloud stabs Sephiroth in the reactor.

When Cloud checks on Tifa, the camera pans up to Sephiroth holding Jenova's head, walking down the stairs, but it's the original SD sprite.

In the next shot, Sephiroth is walking out of that room holding Jenova's head, but he's not SD.

Maybe you missed a shot, or maybe there are complications there I'm not aware of. Thought you should know, regardless.

This needs to be taken to Kaldarasha's Chaos thread :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: JeffreyATW on 2015-03-02 01:33:48
Another bug, and it's hard to explain since I can't seem to take screenshots easily:

In the Barracks in Junon, in the room with the slouch and the slouch-in-training, if you walk over to the bunks, face the back wall and press [OK], you'll still be able to talk to the guy sitting in the middle of the room. Maybe that was a bug in the original game, but since you're re-positioning NPCs from time to time, I thought this one might be worth a look.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-02 02:01:08
Original error, but too minor to really correct tbh. I might look at it another time. It's just the talk radius is too big.
I will change "piss about" to "mess around" in the American version, depending on what Covarr says.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Melancholy on 2015-03-02 02:04:51
Oh, and just now, an American English thing: back on the Highwind, Barrett says "this ain't no time to piss about!"

0% of Americans say "piss about." Maybe use "mess around" instead?
While I would say it's extremely rare to hear, I have heard it said before in the US. I don't think it's that big of an issue.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: JeffreyATW on 2015-03-02 02:23:40
I've heard it said in the US too... by British people.

Off-screen dialog box bug: right after winning the first submarine minigame, the line "The Huge Materia is to be dispatched from the airport..." starts off-screen to the left, as is the line following it - "(something) with no further orders will be assigned to guard duty..."
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-02 02:28:12
I take it this is with the original game?  Not MO. 

I didn't get to test the game all the way through with the original game so there may be more.  This complicates things because it means me having to accommodate that older shoddy font.

Also, there was an error with my bugtracker... the years were all 2014 :P
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: JeffreyATW on 2015-03-02 02:29:06
Yeah, this is the Steam version, so non-MO.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-02 02:32:10
I did keep the older font in mind, so the errors should be few.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: quequotion on 2015-03-02 02:37:19
I will send you the Japanese v English text later :)
Ready when you are!

Also, mind if I make notes on US (Midwestern Dialect) localization?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-02 02:42:17
Ready when you are!

Also, mind if I make notes on US (Midwestern Dialect) localization?

Anything you feel is a mistake or can be improved.  Send me in one document :)  See your PM box in 5 min.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: JeffreyATW on 2015-03-02 03:08:02
Another positioning error: when entering the passcode to the Huge Materia on the rocket, one of Cid's first messages appears partially behind the countdown.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-02 03:13:13
Another positioning error: when entering the passcode to the Huge Materia on the rocket, one of Cid's first messages appears partially behind the countdown.

This happens because box heights are also different.  Noted.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: JeffreyATW on 2015-03-02 03:32:43
On the airship, Bugenhagen says "magnificense" - should be "magnificence"
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-02 03:57:27
“The magnificence,the wisdom,

This is fine in the raw files... the American option broke it because

icence>icense

I have made it specific:

Licence>License
licence>license

Hopefully other words aren't needing to be corrected.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-03-02 10:44:02
For your information, there are 3 places where you used "piss about":

bwhlin
fship_25
mds5_5
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-02 16:15:45
For your information, there are 3 places where you used "piss about":

bwhlin
fship_25
mds5_5

It doesn't matter.... they all get changed by my program :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Zara9 on 2015-03-02 16:33:45
hey

will this Reunion mod work with the tife bootleg mod at all

thanks
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-02 16:54:02
hey

will this Reunion mod work with the tife bootleg mod at all

thanks

The answer is I don't know.  Post on that thread or ask someone who has installed it.

I have added this to FAQ:

Q. Will The Reunion work with X?
A. I don't take any interest in other mods, so I don't know. Also check the Readme. Please don't ask if The Reunion is, or will be, compatible with a certain mod.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Sora123masta on 2015-03-02 19:39:13
It does work but only the old one does.  The one provided with Tifa's package does work with bootleg .  The newer Reunions do not because they need Aali's new driver. 
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-02 21:04:13
@Kaldarasha

The scene aboard Highwind... Cid gives his speech about the planet being a sick child... and then when asked how he will stop Meteor, he sits down... the music stops like the PSX version.

But then with PC it carries on again...

Is this Aali's driver or a field error?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Kaldarasha on 2015-03-02 22:08:41
@Kaldarasha

The scene aboard Highwind... Cid gives his speech about the planet being a sick child... and then when asked how he will stop Meteor, he sits down... the music stops like the PSX version.

But then with PC it carries on again...

Is this Aali's driver or a field error?

Very probably a field error. But I have to check it
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-02 22:13:00
Very probably a field error. But I have to check it

So PC field script is from an earlier version to released PSX?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-02 22:29:49
I think it's because Fade Music parameter 3 is being set to 255 immediately afterwards... there should be no change of music volume at that point.
Parameter 2 is set to 255 in Cid's script (this seems to make music fade out?) and then P3 kicks in right after to restore it.

fship_25 > direct > script 2 > line 53

That may need deleting.

Also, what is AKAO at line 44?  Because that might have done it.

edit

Yeah, the above

fship_25 > direct > script 2 > line 53

needs deleting.

I am going to see if this is present in PSX.

edit 2:

It's there in the PSX also... but PSX does not behave like this.  Me and Luksy discussed the async calls in PC version other day, which led to a break in the Tiny Bronco scene.  Perhaps script calls are broken somewhat in PC? It's the same script but behaving differently in PC and PSX.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: EQ2Alyza on 2015-03-02 22:46:26
Dan, sorry to bother you with this. I've tried running Reunion over top of a game folder with the New Threat files in it. The options I selected were Beacause (American English) and the script fixes for the flevel. I see Touchscript running through the field maps but stops somewhere around 200/730 and then closes to the Finish button at the end. It closes so abruptly though that I can't see exactly which field map it stops upon.

What could this mean for the flevel in New Threat?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-02 22:49:16
It usually means that New Threat has a script error... unfortunately ts logging is rather poor so the author won't know exactly which line on that field is broken.  But it likely is broken in some way.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: EQ2Alyza on 2015-03-02 22:55:47
Dangit, that's what I worried about.

It looks to stop around 195 or 196, but tough to say for sure because of no logging. I'll work with Sega Chief to see if we can get Reunion Beacause to install over top of it.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-02 23:19:35
Dangit, that's what I worried about.

It looks to stop around 195 or 196, but tough to say for sure because of no logging. I'll work with Sega Chief to see if we can get Reunion Beacause to install over top of it.

That means the error is likely on mrkt2 or mkt_w, or the script I added (mrkt2 has a fix in Beacause) is conflicting with Threat mod.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Kaldarasha on 2015-03-03 07:36:03
The hard but best way is to export every field in Makou Reactor and then import everything into a clean unchanged flevel. This should create a clean file. I did this once for my German mod, with the short keys it goes pretty quick.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-05 02:58:03
Looks like Double Magic (W-Magic) is wrong colour on field too.  It's purple instead of Yellow. And in same field...  Command Counter materia is green instead of Blue also.

las2_4
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Bobby on 2015-03-05 04:19:26
I threw some new PNGs in my world folder in my modpath and I'm seeing this. Would this be the result of anything in Reunion? Reunion is the only mod I have installed, but I only see this happen in battle with textures in my "\Reunion\world" folder.

(http://i.imgur.com/JdU3Qhh.jpg)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-05 04:23:21
As far as I have been told there is a limit to the total size, or total number of textures that can be used by FF7 with Aali's driver.  I don't know why or if that can be fixed.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Kaldarasha on 2015-03-05 04:56:14
Aali has added a texture memory cap to prevent crashes. Rrising it up to 1024 seems to be safe, at last I haven't seen anyone who has a problem with that value.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Bobby on 2015-03-05 05:18:33
That was it! I thought it might have to do with some sort of limit, but never realized it was an option in the config file. Thanks!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Hellbringer616 on 2015-03-05 14:20:15
I raised mine to 1024 and I've not had a single graphics bug, or crash.

DLPB, i installed R02 the day it came out, to update to R03b should i install it over clean lgp files? i don't mind restoring the kernel, or the exe, but my battle, magic, world, and high_us lgps are modded and i don't want to have to do it all over again haha
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-05 20:38:27
The best way to install Reunion (so that you can reinstall time after time) is to install all non-conflicting mods FIRST, starting with clean files. From there, place the correct files (noted in the Readme) into a new folder "Backup-Reunion" inside the game root. Each time The Reunion is installed, it will then use those files, saving you the need to mess about each time.

Also readme  :D

Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Yarow12 on 2015-03-05 23:53:04
Oh, and just now, an American English thing: back on the Highwind, Barrett says "this ain't no time to piss about!"

0% of Americans say "piss about." Maybe use "mess around" instead?
Can confirm. I've never heard anyone say that in Louisiana, Texas, or Missouri. At the same time, I find it easy to comprehend what he meant, so whatevs. Afterall, we do say "pissing in the wind" (avatar is relevant).

Aali has added a texture memory cap to prevent crashes. Rrising it up to 1024 seems to be safe, at last I haven't seen anyone who has a problem with that value.
As far as I have been told there is a limit to the total size, or total number of textures that can be used by FF7 with Aali's driver.  I don't know why or if that can be fixed.
Gonna pitch in that I hope this information has been placed in a readme or FAQ. Seems important enough.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-06 00:57:24
I've made the installer change it to 1024 by default already.  :)  But yeah, Aali's driver is woeful in terms of documentation.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Sora123masta on 2015-03-06 01:43:54
Pft, just a package of tools for a machine. But no dang instructions whatsoever. xD
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Bobby on 2015-03-06 04:41:51
"Piss about" isn't common American English, but similarly "d*ck around" is. You'll regularly hear people say "Quit dickin' around", etc.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: KnifeTheSky77 on 2015-03-06 05:07:47
Piss about doesn't sound like something a thuggish guy like Barrett would say, but I also don't speak British.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-06 05:20:58
Mess around isn't exactly "thuggish" either really. Most gruff people will use just as normal English as anyone else most of the time.  But Piss about is certainly something that would be said if he were British.  Making all speech conform to stereotypes ends up making it unrealistic.  I might make it mess around in both though.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Mcindus on 2015-03-06 09:34:20
Mess around isn't exactly "thuggish" either really. Most gruff people will use just as normal English as anyone else most of the time.  But Piss about is certainly something that would be said if he were British.  Making all speech conform to stereotypes ends up making it unrealistic.  I might make it mess around in both though.


Oh who are we kidding... we all know it would be completely proper for Barrett to say (in American or British English)  "This 'aint no time to be F*ckin' off!"  Too bad, eh? ;)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-06 13:59:13
Perhaps....

"What are you up to this time, old boy?  This just won't do.  You can't go gallivanting off by yourself, it's dangerous! Heaven save us!"
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: JeffreyATW on 2015-03-07 19:58:28
I was also thinking of "screw around" instead of "mess around", which is probably closer to "piss about."

In other news, I'm fighting "Extreme Life form Hojo NA A" now. I don't know what "NA A" means at the end, but I was actually more curious as to why "Life form" is two words, and "form" is lowercase.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: JeffreyATW on 2015-03-07 20:06:27
Also, Cloud just said "It's cool, Tifa." That sounds very much unlike him. Maybe just "It's all right, Tifa."?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-07 21:56:20
I was also thinking of "screw around" instead of "mess around", which is probably closer to "piss about."

In other news, I'm fighting "Extreme Life form Hojo NA A" now. I don't know what "NA A" means at the end, but I was actually more curious as to why "Life form" is two words, and "form" is lowercase.

http://en.wikipedia.org/wiki/List_of_life_forms

Life form is usually 2 words and really should be (maybe should be caps given it is a title). I have no idea what NA is... but that's what it is.  Cloud could easily say "It's cool".  There are far too many "all right" in the game. I'm not against it, but it does get repetitive.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: JeffreyATW on 2015-03-07 22:19:16
Off-screen bug with Yuffie dialog in the Great Crater - her "Farewell, Materia..." line when you're splitting up is off the left side of the screen.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: JeffreyATW on 2015-03-08 00:15:32
Hooray, I beat it! Certainly made more sense and had more impact this time around. Thanks again the hard work of everyone involved!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-08 05:20:27
Thank you for the walk through!  Much appreciated.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Salk on 2015-03-13 05:01:09
I am experiencing DLPB Reunion update withdrawal symptoms... :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Yarow12 on 2015-03-13 15:52:00
Piss about doesn't sound like something a thuggish guy like Barrett would say, but I also don't speak British.
Huh, I never thought of Barrett as thuggish. Now I'm really wondering what BS stereotypes a majority of the Japanese people believe about people of African descent.

I don't know the context (what was happening), so I am not in position to claim what a person of Barrett's character would say in that situation. That being said, he would probably say something along the lines of "This ain't no time to be screwin' around!" It's up to you to replace "screw" with an expletive or not.

(snip) Cloud could easily say "It's cool".  There are far too many "all right" in the game. I'm not against it, but it does get repetitive.
You could have him say "It's okay, Tifa."
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-13 18:23:48
Too many "okays" as well...  but maybe cool doesn't work any better.

As for Barrett, if you look at Advent Children, it does at least get the characters right.  You can see how he was meant to be portrayed and it is not thuggy.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: KnifeTheSky77 on 2015-03-14 02:57:45
By thuggish, I was just implying that he looks like Mr. T with a machine gun for an arm, was the leader of a terrorist organization and used strong, improper English. I didn't know Barrett was Black, I thought he was more of a Mexican Brown. Shows how much I know

And there is a pretty big difference between a stereotype and an archetype, Square wasn't being racist - they wanted an intimidating, strong willed character from an intellectually simple background, he was a coal miner before he was a terrorist

Edit: You cannot tell me with a straight face that this character isn't the epitome of a gangster/thug
(http://vignette4.wikia.nocookie.net/video-game-championship-wrestling/images/7/7a/Wallace2.png/revision/latest?cb=20130115011045)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-14 17:38:47
I think the character art went too far, really.  Advent Children does a far better job in regards to the "look". 

I am currently working on Weapon...  it's a daunting task, because I am altering pretty much everything.  The first step is to reduce all HP and corresponding stats by 4x for both allies and enemies.  From there I'll reconstruct the game.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Sora123masta on 2015-03-14 17:55:54
Yeah I approve of the Advent Children style far more.  Wooo!!!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Kaldarasha on 2015-03-14 18:23:06
I think the character art went too far, really.  Advent Children does a far better job in regards to the "look". 

I am currently working on Weapon...  it's a daunting task, because I am altering pretty much everything.  The first step is to reduce all HP and corresponding stats by 4x for both allies and enemies.  From there I'll reconstruct the game.

Should I expect a damage calculation like in Dragon Quest?

Only as a random thought but we could make AC styled costumes as a reward for fulfilling tasks or quests. But Cloud shouldn't have the the halve coat style.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Sega Chief on 2015-03-14 18:31:22
I am currently working on Weapon...  it's a daunting task, because I am altering pretty much everything.  The first step is to reduce all HP and corresponding stats by 4x for both allies and enemies.  From there I'll reconstruct the game.

This is the part of Reunion I've been looking forward to. A lower HP pool is a good idea, it's much easier to get things balanced up when there's less high numbers getting thrown around. I dunno about using multipliers to adjust stats though; I reckon you'd be better off re-doing them all from scratch, doing a 'rough draft' for an area's monsters (i.e. Midgar Escape) and then fine-tuning them as you do a playthrough of the 'draft' area.

But I got a question, what's your plan for the formulas and damage reducing effects like Barrier? Any changes there?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-14 18:54:21
It's all going to have to be trial and error until I realize what values are needed for it to work the way I want. Anything that needs to be changed will be.  For example, already I have made swords and punches worthless against mechanical enemies...  and firing weapons half effective.  But I want that to be 1/4 effective.. so half damage is likely going to become 1/4 damage to be more significant.

There will be a lot of changes...  but I make an effort to stick to the original game placements. Whenever that has to change, it will.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Sega Chief on 2015-03-14 19:56:03
For example, already I have made swords and punches worthless against mechanical enemies...  and firing weapons half effective.  But I want that to be 1/4 effective.. so half damage is likely going to become 1/4 damage to be more significant.

I'd be wary about doing that. Cloud, Barret, and Tifa (who use cut, hit, and shoot weapons) are your party for a majority of the Midgar Escape and a lot of enemies in the Sector 4 access, Reactors, and Shinra HQ are mechanical. You've also got early mechanical bosses like Air Buster whose main mechanic is that you try and hit him in the back; his AI sets his magic defence to 300+ or something like that (you'll need to adjust that if you enforce those weapon elemental immunities/resistances here).

I reckon mechanicals should just have higher physical defence as opposed to resistances for weapon elements; gives you that to fall back on if you don't want to burn all your MP on them. All that being said, it depends on how much HP these enemies have. If they're only taking 1-2 Bolts to put down, or if they can be mopped up with Barret's gun after a Bolt, then it should work out okay. Anything more would probably drain out too much MP to make it worthwhile.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-14 20:12:40
Everything is being changed, so it doesn't matter.  But the difficulty will be logical... mechanical enemies can bit hit by shots and certain magic, but not by punches or swords etc.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: obesebear on 2015-03-15 01:47:48
I feel like a 6 foot 200lb sword would probably do some pretty good damage to anything mechanical, especially when it's wielded like a feather
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-15 08:04:39
I feel like a 6 foot 200lb sword would probably do some pretty good damage to anything mechanical, especially when it's wielded like a feather

The Buster Sword is supposed to be extremely light (no sword would be worth being a sword at 200 pounds), but the mod has to account for all swords and even the nail bat.  It's the principle of it. I could always make it 1/8 damage if that is needed.  I've never seen someone attack something metallic with a sword before... but I am willing to bet that it's largely ineffective.

And it's a myth that swords are ridiculously heavy

http://www.thearma.org/essays/weights.htm#.VQU-ES6PaUk

They are designed to be carried around and flexible enough to do damage to humans.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: obesebear on 2015-03-15 14:06:13
Perhaps 80lbs is more accurate https://www.youtube.com/watch?v=xogheZdAO18.   Either way, excited to see what you end up doing
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: White Wind on 2015-03-16 01:37:08
The first step is to reduce all HP and corresponding stats by 4x for both allies and enemies.

That means that max HP for allies will cap at 2500 ?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Yarow12 on 2015-03-16 01:41:20
By thuggish, I was just implying that he looks like Mr. T with a machine gun for an arm, was the leader of a terrorist organization and used strong, improper English. I didn't know Barrett was Black, I thought he was more of a Mexican Brown. Shows how much I know
Now I'm curious to know what your definition of the word 'thug' is. The description you provided sounds more like a 'radical'.

Edit: You cannot tell me with a straight face that this character isn't the epitome of a gangster/thug
(http://vignette4.wikia.nocookie.net/video-game-championship-wrestling/images/7/7a/Wallace2.png/revision/latest?cb=20130115011045)
No joke. Barret doesn't really look like a gangster or thug. The only thing that pushes him in that direction is the presence of a tattoo and his jacket.

Only as a random thought but we could make AC styled costumes as a reward for fulfilling tasks or quests. But Cloud shouldn't have the the halve coat style.
Why not, 'ey?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: KnifeTheSky77 on 2015-03-16 04:00:30
Now I'm curious to know what your definition of the word 'thug' is. The description you provided sounds more like a 'radical'.

Something in that vein, I saw him as intimidating and violent/quick to anger toward strangers throughout the story. Radical would be a good way of describing his ideals but not necessarily his likeness. Maybe that's just me though? :/

/slightly off topic
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-16 08:40:08
That means that max HP for allies will cap at 2500 ?
Nope. 

Think Breath of Fire III. The Limit will be 9999 but attaining it almost impossible. There's going to be no more easy gameplay... the good times are over.

In other news... I've created a small tool to do all the scaling for me.  But it's going to be an uphill struggle changing everything else to work around these values.  Here we go.....

So

Gil and AP has been reduced across the board by 10x
EXP will follow but need to work out how all this curve nonsense works
All other main stats (strength, HP, MP etc) have been reduced by 4X
Potions restore 20 HP, Hi Potions 100, X Potions 1000.  Ether 10 MP, Turbo Ether 50 MP.

I can get to work sorting out the balance soon too.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-03-17 10:35:27
This happens in the PSX version:

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT049.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT049.png.html)

I woud say "Remember cursor position?"
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-17 10:50:12
Indeed.  Doesn't do that with menu mod, of course.  ;D
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-17 16:33:52
Weapon:

I've decided to start rearranging a few formulae.  Some will adhere to the user's level, some will not.  I was very unhappy with X2:

Code: [Select]
Damage = (UserStat + UserLevel)  * 6 * (512 - TargetDefence) * AttackPower / 8192
This seems awfully convoluted and not fit for purpose.  It makes working out what an attack damage will be needlessly complicated (and I assume because of the large  numbers involved, this is the cause of overflows?).  It also takes the user's level into account which I find redundant (the level has already increased the relevant UserStat).  Not only that... how lazy to have a formula that just adds the Stat to the Level for determining damage.

So, here is my new X2

Code: [Select]
Damage = (UserStat * (101 - TargetDefence) * AttackPower )  / 32
Maximum stats are 100 (not 255 as original game).

What does the above do?  It makes defence and attack closely correlated...  if the attack stat is 100 but the defence stat of the target is 100, they cancel each other out.  Level is no longer taken into consideration with the attack.  You may be thinking that this means easy pickings for you to max your character and become invincible... but no, since attaining maximum defence stat may be impossible ( a bit like BOF3's stat increases were not worth the effort), and if I am unhappy with the balance later on, I can simply increase 101.

Let's see how they compare:

Let's assume lowest stat vs lowest defence with lowest power.

Original:
Code: [Select]
(1+1) * 6  * (512-0) * 1 / 8192= less than 1.
New:
Code: [Select]
1 * (101-0) * 1 / 32 =  3
Now let's assume maximum stat vs maximum defence with lowest power.

Original:
Code: [Select]
(255+99) * 6  * (512-255) * 1 / 8192= 67.
New:
Code: [Select]
100 * (101-100) * 1 / 32 =  3
And just for hell of it, here's what original game Bahamut Zero damage is like (120) with max stats and lowest defence (It ignores defence by default anyway).

Original:
Code: [Select]
(255+99) * 6  * (512-0) * 120 / 8192= 15930.
New:
Code: [Select]
100 * (101-0) * 120 / 32 =  37875
Hence why new game needed all values tweaking.

Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Sega Chief on 2015-03-17 19:13:46
Good to see someone tackling the game's damage formulas and making defensive stats a bit more tanky; I tried it but I've not got the know-how to do it properly.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-03-17 19:55:06
"mds7pb_1" and "mds7_w2"

Many red boxes don't fit the screen during the tutorials, some texts appear offscreen.
Easy to fix adjusting the windows positions.

(I'm not using the menu mod).
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-17 20:05:02
I'll have to run through the tuts and see which are the problems.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-03-17 20:14:18
I don't know how to use spoiler, so sorry...

Maybe it's better to use "Exit" here.

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT052.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT052.png.html)

Materia tutorial with Barrett:

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT053.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT053.png.html)

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT054.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT054.png.html)

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT055.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT055.png.html)

Save tutorial:

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT058.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT058.png.html)

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT057.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT057.png.html)

In here the capital S is missing (Save):

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT056.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT056.png.html)

Equip tutorial:

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT062.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT062.png.html)

Materia tutorial:

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT064.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT064.png.html)

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT063.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT063.png.html)


Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-17 20:16:11
It's cool, I have to open the game anyway :)  You don't need to screenshot em all.

Leave is correct, since you are leaving the shop.  But I'll increase the box.

I have no idea why yours is so high up... mine isn't.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Kaldarasha on 2015-03-17 20:17:39
I had have posted this idea to Sega Chief a while back ago but what do you think about a black smith mod similar as in FF8? As you have posted you want to give the enemies resists to attack types. The mod I have in mind would divide the weapons into 2 or 3 weapon classes and a weapon can be upgraded by a blacksmith if you have the necessary Items and if he has the skills to upgrade it. With weapon classes the player could better react to changed conditions without to swap to another character.
For Cloud I have thought about 3 classes one edged (good against organic creatures), double edged (boosts magic and can inflict some status alignment) and hard edged (can inflict slow, not sure about the target enemy class).
Collecting materials does also mean that you can add new rewards for minigames for your 1/35 Soldier minigame.
I also think that enemies shouldn't drop money but sellable Items (human enemies are an exception). I would say that a trading like system fits in the rough world of FF7.

If I could I would change the whole materia system to a class based materia system (would be easy if we could give the characters a predefined set of materia, but this would need to hack the magic and the weapon menu) because as it currently is it makes some character useless. But I think that's too much I want. :roll:
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-17 20:19:32
I'm sticking to original game as much as I can, firstly so it is still FF7, but secondly because changing so many things will mean the mod never gets finished.  But you're welcome to add these changes to Weapon at some point in an additional mod.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-17 22:11:11
http://wiki.qhimm.com/view/FF7/Materia_data

Original game oversight:

"Magic Def" in the materia stat list should be "Intellect".  Will correct for R03c.

Materia stats only touch MAIN stats.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-18 01:01:32
Things get more difficult for me....  Stupid game.  The game limits stats but then adds on any additional stat bonus... I'll look into fixing that tomorrow.

edit

Fixed
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: someguy123 on 2015-03-18 21:50:46
Hi, it looks like the download link for this is broken, can anyone reupload or point me to a mirror? I'd like to give it a try, thanks!
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-03-19 17:00:38
Offscreen texts:

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT088.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT088.png.html)

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT086.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT086.png.html)

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT087.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT087.png.html)

This materia is called "Property" in the field message (Mayor Domino gives this in the Shinra Building), but in the Kernel it's called "Force". Which one is the correct?

(http://i101.photobucket.com/albums/m67/Control_2006/Final%20Fantasy%207/PEOPSSOFT092.png) (http://s101.photobucket.com/user/Control_2006/media/Final%20Fantasy%207/PEOPSSOFT092.png.html)

I will be posting more screenshots as I'm doing a complete walkthrough on the PSX.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-19 17:26:01
Property is correct. And it's property in my kernel.  Have you done something wrong?  Are you using R03b? Seems to me like ts may not have properly encoded the text for you, or you have swapped kernels? (or was your kernel read only somehow when you ran the installer?). 

Urgh... that big dopy original font strikes again.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-03-19 17:31:43
I think I'm using the old R01 kernel. I will have to update it.
And I'm not playing the PC game, I imported all the translated content into the PSX game and I'm playing using an emulator.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-19 17:38:30
I think I'm using the old R01 kernel. I will have to update it.
And I'm not playing the PC game, I imported all the translated content into the PSX game and I'm playing using an emulator.

That's a problem.... because the issues you may have may have nothing whatsoever to do with the PC version or my installer. The Force issue certainly does not.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-03-19 18:40:43
You are right, probably these are my problems. I'll try to fix them myself.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Sega Chief on 2015-03-19 19:36:19
Funny thing, but recently someone asked me that about NT; they got a bunch of weird names like Force instead of Elemental when running it through 7H's gameplay category.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-19 19:57:47
Force was my original name for it and although it's a good name for the materia, it occurred to me that poison could not be considered a force (although the meaning here was "Force of Nature").  Also... the actual translation is exactly "property" which is used on a few RPG localizations inc BOFIII.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-20 09:14:42
You are right, probably these are my problems. I'll try to fix them myself.

Keep reporting them, though....  I'll always check.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-03-20 22:23:58
I don't have an screenshot for this one, but this kernel text may be much too long depending on the enemy's name:

{Target}{Attack} has no skill power remaining.

MAybe it's better to use the original text:

{Target}{Attack}'s skill power is used up.

I found one enemy in the Shinra Building and this message showed a little bit out of the battle box. I don't remember the enemy name, it was those sword guardians on the 68th floor and you can steal the Hard Edge from them.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-20 23:27:14
I'll have a look.  Can't use the one you recommend because enemy names have a space after them and the apostrophe then ends up looking bad.

However, it is not TARGET ATTACK.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-03-20 23:29:08
What about:

{Target}{Attack} has no MP remaining.

Because that is what is happening in fact, enemies also have MP.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-20 23:32:15
What about:

{Target}{Attack} has no MP remaining.

Because that is what is happening in fact, enemies also have MP.

I suppose.  It's not target attack though.  It's monster name and ID. :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-21 01:17:17
Weapon:

I am redesigning the internal calculations and what not. Simplifying and making it actually look professional.

These will be the only stats in the stat menu

Strength
Vitality
Magic
Intellect
Agility
Luck

Evade and Magic evade are abolished... they will be calculated mainly by Agility and I'll probably leave the luck calcs in there.  Evasion will be calculated equally for Magical and Physical attacks. That's how it should be done.

Critical attacks will be based on luck and possibly level.

Weapons, armours and accessories will still influence some of these stats, of course, but the only stats present in Equip menu will be:

Attack
Accuracy
Defence
Magic Defence

Attack is the strength of weapon
Accuracy is the rating of the weapon
Defence is the strength of the armour
Magic Defence is also a component of armour

Evasion and Magic Evasion are removed from Equip menu.  Magic Attack is abolished.

Still a bit of work to be doing before I get to work tweaking values.

When you look at my menu, you will see something you can work with and understand.  Not a bunch of meaningless bloat. And not "255%".
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-03-21 15:32:07
mtnvl6

It says "Nibel Reactor" and it should be "Nibl Mako Reactor".
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-21 15:33:57
mtnvl6

It says "Nibel Reactor" and it should be "Nibl Mako Reactor".

Not in my files it doesn't... something must have affected yours.  Since you're using non-PC version, it's prob best to only report typos, grammar issues, wrong spellings (but not difference in canon) and boxes / text that don't fit.  I am gathering some of these issues have been caused elsewhere.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Yarow12 on 2015-03-21 19:00:28
I'm looking forward to Weapon. Let's see how much better people can make a game.
You're adding this all to your portfolio, right, DLPB? Managing these mods and threads can be mentioned during interviews.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: StickySock on 2015-03-22 08:59:01
Now that you are basically done with Beacause, putting it on the Chinese bootleg version of the game (http://forums.qhimm.com/index.php?topic=14825.msg208008;topicseen#msg208008 (http://forums.qhimm.com/index.php?topic=14825.msg208008;topicseen#msg208008)) could keep you busy. Maybe the Weapon gameplay balancing as well?  :P

Honestly, I think I might buy FF7 again just to play through the tremendous work you and Luksy done on the localization, but I'm also tempted to wait until you finish Weapon just to get a totally different experience. I have no idea how hard an undertaking such as Weapon is though, so I could be waiting a while lol. I'm hoping that the Reunion + Re:Sampled + Anxious Heart + Goblins Bar mods together will quench my thirst for a FF7 remake.  8-)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-22 23:58:21
http://i.imgur.com/BmheTPf.png

Welcome to the new stat screen.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Kaldarasha on 2015-03-23 07:23:25
So I have made my decision and will create in future (depends on when Weapon will be ready) two or three Weapon modifiers:

I did wanted to do something like this for the NT mod but it changed to much on the main story (Aerith revival) and Weapon seems to have pretty solid ground.

http://i.imgur.com/BmheTPf.png

Welcome to the new stat screen.

Seems like a powersource is really valuable. :o

*It won't be as I would like to have it. Mainly I want to implement a Materia fusion system but I will need to have to reorganize the Materia in the Kernel and possibly create a few new. I'm not sure how possible it will be to create that within the field script, there are many things to check and it very likely that I will exceed the limit a field script can have. I also don't know if I can only check Master Materias, I have to look as this first too. It's not a must have mod but could become interesting to get the different Bahamuts summons through mixing two (or three ;)) Materias with each other.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-23 10:21:55
Sources are capped at 10 per stat (so you won't be able to max players out with them anymore) and I am not sure about their rarity yet.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-23 21:34:44
Now to make maximum level 100 across the board.  I am undecided on whether the maximum HP and damage should be 10000.

All other main stats are already 100 and only use 100 as their maximums in calculations.

This is purely for aesthetic reasons :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Kaldarasha on 2015-03-24 06:15:04
Now to make maximum level 100 across the board.  I am undecided on whether the maximum HP and damage should be 10000.

All other main stats are already 100 and only use 100 as their maximums in calculations.

This is purely for aesthetic reasons :)

I vote for 9999. It looks more like a maximum, with 10000 people may think that there is a way to go higher than that.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: TzakShrike on 2015-03-24 07:58:08
Hi, I'm playing through FFVII with most of Reunion on (excluding 60FPS battles obviously, those are shonky right now) and have found a few issues, particularly in translation, but this one intrigued me so much that I had to come back here to post about it.

In Gold Saucer's Chocobo Square, there's a guy who explains about betting on a Quinella Box, however he uses the American Spanish derived "Quiniela" as opposed to the more common British English "Quinella". I have British English on, of course, so all of my Armors are Armours. I think leaving this change out is a mistake. What do you think?

Additionally, when this NPC says "A quiniela box is a method of buying combinations with three chocobos." it sounds like he's describing a trifecta, not a quinella box. Possibly he should say something like "A quinella box is buying all possible quinella combinations for three chocobos." Or maybe "A quinella box is a bet covering all possible quinella combinations for three chocobos." Actually I think I prefer that last one.

For the most part, I adore this retranslation attempt. I speak Japanese as well as English and have very very few issues with what you've managed to do here, so well done.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: TzakShrike on 2015-03-24 08:07:55
I suppose.  It's not target attack though.  It's monster name and ID. :)

So how about "{Monster Name}is out of MP"? Short, natural... but maybe not 100% correct, say, if they have 3 MP left and try to use an attack that requires 4. I have to wonder here, was the Japanese that was used 足りません?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-24 09:18:19
Hi, I'm playing through FFVII with most of Reunion on (excluding 60FPS battles obviously, those are shonky right now) and have found a few issues, particularly in translation, but this one intrigued me so much that I had to come back here to post about it.

In Gold Saucer's Chocobo Square, there's a guy who explains about betting on a Quinella Box, however he uses the American Spanish derived "Quiniela" as opposed to the more common British English "Quinella". I have British English on, of course, so all of my Armors are Armours. I think leaving this change out is a mistake. What do you think?

Additionally, when this NPC says "A quiniela box is a method of buying combinations with three chocobos." it sounds like he's describing a trifecta, not a quinella box. Possibly he should say something like "A quinella box is buying all possible quinella combinations for three chocobos." Or maybe "A quinella box is a bet covering all possible quinella combinations for three chocobos." Actually I think I prefer that last one.

For the most part, I adore this retranslation attempt. I speak Japanese as well as English and have very very few issues with what you've managed to do here, so well done.

I never knew that.  I'll look into it!  Thanks :) If you spot anymore mistakes, do let me know. Remember to check the bugtracker.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: TzakShrike on 2015-03-24 13:05:08
Do I report model issues here as well? Or should those be reported elsewhere?

In any case, here's another bug that isn't in the tracker (can I modify the tracker directly?) - In the Chocobo Races, the buttons for paging through racer information are shown as a PGUP and PGDN button graphic, instead of L1 and R1 when Playstation buttons is installed. Not exactly the biggest problem that Chocobo racing has right now though. Weapon is installed as well, in case that makes a difference.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Kaldarasha on 2015-03-24 14:04:32
Do I report model issues here as well? Or should those be reported elsewhere?

Those go to me here:
http://forums.qhimm.com/index.php?topic=13960.0
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-29 17:54:27
From what I am seeing of Quinella, there are 2 spellings.  Neither are "British"... both are acceptable.  But Quinella is more common.

I'll look into the terminology of the bet because I know sod all about how these things work.

In other news:

Weapon is proving to be extremely taxing, but I am working on it constantly.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Bobby on 2015-03-30 14:38:04
(http://i.imgur.com/OBc89sC.png)

Quick note, American spelling option installed, but I assume this how the British spell magnificence.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-30 14:47:16

See the bugtracker before posting a "bug" :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: genesis063 on 2015-03-30 23:35:22
I was thinking of making a compatible update for the reunion and menu overhaul is it okay with you?  I like to ask just incase since I am building from your work.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-30 23:47:16
I am not sure I follow?  What do you intend to do?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: genesis063 on 2015-03-30 23:53:03
It alters a big list of files.  Stuff that will conflict are the flevel patches as my mod uses the base battle tables and such.  Also the exe is edited with the libre 3 for limits.  Also the kernel files are added to.  Mostly I'll just have to edit the text and only three items are added to get the ultimate weapon.  Also edited the scene.bin to replace most of the Jenova battles.  I will not change anything except the scripting and make sure the boss edited shows up properly as Red Dragon replaces the Scorpion fight.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-03-31 00:00:06
If you want to edit things to get them working with your mod, then do so and add credit and link to this thread.  I'd really advise against it though since the sheer hell you will go through to get everything working properly is probably not worth it.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-04-07 03:34:25
I haven't been too pleased with the barrier glyphs in game.  Whilst it was fun to add them I don't think they fit in with the game style.  So in next installer, there will be an option to choose a more fitting barrier gauge, which I have just created now ;) 
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Sega Chief on 2015-04-07 22:24:50
Is the traditional barrier gauge making it's glorious return?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Melancholy on 2015-04-10 01:01:22
I'm in Cosmo Canyon, and after Bugenhagen sends you to find someone to go into his machine, the guy at the entrance says the following:

"Have you seen Master Bugenhagen's machine? If you haven't, you really ought to do."

I'm guessing that the word 'do' is actually supposed to be 'go'. Either that, or the word 'do' shouldn't be there at all.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Salk on 2015-04-10 08:06:57
Melancholy is right here. The best action would be to simply remove 'do' though.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-04-10 11:52:29
I suppose "to do" could sound a little funny even though it is acceptable speech.  I'll remove "do" though.  Although, if this is one of the elders or so on, they would speak a little more like Bugenhagen... a bit more refined.  It can still be removed.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Ver Greeneyes on 2015-04-10 12:26:41
I've never seen "you really ought to do" by itself like that. I've seen "you really ought to" and "you really ought to do so", but never just "to do", unless it's "It's something you really ought to do". There's also "you really ought do so" or "it's something you really ought do", which sound more archaic to me.

Edit: I guess "it's something" is implied here; after writing this post it doesn't look as weird to me anymore, albeit still a bit strange.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Melancholy on 2015-04-11 02:56:51
'You really ought to do so' sounds the best.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: saftle on 2015-04-11 06:09:16
"You really ought to" sounds the best in my opinion. Here's a good reference as well: https://en.wiktionary.org/wiki/ought
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Salk on 2015-04-11 14:16:27
I am obviously with saftle here.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: spy__dragon on 2015-04-14 14:06:09
I have seen a translation mistake in the field mktpb.

Here:
---TEXT016---
{AERIS}
“Excuse me… Are you the father
  of the girl at the clothes store?”

Really, is not a girl. Because if you go in the field mkt_s1, the model is named as "man1".

Regards.


Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-04-14 14:12:24
It's exceedingly unlikely that we translated that wrong.  It could be that the original Japanese is wrong, though.  I will check.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: spy__dragon on 2015-04-14 14:47:16
In Japanese doesn't say nothing about a "girl". Only says "father".

{AERIS}
「あの~、服屋の親父さん、ですよね?」

It could be translated too as "owner". But really is "father".
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-04-14 17:57:50
In Japanese doesn't say nothing about a "girl". Only says "father".

{AERIS}
「あの~、服屋の親父さん、ですよね?」

It could be translated too as "owner". But really is "father".

Looks like I stand corrected (that'll teach me for being over confident).  I'll show to Luksy as always :)  Not sure how that error has crept in there.  Perhaps a remnant from the original translation that was overlooked?

Ah... now I see how.  It's before Luksy and I changed our strategy and also became a duo. We changed from using old method after WallMarket.

edit...

Yeah, it's MY fault.  I missed it (hence the original game translation has remained.  Where the fern did they get girl from???). This was taken from the excel document we used to use.

Quote
Excuse me, you're the old man from the clothes shop, right?
Hey~ you're the old man from the clothes store, right?
This line is sorta hard to carry over in english. Oyaji is a general term for older men, but it can also mean father.

The excel way of doing things was long, grueling and not fit for purpose.  A guy called Herman matched up all the Japanese with the English too... it took him ages.  Sad that all that time was utterly wasted. 

I am pretty sure the line should read "father" because you find out from the son that that is who he is.  Perhaps they mistook the person as a female...
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-04-14 22:50:40
Corrected:

Quote
{AERIS}
“Excuse me…
  Are you the father of the man
  working at the clothes store?”
------------------------------
“Yeah,yeah,I own the store…
  But I ain't your father.”

It's "father" because the man at the clothes store tells you who it is and who you are looking for.

Thanks for that correction...  That was a major mistake.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Salk on 2015-04-15 03:45:44
Any ETA for 03c, DLPB?

This latest correction is pretty important...
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-04-15 03:54:55
Not sure. This month, though.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: spy__dragon on 2015-04-15 08:17:41
DLPB I have other doubt, in the Gonjun2, where Leno and Rude are talking about girls.
There are the texts:

---TEXT007---
Leno
“O-oh…”
---TEXT008---
Leno
“So we're in the same boat,eh?
  Like we even have a chance with them…”


In japanese is some different:
レノ
「な、なるほど……と」
------------------------------
レノ
「つらいところだな、あんたも」

In japanese the meaning is different. Especially, the text 8 which says something about "is a hard cuestion".

Regards.

Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-04-15 15:00:56
The meaning can sometimes be different from the literal, though. Sometimes to make it work in English I've had to change slightly.  Do you speak Japanese, I forget?  I'll pass it to Luksy though ;)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: spy__dragon on 2015-04-15 17:59:11
I know a bit japanese, I wish be as Lusky, he surely knows it more than me. :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: philman on 2015-04-15 19:52:57
If may I ask that,is there any way to play the Reunion together with music mod? (ficedula launches ff7.exe while Reunion modifications are done by ff7+.exe)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-04-16 00:57:08
If may I ask that,is there any way to play the Reunion together with music mod? (ficedula launches ff7.exe while Reunion modifications are done by ff7+.exe)

I'm not sure why you are using ficedula when Aali's driver now handles music... but if you want to do that just change settings.ini in HL_files.  Change it so you are launching with ficedula and the process is process=FF7.exe
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Covarr on 2015-04-16 01:22:01
I'm not sure why you are using ficedula when Aali's driver now handles music... but if you want to do that just change settings.ini in HL_files.  Change it so you are launching with ficedula and the process is process=FF7.exe
Older version of Aali's driver is still required for many mods out there, including bootleg. This'll become less of a problem over time, but some things may never be updated as their authors have disappeared.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-04-16 04:46:38
http://forums.qhimm.com/index.php?topic=14914.msg225487#msg225487

Green_Goblin

This does not happen on original PC version.  My boxes all fit perfectly, so this is not an issue from my side. 
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-04-16 06:01:07
Hey, Oh-so-wise > Hey, oh-so-wise (tin_1)

I found a mistake ;)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: luksy on 2015-04-16 08:12:54
DLPB I have other doubt, in the Gonjun2, where Leno and Rude are talking about girls.
There are the texts:

---TEXT007---
Leno
“O-oh…”
---TEXT008---
Leno
“So we're in the same boat,eh?
  Like we even have a chance with them…”


In japanese is some different:
レノ
「な、なるほど……と」
------------------------------
レノ
「つらいところだな、あんたも」

In japanese the meaning is different. Especially, the text 8 which says something about "is a hard cuestion".

Regards.

I'm not sure where you're getting "question" from, a less localized translation would be something like "So you're in a tough spot too", he's empathising with Rude and his one-way attraction to Tifa.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Green_goblin on 2015-04-16 13:49:54
Good, no problem. I am almost done with the PSX port and I'll keep you updated.

Regards
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: quequotion on 2015-04-17 00:12:13
(http://s23.postimg.org/l055x92zb/Screenshot_from_2015_04_17_09_07_26.jpg) (http://postimg.org/image/l055x92zb/)
Initial work layout.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Marsibil on 2015-04-18 02:46:18
I have a problem with Beacause: it installed properly and mostly works, but the multiple dialogue options don't show up. Has this come up before?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-04-18 02:55:02
I have a problem with Beacause: it installed properly and mostly works, but the multiple dialogue options don't show up. Has this come up before?

No.  Assuming you are using the new Reunion and on clean files, it will work fine. Can you be more specific?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Marsibil on 2015-04-18 03:10:30
No.  Assuming you are using the new Reunion and on clean files, it will work fine. Can you be more specific?

Whenever I get a multiple choice box it comes up blank, like this: http://imgur.com/mpnzIu1
All the other dialogue boxes are fine and I can press the accept button to make a choice to move forward, but I can't see the choices. This is the only problem I have. When I remove the mod with the installer everything works fine again, but reinstalling doesn't fix the problem . Beacause is the only thing I've installed to my game.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-04-18 03:18:28
Something has gone very wrong for that to happen.  Read the readme and main post here and see if you've missed something.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: insidious611 on 2015-04-18 21:07:59
I haven't seen you on IRC at the same time as me lately, or I'd have poked you about this there since this is very much a minor thing. But I was wondering if it would be possible to have a patch to return Chocobokkle to its Japanese damage calculation (escapes*level, instead of just escapes). This seems like it'd be the sort of thing that would fit in with Reunion, and it just kind of would be a neat change in general, imo.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-04-19 02:59:29
I never knew that was different in Japanese game.  It can be restored, problem is Reunion works on much smaller HP and damage pool, so it would become too powerful.  I suspect the reason it was removed after original Japanese is because even 100 escapes with a level 30  is far too powerful.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: insidious611 on 2015-04-19 08:43:02
Yeah, but the problem is that it was kind of nerfed hard in the other direction by making it just the number of escapes. Maybe a compromise?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-04-19 17:01:01
Yeah, but the problem is that it was kind of nerfed hard in the other direction by making it just the number of escapes. Maybe a compromise?

The balance is completely different in Weapon.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Marsibil on 2015-04-19 21:10:10
Everything works perfectly and I can make selections but I still can't *see* any of the choices :c
so basically it's the flevel file; I swapped it out with the unmodified version and the boxes are back to normal. Is there a prepatched flevel.lgp around I can swap out or does it rely on another series of codes and files (I don't know anything about programming :c)? The installer isn't doing the trick..
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: SonofKalas on 2015-04-21 02:48:35
couple questions not answered in the readme
1. does the installer allow me to select which mods i want to install?
2. if i only install the re translation, will it muck up Steam achievements? 
3. IS there a similar project for ff8?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-04-21 02:50:01
1.  See first post and readme
2. No
3. Not that I know of.

@Marsibil
I know of nothing that can cause your issue short of non English files, unoriginal files, previously modded game, or things affecting the installation, such as Antivirus. The problem is not this installer.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: SonofKalas on 2015-04-21 03:12:28
thanks, also
do you think the translation of ff8 was adequate or should someone do a re translation?
also what does the script fixes for flevel.lgp do?
should i uninstall and reinstall with that option selected?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-04-21 11:01:54
Again, see the readme.

FF8 was reasonable (but much better localized than FF7), but still had a ton of mistakes.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: EQ2Alyza on 2015-04-23 00:41:27
Dan, which files inside of the world_us.lgp does Beacause modify?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-04-23 00:54:01
Dan, which files inside of the world_us.lgp does Beacause modify?

the ev files, which hold the text box sizes and X Y positions (Only 2 of the 3 ev files are edited, since they are the Great Glacier and Overworld) and "mes", which holds the text.  Both are edited by touphScript.  Originally, you had to edit these with hex editor.

Note, the Great Glacier only has one text from what I remember (The "I'll leave a landmark and start walking" one).

We do not yet have a proper World Map editor like Makou, so the exact nature of how it all works is still not easy to see for the ordinary modder.  Pretty sure Aali has a good idea.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Marsibil on 2015-04-23 06:08:49
I tried installing numerous times and it still has the same problem, it's only issue and I haven't modded it with anything else. Does Beacause simply not work on the Steam version? Is there an older version I can use?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: White Wind on 2015-04-23 07:31:32
I tried installing numerous times and it still has the same problem, it's only issue and I haven't modded it with anything else. Does Beacause simply not work on the Steam version? Is there an older version I can use?

The Reunion is only compatible with 1998 English and Steam English versions
( that's from 1st post )

I think your problem here concerns the Menu Overhaul. Maybe try with a fresh install of the game ?
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-04-23 13:51:09
MO won't install on Steam if Steam option is selected.  I am not sure what it would take for the option dialogues to be specifically ruined.  Likely some issue with touphScript encoding.... or some other issue with the files.  Either way, there is something the user has done wrong. If this was an issue from my side, this would have come up a dozen times already.

I am guessing that Beacause hasn't installed at all really... and that the dialogue boxes are not the only issue.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-04-24 04:10:50
I'll be removing all the crappy linkbucks ads from everywhere as soon as the current amount reaches 10 dollars (because it won't let me transfer before this amount).  It's currently on 8.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Marsibil on 2015-04-24 06:07:42
MO won't install on Steam if Steam option is selected.  I am not sure what it would take for the option dialogues to be specifically ruined.  Likely some issue with touphScript encoding.... or some other issue with the files.  Either way, there is something the user has done wrong. If this was an issue from my side, this would have come up a dozen times already.

I am guessing that Beacause hasn't installed at all really... and that the dialogue boxes are not the only issue.

It did install and all the text in the game is updated; the item and materia descriptions, the dialogue, and all the menus work fine. I got up to meeting Aerith and that's when the problem first showed up; I can move the cursor and make a selection, but all you see is an empty box like in the image I uploaded.
I used black chocobo to skip to a variety of places and test it in other parts of the game, like in the Chocobo farm where Grean asks if I'm crossing the marshes and mentions the Midgardsormr, and in the flashback in Niblheim where you can get the 'slightly stretched underwear'... everything works except I just can't *see* the dialogue options. It's playable but very frustrating like this >_<

That was the steam version, now I tried it on the 98 version today and I got the *exact* same problem! It isn't modded either (an accurate translation is the only mod I'm really interested in at the moment), these are the original CDs I bought at a pawn shop. Is the Menu overhaul a requirement for Beacause? I'm quite certain that none of my antivirus software is blocking anything, and I tried running as admin as well. .. I can't understand this :c
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-04-24 06:17:02
No, it isn't.  Beacause works fine on Steam version and has been play tested by others. Your issue is baffling and seems to be a consequence of something interfering with the encoding process.  Interfering with touphScript.  Or a bug with ts of some sort.

Re-run the installer but at the end, do not close it.

Navigate to the root folder and enter dlpb-mods

Find the touphscript log and tell me what it says.  In fact, tell me what ALL the logs in the dlpb-mods folder say.  Dlpb-mods will only exist when you run the installer and let it finish but again... do NOT close the installer at the end.

Also, please upload flevel.lgp from your game folder, so I can look at what's going on.

Oh, and if this turns out to be a fault that could have been fixed by reading the readme, I am going to murder you by putting my hands around your neck and removing your air supply.  :)
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Marsibil on 2015-04-24 08:11:11
No, it isn't.  Beacause works fine on Steam version and has been play tested by others. Your issue is baffling and seems to be a consequence of something interfering with the encoding process.  Interfering with touphScript.  Or a bug with ts of some sort.

Re-run the installer but at the end, do not close it.

Navigate to the root folder and enter dlpb-mods

Find the touphscript log and tell me what it says.  In fact, tell me what ALL the logs in the dlpb-mods folder say.  Dlpb-mods will only exist when you run the installer and let it finish but again... do NOT close the installer at the end.

Also, please upload flevel.lgp from your game folder, so I can look at what's going on.

Oh, and if this turns out to be a fault that could have been fixed by reading the readme, I am going to murder you by putting my hands around your neck and removing your air supply.  :)

Here are logs: http://pastebin.com/8epREeFw
all it says for toughScript is 'Registry values found:SOFTWARE\Square Soft, Inc.\Final Fantasy VII
No FFVII installation found' Does it only look at the registry or am I missing something?

Here is the flevel.lgp: http://www.mediafire.com/?cfu6vz2ohouzk6h
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Kaldarasha on 2015-04-24 08:18:31
Where is FF7 installed on your PC? Or to be more precisely, do you have Steam installed under Programs/Programs(x86)?
I ask this because windows has for it's folders a special write protection.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: White Wind on 2015-04-24 14:48:54
Windows desktop is a bad place too. Or any other system folder.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: spy__dragon on 2015-04-24 14:49:12
Hi, I have seen other difference between your translation and japanese version.

It's on junbin4, when Cait Sith stunts Scarlet.

Barret says:
---TEXT020---
{BARRET}
“Huh? Sleeping gas?”

In japanese is:

{BARRET}
「なにっ?! さいみんガス?」

According the dicctionary:
http://tangorin.com/general/%E3%81%95%E3%81%84%E3%81%BF%E3%82%93

It can be: Sleeping gas.

Besides if you are near from her and speak her, she speaks and she is not sleeping.

It can be other kind of gas?



Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: DLPB on 2015-04-24 19:31:30
Nah, it's sleeping gas.  Scarlet carries on speaking but she is clearly falling asleep / incapacitated.  You can also hear the sound of the gas if I recall.  It's very unlikely to be anything else.

@Marsibil

Try to install game to a proper place, as suggested and see what happens.
Title: Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R03b)
Post by: Ver Greeneyes on 2015-04-24 23:42:40