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Messages - Timu Sumisu

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1751
Before i get too far, can anyone tell me clouds field model name, and tifa's battle and field model names? the 4 digit things...

1752
Archive / Re: FFVII MUSIC REMASTERED!!!!
« on: 2008-12-26 02:27:25 »
Karac, its pretty good, but yer guitar has too much treble. Give it more bass for more depth. Also, certain passages need to be cleaned up, such as the little roll at the end of the opening riff. Work the balance a bit between keyboard and guitar, and overall just try to match it up with the original.

Well, here's my go at it... just ran the midi through garageband, did a lil volume adjustments here n there and gave it better soundin instruments

http://www.4shared.com/file/77589708/88b9bead/My_Song_3.html

1753
Thanks for the tut link! I'm aware of the wrist guard, and I just prefer it like this.. the middle separation i think i saw in some hires cloud pic like on the cover of ultimania omega er someothing.. cant remmebr, but realistically it would make wrist movements easier.

1754
Archive / Re: FFVII MUSIC REMASTERED!!!!
« on: 2008-12-25 06:41:07 »
for the boss battle, listen to the black mages version of "those who fight further". Compared to a lot of their songs, it feels pretty close to what it was supposed to be like in game. Good instrumentation, note the keyboards and guitar.

1755
Archive / Re: FF7 movie mechanics
« on: 2008-12-25 02:38:15 »
What exactly do you mean by remaking the movie? have you made a 3d scene and rerendered it?

1756
Dont see how that'll rly help, you sure it cant do transparent textures? i mean things like when you cast magic use it doesnt it? like the waves that emit from you.

EDIT:

Hokay! I've got me a chibi done... doesnt take too long to modify, just a bunch of scaling. I think i'd rather have the hands as fists, but feel free to provide some input. As to the alpha issue, APZ freaks sephi looks like he has some transparency in the hair, but hard to tell, it might not be. I could make it look good without, it'll just take a few extra polies here n there for characters that may need it.

If anyone is wondering, I'm using Blender 2.48 and the reason it looks so nice n fuzzy is that i have ambient occlusion turned on.
I'm not too familiar with how models are chopped up for ff7 (torso, legs, arms etc) as each is its own object, so if anyone could explain it, or offer a diagram er something it would be greatly appreciated. I may try n texture these. Texturing is my weakpoint, so it may do me good to practice.

In terms of whats next, I'd like to leave barret for a little bit, as to figure out what to do about his gun hand, to leave a stub or what. And red 13... I hate modeling quadrupeds. Therefor, my next character will probably be Tifa, at a good friend's request.

1757
is that to say portions of textures? or entire objects?

1758
I feel a little silly asking this, but can ff7 support alpha maps?

1759
Archive / Re: FFVII MUSIC REMASTERED!!!!
« on: 2008-12-24 15:32:38 »
I'm not expert on modding sound er anything... but can we hear another sample of your work?

1760
Archive / Re: Modding battle scenes
« on: 2008-12-24 15:30:52 »
hmmm lets see... field models, battle models, battle arenas, music... were doing pretty good. though replacing all of the game's resources will take forever. Other things that could use replacement are the prerendered backgrounds. That would be the bigest job i think, as there are near a thousand or more n the game. Anyhow, best of luck to all of us...

Edit: I havnt had a chance to look as ff7 is on another computer, but where would the textures for battle arena's be? are they close to the models (as names are listed above) or elsewhere. If i remade them at higher resolutions, would the game read them assuming they kept the same ratio. or would it only like changes of the same size?

1761
Archive / Modding battle scenes
« on: 2008-12-24 01:10:37 »
I was just curious if its possible to insert custom models for thte battle scenes? I havnt' noticed any mods that do this, though i have looked through all thte tools available for these files. If people could just inform me as to if its possible, and what the parameters i might need to follow are?

1762
I'll be busy the next few days with Xmas, but should be back with a chibi cloud in a few days. NeoCloud is helping me out, and he should have a sample of my model textured pretty soon.

@NameSpoofer - Given the amount of time I have, I'll be sticking to this project. Otherwise, good luck with yours. Square uses a fairly simple system to make its characters (at least in KH). Reference Model viewer, but otherwise stick to six sided limbs, square fingers, and a lot of time for hair.

@Lorddolor - If you're refering to seeing a page about my project on youtube, then you are mistaken, as this is the only place I've announced it. If you are refering to NameSpoofer's project, this isn't the thread for that.

1763
I was greatly inspired by APZ Freak's cloud model, and found it was brilliant to see how newer styles, technology, etc. could be blended with the original art style. Thus far, I have modeled up a model of cloud fairly comparable to his. That's right everybody.. eventually it'll be for release. It is heavily based on his, and is supposed to look like it. I did use the kh1 model for a good deal of reference, and i found the modeling style was fairly simple and easy to emulate... save for the bloody hair. I'm a total noob at texturing, so the next step is gonna take some time. After that i'll have to figure out how to chop it up and get it in ff7, as i've never done that before. I will be making the chibi versions as well. (I love the field chibis). Once the main cast + Sephi get done, I'd ideally like to eventually customize all the field models (wait a few years people heh) though if anyone were interested in helpin in that endeavor feel free to offer. Past that I think it'd b kool to give a similar treatment to all the battle models too, but lest i get ahead of myself and fall off a cliff, here is my model, which clocks in around 2800 tris



Once it's done well.. if you want a nice buster sword to match... get APZ Freak's!

Please offer comments, criticisms, and suggestions, such as what character to do next.

1764
Archive / Re: FFVII MUSIC REMASTERED!!!!
« on: 2008-12-22 20:35:51 »
keep up the good work! I'm workin on a project that this would work well with.. it'll get a thread soon... but i'm just startin to mod ff7, so once i got one thing working it'll b a long haul. I was just thinking of having a mod like this about a day ago. a proper music mod would require tracks made for the sake of modding. I'm glad your trying to stick to the same style of the game, its great. Also, make sure your files split up the same way as they do in the game, so it loops properly... take the midi files out and make yer remastered version based on the clip, then reinsert.

1765
Archive / Re: FFVII MUSIC REMASTERED!!!!
« on: 2008-12-22 19:47:12 »
NFIT's comments are fine, those guidelines are what you should follow... just out of curiosity, what programs are you using?

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