Author Topic: Monster Arena / Pvp  (Read 16928 times)

Rayved

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Re: Monster Arena / Pvp
« Reply #25 on: 2012-09-15 01:24:49 »
I don't mind people not believing in it lol. It only proves how awesome my idea is. :)

Tenko Kuugen

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Re: Monster Arena / Pvp
« Reply #26 on: 2012-09-15 01:42:44 »
That's not how "it proves that it's awesome" works but okay
lets concentrate on the actual awesome
namely, 3D ff6 models
Replacing Cait Sith with Gogo? Oh yeah should totally happen

cirellio

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Re: Monster Arena / Pvp
« Reply #27 on: 2012-09-15 02:04:15 »
I don't mind people not believing in it lol. It only proves how awesome my idea is. :)
Uh, you're totally nuts. I wouldn't use this mod in a million years. I'd give you mad kudos if you somehow achieved it, but let's face it--if you start working on this side project, you'll be doing it for yourself because it's want YOU want to do. And that's perfectly fine.
I don't wanna kill your momentum though because you have some skills and I agree with the general consensus that your FF6 models are pretty damn awesome; I'd use those in a heartbeat.

KnifeTheSky77

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Re: Monster Arena / Pvp
« Reply #28 on: 2012-09-15 02:07:20 »
Q-gears won't be done for another half a decade minimum
Bury those dreams in a time capsule

Given the amount of progress over the past year and a half, I would estimate much sooner than that, actually.  :)

Tenko Kuugen

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Re: Monster Arena / Pvp
« Reply #29 on: 2012-09-15 02:17:09 »
Given the amount of progress over the past year and a half, I would estimate much sooner than that, actually.  :)

then you don't know what you're talking about.

KnifeTheSky77

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Re: Monster Arena / Pvp
« Reply #30 on: 2012-09-15 02:39:42 »
Maybe, im not working on the thing. But leafing through the svn I would beg to differ.
inb4 spreading misinformation

Tenko Kuugen

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Re: Monster Arena / Pvp
« Reply #31 on: 2012-09-15 10:13:39 »
(01:53:15) (@Covarr) Yeah, Q-Gears is probably a good ten years off
(01:53:31) (@Covarr) But even so, the svn would suggest that Akari's been working on it pretty consistently
(01:56:57) (Vgr) >svn
(01:57:05) (Vgr) svn may show it
(01:57:17) (Vgr) it doesn't mean there's any progress
(01:57:20) (Kuugen) sorry but I really couldn't care less about something that will be done in ten years
(01:57:37) (@Covarr) Vgr, it means that he's still working
(01:57:43) (Vgr) I know
(01:57:44) (@Covarr) Whether or not he's accomplishing anything, I dunno
(01:57:51) (@Covarr) But at the very least, he's uploading stuff pretty regularly
(01:57:54) (Kuugen) waiting for q-gears is like waiting for that ff7 remake
(01:58:00) (@Covarr) heh
(01:58:15) (@Covarr) I think people underestimate how long it'll take for q-gears to be complete


just to give an idea.

Nightmarish

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Re: Monster Arena / Pvp
« Reply #32 on: 2012-09-15 10:48:33 »
Somehow related with the monster arena, wouldn't be possible to create a "beastiary" in FF7?
Just like FF6 beastiary in GBA?

It would require a extra line in the game menu (Beastiary) with a list of defeated monsters.
At a first stage we could only have the list. At a second one maybe add the stats of each one:



Is this possible to do or would ir require a tremendous amout or work?

Tenko Kuugen

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Re: Monster Arena / Pvp
« Reply #33 on: 2012-09-15 12:30:07 »
everything thats not in the game to begin with requires a tremendous amount of work
new field events with existing opcodes, sure, thats possible and not too hard
for a bestiary, the game would need some kind of function to read out data from either the scene.bin or somewhere else where you would have to manually put the enemy data
then you would need to modify the .exe to allow an extra menu, possibly even create a new opcode to display that menu and then code the entire menu from scratch

read: wont happen

KnifeTheSky77

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Re: Monster Arena / Pvp
« Reply #34 on: 2012-09-15 15:17:00 »
just to give an idea.
Neither of those two are developing qgears sillypants, we will really just have to wait and see

Tenko Kuugen

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Re: Monster Arena / Pvp
« Reply #35 on: 2012-09-15 15:50:28 »
Neither of those two are developing qgears sillypants, we will really just have to wait and see

yeah, but they're pretty active here and at least Corsair has been here for a while. Not to mention he's a mod.
also
(Kuugen) sorry but I really couldn't care less about something that will be done in ten years

Rayved

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Re: Monster Arena / Pvp
« Reply #36 on: 2012-09-15 16:28:12 »
Wow, a bestiary, that's a cool idea! Would it be easier if the bestiary is accessible from the main menu (outside of a game) like in the FF ports to ps1?

Tenko Kuugen

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Re: Monster Arena / Pvp
« Reply #37 on: 2012-09-15 18:28:07 »
not really
still needs all if not more of the things I listed

omega res novae

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Re: Monster Arena / Pvp
« Reply #38 on: 2012-09-17 00:04:25 »
mods are like trees

“Unless someone like you cares a whole awful lot,
Nothing is going to get better. It's not.”

― Dr. Seuss, The Lorax