Author Topic: Open season!  (Read 7715 times)

ficedula

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« on: 2002-08-22 10:46:50 »
OK ... so I've *finally* updated one of my programs (plug: http://www.warwick.ac.uk/~csuzs/lgptools155.zip ). Now I'm actually kind of in a programming 'mood' I thought I might as well throw open to the forum for suggestions ;)

Anyone got bug reports and/or feature suggestions for my programs? I know there's probably been lots of posts about them in the past ... but it'd be cool for anyone who's /still/ got requests to post them now ;)

Oh, and feel free to post anything ... I don't promise anything (requests like "Get FF7Music working perfectly with everyone's computer!" will be answered with a "well, I can *try*"...) but I'm willing to consider whatever's posted :P

Sephiroth 3D

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« Reply #1 on: 2002-08-22 18:48:15 »
[Drunken Hunter]
Yeee Ha! I'll flush out the critters, and you pick them off!
[/Drunken Hunter]

Actually, if you could get FF7Music to actually LOOP the MP3's I'd be happy. I think the Disable MIDI doesn't work, but I can do that manually in the config prog. And for the record, on my 98 machine, other than the two problems I just mentioned, it works fine.

*Edit 1*

Heh... You can always trust me to find your bugs... Hey! I can see more of the Ancient Forest now! Still screwy though...

Bugs:
On scenes where it's straight-on animation, it works fine. However, when it has an additive animation, such as ancnt2, I get this:
Original

+ Alpha

+ Blend Only (+ Alpha makes no difference.)


Those images represent all field files with addative lighting/animation.

Oh, this is nothing new, but on ancnt3 I get an access violation at addy:00405A30, read addy of FFFFFFFF. zmind3 has the same error.

cos_btm: Access violation: 00405A30, Read of 000003FC

Why is the background now white, instead of black? I liked the black...

blin66_6 seems to be having a similar problem that the ancient forests are... (The file looks like the Shinra Confrence room, from ground level.)

Woah! What's up with the green??


I've found that on a few other images too... (File: colne_4)

And have we ever found a solution to those damn black dots?

*Edit 2*
When I opened the battle.lgp, and tried to look at "aaab" as a field background, the first time it automatically killed the application. The second time I did it, I got "The Instruction at 0x77fcb91 referenced memory at 0x00000000. The memory could not be written." I clicked OK and I got "The Instruction at 0x77fcbd4 referenced memory at 0xfffffff8. The memory could not be read." I clicked OK, TWICE, then it dissapeared, and closed LGP tools.

Now it just continues to kill the app when I try to do it again.

Sephiroth 3D

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ficedula

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« Reply #2 on: 2002-08-22 21:55:17 »
Right ... a few things...

Quote

Actually, if you could get FF7Music to actually LOOP the MP3's I'd be happy. I think the Disable MIDI doesn't work, but I can do that manually in the config prog. And for the record, on my 98 machine, other than the two problems I just mentioned, it works fine.


Oooh, really? Cool! Well, I'll reinstall FF7Music on *my* machine and if it works, something like that could well be possible.

Quote

Bugs:
On scenes where it's straight-on animation, it works fine. However, when it has an additive animation, such as ancnt2, I get this:
Original


Not quite true. Try mrkt2; that has additive animations (smoke from a chimney) and it works fine. What's happened is that for those scenes, it's failed to auto detect the blend offset code. I'll take a look at those locations though - thanks for pointing them out; it gives me something to look at when refining the blend offset code ;)

Quote

Why is the background now white, instead of black? I liked the black...

Well, remember this was originally my Remake field development tool. This way, I can tell which tiles aren't used at /all/ (white) as opposed to those which are actually marked as black background in the file ;) Although I may well change it back to black, since that isn't really needed now.

Quote

Woah! What's up with the green??
 

I've found that on a few other images too... (File: colne_4)

When you see 'streaking' like that it's the corrective filtering barfing big time. It's not a very complex filter, and it can quite easily guess things wrong.

Quote

And have we ever found a solution to those damn black dots?

This is what corrective filtering is supposed to be for ;)  Open up mrkt2 without filtering, and note the black dots (especially towards the *bottom* of the image). Turn filtering on and hit reload. Most will disappear. Now, the filter doesn't catch them all (and as I said above, occasionally it messes up totally) ... but it's starting to get there. Though why we NEED a filter to correct this, I don't know...



EDIT: Hang on a sec! The blend offset is set to zero in those shots ... you DO realise that you need to set it to -1 for auto detection?  (makes mental note to make -1 the default in future versions...)   Don't know whether that'd fix it ... the auto detection isn't perfect ... but worth trying if you haven't ;)

Darkness

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« Reply #3 on: 2002-08-23 01:03:19 »
seems to be working better than ever. good job, fice.

Alhexx

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« Reply #4 on: 2002-08-23 10:33:15 »
I haven't been able to try them out yet, but the improvements in LGPTools look fine... I'll have a look at it as soon as I find some free time...

 - Alhexx

Sephiroth 3D

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« Reply #5 on: 2002-08-23 17:16:55 »
Quote from: ficedula
EDIT: Hang on a sec! The blend offset is set to zero in those shots ... you DO realise that you need to set it to -1 for auto detection?  (makes mental note to make -1 the default in future versions...)   Don't know whether that'd fix it ... the auto detection isn't perfect ... but worth trying if you haven't ;)


It is? I never saw anything about that in the docs... I'll check it out when I get home.

Sephiroth 3D @ School

bositman

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« Reply #6 on: 2002-08-23 19:22:07 »
Well everytime i run centra i get a run time error(runtime error 217 at 0001A780)Im using winxp and direct x 8.1.
Errr if the avatar is too big i can remove it....but seing Sephiroth's 3d one i though it was normal...If its too big just tell me and ill just remove it ok? :)

Aaron

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« Reply #7 on: 2002-08-23 20:56:41 »
(Side note:  That's a kind of big avatar you have there... Qhimm might get mad)

Darkness

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« Reply #8 on: 2002-08-23 21:14:44 »
do you have ficedula's dlls and stuff?

bositman

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« Reply #9 on: 2002-08-23 21:25:29 »
Err if you are talking to me yes.After the error it *seems* to work fine.But i never got ff7music to work.After ive set up everything and patched the exe i try to run the game and get 2 weird errors

Alhexx

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« Reply #10 on: 2002-08-23 21:30:05 »
bositman: I'm not eerrrr, but I can say you: Yes, your avatar is too big. You don't need to remove it, it's okay if you just scale it down. I think Qhimm said, 128x96 is the max - and that's the size of Seph 3D's avatar.
Just scale it down and nobody will say anything 'gainst it :D

 - Alhexx

bositman

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« Reply #11 on: 2002-08-23 21:53:50 »
Well the thing is that ive uploaded it from another forum so i cant trim it and put it back up.Its ok ill just remove it until i find a solution

Sephiroth 3D

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« Reply #12 on: 2002-08-23 22:16:02 »
Yeah, my avatar is the max size allowed. (Althought I think the offical max size is 128x128... Don't quote me on that...)

Fice: Here's ancnt2, set to -1 and reloaded:


BTW: I LOVE Panel1... (It says Panel1 under the window's toolbar...)

Sephiroth 3D

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Alhexx

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« Reply #13 on: 2002-08-24 10:13:40 »
Seph 3D: I know you told us not to quote you 'bout this, but max size allowed is 128x96.
I justed wanted to say, that I'll have to scale my avatar down, too. It's 64x64 now, and Qhimm recommends 60x60, so...

Oh, and I finally have to take a look at that new LGPTools release ... :D

 - Alhexx

 - edit -
So, now it is 60x60 ... oh, and 8 posts to go ...  8)

ficedula

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« Reply #14 on: 2002-08-24 17:20:53 »
Seph: Heh, so I forgot to clear the caption on the panel ... bah ;)

Y'know, if I was bothered, I could release a patch for that ... but it's hardly a great problem, now ;)

mirex

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« Reply #15 on: 2002-08-27 11:35:09 »
Really nice program ficedula. :)

Bug report: When i double click on file in the list (i thought that this should be way to view it), it gives me some crash message. But when i right click it and then i select file type it works ok.

ficedula

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« Reply #16 on: 2002-08-27 18:52:26 »
Mirex: Hmm ... now that shouldn't happen. It doesn't for me...so I'm not entirely sure what's going on there.

Seph3d: What you're seeing with ancnt2 is is autodetecting *part* of the data correctly. I can hopefully work out what's up and fix that...

Goku7

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Re: Open season!
« Reply #17 on: 2002-08-27 20:12:00 »
Quote from: ficedula
Anyone got bug reports and/or feature suggestions for my programs? I know there's probably been lots of posts about them in the past ... but it'd be cool for anyone who's /still/ got requests to post them now ;)

Oh, and feel free to post anything ... I don't promise anything (requests like "Get FF7Music working perfectly with everyone's computer!" will be answered with a "well, I can *try*"...) but I'm willing to consider whatever's posted :P


Well, I've gots an idea.  How about seeing if its possible to force the minigames (motorcycle chase in particular) to use the correct timing, instead of running at 3000 fps? :D   Perhaps it can be done thru the use of a cetra patch, I dunno.  But since it sounded like you wanted suggestions for ANY of your programs (not just cosmo), I figured I might as well throw in my two cents worth.

ficedula

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« Reply #18 on: 2002-08-28 17:28:11 »
Well ... I can add it to my list o'things to do. But don't expect instant progress on it ;)


In other news, I've fixed a few things in the field viewer, and rather than upload another LGP Tools version I've just uploaded the field viewer app.

http://www.warwick.ac.uk/~csuzs/fieldshow.exe

(Note: it only opens extracted, UNCOMPRESSED level files!)

Has a few extra options...

EG: ancnt2, the autodetection (blendoffset -1) gets /more/ of the graphics; in addition a SubOffset of $66620 will fix everything ;)