Author Topic: [FF7PC-98/Steam] Multiple mods and Modding Framework-The Reunion [R06f]  (Read 3025482 times)

August

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02)
« Reply #800 on: 2015-02-14 06:06:37 »
DLPB: Of course, I made sure to read your download info and the readme first, but I don't know what it means I have to do. I presume now that uninstalling R01 will not restore the game to a clean state? Do I have to wipe the entire game off my hard drive and install+convert anew? Or is it a simple matter of overwriting those individual files listed with the unaltered versions from BACKUP-REUNION? Have patience for a gamer who isn't familiar with the FF modding scene. :)

DLPB_

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #801 on: 2015-02-14 06:11:02 »
Check the Backup-Reunion folder in root.  If it contains all of the original files (look at time stamps), then you are okay to install R02 because it will use those.  Make sure all original files are in there (ESPECIALLY ff7.exe / FF7_en.exe)

JeffreyATW

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #802 on: 2015-02-14 06:22:52 »
I ran backwards through the train tunnel to fight the unending army of Special Combatants - one message I get is "Avalanche are attacking!"

Given that there's an "American English" option, it might be worth changing it to "Avalanche is attacking!" - singular non-action verbs following plural nouns are a lot more common around these parts.

August

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #803 on: 2015-02-14 06:32:45 »
Yep, I had a look in Backup-Reunion and everything was as it should be. R02b installed without a hitch. Thanks for that :) Looking forward to playing all the way through!

Salk

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #804 on: 2015-02-14 06:33:01 »
DLPB,

where is the read me with all the documented changes?

luksy

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #805 on: 2015-02-14 07:48:54 »
Minor blip but the next level gauge seems stretch all the way to the right edge of the screen for certain values.

AceClover

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #806 on: 2015-02-14 09:28:12 »
Thank you so much for that flawless job. Finally I can play that game properly (just think about how bad the Spanish translation has to be if it comes from the bad english translation).

I'm not sure I installed it correctly (steam version); there's a way I can check if the translation is done? (never played the original english version so I can't compare xD)
« Last Edit: 2015-02-14 09:47:41 by AceClover »

saftle

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #807 on: 2015-02-14 10:49:54 »
Ah it appears I'm late to the party. The R02b download link appears to be down. Well at least the linkbucks.com link anyways.

Also, has anyone managed to get this to work with 7th heaven? Was wondering in what order I should install everything, and if certain mods from the 7th heaven catalog should be disabled now that reunion r02b is out.

Thanks DLPB, Luksy, Kaldarasha, and everyone else involved in this. Am very excited to replay FF7 again thanks to you guys :D
« Last Edit: 2015-02-14 10:52:47 by saftle »

luksy

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #808 on: 2015-02-14 12:14:38 »
A few things:

  • Exp bar overflows in the menu for some values, seems to happen when it's close to the end or the beginning.
  • smkin_1 save point is missing a talk script, can be copied over from any other mapI'm a dumbass
  • "*** was devised" when unlocking new limit breaks, I think "was" might be superfluous, either way "devised" is kind of odd imho. "Discovered", "Unlocked" ?
« Last Edit: 2015-02-14 23:26:53 by luksy »

WhiteShadow11

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #809 on: 2015-02-14 13:36:46 »
First I would like to say thanks very much to everyone who worked and made this mod possible, I have been waiting a long time for this, all worth it!! I am so excited to play FF7 with this new mod :D:D

Unfortunately the R02b download link appears to be unavailable/down for me too :( ... Can anyone post a new link??



DLPB_

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #810 on: 2015-02-14 14:04:12 »
The link is definitely up.  Use different browser / disable ad blockers temporarily.  Or just wait a while until link works again (sometimes this is just how it is).

@Luksy...1.  that sounds more like non-clean exe with the install?  Is anyone else having overflow issue with EXP / Next Level etc?

2. Devised was used because, afaik, the characters are "coming up" with/creating the new Limits.  Not just unlocking them (they can't be unlocked because they aren't already there... they get added).  What does the Japanese say?

3. None of the Save points use a talk script. They use activation lines (which wasn't implemented 100% bug free ;) )  The one in the map you mentioned works perfectly in game.  I didn't touch that map either.

@Aceclover  You will know the retranslation is there, because the game will make sense all of a sudden.  ;D
« Last Edit: 2015-02-14 14:34:02 by DLPB »

Sora123masta

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #811 on: 2015-02-14 14:32:26 »
I think I may have to do a fresh, clean install of the game and redo everything from scratch.  I uninstalled the old reunion, installed the new one, went into the game and tried to go into battle, had an un handled exception.  Man, wish I could get a hold of all the files myself, i'd like to do a manual switch so I can do this on my own without the need of an installer sometime. e.e

DLPB_

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #812 on: 2015-02-14 14:35:54 »
Once all the original files are in Backup-Reunion folder, they will always be used when installing Reunion (including future versions), so you won't need to keep copy-pasting.  It does get a bit more complicated when you are installing a ton of other mods...  The ideal situation is to install non conflicting mods first, and Reunion last.  But after you have installed non conflicting mods, THEN you copy THOSE files (from Data folder) into Backup-Reunion.  That way whenever you install Reunion, you won't need to install from scratch and then install all the other mods again and again.

BUt I am not totally sure which are non conflicting.  See the readme for the ones that I know are, depending on option.
« Last Edit: 2015-02-14 14:39:05 by DLPB »

Sora123masta

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #813 on: 2015-02-14 14:39:38 »
I am not exactly sure myself. It had an unhandled exception when going into battle mode.  I think it's from the framerate. I got an error when launching specifying the snowboard framerate.

ERROR: parse error in config file
ERROR: no such option 'snowboard_framerate'
INFO: NVIDIA Corporation GeForce 6150SE nForce 430/integrated/SSE2 2.1.2     (I've had to work with this integration stuff for years. Now that I am gonna be working a job I may be able to afford a new graphics card some time for my motherboard.)
INFO: Auto-detected version: FF7 1.02 US English

CONFIG LOG -v
load_library = Kranmer.dll
snowboard_framerate=60
highway_framerate=30
coaster_framerate=60
battleswirl_framerate=60


I asked Kaldarasha if I could get the models from his project,  I like doing things a bit complicated cause ADHD and I like amusing myself. Forgive me for such disturbances,  being a  fan of the game I love experimenting with new features and trying different things. I think the files conflicting are from my old check up on the model insertions. I installed the retranslation, model revamps over the old. That MIGHT be it.   
« Last Edit: 2015-02-14 14:43:21 by Sora123masta »

DLPB_

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #814 on: 2015-02-14 14:43:48 »
I don't think you're using latest Aali driver either.   Snowboard_framerate works in latest.

Sora123masta

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #815 on: 2015-02-14 14:48:13 »
Ah! That might be it. Once again, I am sorry if I become annoying with such small things. ^-^ I love you guys and your work.  I will install the new driver and see what happens.


Also:  What I do, since I am using the 2012 edition; I install that, then bootleg, then do any reshaping on my own after that.   I know I said I like doing complicated work but Bootleg has fascinated me with many things.  The rest I do on my own after the easy work is done.  If that makes sense.

DLPB_

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #816 on: 2015-02-14 14:50:04 »
A battle crash is indicative of a serious issue... probably conflicting assembly code from having 2 conflicting mods installed (probably R01 with R02).  Need clean exe / non conflicting exe,.

Sora123masta

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #817 on: 2015-02-14 14:52:24 »
Alright, then CLEAN INSTALL IT IS! :"D.    I appreciate the assistance, for everything.  Once again, you guys are awesome. I will do a fresh install, do everything from scratch and check out what happens next.  By then, i'll have to wait for Kaldarasha when he comes on.  I'll work with what I have until then.

AceClover

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #818 on: 2015-02-14 17:32:44 »
I think the patch is not working for me. For example the modify date or the folder size is the same after/before aplying the patch. I've Steam installed in the D: disk could it be that?

Sora123masta

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #819 on: 2015-02-14 17:46:59 »
Alright, I did a fresh install and did a Bootleg,  gonna do Reunion now, do retranslation, do models, and see what happens next.  I put in the new Aali driver config in,  now to do the Reunion.


EDIT:  It returns to the same error, something conflicting.  Lemme bring up the log.
Quote
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce 6150SE nForce 430/integrated/SSE2 2.1.2
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 4096x4096
[00000000] INFO: Original resolution 640x480, window size 800x600, output resolution 800x600, internal resolution 1280x960
[00000000] INFO: Shader limits: varying 32, vert uniform 1024, frag uniform 2048
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: FF7Music helper plugin loaded
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] ERROR: could not open file C:\danielsff7\Final Fantasy VII\ff7input.cfg
[00000001] initializing sound...
[00000001] creating dsound primary buffer
[00000001] reading audio file
[00000001] loading static sounds
[00000001] sound initialized
[00000001] set music volume: 127
[00000001] set music volume: 127
[00000001] Entering MAIN
[00000001] Exiting MAIN
[00000001] START OF CREDITS!!!
[00000001] INFO: C:\danielsff7\Final Fantasy VII\movies\eidoslogo.avi; h264/ac3 1280x960, 25.000000 FPS, duration: 153.664000, frames: 3842
[00000043] set music volume trans: 127->0, step=60
[00000108] END OF CREDITS!!!
[00000108] Entering MAIN
[00000108] set music volume: 127
[00000108] Exiting MAIN
[00000108] START OF MENU SYSTEM!!!
[00000347] END OF MENU SYSTEM!!!
[00000347] Entering MAIN
[00000349] Exiting MAIN
[00000349] -=-=[START OF WORLD MAP!!!]=-=-
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] GLITCH: texture conversion error
[00000349] stop_sound
[00000349] cross play music: 0
[00000349] set music volume trans: 127->0, step=4
[00000352] set music volume: 127
[00000477] -=-=[END OF WORLD MAP!!!]=-=-
[00000477] START OF MENU SYSTEM!!!
[00000629] END OF MENU SYSTEM!!!
[00000629] -=-=[START OF WORLD MAP!!!]=-=-
[00000652] -=-=[END OF WORLD MAP!!!]=-=-
[00000652] START OF MENU SYSTEM!!!
[00003400] ERROR: unhandled exception


Now here's the config.
Quote
# ff7_opengl-0.8b config file



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution in window mode, your current desktop resolution will be used in fullscreen mode
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 800
window_size_y = 600
preserve_aspect = no
fullscreen = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
mod_path = Reunion

# check your Nvidia/ATI/Intel control panel settings if this option doesn't seem to work
enable_vsync = no

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
# only affects low-res textures, high-res replacements will still be filtered where appropriate
linear_filter = off

# plugin used to play music, VGMstream requires a set of looping .ogg files in the music/vgmstream folder.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = off

# include armor in magic defense calculation
mdef_fix = yes

# post-processing shader, used to apply fullscreen effects
post_source = shaders/bloom2.post
enable_postprocessing = no



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# max size of the texture cache to hold in RAM, in megabytes
# don't set it any higher than 1GB unless you want your game to crash
texture_cache_size = 256

# use pixel buffer objects to speed up texture loading
# might crash horribly on ATI cards but should work for NVIDIA users
use_pbo = no

# use mipmaps (anisotropic filtering) for high-res textures
use_mipmaps = yes

# replace FF7's default framelimiter timer source
use_new_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no
snowboard_framerate=60
highway_framerate=30
coaster_framerate=60
battleswirl_framerate=60

Here's the old.

Quote
# ff7_opengl-0.7.11b config file - modified by Bootleg



## USER OPTIONS ##
## If you just want to play the game, these are the only options you'll want to change.

# set the window size (or fullscreen resolution) of FF7
# 0 means use original resolution (whatever ff7.exe provides)
# preserve_aspect adds black borders as needed to preserve a 4:3 aspect ratio
window_size_x = 1280
window_size_y = 960
#internal_size_x = 3840
#internal_size_y = 2160
preserve_aspect = yes
fullscreen = yes

#window_pos_x = -1
#window_pos_y = -1
#widescreen_hack = yes

# mod directory
# subdirectroy of mods/ where textures will be loaded from
# does not affect the old external textures feature, those should still go in textures/
mod_path = bootleg

# check your driver settings if this option doesn't seem to work
enable_vsync = yes
#refresh_rate = 60

# limit snowboard, coaster and highway minigames to refresh rate / 2, i.e. 30fps for a 60hz display mode
# vsync must be enabled and working for this to have any effect
minigame_framelimiter = on

# same thing, but for the battle swirl
battleswirl_framelimiter = off

# allow FF7 to use linear filtering for its textures
# some things look slightly better with this option on, but alot of textures just lose their detail
linear_filter = off

# plugin used to play music, the FF7Music plugin MUST be enabled for FF7Music to work.
# If no music plugin is loaded the game will play MIDI as usual but FF7Music will NOT work.
music_plugin = plugins/ff7music.fgp



## ENHANCEMENTS ##
## All the little extras that weren't part of the original game, default options include only trivial bug fixes.

# make all dialog boxes transparent, same effect as the transparent dialog boxes YAMP patch
transparent_dialogs = on

# allow max hp/mp to go over 9999, same effect as the YAMP patch by dziugo
break_9999limit = no
#new_hp_limit = yes
#new_mp_limit = yes

# include armor in magic defense calculation
mdef_fix = yes

# expand battle viewport to cover entire screen and make the battle menu transparent
new_battle_interface = on

# post-processing shader, used to apply fullscreen effects
enable_postprocessing = no
post_source = shaders/SmartBloom.post
yuv_source = shaders/yuv.frag
frag_source = shaders/main.frag
vert_source = shaders/main.vert



## ADVANCED OPTIONS ##
## Don't fiddle with these unless you know what you're doing.

# use shaders, if available and supported
# turn shaders off to use the OpenGL 1.1 backend
use_shaders = yes
#enable_lighting = yes
#show_light_rays = yes
#show_normals = yes
#show_tbn_space = yes
#max_lights = 12

#Variable Functions#
#specular_fog = yes
#texture_scale_bias = 1
#texture_coordinate_clamp = yes
#pixel_texture_bits = 32
#generate_mipmap = yes
#detail_texture = yes
#shader_precision = yes
#tessellation_program5 = yes
#multisample_coverage = yes
#multisample_filter_hint = yes
#texture_filter_anisotropic = yes
#texture_edge_clamp = yes

# prevent glitches due to rounding errors by rendering in the nearest (larger, if supported)
# multiple of the original resolution and up/down-scaling
prevent_rounding_errors = yes

# enable alpha blending for textures without an existing blending effect
fancy_transparency = on

# display frames per second counter in upper right corner
show_fps = no
skip_frames = no

# display some real-time debug information
show_stats = no

# store external textures in a compressed cache for increased performance
# compression is not lossless, some artifacts may appear when this option is in use
# texture cache does NOT update automatically if the source image changes, however, deleting anything from the cache
# will cause that file to be recreated from the source
compress_textures = no

# use pixel buffer objects to speed up texture loading
# will probably crash horribly on ATI cards but should work for NVIDIA users
use_pbo = yes
use_vbo = no

# replace FF7's default framelimiter timer source
use_new_timer = yes

# use a more stable (but less accurate) timer to control FF7's framelimiter
# this option has no effect unless the use_new_timer option is on
use_stable_timer = yes

# plugin used to play movies, FFMpeg is the only choice for now
movie_plugin = plugins/ffmpeg_movies.fgp



## MODDER OPTIONS ##
## These options are mostly useful to modders and should not be enabled during normal play.

# read files directly instead of using LGP archives
# for example; if FF7 is looking for aaab.rsd in char.lgp, this option will make it open direct/char/aaab.rsd first,
# if this file doesn't exist it will look for the original in the LGP archive
direct_mode = off

# show every failed attempt at loading a .png texture
show_missing_textures = no

# Disable Error Notifications
disable_popup = on

load_library = Kranmer.dll

I dunno what i'm missing.  - Ya know what? Lemme use 7th heaven after a new clean install.
« Last Edit: 2015-02-14 19:16:31 by Sora123masta »

JeffreyATW

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #820 on: 2015-02-14 20:07:39 »
Another typo, this time from the old man in the Honeybee Inn: "...sigh... It's juist[sic]..."

Whoops, that was intentional! Accent and all.

anonynamja

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #821 on: 2015-02-14 20:30:56 »
お疲れ様でした!

DLPB_

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #822 on: 2015-02-14 23:15:26 »
お疲れ様でした!

You're welcome!
« Last Edit: 2015-02-15 05:50:42 by DLPB »

JeffreyATW

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #823 on: 2015-02-15 00:26:40 »
Google Translate says they congratulate you for your good work.

Found another typo: when answering Mayor Domino's question, it says "Shinra is a FOOL" instead of "Shin-Ra" (which is in another option, "Shin-Ra goes BOOM")

lupo_grigio

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Re: [FF7PC-98-Steam] Multiple mods - The Reunion (R02b)
« Reply #824 on: 2015-02-15 01:43:55 »
link download doesn't work :( I already tried to disable ads block, switch browser,... but it's still "link not found"