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Messages - killerhack

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After almost ten years of abandoning the investigation of Crisis Core, I have finally found the pointers to text.  :-D
They are directly in every Atel file. Offset to every string is counted started from MBD flag, and stored reversed, so if new text is started, for example, 1156 bytes after MBD start, then it's 04 84, not 84 04!
There is also a section which contains sizes of parts inside the Atel files (MBD, SSCF and another files are inside). It looks like below and these sizes are stored not reversed:


First 8 bytes is number of entries, and then 4 bytes of address starting from BDD0 (in this exact file), and number of bytes. Note that there is a padding to nearest 16 bytes.

Can you create an "unpacker" for the txt files?

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General Discussion / Re: Translate CRISIS CORE for PSP
« on: 2017-06-19 13:25:19 »
Poxa, uma pena que tenha sido abandonado o projeto
eu estou aprendendo programação pra ver se consigo abrir um novo projeto começando do 0

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Hello guys  ;)
My name is Daniel, I understand that this topic is very old, but I was very happy to find it.
I am from Brazil and here Crisis Core has not yet been translated because the team that was translating gave up and now there is nothing left.  :-\
I just wanted to know if you still have the project files, if you have not, at least explain to me what method you use to identify the files and texts inside the game files.
What programming language do I need to learn to find myself as you did?  ???
Who knows I can even translate gradually the game, I understand that the process is very time consuming.

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