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Messages - obesebear

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Downloading it now, hopefully I'll have time to check it out tomorrow.  If it does what I think it does, this was much needed.
Since you seem to like making these tools, something that still has yet to be made is a way to convert the animation files to something more common and usable in a modern 3d program.  To be able to create animations outside of Kimera would be something new

Great work regardless!

This seems like it's a really great tool.  Could be the definitive one if you also add batch support.

So it's the exact same image?  The PSX gold framed image looks like it might say POKER, whereas the PC version is just a blob of pixels

Also, I don't think the "shading issue" is all that much of a problem.  When you compare to PSX, using my own tweaked shaders, the colour and so on is superior in PC (right).

A bit off topic, but why is the background such better quality on the psx?

I imagine attaching them to the hip bone will probably give you near perfect results.

The best way to do any of this would be to have an import/export tool which can convert the skeleton/animation to a more user friendly format and back again.

General discussion / Re: Japanese Modding
« on: 2017-03-26 13:27:58 »
Last I knew, he lives in Japan.

Completely unrelated / Re: Trump president now!
« on: 2017-01-20 19:49:26 »
My 2 cents?  It's going to be more of the same.  It always is.  And likely always will be until World War 3.  You know who will benefit from Trump's policies?  The upper class.  You know who won't?  The middle and lower class, as always.  The rich will get richer. The poorer will get poorer, and freedoms will continue to erode right in step with the ocean's reefs.

FF7Voice / Re: Project Echo-S Voice Mod
« on: 2016-12-26 14:52:29 »
Pretty good voice acting!  I would get rid of the voiced press cancel to run stuff. Seems weird

Sounds nice. Hope it works

Completely unrelated / Re: WOOHOO ENGAGED
« on: 2016-12-17 21:54:04 »
Congrats man. I wish you the very best

Did you fix the death scythe or do I need to

Graphical Releases / Re: [FF7] Recreating scenes in 3D
« on: 2016-12-04 03:05:23 »
Looks as good as ever

There's also the guy in shinra mansion that swings on a chain and the robot that Reno makes attack you at the submarine dock that has long arms.

Also not sure about limit breaks

I never really checked anything in game, but in theory everything should work fine. The only ones that might have issues are models like proud clod and emerald weapon that are actually two separate models

Man oh man.  Glad this is finally seeing some completion.  I hope all you had to do was some slight edits to my animations and not completely redo them yourself.

Trump's position on climate change is enough for me to not vote for him

I also discussed with NFITC1 the possibility of making a hybrid of the old project.  It should be possible to have interpolation in all areas apart from Summon / Magic.
This is probably my favorite post you've made.

If anyone manually sorts their item list, they should burn in hell....  :x
Lol.  You're not wrong

Oh. Is that what the flower model is for in the char.lgp?  I was just looking through it and wondering where it was used at

I'm not a fan of FFX, but even I can see that the scene in question called for a forced, fake laugh.  IIRC they were all sad, and Tidus though by forcing laughter, it would lighten everyone's spirits and maybe get them really laughing.   I really don't get why it gets any hate.  The scene was meant to start weird/awkward, and it was.

I think where she says "made me feel proud"  should be "makes".  She wouldn't say it was a good little bomb but not currently be proud, right?

I'm interested to see what happens with item 11

Graphical Releases / Re: [FF7] Recreating scenes in 3D
« on: 2016-04-28 23:46:55 »
I might be able to help in a few weeks. School is out and I'll only be working a few hours a week. Don't know yet

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